New This Week on the Inside Network Job Board: Lolapps, Entertainment Games, TinyCo and More

The Inside Network Job Board is dedicated to providing you with the best job opportunities across social and mobile application platforms.

Here are this week’s highlights from the Inside Network Job Board, including positions at JelliLolappsEntertainment GamesCrowdStarTinyCoWild Needle GamesMindspark InteractiveWarner Bros. Entertainment Inc. and Acquinity Interactive.

Listings on the Inside Network Job Board are distributed to readers of Inside Social Games, Inside Facebook and Inside Mobile Apps through regular posts and widgets on the sites. Your open positions are being seen by the leading developers, product managers, marketers, designers, and executives in the Facebook Platform and social gaming industry today.

The Pokerist Club, Bubble Witch Saga Beat Out The Sims Social on This Week’s List of Fastest-Growing Games by DAU

The Pokerist Club and Bubble Witch Saga slip past The Sims Social on this week’s list of fastest-growing Facebook games by daily active users.

Farther down the list, we see newcomer Heroes of Neverwinter gaining ground weeks after the game’s official launch on the platform. The hardcore adventure role-playing nature of the game is more demanding that traditional Facebook games, so it’ll be interesting to see how large the game manages to grow on the strength of its niche appeal.

Top Gainers This Week – Games

Name DAU Gain Gain,%
1.  The Pokerist club — Texas Poker 324,195 +204,224 +170%
2.  Bubble Witch Saga 536,446 +166,175 +53%
3.  The Sims Social 9,867,512 +152,051 +2%
4.  Tetris Battle 1,609,384 +131,077 +9%
5.  3D Slots 153,697 +100,434 +239%
6.  Airport City 279,191 +84,955 +42%
7.  夢想城市 413,783 +70,909 +20%
8.  Coco Girl 238,389 +65,380 +36%
9.  Heroes of Neverwinter 74,880 +60,290 +296%
10.  Addicting Games 166,934 +54,648 +49%
11.  Restaurant City 742,931 +52,410 +8%
12.  熱血海盜王 178,626 +48,849 +38%
13.  Monopoly Millionaires 218,324 +48,807 +29%
14.  PetVille 272,570 +44,046 +19%
15.  Pet Society 1,024,234 +44,000 +4%
16.  Mystery Manor 510,470 +39,496 +8%
17.  Mighty Pirates 108,359 +38,663 +55%
18.  Wild Ones 453,683 +33,018 +8%
19.  Mall World 555,348 +32,969 +6%
20.  ESPN Sports Bar & Grill 94,078 +29,737 +46%

All data in this post comes from our traffic tracking service, AppData. Stay tuned for our look at the top emerging apps on Friday.

Epic Games, Angry Birds Running on Flash 11

At today’s Adobe MAX event, Angry Birds developer Rovio and Unreal Engine creator Epic Games both demoed products built in the newly launched Flash Player 11.

Angry Birds isn’t much of a surprise, seeing as how the game is running on multiple mobile devices, Google+, and Google Chrome. Adding Flash to the mix only reaffirms that Rovio could put its best-selling game on Facebook’s games platform anytime it wanted to — and to date, it still hasn’t although there are plenty of pretenders. Adobe and Rovio say that the game was built in Flash Player 11 using the Starling framework, which is an ActionScript 3 2D framework developed using the recently-announced GPU accelerated 2D/3D APIs. At the event, Rovio GM Andrew Stalbow said the developer hopes to bring “the full Angry Birds experience” to the Flash platform in the next few months.

Epic Games’ Unreal Engine, meanwhile, makes full use of Flash Player 11′s 3D capabilities in its MAX demo, but the company didn’t commit to any specific game launches for Flash — on Facebook or anywhere else. Epic Games already has a thriving business in the console space between its in-house Xbox 360 Gears of War franchise, its Infinity Blade franchise on mobile via subsidiary Chair Entertainment, and its technology licensing of the Unreal Engine. Given social game’s recent outreach to more “hardcore” video game players, it’s not hard for us to imagine that Epic Games will soon enter the social space with a game that leverages its engine.

What the iPhone 4S Can Do for Games

Apple announced a new model in its iPhone device series today that boasts the iPad 2’s A5 chip and dual-core graphics. The iPhone 4S means faster games with better graphics, a sequel to top-grossing iOS game Infinity Blade, and bad news for handheld console makers like Nintendo and Sony.

The current generation of handheld console includes Nintendo’s DS family (the most recent of which being the 3DS) and Sony’s PlayStation Portable family, with the upcoming PlayStation Vita being the newest. In the past two years, Apple has largely caught up to what the DS and PSP could do with games on a basic interaction level with support for synchronous multiplayer experiences and enhanced processing power that brought us game genres like first-person shooting and racing. The iPhone graphics trailed handheld consoles slightly, depending on which engine the developer chose to build their games, but today Apple says that the iPhone 4S will be able to graphics “that aren’t even available on home gaming consoles.”

The demo for this point was Infinity Blade 2 — a sequel to Chair Entertainment’s top-grossing iOS title. The original game leveraged the Unreal Engine 3 on iPhones for a graphically rich gameplay experience. When brought to iPad, the developer was able to introduce new textures to the game for an even better visual experience. Now, for the sequel, the developer is able to bring the same level of visual fidelity to iPhones — and increase the size of the game itself.

> Read the rest on our sister site, Inside Mobile Apps.

Apple’s Game Center Gets Update, Has 67 Million Total Accounts to Date

Apple said today during its iPhone launch event that its Game Center is a “huge hit” with 67 Million Game Center accounts to date. The iOS developer also is launching a series of upgrades for the service that include friend recommendations, revamped achievements, and profile photos — some useful features, that third-party competitors have long offered. The update will come with the iOS 5 update next week.

Despite the iPhone and iPad’s success in video games, Apple has been slow to get behind its in-house platform app. Game Center didn’t even hit iOS until two years after the launch of the game-friendly iPhone 3G. By that point, mobile game developers like Ngmoco and OpenFeint had already implemented their own mobile games networks that included features Apple is only just announcing today — like friend-finding.

> Read the rest on our sister site, Inside Mobile Apps.

Little Cave Hero Developer Atakama Labs Acquired by DeNA

Chilean social game developer Atakama Labs was acquired by mobile-social giant DeNA today, the latter company announced via press release. The deal makes Atakama the first Latin American subsidiary in DeNA’s expanding global portfolio.

Atakama Labs stands out on Facebook with Little Cave Hero, an exploration and city-building game with a retro 8-bit art style and a wry sense of humor. An interesting component of the game is a “design studio” feature that allows user to generate decorative content that can be placed in their towns. This early experiment in user-generated content for Facebook games demonstrates a deeper level of thinking around social game innovation than most latecomers to the city-building genre.

As part of DeNA, Atakama will contribute development support for the Mobage mobile-social game platform as well as engineering support for first- and third-party games out of Ngmoco, DeNA’s mobile subsidiary acquired last spring. It’s not immediately clear what will happen to Little Cave Hero on Facebook post-acquisition; our AppData traffic tracking service reflects a sharp decline in monthly and daily active users for the past three months. At its peak, the game enjoyed just over 500,000 MAU and 48,000 DAU.

Revenue for Top-Grossing iOS Games Appears to Level Off Ahead of iPhone 5 Launch

On the eve of Apple’s expected iPhone 5 launch tomorrow, it appears that revenue for top-grossing games on the platform has leveled off in the last few months.

“Revenue levels for top games appear to be stable instead of accelerating,” said Peter Farago, vice president of marketing at Flurry, which serves analytics and ads in more than 100,000 iOS and Android apps. “Games on the higher end of revenue generation can certainly earn more than $3 million a month.”

The $3 million-per-month figure is the more or less the same as what we were hearing about four months ago in June.

A developer that reached the #1 top-grossing spot in the U.S. market within the last month told us that one could expect $40,000 in revenues per day after Apple’s platform cut and returns. (Returns refer to when a user buys an app or virtual currency and decides to return the purchase.)

“The dirty little secret is that with returns, Apple takes out the return amount and they still keep their 30 percent. So they hit hard,” the developer told us.

There are a couple reasons why we might be seeing slower revenue growth. First, consumers are likely holding off on purchases of new iPhones in anticipation of the iPhone 5. When consumers buy new iPhones, they tend to stock up on apps, especially if they’re new to iOS. Many will browse the top of the store and download whatever is popular, benefiting apps already at the top of the charts.

> Continue reading on Inside Mobile Apps.

Airport City From 6waves Lolapps Lands on Facebook

6waves Lolapps and developer Game Insight (Mystery Manor, Big Business) have launched Airport Cityon Facebook. This city-building game integrates airport management and officially launched on September 1.

True to its title, Airport City is a city-building game that has an emphasis on air travel. Players must not only build and manage a growing city, but an airport and its associated air travel services as well. Placing home and businesses generates passengers and money, respectively. The coins produced are used to purchase buildings in the city and airport. These include homes, businesses, and utilities on the city side and everything from hangars to terminals on the airport side. Player actions also generate experience points. As players level up, more buildings and items become available to purchase.

While the city management side of the game is fairly straightforward, the airport management introduces mechanics similar to what we’ve seen in games like Aviator and Perfect Getaway. Players build hangars, buy aircraft to place in them, then send these plans on trips in order to make money. This is a multi-step process that involves selecting a destination, fueling the planes, loading passengers onto them and sending them off. Depending on the journey they’ve embarked on, it’ll take a certain amount of time for them to return. This can be sped up using additional barrels of fuel. Players can also choose to let visiting aircraft land at their airports. This costs fuel, but rewards players with additional money and experience. It also allows players to uncover special items that go into collections. Power-up items can be purchased to boost the amount of money planes bring in and similar advantages.

The game offers the usual selection of social features. Players can visit their friends’ cities once per day in order to collect free money and fuel. It’s also possible for players to send free gifts to friends once per day. Sharing accomplishments via viral channels is also supported, as are achievements.

Bucks are the game’s premium currency and can be used to purchase specific items, as well as auto-complete the tasks players are presented with. Bucks, as well as additional coins, the game’s soft currency, can be purchased using Facebook Credits.

Game Insight has made a number of improvements to Airport City since the game’s launch in early September. These include a messaging system, along with enhancements for gifting. The developer recently dropped the cost of land expansions in the game permanently, based on player feedback.

You can follow Airport City’s progress using AppData, our traffic tracking service for social games and developers.

A Closer Look at Zynga’s First Full Sequel for Facebook, Mafia Wars 2

With Mafia Wars’ 28 million+ user heyday behind it, Zynga is ready to release a sequel. Mafia Wars 2 represents Zynga’s first direct sequel to one of its top performing titles, and the developer is keen to deliver an experience that trumps the original.

Zynga announced the game last month with a flashy trailer that revealed very little about actual gameplay. Press outlets were invited to a more in-depth demonstration late last week.

Right away, we can see the difference in presentation. What was a series of screens and menus in Mafia Wars has been transformed into a bustling 3D idealization of the perfect crime-filled Las Vegas in the sequel. Players start out on their “turf” at the city’s outskirts, where they can build the foundation of their criminal empires.

By constructing casinos, players get their cash flow going. Additional “businesses” like grow houses and DVD pirating dens supplement the players’ fortunes. Almost immediately after establishing themselves, however, players find themselves under siege from other criminals. Protection structures like gun stores and banks help protect the business, while players can increase sales by hiring workers.

From the outskirts of the city, players can travel to the Las Vegas strip for story-based missions that pit them against rival characters and bosses. The city is controlled by seven different factions, each with their own location in the city. Similar to the core gameplay in the original, players can call upon their friends in combat to utilize their special abilities. Earnings from winning can be spent back on the player’s home turf to expand them further, adding crafting for weapons, armor, vehicles and other helpful items. Players can specialize in crafting certain items and trade them with friends.

In addition to the home turf and story quests, Mafia Wars 2 offers player versus player combat. This unfolds in several specific arenas, including the Bone Yard, Area 51 and Badlands, where players confront and battle other players in asynchronous combat. These fights are based on the actual stats and items possessed by opponents, and fighting them adds them to a player’s Rivals List. Players can then travel to the home turf of their rivals and attempt to rob them; rivals can also try to attack the player’s turf. Players have a heat meter that fills as they’re attacked by other players — as it fills, they become harder to attack, keeping players from continually griefing one another.

Zynga plans to have more than 200 pieces of weapons and armor items and 300 pieces of clothing in Mafia Wars 2 at launch. The resulting combinations create various character classes, a feature we didn’t get to spend much time with in our demo.

Mafia Wars 2 will launch in “the next few weeks,” worldwide in 16 different languages — including Japanese, Korean, and Thai. On the mobile side of the Mafia Wars franchise, Zynga is preparing Mafia Wars Shakedown for iOS devices. Consumer blog Games.com notes that this page replaces Mafia Wars: Atlantic City, suggesting that Zynga has scrapped HTML5 development for the time being.

Keep an eye out for Mafia Wars 2 on our AppData traffic tracking service for social games and developers.

The Sims Social, Pioneer Trail Lead This Week’s List of Fastest-Growing Games by MAU

The Sims Social, the game formerly known as FrontierVille (Pioneer Trail), and Bubble Witch Saga make up our top three on this week’s list of fastest-growing games by monthly active users.

Farther down, we’re starting to see some new games work their way up the lists. Coming in at No.5 behind Adventure World is Metrogames’ Coco Girl, a fashion game that builds on many of the game mechanics with which other fashion titles have found success. The genre gets even wider at No.19 with Trendkiz, a Turkish-language fashion game from Peak Games.

At No.10 is Kixeye strategy game War Commander, which started its launch phase in August. It comes in just behind Kabam’s Edgeworld, a game that Kixeye claims is a blatant clone of its original real time strategy title, Backyard Monsters. Kixeye’s second game on our list this week is Battle Pirates at No.12.

Top Gainers This Week – Games

Name MAU Gain Gain,%
1.  The Sims Social 65,171,627 +4,822,447 +8%
2.  Pioneer Trail 10,993,078 +718,699 +3%
3.  Bubble Witch Saga 1,438,683 +670,218 +53,833%
4.  Adventure World 33,157,906 +547,169 +33,002%
5.  Coco Girl 1,225,544 +529,745 +88%
6.  Social Empires 7,028,066 +467,332 +7%
7.  Bubble Atlantis 1,426,798 +419,420 +123%
8.  Mighty Pirates 938,684 +318,596 +51%
9.  Edgeworld 1,529,404 +265,023 +21%
10.  War Commander 633,918 +251,740 +90%
11.  Tetris Battle 5,946,280 +243,317 +4%
12.  Battle Pirates 2,126,269 +227,649 +12%
13.  Dirty Dancing 742,415 +226,775 +44%
14.  House of Fun – Slot Machines 463,871 +220,662 +104%
15.  Are You Smarter Than A 5th Grader? 1,043,742 +219,809 +27%
16.  Happy Pets 3,725,791 +208,943 +6%
17.  fantacalcioville 467,520 +205,027 +155%
18.  Trendkız 463,385 +196,360 +66%
19.  Jungle Jewels Flash 734,516 +167,301 +49%
20. Airport City 1,557,798 +157,420 +211%

All data in this post comes from our traffic tracking service, AppData. Stay tuned for our look at the top weekly gainers by daily active users on Wednesday, and the top emerging apps on Friday.

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