Spry Fox sues 6waves Lolapps over Triple Town iOS clone

Indie developer Spry Fox has filed suit against developer-publisher 6waves Lolapps in Seattle, WA district court, alleging that the company deliberately cloned Spry Fox’s Triple Town even as discussions continued between the two companies to publish the game on Facebook and iOS. Spry Fox is asking for an injunction against the clone called Yeti Town, damages up to $100,000 and any profits from 6waves Lolapps gained from Yeti Town in an amount no less than $500,000.

The complaint (downloadable here) lays out the timeline of events as follows:

  • July 2011: 6waves – acting in conjunction with Lolapps prior to the merger – signs a non-disclosure agreement with Spry Fox as part of negotiations to publish the game on Facebook and possibly mobile.
  • October 2011: Spry Fox self-publishes on Facebook, files with United States Copyright Office.
  • December 2011: 6waves Lolapps breaks off negotiations with Spry Fox on the same day that Yeti Town is released in Apple’s App Store.

On its blog, Spry Fox explains that as part of the publishing negotiations, 6waves had access to Spry Fox’s private beta months before the game’s release (hence the NDA). The developer believed that negotiations were progressing while Yeti Town was being developed. This makes the cloning doubly egregious in Spry Fox’s eyes, and “we can not, in good conscience, ignore it.”

6waves Lolapps is sending out an emailed statement to press outlets seeking comment. We’ll publish as soon as the statement is made available. Note that given the timeline above, 6waves Lolapps could claim ignorance of cloning as Yeti Town was developed by Escalation Studios and released on iOS before 6waves Lolapps acquired Escalation. We observe that when Escalation’s own site was live before the acquisition, Yeti Town wasn’t at all advertised while all its other iOS games were.

To the larger point of cloning, we know that this is not the first — and probably not the last — time a developer’s game is ripped off by a studio looking to publish said developer’s game. Whether or not an NDA is signed often doesn’t matter as few developers are prepared to go to court over a clone, especially when it could put its resources toward developing a new game instead of paying a lawyer. In general, when fingers are pointed over too-similar games, it is the habit of publishers to settle the cases out of court.

UPDATE: 6waves Lolapps responds with the following statement.
“6waves Lolapps is disappointed that David Edery has chosen to file a lawsuit, and believes his claims are factually inaccurate. We respect others’ IP and did nothing to violate any contracts our team had in place. The copyright infringement claims are unjustified.”

2011’s Biggest Rumors and Controversies in Social Games

As we approach the end of 2011, Inside Social Games looks back at the biggest stories in the social games industry based on controversies and rumored controversies around everything from layoffs to sunsetted games.

While not necessarily the most popular articles among investors and developers, these stories and subjects tend to be repeated almost as often as the success stories of mergers and acquisitions, IPOs, and other exits or expansions. In the case of rumors, these stories often couldn’t be independently verified or lacked enough substance to warrant a news report. Even so, some of them were persistent enough to merit mention here.

Zynga’s Stock Clawback Scandal – November, Unconfirmed
This year Zynga took some very poorly timed heat from a Wall Street Journal expose that claimed company CEO Mark Pincus pressured employees to return stock rights due to poor individual performance. Surfacing a month before the company’s hotly anticipated IPO, the article called Zynga’s corporate practices and long term ability to retain employees into doubt. While Zynga never denied the story, CNN did obtain a company memo that said the Wall Street Journal’s article was based on hearsay, but also specifically mentioning “meritocracy” as a core company value. We’ve since heard rumors that the alleged stock clawbacks were only directed at a very small number of employees that truly were under-performing. In the end, Zynga’s shares went on to be priced at $10, netting the company a billion dollars in its IPO and a market valuation of $7 billion. The company’s shares slipped after they began trading, and are now worth $9.75.

RockYou’s Dramatic Pivot – November
The year started off well for RockYou with the Playdemic acquisition and a new ad platform and partner publishing program. By mid-summer, however, it was clear that the Zoo World developer was in trouble even as it continued to expand via acquisition. The first of its partner-published games, Cloudforest Expedition, was delayed and eventually beaten to market by Zynga’s Adventure World. Overall traffic declined across most of RockYou’s owned-and-operated games despite a strong launch of Zoo World 2. By the time SVP of Games Jonathan Knight left the developer-publisher in late summer, rumors of planned layoffs began to circulate. RockYou CEO Lisa Marino confirmed just over a month later, adding that Playdemic would be sold back to its original owners and that Cloudforest developer Loot Drop was released from its contract. RockYou is currently claiming a profit for the final quarter; Zoo World 2 is showing a resurgence in traffic; Cloudforest Expedition remains unreleased, though Loot Drop has signed new agreements with other social game publishers.

Diner Dash Finished on Facebook – July
San Francisco-based PlayFirst began the year wtih big plans for bringing its IP to Facebook and a $9.2 million round of funding it secured at the end of 2010. Despite a solid launch and strong initial growth of its premier franchise, Diner Dash, the developer sunsetted the game after just eight months due to poor performance — the third failure in a row following Wedding Dash Bash and Chocolatier: Sweet Society. SVP of Games and General Manager Eric Hartness left the company around the time of the game’s demise and an unspecified number of employees were laid off not long afterward. At it stands now, the developer appears to have made a full scale retreat from social games, with a company representative telling Joystiq that PlayFirst will now focus on on the “mobile casual gaming space.”

Kabam’s Restructuring – December, Partially Confirmed
At the end of spring 2011, Kingdoms of Camelot developer Kabam closed an $85 million fourth round of funding to put toward ramping up its existing Facebook games and launching new ones. At the time that the funding was announced, Kabam said it had 400 employees across multiple studios — including a newly-opened San Francisco studio. Around August 2011, however, multiple anonymous tipsters told us that Kabam was preparing or had already begun rounds of layoffs. The stories seemed inconsistent as Kabam maintained a steady flow of hiring during this time period, and continued to launch new games. We observe, however, that Kabam sometimes launches games on Facebook that are neither branded nor announced — for example, Samurai Dynasty, which we first saw on our AppData charts in June — and then sunsets them if they fail to gain organic traction. These scrapped games could be cause for layoffs as could general restructuring. Kabam came out this month and announced the latter, claiming that fewer than 80 employees were affected. This contradicts the information provided by the tipsters, which place the number between 80 and 200. A spokeswoman tells us that Kabam currently has around 475 employees; the developer recently launched a licensed Godfather game on Google+ and on its own site.

Sticky Situation at Digital Chocolate – October, Unconfirmed
Once a major competitor to Zynga, Digital Chocolate was already losing ground at the beginning of 2011 despite launching new games Army Attack and Millionaire Boss and expanding onto mobile and Google+ with some of its older titles. As Millionaire Boss began to decline rapidly and planned updates to Army Attack were delayed, it came as no surprise to hear from a tipster who worked at the company that the developer was considering layoffs. A Digital Chocolate spokesperson denied any major layoffs when we contacted the developer in October, but a second source with knowledge of the company told us that Digital Chocolate’s social studio branch in San Mateo had been completely shut down due to rising user acquisition costs on Facebook. Additionally, this source says a failed publishing agreement with a first-time social game developer hurt Digital Chocolate’s ability to offset user acquisition costs. Digital Chocolate recently launched a new social game, Galaxy Life, on both its own site and on Facebook.

Vostu’s Most Litigated Form of Flattery – June to December
Brazilian social game developer Vostu made some ink in June this year when Zynga sued the company for copyright infringement, claiming Vostu had copied their games wholesale, right down to unintended glitches and mistakes. Vostu hit Zynga with a countersuit alleging Zynga had unsuccessfully tried to negotiate a partnership or acquisition with it before Zynga’s initial lawsuit. The companies settled out of court this month, with Vostu agreeing to pay Zynga an unspecified amount in compensation and make changes to MegaCity, Café Mania, Pet Mania and MiniFazenda. Vostu is currently branching out and is on track to release more casual social games, thanks to its earlier acquisition of MP Game Studio. Vostu is also working on adding new features to its core social games, like the custom in-game radio stations it just added to MegaCity and MiniFazenda.

Sony Online Entertainment Exits Facebook – May
Sony Online Entertainment started off the year by publishing a tie-in Facebook game for its EverQuest II franchise and continuing to operate several games developed by independent studios. None of these games found much traction in the first months of 2011, and somewhere around May, SOE quietly walked away from Facebook. Its games were either abandoned completely or handed back to their developers, as was the case with Night Owl Games’ Dungeon Overlord. A spokeswoman for the publisher wouldn’t confirm that SOE is completely out of the social game industry, but did say that the company was trying to get back to its MMO roots.

Deep Realms Deep Sixed – June/July, Unconfirmed
Disney Playdom was just beginning to exit its moratorium on new game launches at the beginning of the year, first with Deep Realms and then with Gardens of Time. The latter completely eclipsed the former — and just about every other game Disney Playdom released this year, even the Disney-branded GnomeTown and ESPN Sports Bar & Grill — and so we weren’t surprised to hear rumors that the Deep Realms team had been trimmed down early on in the year as the developer shifted its attention to other ventures. Given Deep Realms’ current traffic, it’s unclear at this point if the game will survive Q1 2012.

Rocket Ninja’s Wrestler: Unstoppable Makeover – May
2D wrestling sim Wrestler: Unstoppable had a very outspoken and loyal fan following by the time the game was acquired by Rocket Ninja in 2010. It appears to be these same fans stirring up controversy around the developer’s updates to the title — mainly, the visual makeover from 2D to 3D with Rocket Ninja’s proprietary engine. Players cited numerous bugs and performance issues caused by the new engine as their main complaint and a petition was circulated, calling for a return to the game’s original visuals. Wrestler: Unstoppable went into a sharp decline around the end of September; Rocket Ninja announced a $7.5 million second round of funding in November to put toward scaling its 3D engine in social and mobile games.

Vostu Settles Copyright Suits With Zynga in U.S. and Brazil

Brazilian social game developer Vostu has settled the June 2011 lawsuit filed against it by Zynga for copyright infringement. As part of the deal, Vostu paid Zynga an unspecified amount of monetary compensation and made changes to four of its games.

A joint statement sent to press outlets by both parties reads, “Zynga and Vostu have settled the copyright lawsuits and counterclaims against each other in the United States and Brazil. As part of the settlement, Vostu made a monetary payment to Zynga and made some changes to four of its games. The parties are pleased to have settled their disputes and to now put these matters behind them.”

As we can already see just form Vostu’s updated MegaCity logo below, the presentation of the main female non-playable character doesn’t as closely resemble CityVille’s main female character, Samantha, as it did six months ago when Zynga filed suit. The other games with which Zynga took issue — Café Mania, Pet Mania, Vostu Poker and MiniFazenda — also appear to have received mini-makeovers in branding.

While it could be argued that Zynga isn’t hurting for the money, the settlement does point toward a lower tolerance for cloning in the social game industry than we previously saw in 2009 when the largest developers routinely released games with similar themes and gameplay modes within weeks of one another. Though Zynga has struggled with clone accusations — note the 2009 Mob Wars/Mafia Wars lawsuit — it appears as though the developer has made a conscious effort to avoid directly reproducing what works in other games, instead building new products within genres from the ground up. Vostu seems to be on a similar track, recently releasing Gol Mania, a soccer sim that doesn’t at all resemble any of Zynga’s current game lineup, on Facebook and Google+.

Put “-Ville” in a Mobile App Name, Risk Litigation From Zynga

Zynga, the social gaming giant that is famously trigger-happy with litigation, is getting defensive about names ending in “-Ville” on mobile platforms like iOS and Android.

Latman Interactive, a small developer behind a paid hidden object game called Quackville, said it received a noticed from Zynga, asking it to change the name of its game and rescind an application to trademark the name. Zynga declined to comment on this.

However, here’s an e-mail excerpt from a lawyer working on behalf of Zynga to the studio’s chief executive Richard Latman:

To summarize, Zynga is concerned that you have adopted a trademark that shares very close similarity to its popular game names CITYVILLE, FARMVILLE, FRONTIERVILLE, PETVILLE, FISHVILLE and YOVILLE. Your trademark application for QUACKVILLE claims only “downloadable computer game software.” We believe there is a strong likelihood that consumers will confuse QUACKVILLE with Zynga’s –Ville marks, shown above. Therefore, we must insist that you voluntarily abandon your trademark application and game name.

Read the rest on our sister site, Inside Mobile Apps.

Social Gaming Roundup: Zynga Lawsuits, MapleStory, War Games, & More

Zynga LawsuitZynga Sues Vostu Over Copyright Infringement — Zynga has filed a lawsuit against Brazilian startup Vostu in California federal court over copyright infringement, reports TechCrunch. Vostu allegedly copied everything from exact game mechanics to “mistakes” (such as government buildings in CityVille not needing a road connection) in many of the social developer’s top games.

In response to the allegations, Vostu states that “Zynga has been accused of copying so many games that they’ve sadly lost the ability to recognize games like ours that are chock full of original content and have been independently created.”

[image via TechCrunch]

TeePee Games Launches Facebook Application — Social/mobile/online Flash games discovery platform TeePee Games has announced the launch of its new Facebook application. Through the app, users will be able to access the “Geronimo” discovery engine in order to find recommended games for their interests. Additionally, users will be able to see what games their friends are, or have been, playing. TeePee Games received $500,000 in angel funding late last year for the launch of its discovery platform.

MapleStory AdventuresNexon Brings MapleStory to Facebook — Nexon, the maker of popular free-to-play online game, MapleStory has announced that its Facebook counterpart, MapleStory Adventures is hitting closed beta. In this incarnation of the game, players will be able to play a simplified version of MapleStory, hosting the same customization style players are used to as they complete tasks and quests throughout Maple World as either a Magician or Warrior. Read our preview of the game here.

Army Attack Goes to War With Empires & Allies — Digital Chocolate has issued “The Army Attack Challenge” to social gamers. The developer has challenged users to play both Army Attack and Zynga’s Empires & Allies and decide for themselves which is the better game. The challenge was issued due to the fact that user ratings for the Digital Chocolate title have been rated higher than that of Zynga’s which, earlier this week was 5 out of 5 stars versus 4.6 out of 5 stars respectively. Nevertheless, Empires & Allies still holds millions more daily and monthly active users.

Everloop Raises $3.1 Million — Kids social network Everloop has raised $3.1 million in funding this week. Investors include Band of Angels, Envoi Ventures, Richard Chino, Wayne Goodrich, Deena Burnet-Bailey, and additional investors. The children’s network offers everything from music and videos to social games.

Social Gaming Roundup: Trademarks, Funding, Earnings, & More

Diamond DashPlayFirst & Wooga Reach Agreement Over “Dash” Trademark — Earlier this week, PlayFirst announced an agreement with wooga over the use of the word “Dash” in wooga’s Diamond Dash Facebook game. The exact compensation wooga makes to PlayFirst remains undisclosed. PlayFirst says its “Dash” trademark was filed back in April of 2008 and awarded in December of 2009.

Howard Marks Focuses In on Social-Mobile Startup Gamzee — Activision co-founder and ex-Acclaim CEO Howard Marks is turning his attention to social-mobile gaming startup Gamzee, says VentureBeat. According to Marks, the developer will be focusing on cross-platform games built with HTML5, in theory allowing them to make games that run on social networks, mobile devices, and the web.

We R Interactive Secures $5 Million in Funding — London-based online games publisher and I AM PLAYR creator We R Interactive announced a second round of funding closed from private investment worth $5 million. The funding is allegedly going towards supporting the international expansion of their I AM PLAYR title.

Gameloft Makes Its Own “FarmVille” for iOS — Mobile developer Gameloft has released a new game for iOS this week by the name of Green Farm. The new title is essentially a mobile-social rendition of Zynga’s popular Facebook title, FarmVille.

DominateIGN Launches Game Check-In App — Gaming network IGN is entering the social-mobile check-in space with the launch of its free app, Dominate. Players can “check-in” the games they are playing and become the “Dominator” of the games they play the most. It’s a very barebones app and it sounds like this might be a little late considering recent big ticket acquisitions in the space of companies like OpenFeint, which offers similar mobile game ranking features.

Live Gamer Partners with Skrill — Online game monetization solutions provider Live Gamer has partnered with payment company Skrill, according to VentureBeat. Through the partnership, online games publishers will more easily be able to incorporate both the former’s virtual goods platform and latter’s Moneybookers payment system.

Konami LogoKonami Reports Fiscal Earnings – Social Games Grow — Core games publisher Konami reported its fiscal earnings this week, noting growth in its social games sales, increasing from $156.7 million to $195 million. Gamasutra reports that the company will be putting greater effort into its social gaming portfolio over the course of the next year.

Social Games May “Crash Very Hard” — In an interview with Industry Gamers, game developer and Silicon Knights founder Denis Dyack forecasts a bleak future social games, stating that “it’s probably going to be one of the biggest bubbles and explosions that our industry’s seen in a long time and I think when it crashes it’s going to crash very hard.” His reasoning, in a nutshell, is that social games feel more like marketing rather than “real gaming,” and thus the market isn’t all that sustainable.

Social Gaming Roundup: EA, Taxes, Japan, & More

Battlefield HeroesBen Cousins Leaves EA — Ben Cousins was the man behind making Electronic Arts’ Battlefield Heroes title a free-to-play success. Just the other day, however, a Twitter post from Cousins declared his departure from the studio: “@bfplay4free launches this week and it’s time for me to leave EA. Very proud of what I’ve achieved in the last 4 years.”

IRS Comes After Hawkins — Electronic Arts and Digital Chocolate founder Trip Hawkins appears to be having issues with the Internal Revenue Service, according to Forbes. A San Francisco federal judge ended rejected Hawkins’ attempt to cancel out around $20 million in federal and state taxes through the use of personal bankruptcy. The back taxes stem from “abusive tax shelters” that were used to shield profits from Electronic Arts, when it was founded about 30 years ago.

GreeGREE Launches Social Games for Smartphones — Japanese developer GREE announcedthe launch of three of its popular social games on smartphones this week, says SerkanToto.com. The games include Tsuri Star, Monpla, and Kaizoku Koukoku Columbus, each of which is now available as a touchscreen-optimized web app.

[image via SerkanToto.com]

Viximo Adds Orkut to Its Network — Social gaming distribution platform Viximo is expanding this week by adding Google’s Latin American social network, Orkut, to its own. According to EngageDigital, Orkut expects to see launches of Resort World, Backyard Monsters, and Ravenwood Fair in the near future.

OpenFeint-LogoOpenFeint Announces 14 New Titles for Android — Mobile social gaming network OpenFeint announced 14 new Android games published as part of its partnership with Chinese publisher, The9. Titles include Can Knockdown, Doodle Bowling, Grave Defense Silver Free, Guerrilla Bob, Meganoid, Ninja Rush Deluxe, Pyxidis, Return Zero, Snail Mail, Speedx 3D, Stellar Escape, Stupid Zombies, Tank Hero, and World Series of Poker Hold’em Legend.

Social Gaming Roundup: Rome, Television, Hackers, & More

Third CityKabam Launches New Glory of Rome Expansion — Social developer Kabam has launched its newest expansion to the strategy title Glory of Rome this week. Entitled Third City, it is purchased via a “Third City Deed” within the in-game store and allows more wilderness, extra field plots, more marches, and new art.

British Hacker Gets Sentenced for Stealing Virtual Currency — A British hacker, Ashley Mitchell, who stole 400 billion virtual gaming chips from Zynga‘s for Zynga Poker (worth $12 million) was sentenced this week. According to Guardian.co.uk, Mitchell will be spending two years in prison.

MocoSpaceMocoSpace Announces Game Developer Fund Recipients — Mobile-social gaming network, MocoSpace, has announced the first handful of developers to receive funding from its $1 million HTML5 Mobile Game Developer Fund. According to Engage Digital, the recipients of New Game Town, Joyplay, and Kooky Panda will be the first to receive both funding and marketing support.

Syfy Joins Social Gaming — NBC Universal has stated that Syfy Ventures will be getting into social games, says B&C. Developed under Syfy Games, the first set of titles will launch later this year, and be centered around the Syfy network’s gamete of shows.

GMODOlympus Games Creates Modding Social Marketplace — Fans of core game modding may have a new place to share their creations, says VentureBeat. A startup by the name of Olympus Games has a new social marketplace called Gmod where users can upload and share game modifications (“mods”). The social marketplace is currently in closed beta with around 2,000, or so, users.

[image via VentureBeat]

Rixty Goes Announces March Madness Promotion — Online games and virtual goods alternative payments platform Rixty has announced its biggest promotion ever, March Madness. From March 25th to April 17th, any user that purchases $25 in Rixty Cash will receive $5 extra for free.

Social Gaming Roundup: Paramount, YooMee, Kontangent, & More

RangoFuntactix & Paramount to Create Rango Virtual World — Paramount Pictures and online games developer Funtactix have announced a new game project this week. Rango: The WORLD is set to debut along with the film and is said to be a multiplayer online world complete with movie characters, friends, quests, and mini-games.

YooMee Games Launches Virtual Arcade — YooMee Games has announced the launch of a new gaming portal this week, YooMeeGames.com. Based around competitive tournaments, one-on-one challenges, or just beating their own high scores, players will be able to participate for real cash and prizes. Additionally, players will be able to use their YooMee accounts across multiple platforms including the noted portal, mobile apps, MySpace, and Facebook.

RaptrRaptr Grows & Secures $15 Million in Funcing — A social platform for gamers, Raptr has announced that it has secured $15 million in funding this week. Along with this announcement, the company has also released a series of new statistics in terms of games tracked, top countries, growth, and total users — which now tallies over 6.5 million.

Kontangent Tracks 100 Million Users — Social games analytics platform Kontangent has announced a significant milestone this week, stating that it is now tracking over 100 million users in social games. Additionally, that number is noted to be three times that of a year ago.

Car TownCie Games Adds New Brands to Car Town — Social developer Cie Games is adding a whole new slew of exotic cars to its Facebook title, Car Town. The brands come from the new partners of Ferrari, Aston Martin, Lamborghini, McLaren, and Pagani.

FTC Asked to Investigate Mobile-Social Games — According to EngageDigital, Representative Edward Markey of the House Energy Subcommittee on Communications and Technology, has written a letter to the FTC asking for an investigation on free-to-play monetization in games on mobile devices. The concerns regards promotion and delivery towards children in games such as with Smurfs’ Village and incidents where children end up spending large sums of money, unknowingly, through virtual currency purchases.

AskAsk Partner Network Teams Up with Social Game Devs — Ask Partner Network (APN) is teaming up with social developers Booyah, LOLapps, and Social Point this week to create browser add-ons for their games. The add-ons will allow players to play games, view game information, and earn virtual currency.

FliplifeUnited Prototype Secures “7 figure” Investment — German developer United Prototype has closed a second round of funding says TechCrunch. The developer of the social and browser-based Fliplife, it has secured a new “7 figure” investment from HighTech Gründerfonds, Rapidshare Entertainment, Mountain Super Angels, and United Prototype Ventures.

Disney Reports First Quarter Revenues — Disney has reported its first quarter revenues this week, including its interactive media segment.  Revenue increased 58% to $349 million with segment operating results decreased by $3 million for a loss of $13 million “as higher sales of console games were more than offset by the inclusion of results for Playdom in the current quarter, which reflected the impact of acquisition accounting.”

PayPalPayPal for Digital Goods Launches — PayPal has finally launched its “PayPal for digital goods” system. Now consumers can pay for digital content without ever leaving a publisher’s game or site and offers the same security PayPal has always had. Fees for these purchases are 5% plus 5 cents for purchases under $12.

[image via PayPal Blog]

GSN Digital Awards $60M in Prizes Across PopCap Games — GSN Digital has announced it has awarded GSN players a total of $60 million in prizes to players of its cash-game-adaptations of popular PopCaptitles. Games include Bejeweled 2, Zuma, and Chuzzle.

Social Gaming Roundup: Hackers, Dragons, Revenue, & More

EA Digital Revenue Grows — While Electronic Arts revenue was down for Q3 of last year, VentureBeat notes that revenue grew 47%, to $195 million and is expected to reach $750 million for the fiscal year.

Dragon Age LegendsBioWare to Bring Dragon Age to Facebook — EA and BioWare are bringing Dragon Age to Facebook. Dubbed Dragon Age Legends, the game is noted to be a 2D companion title for Dragon Age II, with which players will be able to earn special items for the console counterpart. Currently the game is in closed beta, but the console title is slated for release on March 11th.

MySpaceMySpace Up for Sale Soon — Continued rumors that MySpace is going to be up for sale soon, this time from paidContent.org. News Corp. chief operating officer Chase Carey said earlier this week that a “plan to allow MySpace to reach its full potential may be best achieved under a new owner.”

Hacker Steals $12 Million in Virtual Zynga Poker Chips — According to thisisSouthDevon.com, a British man has been convicted of stealing $12 million in virtual Zynga Poker chips. Ashley Mitchell admitted to stealing 400 billion chips withthe total value being worth around £184,000. He is noted to have sold £53,000 worth.

Zynga Files Complaints Against ZyngaGiftCards.com and ZyngaWorld.com — According to a post from Fusible, Zynga has filed two domain name complaints against both zyngagiftcards.com and zyngaworld.com with the World Intellectual Property Organization. In the past, the social game developer has had Zynga-oriented domain names transferred back to them through the use of the Uniform Domain Name Dispute Resolution Policy.

MeezMeez Launches Cross-Platform on Mobile — Social entertainment and gaming platform Meez has announced that its virtual community is now available both Android and iOS devices (called MeezNation for both clients). Meez has also stated that it has plans to expand to other platforms such as Xbox Live in the future.

RixtyRixty Announces New Partners — Alternative payment company Rixty has announced new partners this week including MOL Money Online, Ankama Games, NGames/Game321, Snail Games, and Cherry Credits. Additionally, Rixty announced that its holiday revenue for 2010 tripled in comparison to holiday revenue in 2009.

Zynga Brings Words With Friends to Android — Earlier this week, Zynga announced that the popular iOS title Words With Friends is coming to Android. Words With Friends is the popular word game developed by the Zynga-acquired Newtoy.


Quepasa Acquires XtFt — Latin social network Quepasa has acquired the Brazilian developer XtFt Games, says EngageDigital. The total cost is noted at $4 million. The consideration is also noted to include $3.7 million in Quepasa common stock and a brokerage fee of $300,00o.

Zynga Moves in China — In an interesting interview between Andy Tian, co-founder of the Zynga acquired XPD Media, and Gamasutra, Tian extensively discusses the development and expansion of social games in China.

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