Try Your Thumb at Hybridizing Plants with GameHouse’s Secret Plant Society
Gamehouse, a developer best known for bringing UNO and Scrabble to Facebook, recently released The Secret Plant Society, a new take on plant growing/farming games. Though similar in many ways to earlier farm games, Secret Plant Society introduces a few new mechanics, including hybridizing plants to create newer and more profitable strains.
Secret Plant Society is based around plants and pots. The game starts you off with a small greenhouse, a couple ornaments, nine “starter pots” and some seeds. Unlike most other farming games, you have no avatar present on screen, so all interaction is based on clicking your plants and tools.
You start by learning how to plant the most basic plant, the Common Clover, which takes 15 minutes to mature. After 15 minutes, you click the harvest button to harvest, and receive a new Common Clover seed to plant, experience, coins, and an empty plot to plant in again. The interesting mechanic is that sometimes side-by-side plants will hybridize and create a seed for a new strain of plant. For instance, a Common Clover planted next to another Common Clover will sprout a Vigorous Clover seed. All plants and their hybrids are recorded in your Almanac, allowing you to see which combinations have been tried and what combinations might still be undiscovered.
For plants like the Common Clover that mature in 15 minutes, and the Vigorous Clover which matures in 3 hours, the starter pots are just fine as they hold up to 3 hours of water. However, more advanced plants such as the Scarlet Spiral Begonia take 10 hours to mature. Plants will only mature as long as there is water in the pot. So, if you logged in only once a day, on the second day your Scarlet Spiral Begonia would have matured only 3 of the necessary 10 hours. Higher level pots hold more water, allowing plants to grow longer without your help. These are especially helpful as you reach higher levels, where plants can require up to 2 days to mature.
Other familiar mechanics and concepts find their way into Secret Plant Society, providing recognizable incentives for players. Quests give players goals to work towards and introduce new concepts. Plant Society also gives you the option to unlock or purchase items using a virtual currency called “Green Bucks.” Some items are merely decorative, but you can also purchase fertilizer which reduces the amount of time required for plants to mature. As mentioned above, players gain experience points and levels from raising and breeding plants, which unlock more plants and tools from the shop.
Though you can invite friends to play Secret Plant Society with you, there aren’t many social aspects so far. You can add friends to your Members list, visit the greenhouses of people on your Members list and vice versa. Upon visiting, you can help them to water their plants, and they can help you water yours, but apart from that there doesn’t seem to be anything else you can do for your friends.
Overall, Secret Plant Society is a fun game that almost feels like a real foray into growing, harvesting, and breeding plants. The mechanics of the game mesh very well with the overall design, making the overall experience quite fluid.
One issue that might dissuade some players is that gameplay can become slow and stale when you grow higher-level plants, which take 18-48 hours to mature. Furthermore, the lack of any real social aspects doesn’t encourage inviting friends. Likely because of these two problems, The Secret Plant Society is struggling to retain users, with about 140,000 monthly actives but only 6,500 daily actives. Still, at its base, the game is a new and enjoyable experience with some real potential.


Mobile publisher 
Despite trains being the central theme of Train City, the train and rail system is not central to the game’s progression. Supposedly, the goal of the game is to build an extensive system of tracks, and improve both your stations and trains over time, as well as choose conductors optimal for your needs, but in the end the train system acts as just another source of income in the game, and a less forgiving one than the commercial buildings.
Like other games of this genre, Train City incorporates many social aspects, as well as options to pay for resources. Visiting your neighbor’s cities gives you tourism bonuses of either happiness or population, encouraging you to visit your neighbors on a daily basis.

Captures have a percentage of succeeding, depending on the life and level of the enemy Miscrit, and you can only attempt so many captures in a given period of time. Once captured, the Miscrit joins your team and you can train and level him like any other Miscrit you have. Winning battles can earn you experience points, items, and other bonuses.
Sony Online Entertainment’s latest Facebook title,
Performing each step consumes energy, restricting how fast you can progress through the game, unless you purchase more energy points or have it gifted to you. Each step must be performed in sequence, and throughout the course of a case you’ll go through each of these steps in sequence several times. The faster each step is completed, the more experience points and sometimes energy points you receive.
The last step, forensics, can be one of a few tasks depending on what you found in examination. If you found a hair or a fluid, you’ll analyze the DNA by trying to find a specific sequence of colors in a scrolling line of color sequences.
For example, you can customize your avatar and office space, but outside of the customization and visiting the “City” to chat, you never see your avatar or office. You can also visit your friends, but again, their homes have nothing to do with the storylines or cases.
The first English-language Facebook game by Chinese company 活力飼舍 is
The primary resources of Happy Tribe are food, population, magic, and combat power. Going in order, food is required to build, population determines your maximum number of warriors, magic is used in spells and combat power determined how strong your army and warriors are. Generally, the majority of the single player game is spent waiting for your production buildings to complete their production cycles, as there are no other tasks to accomplish. There isn’t much of a shortage of resources, and in the early levels you’re primarily bottlenecked by a lack of production buildings, which you can’t build more of until later levels.
Spells in Happy Tribe are cast from special buildings such as temples and ziggurats. These buildings not only require food to build, but also require rare resources such as giant skulls and wood to complete. Players can find these through killing natives and some other special in-game promotions, and can also purchase them with premium credits, costing real money. More spells are available as you build higher level buildings and do tasks like destroying enemy warriors or summoning great beasts for you to defeat and collect resources from.
The gameplay of Happy Tribe is simple enough, but the poorly done localization makes the game much harder to play than it should. In some cases, the mechanics of the game aren’t explained clearly or at all, leaving some large amount of trial and error to determine how to play the game. Apart from translation and writing issues, the “cruel natives” of the game fit the cutesy atmosphere but could inspire some ire, especially from US audiences, for being drawn in blackface.



In a social gaming landscape saturated with farms, cities, and mobsters, TipCat Interactive’s new release 
When a zombie sees an attractor relevant to its interests, it’ll shamble towards the attraction and beat upon it until either the zombie or the attractor is destroyed. If an attraction takes too much damage, it’ll break down and stop attracting zombies until the player fixes it for a small percentage of its original cost.
Zombie Party is a recent release, and so lacks polish and a smooth gaming experience. In addition to lag issues, clicking on specific items becomes difficult as the screen fills with more zombies and goodies. The game also seems to total up your zombie coins incorrectly, sometimes resulting in the total shown being significantly different from what you actually have. The localization is noticeably rough in a few dialogue boxes, and in general the game expresses some inconsistent behavior in how zombies appear, items appear, and in how quests resolve.
Gaia Online, the creator of a virtual world for teens and young adults, has had more success than most in its genre. But following a 
Capturing Moga still involves a fight; once they’re critically damaged, they can be trapped with Star Seeds. The chance of capturing the Moga seems to depend on the damage done, your level, and the rarity of the enemy Moga. If instead you defeat enemy Mogas normally, you’re rewarded with experience points and a chance of finding more Star Seeds. As your Moga gain experience points and level, they grow stronger, but there’s currently no way to customize their growth. Also, enemy Moga grow in strength quite quickly as you progress in the game, requiring time spent grinding levels.
Monster Galaxy is currently lacking in any strong multiplayer or microtransaction incentives for the players, and doesn’t play much like other social games. You can purchase “Star Coins” with real money, which in turn can be used to buy Blue Coffee and Star Seeds to make your game a little easier, but having a lot of those isn’t required to continue. You can visit your friends’ houses and collect Whistles that help you launch special attacks in battle, but those also aren’t necessary. This ends up making the game a pretty level playing field for all players, and in the end the players who play the smartest and play the most will have progressed further than other players.









