This week’s headlines from across Inside Network

A roundup of all the news Inside Network brought you between September 17 and 22

Inside Mobile Apps

Tracking the convergence of mobile apps, social platforms and virtual goods.

Monday, September 17

Tuesday, September 18

Wednesday, September 19

Thursday, September 20

Friday, September 21

Saturday, September 22

Sunday, September 23

Inside Social Games

Covering all the latest developments at the intersection of games and social platforms.

Monday, September 17

Tuesday, September 18

Wednesday, September 19

Thursday, September 20

Friday, September 21

Saturday, September 22

Inside Facebook

Tracking Facebook and the Facebook platform for developers and marketers.

Monday, September 17

Tuesday, September 18

Wednesday, September 19

Thursday, September 20

Friday, September 21

GREE picks up Dino Life developer App Ant Studios

Japanese mobile-social gaming giant GREE has acquired App Ant Studios, the San Francisco-based developer behind the company’s casual-social title Dino Life. GREE did not reveal the financial terms behind the deal.

App Ant Studios was formed just over 15 months ago, founded by four game industry veterans who had racked up stints at EA, Yahoo!, TInyCo and Storm8. According to the App Ant website, Dino Life was the company’s only completed game.  Under the terms of the deal, all App Ant employees will join GREE, with the company’s four co-founders taking up unspecified leadership roles in GREE’s engineering and game development teams.

The acquisition is GREE’s first since the company acquired mid-core mobile developer Funzio for $210 million. Its likely GREE decided buy the App Ant team to bolster its Android development expertise. When Dino Life made its debut in May, the game was an Android exclusive title, although it appears GREE is currently testing an iOS port of the game in the Canadian iOS App Store.

So far Dino Life has been a modest success for GREE and has been downloaded more than 500,000 times according to its Google Play listing. Our traffic-tracking service AppData reports the title is currently the No. 357 most popular game and the No. 439 top grossing app in the Google Play app store.

This week’s headlines from across Inside Network

A roundup of all the news Inside Network brought you between September 10 and 15.

Inside Mobile Apps

Tracking the convergence of mobile apps, social platforms and virtual goods.

Monday, September 10

Tuesday, September 11

Wednesday, September 12

Thursday, September 13

Friday, September 14

Saturday, September 15

Inside Social Games

Covering all the latest developments at the intersection of games and social platforms.

Monday, September 10

Tuesday, September 11

Wednesday, September 12

Thursday, September 13

Friday, September 14

Saturday, September 15

Inside Facebook

Tracking Facebook and the Facebook platform for developers and marketers.

Monday, September 10

Tuesday, September 11

Wednesday, September 12

Thursday, September 13

Friday, September 14

This week’s headlines from across Inside Network

A roundup of all the news Inside Network brought you between September 3 and 7.

Inside Mobile Apps

Tracking the convergence of mobile apps, social platforms and virtual goods.

Monday, September 3

Tuesday, September 4

Wednesday, September 5

Thursday, September 6

Friday, September 7

Saturday, September 8

Inside Social Games

Covering all the latest developments at the intersection of games and social platforms.

Monday, September 3

Tuesday, September 4

Wednesday, September 5

Thursday, September 6

Friday, September 7

Saturday, September 8

Inside Facebook

Tracking Facebook and the Facebook platform for developers and marketers.

Monday, September 3

Wednesday, September 5

Thursday, September 6

Friday, September 7

 

 

This week’s headlines from across Inside Network

A roundup of all the news Inside Network brought you between August 27 and September 1.

Inside Mobile Apps

Tracking the convergence of mobile apps, social platforms and virtual goods.

Monday, August 27

Tuesday, August 28

Wednesday, August 29

Thursday, August 30

Friday, August 31

Saturday, September 1

Inside Social Games

Covering all the latest developments at the intersection of games and social platforms.

Monday, August 27

Tuesday, August 28

Wednesday, August 29

Thursday, August 30

Friday, August 31

Saturday, September 1

Inside Facebook

Tracking Facebook and the Facebook platform for developers and marketers.

Monday, August 27

Tuesday, August 28

Wednesday, August 29

Thursday, August 30

Friday, August 31

 

Inside Network at PAX Prime 2012

Inside Network is headed for Seattle for PAX Prime. Falling between Friday Aug. 31 and Sunday Sept. 2 this year, the twice-yearly convention is one of the largest consumer-focused gaming shows in the world, and it is attended by dozens of mobile and social game developers. At this week’s upcoming show, Inside Network staff will cover news, events and announcements, as well as speak on a number of panels.

From left to right: Inside Social Games lead writer Mike Thompson will be on hand to cover news from the show, Inside Network managing editor AJ Glasser will be moderating the panel What Do Gamers Want from Social Games on Saturday, Sept. 1 at 7:00 pm, and Inside Mobile Apps writer Kathleen De Vere will also  be in attendance.

We’ll be attending panels, meeting with developers see and generally looking around to see what’s in the works for social and mobile titles. If you happen to see us on the show floor or at one of the industry parties, don’t hesitate to come up and introduce yourself.

This week’s headlines from across Inside Network

A roundup of all the news Inside Network brought you between August 20 and 26

Inside Mobile Apps

Tracking the convergence of mobile apps, social platforms and virtual goods.

Monday, August 20

Tuesday, August 21

Wednesday, August 22

Thursday, August 23

Friday, August 24

Saturday, August 25

Inside Social Games

Covering all the latest developments at the intersection of games and social platforms.

Monday, August 20

Tuesday, August 21

Wednesday, August 22

Thursday, August 23

Friday, August 24

Saturday, August 25

Inside Facebook

Tracking Facebook and the Facebook platform for developers and marketers.

Monday, August 20

Tuesday, August 21

Wednesday, August 22

Thursday, August 23

Friday, August 24

 

 

This week’s headlines from across Inside Network

A roundup of all the news Inside Network brought you between August 13 and 18

Inside Mobile Apps

Tracking the convergence of mobile apps, social platforms and virtual goods.

Monday, August 13

Tuesday, August 14

Wednesday, August 15

Thursday, August 16

Friday, August 17

Saturday, August 18

Inside Social Games

Covering all the latest developments at the intersection of games and social platforms.

Monday, August 13

Tuesday, August 14

Wednesday, August 15

Thursday, August 16

Friday, August 17

Saturday, August 18

Inside Facebook

Tracking Facebook and the Facebook platform for developers and marketers.

Monday, August 13

Tuesday, August 14

Wednesday, August 15

Thursday, August 16

Friday, August 17

 

Tencent’s social networking revenues increase to $345.7M in Q2 2012

Chinese internet giant Tencent has reported second quarter revenues of 10.5 billion RMB ($1.6 billion), up 9.1 percent quarter-over-quarter and 56.2 percent year-over-year.   Net profit for Q2 2012 was 3.1 billion RMB ($490.1 million), up 5.1 percent quarter-over-quarter and 32 percent year-over-year.

One again, Tencent was the most popular social network in China, reporting 597.6 million monthly active user (MAU) accounts  for its Qzone virtual identity social network, up 3.6 percent quarter-over-quarter and 11.5 percent year-over-year. The company’s real-name social network Pengyou showed more rapid growth, with 247.7 million MAU accounts, up 15.5 percent from last quarter’s figure of 214.5 MAU accounts.

Revenues from Tencent’s community and open platforms (which include Qzone and Pengyou) increased 7.8 percent quarter-over-quarter to 2.2 billion RMB ($345.7 million) riding on growth of item-based sales within applications. Tencent’s online game revenues increased 4.6 percent quarter-over-quarter to 5.5 billion RMB ($864.4 million). Although game revenues were down in China due to seasonal fluctuations like school exams, international revenues continued to climb and made up for the difference.

Meanwhile revenue from Tencent’s mobile and telecommunications value added services (MVAS) — the category the company’s mobile games, apps and services fall into — was 929 million RMB ($146.9 million), up 1.7 percent from Q1’s 913 million RMB.

Tencent’s shares are currently trading at 230 Hong Kong dollars ($29.64), giving the company a market capitalization of 419.3 billion Hong Kong dollars ($54.05 billion).

This week’s headlines from across Inside Network

A roundup of all the news Inside Network brought you between August 6 and 11.

Inside Mobile Apps

Tracking the convergence of mobile apps, social platforms and virtual goods.

Monday, August 6

Tuesday, August 7

Wednesday, August 8

Thursday, August 9

Friday, August 10

Saturday, August 11

Inside Social Games

Covering all the latest developments at the intersection of games and social platforms.

Monday, August 6

Tuesday, August 7

Wednesday, August 8

Thursday, August 9

Friday, August 10

Saturday, August 11

Inside Facebook

Tracking Facebook and the Facebook platform for developers and marketers.

Monday, August 6

Tuesday, August 7

Wednesday, August 8

Thursday, August 9

Friday, August 10

 

 

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