Wyrmbyte Removes Microtransactions from Dragons & Titans, Introduces Titan Pass

dragons and titans 650In an effort to avoid the stigma associated with pay-to-win freemium games, independent developer Wyrmbyte has announced the removal of all microtransactions from its free-to-play multiplayer online battle arena (MOBA) game Dragons & Titans. Available on Steam and Facebook, the game now offers all former in-app purchase content in a single bundle called the Titan Pass, but a base version of the game remains free for all users.

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Kabam to bring China’s leading web game, JJSG, to browser in the West

Image via Kabam

Image via Kabam

Social and mobile game developer and publisher Kabam has announced it has been selected as the publisher for JJSG, or “Three Kingdoms Action” in the West, a strategy role-playing title that is China’s No. 1 web game, according to the Baidu Index.

The game allows hundreds of players to enter into online battles over virtual territory, and is China’s most popular web game, having more than 180 web game platforms as promotion partners.

The existing JJSG experience will be given a “Medieval / Arthurian” theme before its release in the West, while other game features will be changed or at least modified and/or balanced to better draw in Western players.

“Our licensing of JJSG shows yet again how Kabam can work with the world’s most exciting and innovative programmers to bring their games to even wider audiences,” said Kevin Chou, co-founder and CEO of Kabam, in a company statement. “Game companies, wherever they are located, are realizing that Kabam is becoming the go-to company when they want to expose their titles to the opportunities outside of their home markets.”

The partnership for JJSG marks a continuation of Kabam’s strategy to help bring Asian games to Western markets with support for localization, translation, analytics tracking, marketing, user acquisition, player retention and more. Kabam previously announced plans to bring Wartune to the West, another Chinese web game that was co-developed for mobile by 7th Road and Hoolai Games.

Kabam has confirmed to Inside Social Games that JJSG will be released in the west as a browser game, but no specific time table for release has been revealed.

Rumble Entertainment announces Ballistic, a AAA-quality first-person shooter for Facebook

ballistic logo

Mobile and social game developer and publisher Rumble Entertainment today announced it will publish Ballistic, a AAA-quality first-person shooter for Facebook and browsers. The game is developed by Aquiris Game Studio located in Porto Alegre, Brazil.

Set in real-world locations, the game will have two rival teams, the MFA and the Smokes, fight each other for control of an energy source in modes like deathmatch, capture points, and king of the hill. Players will be able to choose from a selection of firearms and skill perks as well as the ability to create customized loadouts.

At GDC last week, we were able to sit down and spend a great deal of time playing the game on mid-range PC laptops. The first thing that stood out to us was the quality of Ballistic’s graphics: The Unity Engine has been fully utilized to present a beautiful, high-quality game that would not look out of place if it were running on a high-end PC or a console.

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Plarium finds success with core games on Facebook, adding mobile titles to its future catalog

plariumlogoCore social game developer Plarium has seen a lot of growth over the past four months, following the launch of its popular fantasy-themed strategy title, Stormfall: Age of War. Since November, the game’s regularly appeared on our gainers lists and it’s now one of the top 200 apps both in terms of monthly and daily active users. We recently had an opportunity to talk with Plarium Co-Founder and VP of Marketing Gabi Shalel about his company’s history, its recent success and what the next year holds for the developer.

Plarium’s was founded in 2009, an era Shalel describes as “the peak of social games.”  Prior to this, some of Plarium’s six co-founders were involved in creating 3D downloadable games; the founders wanted to make core games on social platforms, something that was all but unheard of at the time. Since then, midcore games have become much talked-about among social and mobile developers, with companies like Kixeye and Kabam serving as examples of how profitable these games can be.

“We realized that in order to be a global company, we needed to create content that doesn’t exist on these platforms and we thought of going into hardcore games because we’re very passionate about them,” he explains.

Since that time, Plarium’s launched three core strategy titles: Total Domination, Pirates: Tides of Fortune and the aforementioned Stormfall. Our traffic-tracking service AppData shows the first two games are thriving (both sit in the 100,000 DAU tier on Facebook), but Shalel confirms Stormfall is the developer’s most successful game with over 5 million players on Facebook; aside from that impressive total, Shalel tells us Stormfall is growing by 100,000 users each day.  (more…)

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