Disney launches Pirates of the Caribbean: Isles of War on Facebook
Disney’s Pirates of the Caribbean franchise has been given its own Facebook game in Pirates of the Caribbean: Isles of War. The game is based in the world of Johnny Depp / Jack Sparrow’s Pirates of the Caribbean, and is set in 1740, before the events of the Curse of the Black Pearl film.
Isles of War sees players creating their own fleet, conquering the Caribbean as they encounter various characters from the Pirates lore, including Captain Barbossa and Davy Jones, as well as Jack Sparrow himself.
The game’s story see Captain Jack stealing the player’s ship, and leaving them stranded on a small island. The locals promise to aid our hero in finding Jack, but of course, they want something in return. This begins the game’s city-building, or in this case island-building, gameplay, as players are encouraged to construct new mines, blacksmiths shops, docks and more, all with the goal of growing the island’s power and wealth and freeing the locals from a group of local pirates.
A quest system leads players through the majority of the game’s story, which often deals with the use of a few main resources, including Iron and Lumber. Players can take to the high seas to battle enemy ships to earn more of these resources, or they can wait for them to be produced in buildings on the island.
Naval combat has a simple design, asking players to tap on the screen to send their ship(s) off in that direction. When enemy ships enter the vision cones on either side of these ships, they fire their cannons automatically, without any need for aiming. The player is left to focus on maneuvering their ships to always have the enemies in these vision areas, rather than focusing on actually aiming and firing their shots.
Aside from the game’s quest system and naval combat, players will also spend quite a bit of time actually constructing and upgrading ships, using resources and weapons earned as they play. While the game’s building and production timers can slow down a player’s progress, all tasks can be finished instantly when they’ve dropped under the two-minute mark.