Free-to-play game developer Kabam has announced a continuation of its global expansion, opening an office in Berlin, Germany. The office will start with 80 employees, and should grow to 150 before the end of 2014. Kabam’s Berlin office will work on the live operations of existing titles, as well as localization, quality assurance, marketing and “player experience services” for the European market, including Germany, France, Spain, Italy, Russia, Turkey and the UK.
Game Insight has announced the latest title in its growing series of hidden object games: Mysterium. From the creator of Mystery Manor, Mysterium places players in a detective story, as they explore the mysterious Collector’s house, filled with mechanical contraptions. In addition, as players explore environments, they’ll travel the globe, from Paris to New York, and will encounter strange artifacts called Mysteriums.
Words with Friends celebrates its fifth anniversary this year, and with that comes the announcement of a refreshed version of the game, complete with new fan-requested features. The New Words with Friends will introduce a streamlined user interface to players on both Facebook and mobile platforms, in addition to new player profiles and word statistics.
Storm8, a leader in the mobile social gaming space, announced today the launch of Storm8 Publishing, a third-party publishing business that will provide marketing, distribution, live operations, monetization, and design expertise to game developers looking to add their promising titles to the service.
“Our first launch partner is Mad Head Limited, and we’re bringing their game Tower of Saviors to the U.S. and renaming it War of Dragons,” says Perry Tam, Storm8 CEO. “We expect this to be a really, really big hit, as it’s already a very big hit in the Eastern world.”
A free-to-play action game where players collect demons while battling in hell, and it’s created by legendary designer American McGee?
Count us in (even if it makes our virtual feet burn).
“Our studio has a background making console and larger-scale PC games, so we’ve been trying to bring a bit of the quality and style and the 3D assets to the mobile and multi-player space,” says McGee. “This is actually our fourth title in the mobile/online space, and it’s taking everything we’ve learned, combined with the knowledge that DeNA has brought to the table, specifically with games within this genre, and we’ve wrapped it inside a story where the player is going into hell. I’ve been jokingly describing it as Pokemon in hell because you’re fighting against demons, then collecting these same demons and then doing the usual card collecting and upgrading of and skill-expansion of those units.
“We’ve also presented the fight mechanic in a pretty interesting way, as it’s much closer to a traditional RTS or RPG-style interface, so the player can engage with, in real time, the battles between the units as those things play out.”
Rumble Entertainment is starting to make some serious noise in the gaming space.
Not only did the company announce $17.5M in Series B financing led by free-to-play giant Nexon, but their first game, KingsRoad, already attracts over 1 million players per month in its open web and Facebook beta, with 40-percent of players joining in real-time cooperative play daily while spending an average playing time of over 1 hour per session.
With Backyard Monsters Unleashed launching on mobile next week, Kixeye’s CMO, Brandon Barber, sat down with Inside Mobile Apps to talk about the new game in an exclusive interview.
Check out what Barber had to say as he talks Monsters and mobile in the site’s latest Insider Q&A.
Space Ape’s Samurai Siege is rocketing up the iOS and Google Play charts, earning $65K per day on 950,000+ installs in just under two weeks.
How did they do it? Inside Mobile Apps sits down with Space Ape’s CEO, John Earner, to find out more about the game, and what he thinks of the comparisons to Clash of Clans.
Plants beware, there’s a new zombie limping your direction and he’s armed with chickens.
That’s right, when it comes to PopCap’s Plants vs. Zombies 2: It’s About Time, the sequel to one of the most iconic and addictive mobile games ever released, the game’s design team took the zombies places the plants just didn’t see coming.
“With the Chicken Farmer, you basically have a bunch of chickens strapped to a zombie with barbed wire,” explains art director David Paul. “Then once you do enough damage to him, the chickens bum rush you. We’ve nicknamed that, ‘The Chickening.’”
Not to be outdone, the plants have some pretty poisonous plans of their own.
“Lookout for Bonk Choy,” laughs Paul. “Design wanted something that could do a lot of damage really fast but was paper-thin as far as damage was concerned. We went through a lot of iterations, but finally settled on something that literally punches the crap out of things. I think a lot of people are in love with that character.”
Adds creative director Jeremy Vanhoozer: “Not only do I love Bonk Choy because of his melee, but his facial expressions are some of the best in the game. As you play, you’ll see him shift his gaze, and when you see it, you’re just like, ‘I like this guy.’ He gives off some of the highest levels of personality in the game, and because he’s so determined, he comes across as the plant who will do anything for you. Everyone I talk to just loves Bonk Choy, and it’s because of his personality.”
Plants with personality? Zombies with chickens? Inside Mobile Apps sat down with PopCap’s Paul and Vanhoozer to find out more about their sensationally insane sequel, the art behind the “brains”, and the benefits of seeing the game go free to play.
Puzzle & Dragons developer GungHo Online Entertainment released its latest game, Freak Tower, just a few days ago. The iOS and Android release allows players to build and manage their own tower full of freaks, assigning them to live in apartments, take up jobs, and sell goods to customers. Along the way, towers are attacked by monsters, bringing tower defense play to the equation, as players and freaks alike must partner to defeat monsters before they reach the top of the tower.
The game is similar in many ways to other tower-building mobile games, including Nimblebit’s Tiny Tower. We had a chance to chat with GungHo’s Yoshiaki Seo, Assistant Manager on Freak Tower, to learn more about the game’s development, and what makes it stand out from the crowd.
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