Exclusive: 6waves cuts more staff from U.S. office

Today, social and mobile game company 6waves cut its staff even further here in the U.S., Inside Social Games has learned.

Six members of the U.S. team were let go today from departments including product management and user acquisition. According to our source, Associate Director, Products Joshua Burns (who was with the company since Jan. 2011) was part of the group cut. Our source also says SVP of Publishing Jim Ying is being phased out over an undisclosed period of time. Reportedly, seven full-time employees are still working out of the San Francisco.

Our source says the decision was a financial one, due to “wrong turns being made,” with the company’s new business plan.

Following a lawsuit from developer Spryfox over an iOS clone of Triple Town, 6waves went through a massive staff shake-up earlier this year when it cut the Lolapps side of its company and was shifting its focus away from development towards social and mobile publishing. The company then re-branded and unveiled some fairly high-profile projects working with big names like Nexon to produce titles like The Grins Tale and Cloudstone on Facebook, as well as Brainz’s Vampire Season, Harebrained Schemes’s Strikefleet Omega and East Side Games’s Ruby Skies on mobile platforms.

Whether or not there have been any layoffs at the company’s international offices hasn’t been confirmed, but we’ve reached out to 6waves for comment.

Developing.

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2 Responses to “Exclusive: 6waves cuts more staff from U.S. office”

  1. Jim Ying joins GREE as new VP of Developer Relations and Publishing says:

    [...] 6waves as the company’s SVP of Publishing until he was phased out during the company’s most recent round of staff cuts. During his time with the company he helped oversee 6waves’ transition from [...]

  2. Brainz brings Vampire Season-Monster Defense to GREE platform says:

    [...] earlier this year, but the companies parted ways back in October after 6waves underwent another round of layoffs and dismissed everyone working on the game. As a result, Brainz took the game back, rebalanced its [...]

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