Mobile and social game developer Zynga has announced the closure of YoVille, one of the longest running Facebook games on the platform. The life simulation and home decoration game has just 354,000 monthly active users (MAU) as of this writing, according to our app tracking service AppData. The app peaked in 2009 at nearly 19.9 million MAU, but has been on a fairly steady decline ever since.
Warner Bros. has announced the launch of its newest browser game, in celebration of the upcoming release of the Ethan Hawke, Selena Gomez film Getaway. The driving game “Getaway: Race to Glory” is now available to play in browsers, and gives players the chance to put their driving skills to the test across a variety of missions.
Zynga has quietly announced the closure of Zynga Slingo on Facebook, scheduled for later this month. While Zynga Slingo has over 3.5 million monthly active users, this move comes as no surprise, as RealNetworks purchased the Slingo name and brand at the end of July for $15.6 million, according to TechCrunch.
Candy Crush Saga developer King (formerly King.com) has quietly revealed the closure of some of its older, less successful Facebook games. The move will see Bubble Saga, Hoop de Loop Saga, Miner Speed and Puzzle Saga all close on September 10, but the company’s most popular ‘Saga’ games won’t be affected. This closure also affects King’s test project King Gold Games, a Facebook hub for events and new game discovery.
Zynga recently announced its plans to completely shutter OMGPop.com and close four of the developer’s Facebook games, including Gem Rush and Cupcake Corner. However, before the axe was ultimately swung, members of the OMGPop team reportedly attempted to buy the site back from Zynga.
PopCap owner and game publisher Electronic Arts has quietly revealed that PopCap’s Facebook hidden object game Hidden Agenda (our review) will be retired from the service on October 22. This move comes after a slow start by Hidden Agenda, which peaked at 1.8 million users in late March, according to our app-tracking service AppData.
KakaoTalk has gained a lot of traction not just as a messaging application, but as a social games platform as well. Since launching its social games service at the end of June 2012, Kakao has more than 30 million out of its 100 million users playing its catalog of 180 games. The company has announced that these games have generated revenue of 348 billion Won (around $311 million) in the first half of 2013. This is an increase of 193 percent from Q4 2012, where the company earned 118 billion Won ($105 million).
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