This Week in Zynga Headlines

It’s been a busy week for Zynga between courting investors ahead of its forthcoming IPO and rolling out new content and platforms for its existing games.

Zynga Wants to Double its Paid Users – Zynga’s CEO Mark Pincus has revealed at an investors luncheon that 7.7 million of its monthly active users are paying players, which is only 3% of its total player audience. Pincus indicated the company is aiming to double that figure. Zynga currently has 220 MAU according to our AppData traffic tracking service.

Zynga Nets Enough Offers to Cover Shares - Bloomberg is reporting that Zynga has received enough orders to cover all the shares being offered in its IPO, according to two  sources who preferred to remain anonymous. Last week Zynga boosted the amount it might raise in its IPO to $1.15 billion, which would give it a $7 billion market valuation. Regulatory filings indicate Zynga is looking to sell 100 million shares at a rate of $8.50 to $10 each.

Will Zynga’s Next Game Be ForestVille? - Fusible has discovered that Zynga’s next game may be called ForestVille. The company has registered several domains for the as-yet-unannounced game and for a brief time there was a Facebook page for the game that described its premise, but it has since been taken down. Fusible follows up that Zynga has filed a trademark application for the name with the United States Patent and Trademark Office.

Zynga Embraces the Holidays – Zynga is celebrating the holidays in a big way this year, adding Christmas themed content to CityVille, FarmVille, Pioneer Trail, Words With Friends, Zynga Poker and Adventure World. Zynga has also released a holiday themed CityVille spin-off iOS app called CityVille Holiday Town.

A Very FarmVille Christmas for Save the Children – Zynga has created an animated short to promote Farmville’s holiday themed Winter Wonderland content. A Very FarmVille Christmas includes information on how players can donate to Save the Children while playing FarmVille. The video is on Zynga’s YouTube channel.

Texas HoldEm Poker Arrives on Google TV – Finally, Zynga’s TexasHoldEm poker game is now available as an app on Google’s video streaming set-top box platform Google TV, according to GamesBeat.

Dream Zoo Helps Zynga Bump Its Daily Active Users on Mobile to 13M

Zynga had added almost 2 million new mobile daily active users in about a month according to new data that chief executive Mark Pincus shared with prospective investors ahead of next week’s expected initial public offering.

The company now has 13 million daily active users on mobile platforms, up from the 11.1 million users it was seeing on average per day through October, according to the most recent amendment of its IPO filing. Pincus revealed the numbers at an investors’ lunch a Reuters journalist attended.

In the third quarter ending in September, Zynga had 9.9 million daily active users on its mobile games, a number that was already a tenfold increase over what it had at the beginning of 2011, when its games had issues cracking the top 50 on the iOS top grossing charts. We don’t know for sure, but it’s possible that Zynga is second in daily active users only to Angry Birds developer Rovio, which last said it had 30 million daily actives. Outfit7, which says it has 70 million monthly active users, might potentially have as much or more than Zynga too.

> Read the rest on our sister site, Inside Mobile Apps.

Gem Rush Leads This Week’s List of Emerging Facebook Games

OMGPOP’s Gem Rush takes the top spot on this week’s list of emerging Facebook games, as defined by those titles approaching 1 million monthly active users.

Earlier this month, we observed a trend among the top 25 Facebook games for December 2011 where games needed a minimum of 1 million daily active users to rank. With that point in mind, we compiled a test leaderboard looking at apps approaching 1 million DAU and found that, yes, Gem Rush still comes out on top among emerging Facebook games. The rest of the list, however, included many games that had already graduated from our usual emerging rankings — Bola, FantaBook, Animal Party, etc. — leading us to believe that filtering the rankings by DAU has limited value for short form analysis. After all, DAU is far more volatile than MAU and not always a reliable indicator of newly-launched games.

Top Gainers This Week – Games

Name MAU Gain Gain,%
1.  Gem Rush 810,000 +490,000 +153%
2.  Slots Farm – Slot Machines 770,000 +150,000 +24%
3.  Men vs Women 380,000 +120,000 +58%
4.  Chef Quest 120,000 +114,000 +1,900%
5.  TubeHero 750,000 +100,000 +15%
6.  Storage Wars: The Game 390,000 +90,000 +30%
7.  GameGround 320,000 +70,000 +28%
8.  Birdland 320,000 +60,000 +23%
9.  Habbo Hotel España 730,000 +60,000 +9%
10.  超級店長—超人氣!免費模擬經營遊戲! 340,000 +60,000 +21%
11.  Animal Party 330,000 +50,000 +18%
12.  House of Fun – Slot Machines 940,000 +50,000 +6%
13.  حديقة الحيوان 380,000 +50,000 +15%
14.  Boat Fishing 220,000 +40,000 +22%
15.  Fantasy Kingdoms 170,000 +40,000 +31%
16.  Hayvanat Bahçesi 360,000 +40,000 +13%
17.  Monster’s Planet 180,000 +40,000 +29%
18.  Noah’s Ark 240,000 +40,000 +20%
19.  Star Badminton 240,000 +40,000 +20%
20.  A Maze Race II 200,000 +30,000 +18%

All data in this post comes from our traffic tracking service, AppData. Come back next week for our top weekly gainers by monthly active users on Monday, our daily active users on Wednesday, and the top emerging apps on Friday.

New Hires in Social Gaming: Bossa Studios, Kabam and Kixeye

Hiring in the social gaming industry was steady with week, with seven companies reporting 18 new employees. According to data from LinkedIn and other sources, East Side Games and Nanigans accounted for the majority of week’s activity. The biggest hires were at Bossa Studios, who added former Sony vice president Yoshifusa Hayama to the team as creative director and Nanigans who added a new CFO and SVP.

If your company is hiring new people or making a notable promotion, please get in touch with us. Email us at: mail (at) insidesocialgames (dot) com, and we’ll get your news into an upcoming post.

If you want to know who else is hiring, the Inside Network Job Board showcases current openings with the industry’s leading companies.

Bossa Studios

  • Yoshifusa Hayama, Creative Director - Bossa studios kicks off this week’s roundup with the highest profile hire. The London-based developer has brought aboard Hayama as its creative director. Hayama was previously a VP at Sony.

East Side Games

  • Kevin Okada, Designer/Artist - Vancouver BC based East Side Games added six new employees this week, accounting for most of the hiring activity in this week’s roundup. First up is Okada, who was previously the lead level designer at Rabbit Hole Interactive.
  • Jason Fleming, Software Engineer - Next up is Fleming, who moves from a programming position at Magellan Interactive.
  • Josh Wood, Jr Software Engineer, QA - Wood starts his career with East Side Games, coming from Vancouver Film School.
  • Darius Tam, Software Engineer - Tam also moves from Rabbit Hole, where he was a senior gameplay software engineer at Rabbit Hole Interactive.
  • Dimitri Sirenko, Artist - Sirenko was previously an artist at The Sequence Group.
  • Daphne Mui, Jr System Administrator - Finally Mui comes from Ericsson, where she previously worked as a software development co-op.

Kabam

  • Traci Hui, UI Artist – A single hire for Kabam this week. Hui was formerly a traffic manager at Image Comics.

Kixeye

  • Romain Di Vuolo, Software Engineer - Kixeye also makes our list with one hire. Di Vuolo comes from Casualing, where he was also a software engineer.
  • Scott Ward, CFO - Boston based Nanigans make our list with some very high profile hires. First up is new CFO Ward, who was formerly the CFO at Chitika.
  • Ben Tregoe, SVP Business Development - Next up Tregoe, the the former founder and CEO of Getsugar who joins the company as the SVP of business developement.
  • Nanigans also told us it had added four new members to its operations team to keep pace with new business.

Playfish

  • Sergio De Natale, XML Game Coder - De Natale makes the the jump from Mixel Scarl, where he was a junior developer.

Zynga

  • Joel Thomas, Senior Concept Artist - Zynga closes out our listing this week with a pair of hires. Thomas was previously a concept artist at Electric Bat Interactive.
  • Jason Kim, Technical Game Designer - Next up is Kim, who was formerly the lead game designer and game programmer at Frozen Codebase.

Zynga Games Seeing Spikes in This Week’s List of Fastest-Growing Facebook Games by DAU

We’re seeing spikes in daily active users across numerous Zynga games this week on our list of fastest-growing games by DAU.

This isn’t terribly shocking, given that Zynga’s IPO is in full swing. Already, there are reports that Zynga has received enough offers to cover all 100 million shares offered. Also, earlier this week, Zynga’s Words With Friends got some tangential attention from a scandal involving actor Alec Baldwin, who was put off a flight for allegedly playing the game on his cell phone during the portion of the journey where passengers are asked to switch off cell phones.

Top Gainers This Week – Games

Name DAU Gain Gain,%
1.  CastleVille 8,200,000 +800,000 +12%
2.  FarmVille 7,500,000 +500,000 +7%
3.  CityVille 10,900,000 +300,000 +3%
4.  Bubble Witch Saga 3,300,000 +200,000 +6%
5.  Adventure World – An Indiana Jones Game 1,500,000 +100,000 +7%
6.  Bubble Saga 1,400,000 +100,000 +8%
7.  Café World 1,600,000 +100,000 +7%
8.  Diamond Dash 2,700,000 +100,000 +4%
9.  Words With Friends 5,500,000 +100,000 +2%
10.  Gem Rush 150,000 +70,000 +88%
11.  المزرعة السعيدة 1,000,000 +50,000 +5%
12.  Magic Land 430,000 +40,000 +13%
13.  Slots Farm – Slot Machines 180,000 +40,000 +29%
14.  YoVille 300,000 +40,000 +3%
15.  Zoo World 260,000 +40,000 +18%
16.  麻將─神來也麻將 150,000 +40,000 +36%
17.  Bizim Çiftlik 280,000 +30,000 +12%
18.  Pool Live Tour 710,000 +30,000 +4%
19.  Chef Quest 30,000 +29,000 +2,900%
20.  Barn Buddy 370,000 +20,000 +6%

All data in this post comes from our traffic tracking service, AppData. Stay tuned for our look at the top emerging apps on Friday.

Read our reviews of…

How Sequels & Expansions to Popular Facebook Games Compare to Their Predecessors

This year, as many of the most popular Facebook games reached a mature stage in their development cycle, the social network saw the launch of more sequels and expansions than any other year in the platform’s history. This report will consider the challenges inherent in doing this successfully, and then analyze the performance of three recent sequels/expansions: Pioneer Trail (an expansion to FrontierVille), Mafia Wars 2, and Zoo World 2.

Challenges of Launching a Facebook Game Sequel/Expansion: Audience Appeal, Transition Friction, App ID Considerations

In theory, creating a sequel or expansion to a Facebook game with strong engagement rates is an obvious revenue opportunity. The developer can transition existing players to the spinoff game by adding information, links, and installation incentives in the original game, while also creating a new audience drawn to the promise of new and enhanced features.

However, a number of concerns still loom. A key consideration is whether the sequel/expansion will run on the same app ID as the original. If that’s the case, difficulties with transitioning users to a new app can be alleviated, but this strategy comes with its own challenges: According to Facebook’s app policies, a developer may not make updates to an app which significantly changes its original gamplay experience. So while a game’s sequel may exist in the same app ID, Facebook’s policy precludes the kinds of enhancements (such as new gameplay and expanded content) that typically increase new user growth and engagement.

Another point of risk is that the potential audience for a sequel may not be as large as the original, and the existing audience may resist installing and staying engaged with a second app. Fans of the original may consider the follow-up’s gameplay to be too different, for instance, or a distraction from their progress in the original. In a worst case scenario, the transition may cannibalize players away from the first game, who then engage even less with the sequel.

A cannibalization effect seems to have occured, by example, in Playdom’s role-playing game franchise Mobsters. As recorded by our AppData traffic tracking service, the original game enjoyed over 1 million monthly active users and just over 120,000 daily active users going into August 2009. In that same month, Playdom launched Mobsters 2: Vendetta, which added a deeper story-line and themed missions set in numerous locations, among other enhancements to the original. At first, the sequel showed growth rates, exceeding 5 million MAU toward the end of 2009 with about 400,000 DAU. While the sequel grew, Mobsters saw a rapid drop in MAU, presumably as players of that game transitioned to the sequel, falling below 100,000 as it went into 2010. Four months after launch, however, Mobsters 2 also experienced sharp user drop, falling close to 1 million MAU by June of 2010. At the moment, the original Mobsters game has just 6,000 MAU and 200 DAU, and the sequel, just 190,000 MAU and 30,000 DAU.

With these considerations in mind, here’s a brief review of three prominent sequels/expansions released in 2011:

From FrontierVille to Pioneer Trail – Zynga

Launched in June 2010, Zynga’s FrontierVille combined farm sim gameplay with RPG and adventure game elements. By the beginning of 2011, the game had upwards of 30 million MAU and 6 million DAU. After this apex, user activity began a slow decline, and by August of this year, when Pioneer Trail launched, had declined to about 12 million MAU. The sequel continued FrontierVille’s general theme of wildness homesteading, with gameplay reminiscent of the classic adventure title Oregon Trail. (Indeed, the original game included an “Oregon Trail” sign, creating user expectation that the sequel finally fulfilled.) In contrast to FrontierVille, Pioneer Trail’s gameplay was focused more on exploration and adventure, where the player commands a party of four characters with a unique role, who must complete a series of story-driven quests to progress.

To transition FrontierVille players into this expansion, Zynga added a link to Pioneer Trail in the original game, and encouraged players to install the new app, explaining in the user forums that Pioneer Trail represented “two games in one.” When FrontierVille players installed the Pioneer Trail app, their progress in the first game (FrontierVille homestead, completed quests, inventory, etc.) was migrated over to the new app. If the player clicked the game’s “Return to Homestead” option, they were sent not to their original homestead in the FrontierVille app, but to a copy of it housed in the Pioneer Trail app. Shortly after launch, Zynga made the redirection from FrontierVille to Pioneer Trail mandatory, so that users attempting to search or access FrontierVille would instead be taken directly to Pioneer Trail.

In the months after Pioneer Trail’s September launch, the game attracted about 22 million MAU before it began losing users. At the moment, it has just 5.5 million MAU and 1.7 million DAU, albeit with very strong engagement rates: Over the last 30 days, DAU as a percent of MAU has fluctuated between 30-35%. (As supported by data from Inside Virtual Goods, games with a DAU/MAU of 20% or higher have strong user retention and monetization rates.) Meanwhile, FrontierVille continues to shed users; the app currently enjoys 1.4 million MAU and 260,000 DAU, for a 19% DAU/MAU ratio. While Pioneer Trail approached FrontierVille’s high of 30 million MAU at launch, it is now under a fifth of that number. While the user transition rate from FrontierVille to Pioneer Trail was not one-to-one, it’s still fair to say that most FrontierVille users who tried Pioneer Trail did not continue playing it — and that most did not continue playing FrontierVille, either. From that perspective, the move from FrontierVille to Pioneer Trail has been at best a very limited success for Zynga.

From Zoo World to Zoo World 2 – RockYou!

RockYou’s animal raising sim Zoo World 2 was launched this June within the original Zoo World app ID. While most of the gameplay remained the same (as required by Facebook to maintain the same ID), the developers added zoo customization and building elements, which were integrated into the animal care aspect of the game. For example, adding decorations influences the well-being of the zoo animals, which is the Zoo World franchise’s core gameplay element.

Since Zoo World 2 runs in the original Zoo World’s app ID, it is difficult to form an early picture of the app’s growth. In addition, the company at first gave the game a “toggle” option, so longtime players could switch from the sequel to the original game. We can see clearly, though, that in the six months leading up to Zoo World 2′s launch, usage had trended downward from about 9 million MAU and 700,000 DAU to about 2 million MAU and 200,000 DAU. With the launch of Zoo World 2, user growth returned, reaching 8-9 million MAU for the months of August and September. However, during this same period, DAU/MAU remained low, trending downward between 15% and 5%. This user activity pattern is suggestive of one-time installs or plays (presumably as new and returning users checked out the game’s updates).

The company attributes this waning usage in part to difficulties with a new ad platform that were addressed in September, and reports that despite the declining user numbers, has more than doubled the game’s average revenue per user in October. To further complicate analysis of Zoo World 2, RockYou laid off half its staff in November, which may have impeded updates and maintenance to the game. The game now has a MAU of 1,7 million and a DAU/MAU that’s fluctuated between 12 to 16% over the last 30 days. While the sequel helped drive user growth for about three months, it could not regain the numbers it enjoyed at peak in Spring 2010 (about 20 million MAU, 275,000 DAU). However, by retaining a relatively large audience while earning a reported profit, the sequel might be described as a modest success.

From Mafia Wars to Mafia Wars 2 – Zynga

The most recent sequel in this report, Mafia Wars 2, is the successor to one of Zynga’s very oldest social games, dating back to 2008 on Facebook. The original is a turn-based role-playing game, and as of today, the game still maintains a relatively large and engaged user base, with 3.1 million MAU and 640,000 DAU, for a 21% DAU/MAU ratio.

While the first game has very simple gameplay (outcomes to player moves are generally resolved by a single click and depicted in terms of static illustrations and player stat updates), Mafia Wars 2 is a vastly re-imagined version of the franchise, with 2.5D graphics in an expansive gameplay world, sim-type “empire” construction and maintenance similar to Zynga’s CityVille, and combat visually depicted in animated sequences. Zynga launched Mafia Wars 2 in mid-October with a large press and publicity campaign, along with heavy cross-promotion to its existing users.

However, Zynga still faced a challenge of transitioning players of the original game to this sequel that features very different gameplay. Throughout October and November, the MAU of the original Mafia Wars fluctuated between 3.25 million and 3.5 million MAU, while the sequel, which reached a peak of almost 17 million MAU in late October, began losing users through November, and now has just 10 million MAU. More concerning, DAU/MAU also dropped below 10% by mid November, and currently stands at 8%. This activity pattern is consistent with a low monetized game with light engagement rates. It appears that players of the original Mafia Wars, which still maintains much higher engagement rates, did not take to the sequel, at least with the same degree of interest as they do the first game.

It may be too early to write off Mafia Wars 2 as an ineffective sequel, however. While Zynga has devoted far more promotional energies to its new game CastleVille in recent weeks, it’s possible the company many soon try to boost user and engagement rates of Mafia Wars 2 with new content, offers, and promotions, especially in the run-up to its IPO. At the moment, however, it’s also fair to conclude that the game offers a cautionary example of the difficulty in launching a successful Facebook game sequel.

Despite the ambivalent results of sequels and expansions like these in 2011, it’s likely that the new year will see additions to The Sims Social, It Girl, and CityVille, among many other popular titles. Whatever games do get the sequel treatment in 2012, one hopes that developers will better avoid the shortcomings they often faced in 2011.

New This Week on the Inside Network Job Board: Deep Fried, King.com, 50 Cubes and More

The Inside Network Job Board is dedicated to providing you with the best job opportunities across social and mobile application platforms.

Here are this week’s highlights from the Inside Network Job Board, including positions at Deep Fried GamingKing.com50 Cubes24MAS GroupNatural Motion GamesW3iBLiNQ MediaJibJab Media Inc. and Acquinity Interactive.

Listings on the Inside Network Job Board are distributed to readers of Inside Social Games, Inside Facebook and Inside Mobile Apps through regular posts and widgets on the sites. Your open positions are being seen by the leading developers, product managers, marketers, designers, and executives in the Facebook Platform and social gaming industry today.

Announcing the Afterparty at Inside Social Apps 2012 – February 8th and 9th in San Francisco

February 8 – 9, 2012 | San Francisco

 

 

 

Inside Social Apps 2012, our third conference on the future of monetization on social platforms, is coming back to San Francisco on February 8-9, 2012.

Oftentimes, the best way to understand an industry and its influencers is in an informal setting. So, we invite you to kick back and get to know the industry’s most influential developers at the Inside Social Apps 2012 afterparty, happening on Wednesday February 8, 2011, from 6:30 pm – 10 pm.

The Inside Social Apps afterparty will feature a limited-time open bar, appetizers, and great networking courtesy of our afterparty sponsor, Kixeye. The ISA 2012 afterparty happens at Mighty, and is open to registered attendees.

If you’re considering attending Inside Social Apps 2012, take advantage of limited early registration pricing and register now.

Space will be limited, and both previous Inside Social Apps conferences have sold out well in advance of the event.

A very limited number of passes are available at the Early Announcement price of $399. This price will be good through Tuesday December 20th only, so we encourage you to register now.

Who’s Speaking?

We’re excited to present the following 38 confirmed speakers at Inside Social Apps 2012:

Carl Sjogreen
Director of Product Management, Facebook
Cory Ondrejka
Director of Engineering, Facebook
Michael Lazerow
CEO, Buddy Media
Simon Mansell
CEO, TBG Digital
Clara Shih
Founder and CEO, Hearsay Labs
Mike Ouye
Founder and CEO, Red Robot Labs
Daniel Terry
Co-founder & CEO, Pocket Gems
Perry Tam
CEO, Storm8
Jens Begemann
Founder and CEO, wooga
Lee Linden
Founder, Karma Science
Charles Hudson
Co-founder and CEO, Bionic Panda Games
John Earner
GM European Studios, EA / Playfish
Paul Bettner
GM, Zynga With Friends
Kevin Chou
Co-founder and CEO, Kabam
Suleman Ali
Co-founder and CEO, TinyCo
Will Harbin
Chairman and CEO, Kixeye
Dennis Ryan
EVP Worldwide Publishing, PopCap
Eric Goldberg
Managing Director, Crossover Technologies
Haining Wang
CEO, Happy Elements
Sho Masuda
VP Marketing, Social Games, GREE
Clay Kellogg
Head of App Dev. Sales, AdMob
Terry Angelos
Co-Founder and CPO, TrialPay
David Katz
VP of Digital Media, Starz
Suchit Dash
Co-founder and VP of Product, Ifeelgoods
Atul Bagga
Senior Analyst – Video Games & China Internet, Lazard Capital Markets
Peter Farago
VP Marketing, Flurry
Anil Dharni
Co-founder, Funzio; Founder, Storm8
Mike Sego
CEO, Gaia Interactive
Tim Chang
Managing Director, Mayfield Fund
Micah Adler
Founder & CEO, Fiksu
Arjun Sethi
CEO, 6waves Lolapps
Brenda Garno
COO & Game Designer, Loot Drop
Bill Jackson
Creative Director, CastleVille, Zynga
Hussein Fazal
CEO & Co-founder, AdParlor
Mihir Shah
President & CEO, TapJoy
Lisa Marino
CEO, RockYou
Rick Thompson
Co-Founder, Playdom, and Investor
Riz Virk
Co-founder and CEO, Gameview Studios

We’ll continue to add new speakers to our 2012 lineup, so please check Inside Social Apps in the weeks to come.

Registration

There is very limited $399 Early Registration pricing for the full 2-day conference pass for Inside Social Apps 2012, available through December 20th only.

Previous Inside Social Apps conferences have sold out in advance, so we strongly encourage you to register now.

About Inside Social Apps

Inside Social Apps 2012 will explore new opportunities, as well as emerging risks, in the development, distribution and monetization of social and mobile applications. Inside Social Apps 2012 will span February 8 – 9, and will bring together the world’s leading social and mobile developers and investors for critical discussion and analysis.

Social applications first made their splash in the US in 2007, and have now evolved into a global media ecosystem. Today’s social and mobile apps comprise a profitable multi-billion dollar industry, characterized by vibrant investment activity and newly emerging opportunities on mobile platforms.

Inside Social Apps is Inside Network’s content-focused conference series that investigates the latest trends and challenges for social and mobile applications and the companies that bring them to market.

A full agenda will be announced shortly. Keep an eye on Inside Social Apps for more information.

Registration

Past Inside Social Apps events have seen sold out well before conference day, so we strongly encourage you to register early.

We have made available a limited number of tickets at special $399 Early Registration pricing, and we strongly encourage you to register now.

From all of us at Inside Network, we look forward to seeing you on February 8 and 9 in San Francisco!

Gamzee’s HTML5-based Skyscraper City Breaks Ground on Facebook

As we reported back in June, Gamzee has been working on its first social game, Skyscraper City. Built on its own HTML5-based game engine, the title launched on Facebook at the end of November, but is playable on any device that features an HTML5 compliant web browser. According to AppData, the game now has 3,000 monthly active users.

Skyscraper City is a game of urban development, which tasks players with clearing out slum housing and replacing it with new residential buildings, businesses, and power-generating locations. First off, slum buildings must be demolished, which requires multiple steps and consumes energy. Constructing new buildings in the freed-up space also requires energy. It will recharge over time, or can be refilled by purchasing items. Removing slum properties has the bi-product of  rewarding players with the raw materials they’ll need to build new properties. As they continue to play, players can obtain permits that allow them to build more than one level high, placing properties on top of one another, creating skyscrapers, hence the title.

Residential properties produce population. Businesses, such as coffee shops and arcades, produce money. Buildings require power, but also add to the happiness of the populace. If players buy power plants to offset their residential and business construction, the happiness level of the city will decrease, so players must place decorations, such as trees, ponds, and zoos to boost it. Players also have to contend with slum lords that attempt to rebuild their derelict housing. This creates a cycle of managing all of these various levels by purchasing the right properties depending on the situation. As players continue to build their city, they receive experience points. These count towards leveling up and, once players reach certain levels, they gain access to new types of buildings to construct. the game also offers up missions for players to complete for additional rewards.

Social aspects of Skyscraper City include send and receiving gifts, sharing news of accomplishments via viral channels, and adding friends so that their cities can be visited by the player. Players can visit their friends’ cities from a real-time leaderboard at the bottom of the screen on a daily basis and, once there, collect coins.

Gamzee is monetizing Skyscraper City through traditional means. Players can use Facebook Credits to purchase Skybux, the premium currency they receive when leveling up and completing missions. Gold, the soft currency, cannot be purchased and must be obtained through the payouts of commercial buildings. The game’s store, where players purchase new buildings and deco, offers a good balance of items that can be purchased with Gold, versus those that can only be bought using Skybux.

Wooga Finally Takes Facebook Hit Diamond Dash Mobile on iOS

Wooga, the third-largest game developer on Facebook in terms of monthly active users, is making the leap to mobile by bringing its hit game Diamond Dash to iOS. The Berlin-based company originally announced it would be porting the game to mobile in July and was also a launch partner for Facebook’s HTML5-centric mobile platform back in October.

Unlike many other ported titles which have very light connections to Facebook, the new mobile version of Diamond Dash is directly linked to the Facebook version of the game, so players can compete in the game’s weekly tournaments on multiple platforms.

The Diamond Dash app is free and monetizes through in-app purchases, much like its closest competitor, PopCap’s new stand-alone version of Bejeweled Blitz.

Wooga follows a long line of social gaming companies that have broadened from Facebook onto smartphone platforms. Companies like Zynga, Crowdstar and Playdom have already made the leap to iOS and Android to take advantage of a rapidly growing market with more than 250 million iOS devices cumulatively sold and more than 200 million Android device activations.

Diamond Dash is Wooga’s most popular game on Facebook and shows no signs of decline. The game currently has 11.3 million monthly active users and 2.6 million daily active users or DAU according to our AppData traffic tracking service.

When Wooga first announced it would be bringing Diamond Dash to mobile, the company also said it would also be launching an Android compatible HTML5 title sometime in 2011, but the company has yet to make any new announcements about it.

This story originally appeared on our sister site, Inside Mobile Apps. 

Inside Social Games Sponsors
Frima Peak Games TinyCo Addmired 6waves Kontagent maudau
Featured Company
Jobs of the Day

GOOD/Corps
Los Angeles, CA

Creative Circle
Los Angeles, CA

MTV K
New York, NY

More Research & Information from Inside Facebook

Sign up for free email updates beyond today's news.

 

WebMediaBrands
Mediabistro | All Creative World | Inside Network
Jobs | Education | Research | Events | News
Advertise | Terms of Use | Privacy Policy
Copyright 2012 WebMediaBrands Inc. All rights reserved.