Social Gaming Roundup: Android, Bebo, SGN, & More

Quantcast ChartAndroid Market Share Hits 20% – According to new data released by Quantcast, Android’s Google OS has reached 19.9% in operating system market share for mobile devices. The iPhone OS (iOS) still leads, however, at 58.8%.

Criterion Capital Partners Acquires Bebo – Earlier this week, financial advisory firm Criterion Capital Partners, LLC (CCP) announced that it has acquired the social media network Bebo from AOL Inc. Not all details behind the deal have been revealed, but CCP is said to have purchased the social network for $10 million or less and has assumed all rights to and complete global operating control of the youth-oriented site.

GodFingerGodFinger Launches Globally – For the longest time, the only way to get a hold of ngmoco’s GodFinger outside of Canada was through the iPad. This week, the company launched the free-to-play app on a global scale for the iPhone and the iPod Touch.

Ning Adds Game Channels – Wednesday, social network platform Ning announced partnerships with CafePress and HeyZap. Now, users that use Ning to create their own social networks will be able to integrate custom CafePress shops that sell branded items, as well as HeyZap’s collection of pay-to-play games to their networks.

GameCoins Going Mobile – Sometric’s virtual currency portal GameCoins.com looks to be expanding its market. Chief executive Ian Swanson says the company will soon move beyond its typically supported games and begin adding support for the mobile games space as well.

WorlizeWorlize to Build User-Generated Social Gaming Platform – According to TechCrunch a small startup by the name of Worlize is launching the private beta of its coming product this week. Unfortunately, all that is known at this time is that it is being called the first user-created social gaming and chat platform for Facebook and other such networks.

Nexon May Get Facebook Connect – According to CEO Daniel Kim, Nexon America is currently “researching” ways that it could integrate Facebook Connect with its currently collection of free-to-play games. Moreover, the integration would not be game to game but rather based on a player’s account, thus affecting any Nexon games the user currently plays.

SGN LogoSocial Gaming Network Raises Funds – Though they’ve been quiet for some time, Social Gaming Network has just recently come back onto the scene after raising $2 million in financing from Tomorrow Ventures. Additionally, the social developer has also launched its newest title EXO-Planet Elite for the various iDevices.

Microsoft’s Xbox Cashes in on Virtual Goods - Microsoft’s Xbox Live service, via the Xbox 360, has apparently been raking in the cash with its virtual goods business. This revenue includes movies, music, content pack downloads and “bite-sized” games in addition to avatars’ clothes and accessories and has been growing steadily, according to Microsoft executive Dennis Durkin. With 25 million Xbox Live members around the world, about 56% upgraded to the Gold subscription service ($50 a year).

Turning Exercise Into Games with iPhone Title Skimble

SkimbleLocation-based iPhone exercise application Skimble, from the developer of the same name, is taking some of the competitive elements from gaming and applying them as a means to get people up, out, and active.

Taking a similar approach to the game Booyah Society, where players could “level up in life,” earning achievements for real-world activities, Skimble grants players some fairly in-depth means to motivate themselves into being active and getting healthy, through points, contests, leaderboards, and more.

However, as interesting as all of it is, as a location-based app, its full potential depends partially on people using the app in your area. Not only this, but there is also the concern that Booyah Society did go the way of the dodo, until it was replaced with the successful MyTown.

So what exactly is Skimble? In short, it’s an app that can track up to 45 different physical activities, but it attempts to give users added motivation to push themselves and to get healthy through game-like and social mechanics. The latter element is the most “primal” of game elements, and it is the aspect of competition and high scores. For each activity a player completes, they earn one point and are tracked via global, friend, and regional (near where your iPhone’s GPS signal is) leaderboards.

Skimble LeaderboardsAs for the activities themselves, there is easily something for everyone: Cardio, running, weights, martial arts, surfing, horseback, and even BASE jumping. Depending on the type of activity, users will track how long they do it for, and if there is distance involved, they can input the number of miles, feet, kilometers, and so on. Additionally, other activities, such as aerobics, will allow you to input the type and level of difficulty of the workout.

There’s more to add about a good number of these activities too, and this is where some of the geo-location comes into play. For any exercise that requires you to be outside (running, skating, biking, etc.), you can use the GPS system to track where you go on an interactive Google Map. Then, you can name and save that path for you to either use later when offline or for other nearby users to try.

Skimble also has some other nice social features to account for as well. Whenever you finish an activity, you can post it to Twitter and Facebook, and since you can create a Skimble account with your Facebook account, that process is all the more simple. However, this is all just touting your accomplishments (and maybe trying to guilt friends into working out too), but exercise is all about motivation, and that’s something Skimble does not overlook.

My StatsTrue, the earning of scores and points is great, and the leaderboards are great motivators for competitive players, but incentives don’t stop there. Skimble actually has some nice contests for its users. Currently, every day that a user tracks at least one activity, they earn a contest entry for some random, monthly drawing. The prize at the moment is a set of gear from Mountain Hardwear. Beyond this, the app tracks all of the users’ progress based on when they exercise, what they’re doing, and how long they do it for, and let‘s them know when and by how much they improve by. Moreover, when you look at user updates from everyone using the app, that helps you get off your butt too.

Last but not least, users can even upload photographs, taken with their iPhone, of their activities as well. Unfortunately, you need to have an internet connection to do so, lest you have to pay for a “Pro” account which costs a monthly fee.

Truthfully, the biggest downside to Skimble is the volume of users within your area. It’s great that you can see what people are doing nearby, share paths, and even try to connect with people doing activities you love, but if no one in your region uses the app, the potential for Skimble is limited. That said, this was an early issue for Gowalla, Foursquare, and MyTown too at first, and look at how they took off.

Of course, Skimble is also very much like Booyah Society, a game that rewarded players for getting out and actually living life. The app, apparently, never did all that well, and got pulled from the App Store. Perhaps people just didn’t like the idea; perhaps it was the game itself; or perhaps physical activity is scary. Either way, it didn’t last. Nevertheless, Skimble is targeting athletes and highly active individuals, so with that targeted audience, things might work out differently.

Overall, Skimble is a fantastic application to have for anyone that likes to exercise. There is something for everyone, and the more you play around with it, the more cool nuances you discover you can track.

American Idol Comes to Facebook

American Idol Star ExperienceWhile television franchises have seemingly done little within the social space over the past year (besides the Family Feud hit) – at least in regards to full on games – the extraordinarily popular American Idol contest is moving into Facebook with its just released application, the American Idol Star Experience. Launching in tandem with the Season 9 finale of the popular television talent show, Canadian developers Ludia and FreemantleMedia Enterprises (FME) are looking to springboard off the show’s fan base by allowing them a means to become idols themselves.

No, don’t worry, Star Experience is more than just a mere avatar creation title. It’s actually two-fold with one half PC download and the other half Facebook showcase. Truthfully, the former is the real bread and butter as users download and enter what is dubbed the “Performance Creator.” From here, users are able to create their very own personalized, American Idol performance.

This is actually a pretty in-depth, game rendition of Windows Movie Maker. After players have chosen what their avatar is going to look like through a fairly decent selection of clothing and body types, they can begin to produce their show for the world. This consists of a few parts: Song, Staging, Poses, and Camera.

SonglistThe song part is the most self-explanatory, as users select from a list of one minute clips from older, and more popular songs (i.e. works from Alicia Keys’ Fallin’ or Boyz II Men’s I’ll Make Love To You). Unfortunately, the list feels a bit short at the moment, and since American Idol revolves around pop genre music, it will not appeal to everyone. Nevertheless, it would be unlikely that more did not get added in the future. Once the song is chosen, it’s time to put on a show.

This is where the Move Maker similarity comes into play. Players are given a list of stages to choose from, and once selected (along with color), they are given a timeline. On the timeline, players are capable of placing pre-animated effects, poses, and camera angles at specific points in the song; which is generally every five or so seconds. Furthermore, each of the three categories has their own timeline, so you make up to three things occur at once.

The first of the three, effects (called “staging” in the game) is where your flair comes from and consists of confetti, rain, fireworks, and other forms of pyrotechnics. As for the posing, this is the animation of your avatar. After all, it would be a bit boring if he or she just stood there, no? With 52 different animations that can be classified and sorted by movements that are considered dreamy, fierce, seductive, tragic, or up beat, would-be Idols have an impressive amount of personality to grant their digital selves.

Setting the StageAs for the camera work, this is everything from close-ups to long, wide shots, and everything in between. Frankly, this is the part where most Idol players are going to shine, because there is such a variety in angle and distance for each shot, that careless planning makes the performance a bit painful to watch.

Of course, there is one more aspect that could make performances a bit more painful…. Star Experience allows its players to… record their own singing, if they want, in a karaoke fashion. Let’s just say that some are good, and others, not so much, just like the show.

Once everything is completed it can then be uploaded to Facebook and displayed for the world to see. Within the app itself, anyone can jump on, view performances and rate them based singing, staging, and styling (the avatar itself). Moreover, users can favorite the best, and share what they like with their Facebook friends. Obviously, this sharing also extends to what they themselves create as well.

PerformancesFrankly, Star Experience is a brilliant multi-fold idea. Already, it is basing its audience off of something that is popular and that, obviously, millions of Americans watch and love. In some cases, the level of customization feels a bit lacking (namely the songs), but overall there is plenty for most users to make something phenomenal. Moreover, what better incentive for would be singers to play than putting themselves in front of, potentially, 400+ million users?

American Idol Star Experience is a fantastic addition to Facebook and certainly a worthy download for Idol fans everywhere. If there was any one concern to be had, it is that the Facebook half of the game relies on user generated content. There is always potential for extremely bad or offensive content, especially when you consider that people can record themselves. Nevertheless, so long as the developers do a good job policing such actions then this is a game that ought to do well.

Sporcle Makes a Successful Paid iPhone App Out of User-Generated Quizzes

SporcleSporcle Inc. has turned its user-created quiz web site into a successful iPhone app of the same name, Sporcle. And it’s pretty fun, and even sort of educational, too. Here’s a closer look.

Launched back in 2007, the Sporcle website created a means for users to play and create any number of quizzes over any number of categories. However, since then the site has expanded into the mobile department for the iPhone. In fact, according to the developer, it is proclaimed to be the top trivia app in the App Store, and for $0.99 is within the top 125 paid apps overall (and considering there are thousands of them, that’s not too bad at all).

After playing through the iPhone rendition, it’s no wonder why it has done so well. As soon as players log on, they are greeted with at least two-dozen recently added trivia quizzes. Of course, that’s just the past week or so. When they dive into the specific categories section, there’s probably close to around 300 different quizzes to choose from. The best part though, is that these run the gamut of subjects ranging from vice presidents to video game slogans; and just about everything else in between.

The play is easy enough. For each quiz, there are any number of clues and a time limit that is set by the creator. All players need do is use their iPhone’s keypad and type what they think the answer is to these clues. As an example, for one quiz about video game’s, the player needs to identify the game by its subtitle. One such clue was “Modern Warfare,” thus the answer was “Call of Duty.” Once you type the word, and it is spelled correctly, it will appear in the answer box. You can’t actually input wrong answers, so anything that is considered “wrong” is merely a blank box. It’s either spell it right or leave it blank.

It is worth noting, however, that you don’t have to select anything to input your answers. You just type. That means that if you just randomly throw out names or answers you think could be somewhere in the quiz, the game will automatically place it in the correct box.

Upon completion, you will earn a score, and your answers are actually compared to everyone else who took the quiz. What is fantastic, however, is this is more than just a mere “how many did everyone else get” sort of comparison. Sporcle actually shows you the percentage of players that got each answer (adding greater satisfaction when you get one most got wrong), your total score comparison and the percent of players that got within that range, as well as your personal stats such as your top five missed answers.

In addition to all of this, players can also post their results to Facebook, and should they create and login through a Sporcle account, can also comment on and rate other players’ quizzes. Moreover, if they have GPS is enabled, users can also view what quizzes may have been played in their general area.

AnswersOf course, one of the premiere aspects of this iPhone application’s social outlet is the user generated content. We’ve noted, in the past, with game such as Quiztastic, that this is a very dangerous realm as many players will just as soon make vulgar, poor, or offensive content as they others would compelling content. Nonetheless, after a few plays, we actually have not yet discovered anything of the sort. Considering when you create a Sporcle account and they say that untasteful names will not be tolerated, it can only be assumed that such quizzes will not be either. That said, it would be naïve to say they aren’t out there, as the company has noted that Sporcle.com has had over 90,000 quizzes created to date, but thus far, the policing appears to be going well.

Truthfully, the only real complaints to be had with Sporcle itself, is it is a little disappointing to not be able to create quizzes on-the-go through the iPhone version. One has to go to the website itself. All the same, after looking at the quiz creator, it is a little bit cumbersome, and may not be all that suited for a small screen anyway. Nevertheless, if it could be adapted, it would be a nice addition. Beyond this, any other qualms fall under the aspect of “it’s user-generated content.” Some quizzes are very hard, some obscure, and some extremely easy. Regardless, with hundreds to choose from and umpteen different categories, this issue is minor at best.

Overall, Sporcle is a fantastic quiz game to have for your iPhone, and truly lives up to its tag line of being a mentally stimulating diversion. The quizzes are simple and far from frustrating (so long as you can spell), and even though it is all user-generated content, we have yet to come across anything that would be deemed overtly offensive. Frankly, for a dollar, this is an app worth investing in, and if you’d prefer to buy a Snickers instead, there’s a free version as well.

This Week’s Headlines on Inside Facebook

IF LogoCheck out the top headlines and insights this week from Inside Facebook — tracking Facebook and the Facebook platform for developers and marketers.

Monday, May 17th, 2010

Tuesday, May 18th, 2010

Wednesday, May 19th, 2010

Thursday, May 20th, 2010

Friday, May 21st, 2010

Playing Classical Piano with Smule on the iPad

Magic PianoSome games that claim to be perfect for the iPad aren’t actually very different from the versions on the iPhone or iPod Touch.

But one of our favorites that takes advantage of the iPad is music game Magic Piano from Smule. A game, that without the iPads large size, would certainly not be too much fun.

Most likely, many are already aware of this title by means of a viral video of a cat playing the app (watch the video, it has been nearly 5 million times already). But they’re likely not aware of just how fun it really is. Stemming from the concepts behind Smule’s older iPhone titles Leaf Trombone and Ocarina, Magic Piano effectively turns the iPad into, well, a piano.

In this quasi-rhythm game, players are given a handful of different play modes, but by default are pushed into solo, freestyle play. It’s nothing particularly special, unless you are an actual pianist, as all you can do is tap or drag along the empty screen to play different notes. It’s a little tricky when it’s just a black screen, so you can change the layout to actually display the keys in a spiral, traditional, and circular shape. Furthermore, it’s all very accurate note-wise, so you can actually play some beautiful music if you know what you’re doing.

The real “game,” as it were is the mode called the “Songbook.” Within it are over a dozen classical scores (with more being added) such as Fur Elise, Moonlight Sonata, and even Pachelbel Cannon in D. In order to play, green pulsing orbs float down and a faint light representing a key stroke highlights them. This highlight indicates which key is next and you merely have to touch the screen on the same vertical plane.

Moonlight SonataIt’s actually extremely difficult as some of the songs have a ton of notes – many of which are chords requiring multiple keys to be pressed simultaneously – and the game will play bad notes whenever you miss a key. Of course, this is to be expected considering most of the tracks are from composers like Beethoven. Luckily, for those of us without such talent, the game lets you adjust the settings so you can’t fail.

Turning on no-fail mode doesn’t actually prevent you from “losing,” as you cannot lose anyway, but turns off the bad notes mechanic. Basically, this means that the game will play the right key no matter where you press. However, this doesn’t make playing the song too much easier because you still have to press chords together and get the timing right to make it sound good. Unfortunately, the only way to know the timing without knowing the song itself before hand is to guesstimate based on how close the green orbs are together and how quickly they descend (which is hardly accurate). Nonetheless, with a little practice, it makes for an easy way to impress your friends.

Socially, the game is also very cool. There are two modes for this: Duet and World. The former first asks for you to input a piano name and tag line identifying yourself (though you can be anonymous)then makes direct use of your GPS location to find another random player from anywhere in the world and play the freestyle mode with them for X amount of time. But, for the record, it is a bit humbling to run into someone who knows what they are doing — it would be nice to be able to use the songbook as a crutch for this mode.

DuetThe real magic, however, comes in with World mode. This is phenomenal. Represented by 3D globe, you can literally listen any random person or persons (doing duets) who have recently played the game, and see their key strokes in a beautiful explosion of white lines and circles. Thus far, we’ve listened to players in China, Korea, South Africa, Europe, and across the United States. From here, you can cycle through more random individuals are mark them as a favorite. It truly is addictive to listen too, especially when you find someone who is very good.

As far as complaints go, we don’t have many. Perhaps the biggest is that the duet mode is a bit pointless since you get random people, so finding someone else who knows what they are doing (assuming you do too) seems virtual impossible. Also, it is a bit unclear as to what the favorite button actually does in World mode. We assume it will take you to that player more often in the future should they be playing. Beyond these, everything is more along the lines of a wish list, such as a means to hear the songs played correctly so you can practice right.

Some might not consider Magic Piano technically a “game” as it has no real objectives other than what you make for yourself. There is no way to win, no scores to keep, and its more like a sandbox than anything else. Nonetheless, its as addictive and fun as any real “game” out there, and that alone makes it worth having. Frankly, for $0.99, if you have an iPad, it would be foolish not to own it.

Mall World: A High-Quality and Growing Virtual Fashion Store Game on Facebook

Creating and running a store of some sort is not a new style of game on Facebook, but we keep seeing successful iterations on the concept, from Restaurant City and Café World to  Medical Mayhem, Happy Hotel and Hotel City . There are many other examples. But a quality new one we’ve been watching is Mall World.

Mall World

The idea, of course, is to make and run your own store in a virtual mall, and it is heavily skewed towards women (you can’t even make a male avatar).

The mysterious developer is named 50 Cubes, and although the company is not providing information about itself on its web site or anywhere else, we can tell that it is distributed on Facebook by publisher 6 Waves. With good effect, apparently, as the small new app has started growing fast, making our list of top gainers by daily active users earlier today.

So, here’s a closer look.

Players create an avatar and step into a virtual mall containing a number of small boutiques to visit, which appear to be run by other players. Users can pick a shop, then try on and buy any number of tops, pants, skirts, dresses, shoes, and bags and buy them with the in-game currency, Mall Dollars. Of course, this is a bit dull in the grand scheme of things, and will eventually bore even the most avid shoppers.

Personal BotiqueThankfully, Mall World tasks users with the main goal of opening and running your very own boutique. Essentially, this is your own virtual space, which you decorate with shelving, lighting, wallpaper, and so on in a sort of 2D, Pet Society kind of way. However, this is more than just a virtual space, it is a virtual business.

You see, players have to actually stock their store with clothing by ordering it from a catalog — an appointment gaming feature that can take anywhere from 60 seconds to a couple hours, if not more. Then, they put the merchandise on the shelves. Once your store is stocked, your friends and other random Mall World players will be able to visit your store and buy clothes from you. You can then use that money and invest it into your own wardrobe, or turn around and buy more stock. What makes this even more interesting, however, is that as you do pretty much anything in the game, you gain experience, thus earning new levels and unlocking new designer sets of clothing. This can also grant lower level friends access to buy and wear clothing they could otherwise not receive without extensive shopping in other random players’ stores.

Dressing Room Game

There is also a wonderful mini-game called the “Dressing Room Game.” Basically, players are given a random item such as a purse and have 30 seconds to pick out shoes, pants, tops, etc. that best match that item. The better the match is, the higher the happiness of the customer (represented by a vertical bar). This factor is then combined with the time it took to pick everything out, and a chunk of money and experience is rewarded to the player. Moreover, there doesn’t seem to be any limit to how many times you can play. Normally, this might be a bad thing, as it would provide an infinite supply of money but even at the maximum score it’s only around 100 Mall Dollars, and surely our avid mall shoppers could understand just how expensive designer clothing can be. Obviously, this means that you had better run a good business if you want to get the best clothing in any reasonable amount of time.

Create a LookAnother very cool feature is that while you are within your own store, your Facebook friends will come and randomly visit. Well, the female friends visit anyway. You won’t see any of your guy friends walk on the screen unless they take the form of a female avatar as it is not possible to even create a male character.

Anyway, when friends visit you can actually click on them and create “a look” for them. You get to change their hair, makeup, shoes, clothing, etc. and send them the ensemble, along with a personal message, to them for their approval. This then goes into a little archive called “My Look Book,” which saves all of the looks your friends have created for you.

As it stands, Mall World is sitting pretty at just over 400,000 monthly active users and 131,000 DAU – with half of that number appearing in less than three days. It’s no wonder why, though, as this really is a beautifully designed game that truly nails down an appeal for its target audience. In fact, chances are you’ve already named off a handful of people that would love this sort of thing. Frankly, in a realm that mostly sees only new iterations on old ideas, it is refreshing to see something that feels so different, and we can only hope to see more like this app in the future.

Evony is Live with Facebook Connect

Evony, which is known for its suggestive advertising campaigns, is now turning to the social graph for more growth and engagement. Over the past 16 days, we have watched the Facebook app for Evony grow from nothing at launch to just over 200,000 monthly active users. Well, “app” is a term used loosely as sans gifting or inviting friends as “Allies,” everything takes place on a separate browser window in the Evony site itself. The company is actually using Facebook Connect.

Regardless, for those unfamiliar with the title, Evony has absolutely nothing to do with the ladies advertised. No, it’s basically a browser based version of Civilization – in fact it used to be called “Civony” – but after being out for a few years (Age I, anyway, the current version is called Age II), the freemium title has proven that while it is not quite its predecessor, it’s still good enough to garner millions of worldwide players.

Evony TownEssentially, the game is broken up into three major sections: Town, City, and Map. Within the town, you have your city-building sort of rules. Cottages are required to grow your population so you have workers and soldiers, taxes increase your gold, users have to keep the people happy, and so on. From here, players move to the outer limits of their City, where they build sawmills, farms, quarries, and mines to produce the raw materials they need to do, well, everything else.

This is where things start to get a bit more complex. Each building has a particular purpose. If you build military facilities, you can start training and upgrading units for an army. If you build an academy, you can start researching means to improve your production efficiency. If you build an inn, you can recruit Heroes (non-player characters that can be used to lead your armies and town for added bonuses). The list goes on. The idea is to construct an efficient and thriving medieval city and then raise an army to defend it.

Evony MapYes, defend it. These are feudal times, and there are many enemies and potential enemies about. This is where the Map section comes to play. This is a high, bird’s eye view of the entire land and from it, you can see every plot of land, with every resource and every other player city. Now, different spots of land can grant benefits, such as increased food production or even be used to construct new cities. Of course, with the shear number of players on Evony, there are likely to be at least four or five players adjacent to that same resource.

This is where the social play style sort of comes into play. The game is connected through Facebook, so you can invite friends as allies – or ally with others within the game directly – to aide one another as need be to help in defense, share resources, and so on. Basically, you can play diplomatically. If that sounds boring, then you can simply declare war and try to ransack everyone that looks at you funny.

Evony PublicationAnother interesting element to Evony is that, periodically, random events will occur that will ask you to post something to your Facebook feed. Occasionally, it is a blatant means to get you to advertise for them with events like “A disease is spreading in your city” and you have to ask your friends for help (there is no penalty for ignoring it), while others are more useful and offer you rewards such as resources, prestige, or population. Unfortunately, these events have a tendency to appear very, very frequently and get very old, very quick.

On a lighter note, Evony does do an excellent job at getting a new player started. This doesn’t refer to the tutorial at all, but rather the fact that it is rather quick to get your kingdom underway. Basically, you can only construct one structure at a time, and the more advanced it becomes, the longer it takes to build. That said, any building with a build-time under five minutes (pretty much all level one buildings) can be sped up and completed instantly. Furthermore, as you get more complex or upgrade parts of your city, the game grants you a generous amount of special items to improve everything from build times to production efficiency.

Evony PurchaseNormally, such items are reserved for paying customers, where you would utilize Evony’s virtual currency, Cents, to buy them. These can be bought in packages ranging from $5 to $1000, though we have no idea who would spend that much. Regardless, this is the game’s primary monetization method, and without making use of it, once you are beyond the beginning levels, the game becomes a bit of a slow burn. Granted, at upper tiers of play, there are a lot of different things to do (especially if you are picking fights), but they start to take more and more time. As an example, an upper level Town Hall could take over a day to construct.

While the beginner’s experience is not too bad, the game does tend to ramp up rather quickly, so don’t expect to understand everything right away. Evony does make an attempt to help clear this up with a quest system broken up into Routine Quests, Hero Quests, and Commission Quests. While the latter two are for more advanced users — though there is not exactly a clear explanation on them, they seem to be meta quests made up of the routine quests and user-generated quests respectively — Routine Quests are described as more tutorial’esque quests telling users what to do next. All the same, however, this log is bloated, and really only gets clicked on to claim the reward. Likely, most users will just poke around, building structures until they pick everything up themselves.

Of course, clicking on the quests tab, or any other tab for that matter, may be avoided because of latency and loading issues. Granted, Evony is a free-to-play game, but every time you click on something, a timer appears and the user has to wait. Sometimes it only takes an extra second, others, it’s an eternity. Either way, it is extraordinarily annoying.

Overall, for a free-to-play title, Evony is not half bad; especially if you are a fan of Civilization and are still waiting for the Facebook version to come out. Yes, the game has some issues here and there, but once you dabble around within it for a while, it starts to become fairly easy. That said, there are still a myriad of features yet to be mentioned, and the more we play, the more new ones we discover, which really does wonders for longevity. Well, assuming you like such complexity. So, the next time you see a busty maiden, just remember, it’s actually  game about complex feudal kingdoms, available to play with your Facebook friends.

Social Gaming Roundup: Fundings, iPad Games, Truth, and More

Social GoldSocial Gold Partners with Lolapps – Earlier this week, virtual goods monetization platform Social Gold announced a new partnership with social developer Lolapps. Known for applications that allow the users themselves to create social games, quizzes, and virtual gifts – as well as being the creator behind games such as Diva Life and Band of Heroes, it will now make use of the Social Gold API in order to offer in-game payments to its total community of roughly 40 million monthly active users.

CrowdStar Breaking Off Talks with Microsoft – Back in February, we began seeing hints that highly popular social developer, CrowdStar was considering strategic options with investors — or maybe acquirers. Bloomberg reported that one potential result would be an acquisition by Microsoft at a $200 million valuation. The publication is now reporting that talks between the two companies have ceased.

Aurora Feint 3Aurora Feint 3 on iPad – Creators of the mobile social platform OpenFeint, Aurora Feint Inc. will be launching the third title in its eponymous series. Aurora Feint 3, however, is on Apple’s new iPad (though it will also be available on the iPhone and iPod Touch). The new title, described as a free-to-play massively multiplayer social game that incorporates all of the known OpenFeint perks including achievements, leaderboards, challenges and even the platform’s new virtual goods features.

Niko Partners Reveals New Chinese Virtual Goods Market Estimate – Online gaming is one of the largest forms of entertainment spending in China. However, more details on how large this market actually is were revealed this week by a new report from market research firm, Niko Partners. It estimated revenue from Chinese online gaming – primarily stemming from virtual goods – at around $3.57 billion for the course of 2009. It expects that number to grow to around $4.5 billion over 2010.

Furthermore, through a survey conducted through 10 major Chinese citites, Niko states that 88% of online gamers actually play social games. This substantial number is expectant to cause a social boom similar to that seen in the U.S. last year. The report also states that those surveyed preferred freemium, virtual goods-based, titles as opposed to subscription or pay-to-play models.

Hi5 Filing Shows $3 Million Funding – Hi5 has been transforming its social network into a “social entertainment” site, centered around social gaming. To that end, the company is out raising a second round. For that reason, we believe, it recently flushed an old $3 million convertible note through US regulatory filings, from existing investor Mohr Davidow.

QuepasaQuepasa Partners with Viximo – Latin social network, Quepasa.com announced a new partnership on Tuesday with virtual goods solution provider Viximo. Through the company, the Quepasa userbase of roughly 12 million can now expect virtual goods across various social games and applications, including Viximo’s newest release, SnapMeUp; a game reminiscent of older Facebook titles such as Friends for Sale and coupled with a bit of online flirting. In addition to this, users can also expect new games and apps as well, as they are added to the Viximo portfolio.

Gangsta Pets Gets Funding - Here’s a win for everyone as social developer ZinkyZonk, headed up by David Doak and Steve Ellis (formerly of Crytek subsidiary, Free Radical), have recently announced that they have received 50,000 in British pounds from EM Media in partnership with East Midlands Development Agency. What will the money be used for? Well, consider two of the oldest and most popular Facebook games around – Mafia Wars and Pet Society – and combine them. The result: Gangsta Pets, a game allowing custom animals and forming gangs of friends.

ZwinkyVirtual World Zwinky Fights Big Tobacco – Teen virtual world Zwinky has teamed up with anti-smoking campaigner Truth in an attempt to influence and inform younger audiences about the hazards of tobacco.

Throughout the world known as “Zwinktopia” and the Zwinky website, users will be able to find a multitude of promotional units – such as flyers and even Easter eggs –  driving them to the Zwinky gaming hub where they will be able play games such as Addictor, then click and learn about the addictiveness of smoking. Currently, the move will run until the end of June and will potentially reach over 24 million users.

A New Spin on Rhythm with Tune Runner

Tune RunnerTune Runner,from Appy Entertainment, has a new take on rhythm games for the iPhone and iPod touch, that makes good use of the devices’ touch controls, and music collections.

For the record, this is not a terribly complex application, but for the low, low price of “free,” it’s certainly a nice one to have. Players control — sort of — a music loving robot called Groov-EE. The objective is to reach the end of a song without him “dying.”

Essentially, players are able to pick a music track from their own collection of songs on their iPhone of iPod touch, and a level is generated based on the length of the track. From here, Groov-EE starts running and a handful of shapes will come scrolling off from the left. The idea is to draw the shape, using your finger, before Groov-EE runs into it. If the shape is drawn incorrectly or too slowly, the poor little robot will stumble and lose a chunk of health. If successful, he will perform a mini dance number, while running, and regain health.

DanceUnfortunately, Tune Runner doesn’t seem to be a true, blue rhythm game. The approaching symbols just do not seem like they actually display with the beat of the track being played. Nonetheless, they do tend to increase in speed and frequency towards the end of a song or during a crescendo moment. Perhaps it is coincidence; perhaps not. Even if they do, the rate in which someone draws is different for everyone, so making that fall into the right beat is nearly impossible.

Regardless, each song creates a unique level and watching Groov-EE performing the worm or the moonwalk really does leave you with a smile.

In addition to the core play, each song has its own global scoring and leaderboard system, effectively adding a competitive element to a simple game. In fact, having individual leaderboards for personal songs significantly improves this feature, because it adds a bit of relevance to competing. Furthermore, since you can issue challenges directly to friends, it allows you to compete with songs you like, rather than songs that a game gives you or asks you to buy.

Track ListOf course, that isn’t to say that Tune Runner doesn’t ask you to buy songs. On the contrary, if you’re not looking to play one of your songs, the only free song it gives you is Hallucinations by Angels & Airwaves, and you will have to buy everything else you want to play. This is convenient enough, as you can make the purchases directly from within the app and can even see what songs are currently featured and which ones have had the most plays.

Using the OpenFeint social platform, Tune Runner also has a few more social features. There is another set of OpenFeint leaderboards based on your overall score, which is compiled from every level completed (at the end of each tune you gain X amount of points), as well as a ton of achievements. Unfortunately, most of the achievements are numerical in the sense that they ask for “Draw 5 Shapes in a Row,” then draw 10, 15, 20, etc.

ZThe only real complaint to be had with Tune Runner is the lack of rhythm involved. Granted, the game is truly amusing, but there is something to be said about games like Tap Tap Revenge or Rock Band. These games play music in synch with each tap or hit note, thus making the player feel like they are creating the music. Furthermore, there are only four symbols to draw: O, Z, 7, ^. After a while, this gets a bit repetitive, and the game’s novelty does wear a bit thin.

Nevertheless, Tune Runner is a pretty interesting game and certainly worth a play. The cost is free, unless you want the version with no advertisements, so there is little reason not to. Also, the fact that it lets you use your music adds a very personal element to the game, and the combined leaderboard feature for each individual song lets you compete with friends over what matters to you. We can only hope, that more iPhone developers come up with equally creative concepts, in the future.

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