GREE’s Q3 2013 sales declined quarter-over-quarter to $370.9M, profits down 24 percent to $105.7M
Mobile-social gaming giant GREE today reported 37.9 billion yen ($370.9 million) in revenue and 10.8 billion yen ($105.7 million) in operating profit for the third quarter of 2013, a quarter-over-quarter decline of both sales and profits. Sales fell 4 percent and profits 24 percent. Year-over-year, revenues are down 18 percent from 46.2 billion yen ($452.1 million) in Q3 2012 and operating profit dipped by 56 percent from 24.5 billion yen ($239.7 million).
The Japanese company, which was established in 2004, also posted an “extraordinary” loss of 4.03 billion yen (39.4 million) on one-time write-off of assets related to some titles. The loss was part of GREE’s plans to shift growth strategy to “selection” and “concentration”, where it will streamline its portfolio of core titles. Card battle titles from Pokelabo, the Japanese game studio GREE acquired in October 2012, are performing well for GREE. Three of the top 25 grossing iOS apps in Japan include Guardian Battle of Glory at No. 7, Sword of Phantasia at No. 10 and Clan Battle of Fate at No. 25. GREE also plans to share its successful Android lessons with Pokelabo, while Pokelabo plans to do the same for GREE with iOS lessons. (more…)










Editor’s Note: Inside Social Games has been quietly expanding its coverage to include mobile games with social features, as the social and mobile sectors are becoming more and more interconnected. As a result, the concept of “social games” is continuing to be redefined. The following guest post was written by Anil Dharni and Ken Chiu of GREE and provides perspective on the convergence of mobile and social games. Dharni serves as Senior Vice President, Studio Operations and Chiu is the company’s Senior Vice President, Games Studio. Dharni was the President and COO of Funzio, which GREE acquired in May 2012. Chiu left Zynga to co-found and served as Funzio’s CEO.