Disney Playdom Staffs Up at Dream Castle for Social Games Based On Disney IP

The Walt Disney Corporation is ready to release social games based on its core intellectual properties through Sorority Life developer Playdom, more than a year after the $563.2 million acquisition.

Ever since the buy, it’s been a question of “when” Playdom would release Disney branded games more so than “if.” At the time of the acquisition, brands hadn’t seen much success on Facebook in the form of social games, but in the last six months they’ve come onto the platform from almost every direction — film, TV, music, core video game franchises, etc. During this time, Playdom was active on Facebook with big releases like Gardens of Time and ESPN Sports Bar & Grill, plus under-the-radar games like Deep Realms and Gnome Town. It didn’t, however, release any social games based on original Disney IP.

“As you can imagine, The Walt Disney Company is very protective of certain assets,” Playdom CFO Christa Quarles tells us. “There are things that have to have the right artists and art direction that can actually fit within [preset] standards. There’s an appreciation of that particular IP that’s required.”

Quarles explains that Playdom’s current development structure is what she calls a “federation of startups” that contains almost a dozen different studios, each working on different projects — not all of which are Disney-branded. Of this group, the San Francisco-based Dream Castle is likely the first that will make it to Facebook with traditional Disney IP. The studio already has ESPN Sports Bar & Grill under its belt and is now staffing up to tackle an unnamed social game that will leverage a familiar Disney brand.

“We’re not talking about specifics yet,” DreamCastle Vice President & Executive Producer Kenny Dinkin says. “We’re trying to get the word out there, though, that if you love Disney and you want to work on social games and you’re in San Francisco, there’s a team doing some really cool stuff here.”

Dinkin comes to Playdom from PlayFirst, where he worked on the Diner Dash casual games franchise. Through that IP, he developed a passion for storytelling in the casual games space — which is something he brings to Dream Castle’s unnamed Disney project. Currently, about half of his team at the studio is made up of existing Playdom employees and he tells us that the company is structured in a way where he can reach out to other Playdom producers at other studios for guidance on social game development.

“For me this is a really seductive opportunity to work with Disney, the mother lode of intellectual properties,” Dinkin says, “and to learn from Playdom, the experts in business analytics and social gaming.”

The appeal of working on a Disney video game has attracted several developers in the industry, most recently Deus Ex creator Warren Spector with Wii game Epic Mickey. Despite the draw of the brand, however, it’s difficult to create a product that both leverages Disney’s IP while still standing on its own as an enjoyable gameplay experience that consumers want to pay for. Brands are a stigma in the traditional video games industry where consumers have come to expect poor performance from games based on movies and comic books — which is why the success of games like Batman: Arkham Asylum or the original Kingdom Hearts comes as something of a shock. In the social games space, the marriage of branded IP and games is only barely consummated as brands based in film, TV, and even other video game franchises are just now finding success on Facebook with titles like The Smurfs & Co., The Sims Social, and the slew of newly-launched TV-based social games.

“You can’t just slap any [game] mechanic on any IP and think it’s going to work,” Dinkin tells us. “The IP is a leg up that gives you that emotional engagement [with the player], but at the end of the day, it’s all about the gameplay. You often see these inauthentic mash-ups of some character IP and some game mechanic. [Like] Sleeping Beauty and Aurora — I love my first person shooters, but that’s probably not a good match for that property. You have to think about what fits from the consumer’s perspective, but if what you picked isn’t fun, you’re broken. The gameplay has to drive it.”

Working with Disney brands is a double-edged sword for Playdom. On the one hand, user acquisition is cheaper and easier because everyone presumably recognizes at least 10 Disney brands on sight, so there’s no need to spend as much on advertising. On the other, these brands are so old and spread across such a wide range of mediums that developers have to collaborate with many branches of The Walt Disney Company to satisfy standards set for that brand. On top of that — almost as a third edge — Playdom is still actively learning best practices in social game development even as the Facebook platform continues to evolve.

“A lot of this is about how you de-risk projects,” Quarles says. “This is a hits-driven business and there’s tons of risk every time you embark on a new project. [A brand] increases the likelihood that more people are going to be exposed to that game, [so] it’s an opportunity in the sense that you can reach a much wider audience often for less money. [But] it’s a risk in the sense that you’ve got to get it right.”

Take, for example, the sale of Mickey Mouse ears. In real life, this head ornament is something you can only find at official Disney retail stores in major cities or at the theme park gift shops. It’s easy enough to recreate a set of Mickey Mouse ears to sell in a social game — perhaps as a premium item for Facebook Credits — but the presence of Mickey Mouse ears in a Disney-branded social game could actually wreck the authenticity of that game. It could also unbalance the economy of virtual goods, depending on the scarcity of Disney-branded items in general.

“Virtual goods like limited edition items is a big component of the game we’re building,” Dinkin admits. “I think it goes beyond Mickey Mouse ears. You can imagine buying different movies, rides… there’s so many different things in the world of Disney IP that you can imagine collecting, buying, unlocking. You want to take care that things that become common don’t lose their allure in real life.”

That’s about as much as Dinkin was willing to reveal about the mystery Disney game at Dream Castle, though he did say it wasn’t DuckTales. Based on those clues and on Facebook’s current demographics (with its lack of a 13-and-under audience), our best guesses are Pirates of the Caribbean, Toy Story, a “Disney Town” city-building style of game with various Disney characters, or something completely off-the-wall like Fantasia. You can find job listing for positions at Dream Castle here.

Social Gaming News Roundup: Sony, Playdom and DeNA

New Social Game Focused PlayStation Home Debuts – Sony has unveiled the new look for its proprietary gaming service PlayStation Home. Formerly a virtual social destination for PS3 owners, the service never quite captured the interest of the gaming community. The new version of Home switches the focus from social to social gaming, and now lets users explore an environment filled with quests, shopping and more than 230 games, some of which are free-to-play social games, supported by advertising and microtransactions.

Nexon America Q3 Revenues Up 29% - Nexon America is reporting its third quarter revenues were up 29% year-over-year, partially to the due to the success of its microtransaction business model. This is the ninth consecutive quarter of year-over-year revenue growth, according to the developer. In the last year, Nexon has entered the social games market with MapleStory Adventures and Zombie Misfits, as well as with investments in social game developers A Bit Lucky and 6waves Lolapps.

DeNA’s Baseball Team Won’t Sport Mobage Name - Andriasang is reporting that DeNA has reached an agreement to purchase the Yokohama BayStars. Unfortunately for the company, Nippon Professional Baseball, the organization that manages the league quashed DeNA’s plans to add Mobage branding to the name of the team.

Call of Duty Elite Features Deep Facebook Integration - Activision’s Call of Duty Elite, a multiplayer subscription service for first person shooter Call of Duty will integrate Facebook directly into the game, allowing players to log in with their Facebook profiles and play with their friends from the social network according to a developer video posted on Destructoid.

More Details Emerge for DeNA/Grasshopper Manufacture Partnership - In September we reported that Japanese developer Grasshopper Manufacture would be teaming with DeNA to create games for social and mobile networks. This week DeNA revealed that the two companies are forming a spin-off venture which will be tentatively called Grasshopper Social Network Service Inc. The new company will be headed by Grasshopper CEO and auteur designer Goichi “Suda 51″ Suda.

Social Games Profitable for Konami – Japanese gaming giant Konami’s video game segment brought in 58.1 billion yen between April and September of this year, up five billion yen from the same period in 2010. The company was helped by a 12 billion yen increase in social game revenue from games on the Mobage and GREE networks. According to the company, it had 11.5 million registered users on social game networks in September, but only 2.5 million at the beginning of the year. Its latest social game, Frogger Pinball, is now live on Facebook.

Funzio is the Most Innovative Social Game Company - Crime City developer Funzio has been named to this year’s Dow Jones VentureWire FASTech 50, a list of the most investment worthy startups as selected by the VentureWire and a board of venture capitalists. Funzio was the only gaming company who made this year’s list.

Hilleman: HTML5 Will Need to Improve to Survive - EA’s creative director Richard Hilleman has revealed that HTML5’s performance issues have proven to be major hurdle for game developers. According to Gamasutra, who attended the presentation at the New Game Conference in San Francisco, Hilleman said it was difficult to predict how an app would run different hardware specifications, and that HTML5’s audio issues will need to be addressed. Hilleman encouraged the industry to set technical standards for the platform and improve how games using HTML5 are distributed and monetized if the platform is to ultimately be successful.

Playdom Files for Trademark on City of Warfare - Fusible has discovered that Playdom has filed four trademark applications for the name City of Warfare. At this point its unknown if City of Warfare is a new IP or if the trademarks are for rebranding City of Might, a Playdom game currently in closed beta.

Gameforge Laying off 100, Cancels Games – Gameforge is significantly realigning its business structure to better integrate with Frogster in a move that will see the company scrap at least two upcoming games and lay off 100 staff. Gameforge is eliminating its client based games and web games divisions and replacing them with development and publishing divisions. Gameforge and Frogster merged in August.

Beach Cooler Games Rises from Ashes of Blue Fang - Gamasutra is reporting the former CEO and lead designer of now defunct studio Blue Fang Games have formed Beach Cooler Games, a Boston based startup that will focus on the mobile and social markets. Blue Fang was best known for the Zoo Tycoon series and the Facebook games The Oregon Trail and Where in the World is Carmen Sandiego.

Social Games Evolving Faster Than Any Other Entertainment Medium: Insomniac CEO Insomniac Games’ CEO Ted Price has given a candid interview to Gamespot explaining why a AAA console developer is getting into the social games market with its new division Insomniac Click. According to Price, social games are an exciting new frontier that is  “evolving faster than any other entertainment medium in the past 50 years,” which makes it difficult for developers who are “trying to figure out exactly where we want to focus in terms of making our mark in social games, because… there is no right way to do it.” The full interview can be read here.

Zynga: Developing in HTML5 Painful, But Worth It - Zynga’s Paul Bakaus had some interesting comments to make about HTML5 at the New Game Conference in San Francisco. According to Gamasutra, Bakaus explained that the lack of gaming support in the emerging platform makes developing for the platform feel like the dark ages of gaming, but it offers great opportunities to make the web a better platform for games.

Twiitz Blends Real and Virtual Goods in Online Store -  Twiitz is hoping to crack into the online shopping market with a store exclusively targeted towards social gamers. Featured items in the online retailer’s store come with $15 dollars worth of Facebook credits, delivered via pre-paid cards included with the items.

TheBroth Hires Claritics to Improve Barn Buddy - Australian social game developer TheBroth is implementing social analytics make its flagship Facebook game Barn Buddy even more popular. The developer has selected Claritics, who make a line of cloud-based SaaS analytics apps that provide real-time information and feedback on engagement and monetization efforts. According to AppData, Barn buddy currently has 1.6 million MAU and 370,000 DAU.

[Launch] Tight Lines Fishing Brings Social Fishing to Facebook - Independent Austrian studio Socialspiel released its first Facebook game this week, social fishing game Tight Lines Fishing. The game challenges players to compete against their friends to catch the biggest fish. Socialspiel was formed in 2010 by former employees of Deep Silver and Rockstar Vienna.

Social Gaming Roundup: Unity, Tagged, Green Games & More

UnityUnity Technologies Partners with GREE — Unity Technologies has made its way to Japan through a partnership with mobile-social games platform, GREE. Through the partnership, GREE will be allowed to distribute a limited number of licenses for the development platform at no cost to its Japanese development partners, thus aiding Unity in its expansion into the Japanese gaming market. Unity has also announced the opening of Unity Technologies Japan in Tokyo where it will serve as a sales, localization, and support center.

Tagged Unveils New Social Game — Tagged has announced the launch of its new social game, Elections. A social management type of game, players invest into projects that will hopefully return them votes, hiring other players and friends to perform jobs for that project. The game is Tagged’s first social game since it launched its in-house game development studio under Tagged General Manager of Social Games Andrew Pedersen.

6waves Publishes Wild Card Football — 6waves is publishing a new Facebook game from developer Bat Bridge Interactive. Wild Card Football is a fantasy-style sports game that allows users to collect players, manage their positions, create leagues with friends, and even improve player performances with a few well placed power-ups.

Treasure KeepersNickelodeon Launches First Facebook Game — Nickelodeon’s Virtual Worlds Group has launched its first app on Facebook, Neopets: Treasure Keepers. Based on the Neopets virtual world, the game allows players to build and manage their own online shop, venture out on up to 60 quests and collect and sell over 500 items.

TeePee Games Raises Funds with Freddie for a Day Campaign — Discovery platform TeePee Games has announced its Freddie for a Day campaign to raise money for Aids charity, The Mercury Phoenix Trust. During Monday of this week, the company donated 20% of all profits earned through either TeePeeGames.com or its Facebook application.

TrashTycoonMore Social Games Go Green With Trash Tycoon — VentureBeat has highlighted yet another new Facebook game title called Trash Tycoon from Guerillapps. The game seeks to teach the concepts of “upcycling” as users clean up trash around a virtual community and try to transform it into a bustling and successful town. The app is sponsored by recycling company TerraCycle.

Amazon Seeks Social Game Developers — According to Reuters, Amazon is looking to enter the social media space, having already hired John Yurcisin for developing the company’s social strategies. Now, it is building a Social Games Group, as Reuters cites a poster from Amazon’s new Seattle campus. The poster notes a seeking of software development engineers and Flash developers. Moreover, Amazon has posted social games jobs on both LinkedIn and Dice.com. Amazon was looking for a social game designer as early as last spring.

Sulake Hires Former Playdom Executive, Paul LaFontaine — Sulake, the developer behind Habbo Hotel has announced the hiring of former Playdom vice president of global distribution, Paul LaFontaine, as its new CEO. According to Reuters, the hire is intended to help Sulake push into the realm of social gaming.

Playfish Shuts Down Restaurant City on Mixi — Gamebiz has reported that another successful U.S. company isn’t doing too well in Japan. Playfish has announced that it will be shutting down its Japanese version of Restaurant City on Mixi come October 7th.

Mayfield Fund snags game investor Tim Chang as managing director — Prominent social game investor Tim Chang has left Norwest Venture Partners to become a managing director at the Mayfield Fund, VentureBeat reports. He’s now the sixth managing director at Mayfield.

Nexon America publishes Wonder Cruise for Facebook — MapleStory developer Nexon wasn’t quite ready to debut its second Facebook game so soon after launching MapleStory Adventures — but a Korean Gaming Industry blog caught wind of it.

Zynga Killing 4 Underperforming Facebook Games — Games.com reports that Zynga is sunsetting Warstorm, Scramble, Pathwords, and Word Twist as of September 30th due to poor performance. Warstorm players will be able to transfer their balance plus 10% to any other Zynga game of their choice, players can receive additional bonuses for migrating to CityVille or Empires & Allies. Zynga’s newest game, Adventure World, just launched yesterday right after it’s next game in development, Kingdoms & Quests, was outed by a support page.

Social Gaming Roundup: New Social Games, Playdom Contest, Unity Awards & More

Unity AwardsUnity Technologies Announces Unity Award Finalists — Unity Technologies has announced the finalists for its annual Unity Awards for games on the web, iOS, Android, and consoles. For games in the social space, Cmune Games’ UberStrike is nominated for Best Cross-Platform title and a Community Choice award while Nival Interactive is up for Best Gameplay with King’s Bounty: Legions.

Zynga IPO Delayed — According to Reuters, Zynga may be delaying its initial public offering. The delay is partially due to questions the U.S. Securities and Exchange Commission has regarding the company’s means of measuring daily and monthly active users and its bookings. Another reason behind the delay is poor market conditions.

Deep RealmsPlaydom Seeks Armor Designers — Playdom is issuing a virtual call to arms for Deep Realms. Designers and illustrators of all kinds are invited to design a suit of armor for the social game. The winning design will become part of the game and its artists will receive $1,000. Additionally, the 10 highest voted submissions and five runner-ups will be featured in an online gallery.

Woozworld Raises $6 Million — Children’s virtual world Woozworld has announced a $6 million round of funding, reports VentureBeat. The company is looking to use the money to expand Woozworld onto mobile platforms.

Whale Wars Captain Paul Watson Endorses Social Game — Captain Paul Watson of Sea Shepard Conservation Society and the TLC show Whale Wars officially endorsed the social game, MyConservationPark. Through a partnership with Sea Shepard, developer Good World Games will donate 15% of earnings to the Sea Shepard Conservation Society.

Dungeon OverlordNight Owl Games Displays New Social Game at PAX – At the Penny Arcade Expo last weekend, Night Owl Games debuted a new social strategy game by the name of Dungeon Overlord. The game tasks users with the management of an army of orcs, keeping them happy and equipped (with the construction of buildings and paths) so that they can battle through dungeons automatically. Players can work with friends to boost aspects of their army as they attempt to expand their dominion across the game world.

[Announcement] Bearville.com Passes 20 Million Avatars — The social virtual world for children that utilizes the Build-A-Bear-Workshop brand, Bearville, has reached a new milestone this week. Developer Frima Studios announced that the game has surpassed 20 million avatars.

Conquer Online[Announcement] NetDragon Websoft Announces Completely Free iPad & Facebook MMOG — Chinese online games developer and operator, NetDragon Websoft has announced that it will be bringing Conquer Online to iPad and Facebook as a free-to-play MMOG. The company states that the game will host no download fee, no subscriptions, and no in-game “Shopping Mall.”

New Hires in Social Gaming: 6waves LOLapps, CrowdStar, Digital Chocolate & More

Though there were still a decent number of new hires this week within the social space, based on LinkedIn and other sources, the number of hires did decline ever so slightly since last week. Even so, this week had two rather large hires from both Zynga and King.com. The former brings on a new chief marketing and revenue officer, Jeff Karp, and the latter hires Gilles Storme as its new vice president of ad sales for Europe, the Middle East, and Africa.

As always, if your company is hiring new people or making a notable promotion, please let us know. Email editor (at) insidesocialgames (dot) com, and we’ll get it into this or next week’s post. Also, please note that the information about most new hires, below, comes directly from company updates from LinkedIn, and is only as current as each person’s profile.

Looking for new opportunities? The Inside Network Job Board presents a survey of current openings at leading companies

Here’s this week’s full list:

6waves LOLapps

  • David Wong, Product Manager — The LOLapps side of the recently merged 6waves LOLapps brings on a single hire with David Wong. Wong was previously a consultant and acting VP of product at thruSocial.

CrowdStar

  • Christine Nguyen, Associate Artist — Joining CrowdStar, Nguyen was previously a “green ninja” at House of Chai.
  • Chad Wilson, Lead Game Designer — In an internal shift at CrowdStar, Wilson moves up from his prior role as a game designer.

Digital Chocolate

  • Earl Dos Santos, Senior Product Manager — Digital Chocolate makes an internal change, moving Dos Santos up from his prior role as a product manager.

GREE

  • Audrey Nakao, Business Development Manager — GREE starts of its list of new hires with Nakao. Before this, Nakao was a sales account manager for EA Mobile.
  • Winson Wong, Strategy Manager — Also joining Gree is Wong, a former strategy consultant for Oliver Wyman.
  • E.J. Fournier, General Counsel — Fournier was most recently a managing counsel at Oracle.
  • Alex Sung, Product Manager, Analytics — Sung was previously a software engineer for eBay.

iWin

  • Ayinde Benn, QA Specialist — iWin makes a single hire this week. Benn was previously an employee of Zynga.

King.com

  • Gilles Storme, Vice President of Ad Sales, EMEA — As noted prior, King.com brings on Gilles Storme as its new vice president of ad sales. Most recently, Storme was head of RockYou’s advertising sales initiatives for EMEA (Europe, Middle East, and Africa).

Peak Games

  • Baran Sakallıoğlu, PHP Developer — Now at Peak Games, Sakallıoğlu was formerly a PHP developer at Nano DRM.

Playdom

  • Michael Jones, Contract Sound Designer — Joining Playdom this week is Jones. Jones was most recently an audio designer for Pipeworks Software.
  • Mark Pitman, Senior Software Engineer — Pitman also joins Playdom this week. He was previously a senior Java developer at the Geneva Foundation/NHRC.

RockYou!

  • Gabriel Aussant, Customer Support Team Leader — RockYou! makes a single hire with Aussant, a former subject matter expert for GOA Games.

Zynga

  • Jeff Karp, Chief Marketing & Revenue Officer — As stated already, Jeff Karp joins Zynga as its new chief marketing and revenue officer. Prior to joining Zynga, Karp was the executive vice president at EA Play.
  • Nelson Hernandez, Associate Artist — Also joining Zynga this week is Hernandez, a former art lecturer at San Jose State University.
  • Priyanka Amravati, Intern — Now at Zynga, Amravati was previously a student at MSRIT, Bangalore.
  • Jason Ku, Software Engineer — In an internal change, Ku moves up from his role as a software engineering intern at Zynga.
  • Ashli Tingle, QA Engineer II — Tingle was previously a video game tester at PsiNapse Staffing Technology (on behalf of Sega of America).
  • Therese Tan, Graphic Artist — Tan was most recently a game artist under the recently acquired Astro Ape Studios.
  • Karly Yohe, 3D Contract Artist — Joining Zynga, Yohe was previously a tutor at The Art Institute of California – San Francisco.
  • Jose Cardenas, Senior Software Engineer — Also now at Zynga, Cardenas was formerly a supervisor of software development at Travelocity.
  • Anthony Dallaryan, Art Director — Dallaryan was previously a senior artist at Astro Ape Studios.

New Hires in Social Gaming: 5th Planet Games, CrowdStar, Gaia Interactive & More

14 social companies showed hiring activity this week, based on information from LinkedIn and other sources, though most of the developers bringing on only one or two new individuals.

Out of these, three – SponsorPay, We R Interactive, and Wild Tangent – made managerial hires. As part of SponsorPay’s U.S. expansion, the company brought on Dave Westin as its new SVP and general manager where he will focus on U.S. sales and business development activities. Christian Purslow joins We R Interactive’s board as the newly created non-executive independent director. And as for Wild Tangent, it gains Brett Orlanski as its new director of business development.

As always, if your company is hiring new people or making a notable promotion, please let us know. Email editor (at) insidesocialgames (dot) com, and we’ll get it into this or next week’s post. Also, please note that the information about most new hires, below, comes directly from company updates from LinkedIn, and is only as current as each person’s profile.

Looking for new opportunities? The Inside Network Job Board presents a survey of current openings at leading companies in the industry.

Here’s this week’s full list:

5th Planet Games

  • Colby Schneider, QA Lead — 5th Planet Games brings on a single hire. Schneider was previously a QA analyst for Zynga.

CrowdStar

  • Aggie Cheung, Artist — Joining CrowdStar this week, Cheung was previously an artist for Playdom.

Gaia Interactive

  • Yvonne Chow, User Interface Designer — In an internal shift at Gaia Interactive, Chow was previously a graphic designer.

GSN

  • Matt Durgavich, Game Programmer — GSN brings on Durgavich, a former programmer for Rockstar Games.
  • Lauren Foye, Mobile Publishing Manager — Also now a part of GSN, Foye was formerly a marketing manager for Isabella Products.

iWin

  • Christian Hernandez, UI Designer — iWin fills us in on the hiring of Hernandez, whose previous experience stems from Hitatchi GST.
  • Ariel Katz, Software Engineer — Also joining iWin is Katz, who is formerly from Sony.

Kabam

  • Jill Hu, Flash Developer/Software Engineer — Now at Kabam, Hu was previously a software engineer for Ohai. That said, the hiring appears to only be a late update.

Nordeus

  • Vladimir Mitrović, Software Development Engineer — Joining Nordeus this week is Mitrović. He was previously a lead iOS developer for NextWidget.
  • Venijamin Živković, Software Development Engineer in Test — Also joining Nordeus, Živković was formerly an analyst team leader for ApexSQL LLC.

Playdom

  • Samson James, Manager – Human Resources — Starting off a trio of new Playdom hires is James. James’ prior experience includes an HR executive position at Mind Source Consulting Services.
  • Stephen Justice, Quality Assurance Lead — In an internal change at Playdom, Justice moves up from a quality assurance tester.
  • Gitin George, QA Test Engineer — Also joining Playdom is George, a former test engineer for e4e.

Playfish

  • Seema Dookie, Scrum Master — Joining Playfish this week is Dookie, who was previously a business analyst at Rank Interactive.

PopCap Games

  • Carter Edwards, Finance Department Intern — Marking a single hire for PopCap Games, Edwards was most recently a lead manager for Eastside Boat Manager.

SponsorPay

  • Dave Westin, SVP & General Manager — As part of its U.S. expansion, SponsorPay brings on Dave Westin as its new SVP and general manager. Before SponsorPay, Westin was VP of sales at Gambit and later SupersonicAds.
  • Maria Virginia Baptista, Operations Manager — SponsorPay makes an internal change as Baptista shifts roles from a customer services agent.
  • Jessica Eliason, Recruitment Manager — Prior to SponsoryPay, Eliason was an assistant at Hays.

We R Interactive

  • Christian Purslow, Non-Executive Independent Director — As noted prior, Christian Purslow joins the We R Interactive Board and is now in the newly created role of non-executive independent director. He was previously a managing director for Liverpool FC.

Wild Tangent

  • Brett Orlanski, Director of Business Development — In yet another major hire. Brett Orlanski joins Wild Tangent as its new director of business development. Previously, he was VP of business development at Virtual Greats.
  • Enric Pedró, Sales Coordinator, EMEA — In an internal change at Wild Tangent, Pedró moves from his prior role as consumer marketing, EMEA.

Zynga

  • Jana Johnson, 3D Contract Artist — Kicking off a fairly small week of new hires for Zynga is Johnson, a former 3D contract artist for Disney Interactive Media Group.
  • Antara Sara Mahthai, Producer — Now at Zynga, Mathai was previously an assistant manager for Star TV.
  • Truman Simpson, QA Engineer — Simpson was formerly a senior quality assurance tester for Sony Computer Entertainment America.
  • Rainer Knopf, Community Support Specialist — Also joining Zynga this week is Knopf whose prior role is unknown.
  • Mauro Fiore, Senior Game Designer — Fiore was most recently a senior game designer for Rockstar Games.

New Hires in Social Gaming: Digital Chocolate, Gaia Interactive, iWin, & More

Though not as busy as last week, the social games industry saw decent activity as nine developers brought on new team members, according to data from LinkedIn and other sources.

As always, if your company is hiring new people or making a notable promotion, please let us know. Email editor (at) insidesocialgames (dot) com, and we’ll get it into this or next week’s post. Also, please note that the information about most new hires, below, comes directly from company updates from LinkedIn, and is only as current as each person’s profile.

Looking for new opportunities? The Inside Network Job Board presents a survey of current openings at leading companies in the industry.

Here’s this week’s full list:

Digital Chocolate

Gaia Interactive

iWin

  • Fadila Kochkar, Senior UI Designer — iWin fills us in on the hiring of Kochkar, a former freelance artists.
  • Jessica Rapue, Customer Supoort Representative — Also joining iWin is Rapue, a former part of member services at Zipcar.
  • Jerry Mahoney, Freelance Writer — Mahoney was previously a student at the University of Southern California.

Kabam

  • Allen Williams, Senior Concept Artist — Kabam makes a single hire this week with Williams who was previously a concept artist for Guillermo Del Toro.

KlickNation

  • Andrew Breese, Assistant Producer-Marketing — Starting off a long list of new hires for KlickNation is Breese. He was formerly a behavior therapist and respite care provider.
  • Dan Zerzan, Software Engineer — Also joining KlickNation is Zerzan. Zerzan was most recently a development software engineer for Vertical Communications.
  • Jamie Greeson, Director of HR –  Jamie Greeson joins KlickNation as its new director of human resources. She was previously the interim HR manager at Rezolve Group.
  • Ryan Thomas, Community Manager — Thomas was formerly a senior quality engineer for Digital Video Group.
  • Jason Wigle, Assistant Game Designer — In an internal shift, Wigle moves from his prior role as a community manager.
  • Ranelle Moore, 2D Art Apprentice — Moore graduated to this position from an internship at KlickNation.
  • Meagan Sevier, Manager – Revenue & Content — Sevier was previously a marketing assistant for BlackDog Education.
  • James Walker, Assistant Content Specialist — Previously, Walker was a former processor at MedeAnalytics.
  • David Andrew Ottman, Assistant Content Specialist — Ottman also graduates to his role from a QA internship at KlickNation.

Playdom

  • Matthew John, Software Engineer — Playdom makes a single hire this week, bringing on John. He was most recently an intern for the advanced technology group at NetApp.

Playfish

  • Alice Yang, Client-Side Developer Intern — Joining Playfish this week, Yang was previously a student at the University of Pennsylvania.
  • Staffan Måhlen, Developer — Also joining Playfish, Måhlen was formerly a developer and team leader at Jadestone Group.

Socialvibe

Zynga

  • Howard Wooten, QA Engineer Intern — Wooten was previously a student at Year Up.
  • Mayumi Yoshida, Mobile QA Lead — Yoshida comes to Zynga following a stint as lead mobile QA engineer for Hitachi Solutions.
  • Jonathan April, Game Designer Intern — April was previously a QA tester for n-Space.
  • Bryan Waters, Senior Software Engineer — Waters was most recently a lead software engineer for GoTV Networks.
  • Sabah Azam, Customer Service Lead — Azam was a student at the University of California.
  • Daniel Feldstein, Senior Employment Counsel — Feldstein comes to Zynga after serving as senior corporate counsel at Synopsys.
  • Verity Davis, QA Analyst — Davis was previously a QA analyst at Namco Bandai Games America.
  • Bob Scarduzio, Associate Producer — Scarduzio was a financial services representative at First Investors Corporation.
  • Luke Lanford, Product Manager — Lanford was previously a senior associate at Innosight.
  • Mark Turmell, Senior Creative Director — Turmell was formerly a senior creative director at Electronic Arts.
  • Cynthia Saw, Public Relations Coordinator — Saw was most recently an account executive at The OutCast Agency.

New Hires in Social Gaming: 6waves LOLapps, Breaktime Studios, Gamzee, & More

It has been a busy week in the social games hiring space as 11 highlighted developers bring on new individuals according to LinkedIn and other sources. Moreover, many typically quiet developers showed new activity with Zynga hosting a massive hiring streak all its own.

Two leadership hires were also reported this week, including Michael Scholz, who joins Gamzee as its new Chief Technology Officer, and Phil Frazier, who joins Zynga as an executive producer (although he appears to have been in that role since June).

As always, if your company is hiring new people or making a notable promotion, please let us know. Email editor (at) insidesocialgames (dot) com, and we’ll get it into this or next week’s post. Also, please note that the information about most new hires, below, comes directly from company updates from LinkedIn, and is only as current as each person’s profile.

Looking for new opportunities? The Inside Network Job Board presents a survey of current openings at leading companies in the industry.

Here’s this week’s full list:

6waves LOLapps

Breaktime Studios

Gamzee

  • Michael Scholz, Chief Technology Officer — As noted prior, Gamzee hires on Michael Scholz as its new CTO. Scholz boasts experience from several studios, including Sierra Online, WildTangent, THQ, and SkillJam.

Kixeye

  • Nicole Tanner, Game Writer — Kixeye brings on Tanner this week. She was previously an editor for IGN Entertainment.

Mindjolt

  • Bhaskar Upadhyay, Software Engineer — Mindjolt shows its first activity in a while, hiring Upadhyay. Prior to this, he was an ASP.NET programmer intern at Civic Resource Group.

NaturalMotion

  • Frank Kitson, Art Director — NaturalMotion hires on four new team members this week, starting with Kitson, a former senior art director at Crytek.
  • Straun Robertson, Product Director — Also joining NaturalMotion is Robetson. He was most recently a student at The University of Edinburgh.
  • Andy Johns, Senior Technical Artist — Johns was previously a senior technical artist at UTV Iginition Entertainment.
  • Patrik McCormack, Producer — McCormack was formerly a producer at Activision.

Nordeus

  • Tamara Stojanović, HR Assistant — Nordeus also shows hiring activity this week, starting with Stojanović. She was previously a student at the Univerzitet u Beogradu.
  • Nemanja Posrkača, Online Marketing Manager — Also joining Nordeus is Posrkača, a former project manager at AIESEC Serbia.
  • Marija Mitrovic, Software Development Engineer — In an internal change at Nordeus, Mitrovic moves up from an internship role.
  • Zarko Petrovic, Software Development Engineer — Petrovic is noted to hold prior experience with PSTech.

Playdom

PopCap Games

  • Stephen Byrne, Artist — In a single hire for PopCap Games, Byrne joins the team this week. He is currently a freelance illustrator for RTE and storyboard artist for H2 Films, and he was previously a storyboard artist for Irish International.

Wooga

  • Esko Javanainen, Product Manager — Javaninen joins wooga this week. He was formerly a gameplay designer for Remedy Entertainment.

Zynga

  • Fransiskus Xaverius, Software Engineer — Xaverius kicks off a heavy week of new Zynga hires. He was previously a software engineering intern at Google.
  • Keith Brown, Desktop Support Technician Vendor — Also joining Zynga, Brown is also a student at Year Up, and was previously a student at City College of San Francisco.
  • Wei Hai, Software Engineer — Hai was formerly a programmer for Uniplay Design.
  • Channing Corn, Software Engineer — Prior to Zynga, Corn was a senior software developer at Multimedia Games.
  • Neil Chheda, Product Manager –  Chheda was a business analyst at McKinsey & Company.
  • Keki Burjorjee, Software Engineer — Joining Zynga this week is Burjorjee, a former software development engineer for Amazon.
  • Amy Luu, Lead Analyst — In an internal shift at Zynga, Luu changes roles from a fraud/risk analyst.
  • Gyan Upadhyay, Software Engineer — Upadhyay was previously a White Box QA engineer at BetaSoft Inc.
  • Phil Frazier, Executive Producer –  Phil Frazier is noted to have become a new executive producer for Zynga. Prior to this he was an executive producer for EA Tiburon. That said, he has been in the role since June and this is merely a late update.
  • Todd Freedman, Senior Accounting Manager — In another internal Zynga change, Freedman moves up from his prior role as an accounting manager.
  • Adarsh VN, Talent Acquisitions — Adarsh VN was previously a senior recruitment specialist at the Yahoo Software Development Center.
  • Sunil Kata, Software Engineer — Kata was previously a product engineer at Rediff.com.
  • Ramkrish Raja, Software Engineer — Raja was most recently an IT manager and web developer at the University of Pennsylvania – Weiss Tech House.
  • Lei Zhang, Art Producer — Zhang was formerly a project manager and art lead for Funcom.
  • Kalyan Chakravarthy, Software Engineer — Chakravarthy was previously a software engineer at ESPN Cricinfo.

New Hires in Social Gaming: Claritics, Happy Elements, IMVU, & More

Hiring in the social games space picked up ever so slightly this week, as nine companies showed new activity, according to data from LinkedIn and other sources. Social games analytics firm Claritics and IMVU each brought in senior staff. Sanjath Shringeri joins the former as the new director of engineering, moving over from being an engineering manager for Tapjoy. IMVU gains Jenny Rutherford as its new vice president of marketing, a role she previously held at Oodle.

As always, if your company is hiring new people or making a notable promotion, please let us know. Email editor (at) insidesocialgames (dot) com, and we’ll get it into this or next week’s post. Also, please note that the information about most new hires, below, comes directly from company updates from LinkedIn, and is only as current as each person’s profile.

Looking for new opportunities? The Inside Network Job Board presents a survey of current openings at leading companies in the industry.

Here’s this week’s full list:

Claritics

  • Sanjath Shringeri, Director of Engineering — Social games analytics firm Claritics brings on Sanjath Shringeri as its new director of engineering. Prior to this role, Shringeri served as an the engineering manager for Tapjoy.

Happy Elements

  • Jason Shum, PHP Engineer — In an internal shift at Happy Elements, Shum moves up from his prior role as a GIP intern.
  • Karina Beltrão, Portuguese to English Translator — Beltrão was previously a monitor at the Federal University of Alagoas.

IMVU

  • Jenny Rutherford, Vice President of Marketing — One of today’s major hires comes from IMVU in the form of Jenny Rutherford. The company’s new vice president of marketing, she was previously filling the same role at Oodle.

Kabam

  • Kristina Wayte, Art Intern — Wayte joins Kabam this week. She was most recently a freelance artist for Lightsource Studios.
  • Chao Zhang, Platform Developer, Front End — Joining Kabam as well is Zhang, a former web developer for Asurion.

King.com

  • Daniel Gustafson, Product Manager (Social/Mobile) — Kicking off a trio of new King.com hires, Gustafson was previously a product and public relations manager at PlayStation Sweden (Nordisk Film).
  • Cherry Yang, Advertising Operations Manager — Also joining King.com, Yang was formerly an online production manager for northern Europe at Betfair.
  • André Nylander, Product Manager (Social/Mobile)  — Nylander was most recently a product manager for Net Entertainment.

Loot Drop

  • Eunjung June Kim, Animator — Loot Drop hires a single individual this week.  Kim is noted to have been previously a part of Slide as well as an animator and illustrator for Google.

Playdom

  • Greg Rossell, UI Designer — Playdom hires two individuals this week starting with Rossell. Rossel was previously a UI Designer for Electronic Arts.
  • Harmony Ho, Junior Graphic Designer — Also joining Playdom is Ho, a former freelance graphic designer at Randel Design.

Wooga

  • Milim Kim, Junior Game Artist — Wooga shows activity this week, hiring Kim, a former project manager and game designer at Social Media Intranet Learning Environment (SMILE).

Zynga

  • Justin Lauria, Associate Software Engineer — Joining Zynga this week is Lauria, a former junior developer for Autonomy.
  • Michael Walters, Quality Assurance Tester — Now a part of Zynga, Walters was most recently a quality assurance tester at Sony Online Entertainment.
  • Nicolas Gramlich, Software Engineer — Gramlich was previously an intern at the Fraunhofer USA Center for Experimental Software Engineering and is also currently the owner and admin for andengine.org and anddev.org.
  • Connor Baskauskas, Marketing Developer — Baskauskas was formerly a web developer for Business Calcium, Inc.
  • Mayur Bhimjiyani, Intern — Bhimjiyani was previously a student at DSKSIC.
  • Micahel Lyn, Narrative Designer — Zynga hires on Lyn this week, a former freelance writer for 2K Sports and a current freelance writer for SME.
  • Gene De Roule, Tier 2 SRE — Also joining Zynga, De Roule was formerly a UNIX systems administrator for DataPipe.
  • Aj Chelson, Senior QA Security Engineer — Chelson was previously a QA tester at Playfirst.

New Hires in Social Gaming: Digital Chocolate, iWin, Kabam, & More

After a fairly sizable week of new hires last week, the volume of human resource activity within the social games space has dropped off a bit, according to information from LinkedIn and other sources. Moreover, of all the companies highlighted, the largest hire was Steve DeWarns who joins SocialShield as its new chief safety officer. SocialShield is an online safety monitoring company that protects children within social networks and games.

As always, if your company is hiring new people or making a notable promotion, please let us know. Email editor (at) insidesocialgames (dot) com, and we’ll get it into this or next week’s post. Also, please note that the information about most new hires, below, comes directly from company updates from LinkedIn, and is only as current as people’s profiles.

Looking for new opportunities? The Inside Network Job Board presents a survey of current openings at leading companies in the industry.

Here’s this week’s full list:

Digital Chocolate

iWin

  • Gurnam Bedi, Platform Engineer — Bedi starts off a trio of new iWin hires. Bedi was previously a senior programmer for DDS, Inc. 
  • Benjamin Sasson, Senior Product Manager — Also joining iWin is Sasson, a former senior product manager for Tagged.
  • John Harris, Software Engineers — Lastly, Harris joins the team and was formerly an independent contractor for companies such as Atari and Disney.

Kabam

  • Marnie Brumder, Artist — Kabam brings on Brumder this week. She was previously a digital artist for Present Creative LLC.

Metrogames

  • Rober Andriuolo, QA Tester — In a single hire for Metrogames, Andriuolo was previously a playtester lead for Gameloft.

Playdom

  • Rehana Khan, Artist — Joining the Playdom team this week, Khan was previously an artist for Booyah.

PopCap Games

  • Randy Bowren, Facilities Administrative Assistant — While now at PopCap Games, Bowren is still currently a coordinator and office manager for Flying House Productions. He was also previously a company manager for them as well.
  • PJ O Halloran, Software Engineer — Also joining PopCap Games, Halloran was formerly a C and C++ software engineer for Smiths Detection.

SocialShield

  • Steve DeWarns, Chief Saftey Officer — In the largest hire noted this week, online safety monitoring service for children on social networks and games, SocialShield, has brought on Steve DeWarns as their new chief safety officer. DeWarns comes with 21 years of law enforcement experience.

Zynga

  • Manuel Montero, Engineer – IT Platforms — In an internal shift at Zynga, Montero changes roles from an engineering supervisor of facilities.
  • David Collier, QA Analyst — Now at Zynga, Collier was formerly a community manager and social media expert for Sneaky Games.
  • Christian Clough, Senior Software Engineer — In another internal change, Clough was previously a feature developer lead for Zynga.
  • Anna Huerta, Game Designer — Huerta was previously a game designer and integrator for The Walk Disney Company.
  • Simran Chaudhry, Product Manager — Chaudhry was most recently a student at the University of California, Berkeley.
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