Oklahoma City-based GoldFire Studios has announced the official launch of its Kickstarter-funded, HTML5 powered social casino game CasinoRPG. The game released in beta on the web in September 2013, and combines elements from multiple game genres, like roleplaying and tycoon games, into one experience.
GTarcade.com is finding growing success with its MMORPG League of Angels on Facebook. The game currently sits at over 445,000 monthly active users (MAU), according to our app tracking service AppData. That’s an increase from 282,000 MAU on March 30.
Worldwide game publisher R2Games has announced the open beta launch of Zombies Ate My Pizza. The browser-based, action-shooter MMO sees players traveling to a post-apocalyptic world inhabited by zombies, where they’re challenged to complete quests with an overall theme of the importance of pizza.
JumpStart and DreamWorks have partnered to launch School of Dragons, a 3D Unity-powered MMO for kids based on DreamWorks’ How to Train Your Dragon. The game sees players working to become the ultimate dragon master, completing quests, interacting with vikings (and dragons) from the film(s) and meeting new friends, whether in a browser or on Facebook.
Webkinz creator Ganz Studios has officially introduced its newest game, Amazing World, a colorful free-to-play browser game, powered by Unity. Aimed at players ages six and up, Amazing World offers light 3D massively multiplayer online (MMO) gameplay, as gamers can create an avatar, complete quests and customize a home in the virtual world.
Game developer 5th Planet Games today launched Dawn of the Dragons for Android in North America (and worldwide later this week). The social MMO has come along way for the indie developer who first launched the title on Facebook back in May 2010, and later released for Kongregate and Armor Games.
We first heard about Dawn of Dragons flying its way to mobile for iOS in January, and then the game hit the Apple App Store weeks later in February (review). Chief mobile officer Rob Carroll told us that there’s no differences between the iOS and Android versions, but users can play simultaneously with other players on either platform. As for cross-platform play between the mobile offerings and the web-based versions, 5th Planet Games decided to not let the mobile and web versions talk to each other due to the game being developed in Adobe Air and to allow the mobile version to have its own exclusive content. Carroll also adds the Android port was published in partnership with 5th Planet Games by an unnamed publisher (the studio will announce details about the publisher soon). (more…)
Game developer 5th Planet Games today announced the launch of Dawn of the Dragons on the iTunes App Store. Previously released on Facebook, Kongregate, Armor Games and its own site, Dawn of the Dragons’ is a massively multiplayer online role-playing game and 5th Planet’s top-performing title.
The game features a deep single-player storyline, as well as optional multiplayer gameplay that includes player alliances with raids and player-versus-player action. The single player campaign contains zones filled with energy-based missions and boss battles, while raids and PvP elements are played by spending stamina and honor. Dawn of the Dragons is free to play and available for iPhone, iPad, and iPod Touch devices here.
We talked about the project with CEO Robert Winkler, COO Braden Moulton and Brian David-Marshall at GDC Online back in October 2012. Shortly after that chat, 5th Planet hired Rob Carroll as its Chief Mobile Officer, who began overseeing the development of both Legacy of a Thousand Suns and Dawn of the Dragons on iOS.
You can read our preview of the game here and look forward to a review soon.
Sega today announced it’s partnering with Icelandic social mobile studio Gogogic to develop Godsrule: War of Mortals, a cross-platform “build and battle” game for both iOS and the web.
Godsrule is a new fantasy-themed game that seeks to mix social mechanics with core strategy elements. Players are tasked with managing a kingdom, harvesting resources and battling with one another for contested land. Users choose a side between two warring factions and then create their own clans to control contested territory.
The game will be available to play via browser and iPad, allowing for a cross-platform play experience. Sega is clearly looking to tap into the lucrative core-games market, which is especially popular on iOS as evidenced by the runaway success Kabam has experienced with its Kingdoms of Camelot: Battle for the North. Although Sega isn’t known for these mid-core games, Sega has been a presence on iOS mainly due to ports of beloved console games like Jet Set Radio and Crazy Taxi, and a port of Sonic Jump, an old mobile phone game first published in 2006. Gogogic, in turn, already has produced hits like Tiny Places on iOS and its social massively multiplayer online game Vikings of Thule.
For more information about Godsrule: War of Mortals, or to enroll in the game’s public beta program, head over to the game’s official website.
Kabam is shutting down its vampire-themed core score social game, Thirst of Night.
The announcement was made via an email sent out to the game’s players, revealing the game (which is still technically in beta) will be shut down on Thursday, Jan. 31; this includes taking all of the title’s servers offline. According to the shutdown FAQ, players will no longer be able to buy hard currency Rubies and the Thirst of Night Payments System has been turned off.
If players have Rubies left over, Kabam is offering to transfer the last six months of Ruby purchases (up to $5,000) to one of its other games. Kingdoms of Camelot will be the default title the developer will transfer players’ accounts to, but players can contact the Thirst of Night team if they want to have their account transferred to a different game.
Thirst of Night is one of Kabam’s older games, having been a flagship title that was available on Pokki’s platform, Google+ and as a full-screen downloadable app from Download.com. Interestingly enough, though, the game never came to Facebook, so it’s not possible to use our AppData traffic tracking service to investigate its traffic levels. However, the majority of Kabam’s revenue comes from off-Facebook sources (like its iOS hit with Kingdoms of Camelot: Battle For The North), so it’s not surprising Kabam never brought it to the social network.
Core social games shut down by larger developers typically have fewer than 50,000 daily active users, but can stick around for quite some time with even fewer (witness: Dragon Age Legends managed to limp along for quite some time with 10,000 DAU before EA announced its closure). On the site providing details about the shutdown, Kabam mentions Thirst of Night’s “declining lifespan”, so it’s likely the game’s audience had shrunk to similar numbers.
For more information about the shutdown and what options are available for users looking to continue onto other Kabam titles, users can visit the official closure FAQ.
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