Puzzles and Dragons Headed for Worldwide Markets

Japan’s #1 top grossing game on both iOS and Android, Puzzles & Dragons, which is made by GungHo Online Entertainment, will be launching their app in Europe, with further plans to expand into the North American and Korean Markets, according to Bloomberg Businessweek.

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M.O.J.O Brings Mobile Games to the Big Screen TVs

mojo

Source: Mad Catz via itworld.com

At E3, Mad Catz announced today its latest product: a “supercharged” smart phone-like device called M.O.J.O that allows users to play mobile games on the larger screen TVs in their living rooms at no additional cost.

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Bees and Pollen: What Games Can Learn From Social Insects

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(Image from Alan Avidan, Bees and Pollen, showing LIft delivered by Bees and Pollen compared to competitors)

 

[Editor's Note: This story was a recap of an interview InsideSocialGames.com had with Alan Avidan, Executive Director of Business Development at Bees and Pollen occurred on June 6,2013, during Day 1 of the Inside Social Apps Conference in San Francisco.]

Alan Avidan of Bees and Pollen is working on a new type of game play: predictive personalization. The idea stems from the fact that many players get frustrated when they get stuck. For beginners this might mean not clearing level one, where as for more experienced players, the breaking point might occur when they can no longer unlock certain features without using the virtual store.

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Forecasting Cross-platform Networks and Mobile Games

Editor’s note: During the upcoming Inside Social Games Conference on June 6-7, Bret Terrill, the Founder of 12gigs.com, will be moderating two panels on the future of social apps, “Gambling Games: The Promise of Real Money,” and “Platform Opportunities for Social Apps.” InsideSocialGames.com had the opportunity to ask Bret two important questions on the future of social and mobile games.

 

bret_200x200InsideSocialGames: Is it possible to build a cross-platform gaming network? Is this something the world wants?

Bret Terrill: A cross-platform gaming network is something that a lot of people were chasing last year as the next big thing. The idea was: Similar to Facebook owning the social graph, a company could own the “gamer graph”, connecting people who liked certain genres across platforms and games. As it stands today, Facebook is really the only company that has been successful in creating a cross-platform (PC and multiple mobile environments) gaming network , one that has largely fed off their immense social network.

Other large games companies, such as DeNA and Gree, have had success in the Japanese market, but they have moved toward a publisher model in the last year. It is an open question on whether Clash of Clans players care about what other games the people they “friend” within the game are playing. I suspect the gameing industry itself cares much more than the players, who are more interested to see what is in the top charts of their phone’s App Store.

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