Plants vs. Zombies 2 designers talk free-to-play, creature creation
Plants beware, there’s a new zombie limping your direction and he’s armed with chickens.
That’s right, when it comes to PopCap’s Plants vs. Zombies 2: It’s About Time, the sequel to one of the most iconic and addictive mobile games ever released, the game’s design team took the zombies places the plants just didn’t see coming.
“With the Chicken Farmer, you basically have a bunch of chickens strapped to a zombie with barbed wire,” explains art director David Paul. “Then once you do enough damage to him, the chickens bum rush you. We’ve nicknamed that, ‘The Chickening.’”
Not to be outdone, the plants have some pretty poisonous plans of their own.
“Lookout for Bonk Choy,” laughs Paul. “Design wanted something that could do a lot of damage really fast but was paper-thin as far as damage was concerned. We went through a lot of iterations, but finally settled on something that literally punches the crap out of things. I think a lot of people are in love with that character.”
Adds creative director Jeremy Vanhoozer: “Not only do I love Bonk Choy because of his melee, but his facial expressions are some of the best in the game. As you play, you’ll see him shift his gaze, and when you see it, you’re just like, ‘I like this guy.’ He gives off some of the highest levels of personality in the game, and because he’s so determined, he comes across as the plant who will do anything for you. Everyone I talk to just loves Bonk Choy, and it’s because of his personality.”
Plants with personality? Zombies with chickens? Inside Mobile Apps sat down with PopCap’s Paul and Vanhoozer to find out more about their sensationally insane sequel, the art behind the “brains”, and the benefits of seeing the game go free to play.