Pool on Facebook: Simple But Highly Social

Poolby Matthew Smith is a basic recreation of the game of pool, written in Javascript. It features several multiplayer options, in addition to league play.

According to our traffic tracking service AppData, Pool currently has 110,000 monthly active users and 9,000 daily active users.

Matthew Smith’s pool follows standard English pool rules, where each player is assigned either solid or striped balls to pocket after the break. There are nine balls, one cue ball, and six pockets on the table. The game is played completely with the mouse, with players aiming by moving the pointer left and right in relation to the cue ball, and choosing how powerful they wish their shot to be by moving towards and away from the cue ball once their shot it lined up.

Gameplay is asynchronous, allowing players to take turns at their leisure, although they can be playing at the same time and see each others’ shots in progress. The game features practice play without score, head-to-head play against other users, and league rankings. Players can join a league, if they so choose, and the game will follow their statistics. There’s also a messaging system within the game for league discussions. Players can send invitations to other players directly, or see a list of active players to challenge, which can be refreshed by the player for more options. If players have Facebook friends who are also players of Pool, they can view and compare their scores from within the game, as well as issue invites to play.

Pool is free to play and does not feature any monetization features. Inside Social Games has not been able to reach the title’s author to find out whether or not he plans to monetize the game in the future and, if so, how he intends to do so. The game sustained a steady growth curve for the early part of October before stalling out in the last seven days or so.

You can follow Pool’s progress using AppData, our traffic tracking service for social games and developers.

More Details on Inside Social Apps 2012 – February 8th and 9th in San Francisco

February 8 – 9, 2012 | San Francisco

 

Inside Social Apps is coming back to San Francisco in 2012! We are proud to announce our third conference on the future of monetization on social and mobile platforms. On February 8-9, 2012, leaders will share their insights on the key uncertainties, and new opportunities, facing social and mobile apps and games in 2012.

If you’re considering attending Inside Social Apps 2012, take advantage of early registration pricing and sign up now. Space will be limited, and last year’s conference sold out well before the event.

A limited set of tickets are available at the Early Announcement price of $199. This price will be good through tomorrow, Tuesday November 1st only, so we encourage you to register now.

Who’s Speaking?

We’re honored to present the following 19 confirmed speakers at Inside Social Apps 2012:

Daniel Terry
Co-founder & CEO, Pocket Gems
Perry Tam
CEO, Storm8
Paul Bettner
GM, Zynga With Friends
Kevin Chou
Co-founder and CEO, Kabam
Michael Lazerow
CEO, Buddy Media
Simon Mansell
CEO, TBG Digital
Anil Dharni
Co-founder, Funzio; Founder, Storm8
Mike Sego
CEO, Gaia Interactive
Tim Chang
Managing Director, Mayfield Fund
Micah Adler
Founder & CEO, Fiksu
Arjun Sethi
CEO, 6waves Lolapps
Brenda Garno
COO & Game Designer, Loot Drop
Bill Jackson
Creative Director, CastleVille, Zynga
Hussein Fazal
CEO & Co-founder, AdParlor
Mihir Shah
President & CEO, TapJoy
Lisa Marino
CEO, RockYou
Rick Thompson
Co-Founder, Playdom, and Investor
Peter Farago
VP Marketing, Flurry
Atul Bagga
Senior Analyst – Video Games & China Internet, Lazard Capital Markets

Keep an eye on InsideSocialApps.com for more information, as we’ll continue to announce additions to our 2012 speaker list in the weeks to come.

Registration

There is very limited $199 Early Registration pricing for the full 2-day conference pass for Inside Social Apps 2012, available until November 2 only.

Previous Inside Social Apps conferences have sold out in advance of event day, so we strongly encourage you to register now.

About Inside Social Apps

Inside Social Apps 2012 will explore new opportunities, as well as emerging risks, in the development, distribution and monetization of social and mobile applications. Inside Social Apps 2012 will span February 8 – 9, and will bring together the world’s leading social and mobile developers and investors for critical discussion and analysis.

Social applications first made their splash in the US in 2007, and have now evolved into a global media ecosystem. Today’s social and mobile apps comprise a profitable multi-billion dollar industry, characterized by vibrant investment activity and newly emerging opportunities on mobile platforms.

Inside Social Apps is Inside Network’s content-focused conference series that investigates the latest trends and challenges for social and mobile applications and the companies that bring them to market.

Past Inside Social Apps events have seen sold out well before conference day, so we strongly encourage you to register early.

A full agenda will be announced shortly. Keep an eye on Inside Social Apps for more information.

Registration

We have made available a limited number of tickets at special $199 Early Registration pricing, and we strongly encourage you to register now.

From all of us at Inside Network, we look forward to seeing you on February 8 and 9 in San Francisco!

Cheech and Chong’s Animated Game Lights Up on Facebook

Based on the infamous stoner characters created by comedians Cheech Marin and Tommy Chong, Cheech and Chong’s Animated Game is a commerce sim that, like Weeds Social Club and Pot Farm before it, revolves around the growing and selling of marijuana. Developed by WHA2 Entertainment and F84 Games, the title launched in June of this year.

According to our traffic tracking service AppData, Cheech and Chong’s Animated Game currently has 20,000 monthly active users and 3,000 daily active users.

Cheech and Chong’s Animated Game relies on a few interconnected game mechanics, the first of which is actually growing pot. Players have a grow house as their home base, where they place pots, fill them with potting soil, plant seeds, and water them, then wait until their crops are ready. When they are, they place them into jars and can add them to their stash, or store them in their lowrider. Harvesting weed increases the player’s experience, with prizes awarded when they reach new levels. For each amount of weed stored in the lowrider, the player gains more notoriety with the police, who will arrest them and take their drugs if they’re not moved or sold fast enough.

Selling pot is one way to make money. Players can also earn coins by performing jobs, most of which require special items, such as shovels or oranges, and which have several levels. Performing jobs is a simple matter of clicking multiple times to fill a completion bar, although each click takes away from the player’s high (energy), and no work can be performed when its level reaches zero. In order to replenish their high, players can either wait for it to refill, or smoke pot. Various types of pot can be grown, all of which have a quality rating on a five-star scale indicating how potent they are. It’s possible to smoke too strong a weed, in which case players need to purposefully diminish their high by buying and eating snacks before they can work again.

Coins can be spent on buying grow supplies, food, and deco. Players can also save up to buy additional and larger grow houses, with some featuring more plant slots and electrical outlets for lights and fans, which also cost coins. Players can also hire helpers to tend to their plants when they’re away.

On the social front, the game lets players add friends and visit them once per day to perform tasks, such as moving items between their grow houses for them. Players also receive rewards in the form of pot and other items for visiting their friends, and can send free gifts to one another once per day. The game features a dispensary shop where players can set up and sell their weed and items to other players, once they’ve acquired the jars need to do so. This location can also be customized using purchased deco items. In addition to a real-time ranking of friends’ scores at the bottom of the play area, the game features an overall leaderboard, updated weekly, where the top 10 players each seven days receive items as prizes.

The game is monetized is a fairly basic way through players spending Facebook Credits to purchase coins. Rather than offer an option to speed up growing and other tasks directly with Credits, the game requires players to use coins to buy items that can do this.

Grow house helpers, mentioned above, were recently added to the game. Its developers have stated on the game’s Wall that they intend to roll out more new features soon, such as the ability to sell in bulk and perform actions such as harvesting with fewer clicks. So far, there doesn’t appear to be any connection between the game and Cheech and Chong’s current comedy tour — although the official website does advertize the game.

It’ll be interesting to see if the Cheech and Chong brand gives this game an edge over Weeds Social Club and Pot Farm in the long run (although Weeds also has a brand association behind it). After almost four decades of stand-up comedy, film, and TV appearances, the Cheech & Chong brand is recognizable; but on Facebook, it probably resonates more with the 35 and older crowd.

You can follow Cheech and Chong’s Animated Game’s progress using AppData, our traffic tracking service for social games and developers.

Bubble Games Bouncing Around This Week’s List of Fastest-Growing Facebook Games by MAU

Mafia Wars 2 and Bubble Witch Saga continue to lead our list of fastest-growing Facebook games by monthly active users while Zynga’s Texas HoldEm Poker muscles its way into the top three.

With Zynga Bingo and other casino games on the horizon, we expect to see more growth out of its poker title in the coming months. Zynga also appears to be aggressively marketing the game off Facebook, with expensive-looking ads like the one below turning up on ESPN.com over the weekend.

As for the rest of our list, bubble shooter and puzzle games make up the bulk of the growth this week with old favorites like Diamond Dash and Bubble Island growing in small increments. King.com’s Bubble Saga also keeps a spot open with choppy MAU that may or may not reflect user acquisition activities. Three other King.com games also made the rankings this week, including Bubble Witch Saga at No.2.

Top Gainers This Week – Games

Name MAU Gain Gain,%
1.  Mafia Wars 2 12,200,000 +837,909 +40,072%
2.  Bubble Witch Saga 5,600,000 +566,980 +20%
3.  Texas HoldEm Poker 29,800,000 +500,000 +2%
4.  Ravenskye City 4,300,000 +442,220 +1,592%
5.  Social Empires 4,300,000 +300,000 +8%
6.  開心水族箱 3,800,000 +300,000 +9%
7.  Bubble Saga 5,800,000 +200,000 +4%
8.  Bubble Speed 1,300,000 +200,000 +18%
9.  PetVille 2,400,000 +200,000 +9%
10.  DoubleDown Casino – Free Slots, Blackjack & Poker 3,700,000 +200,000 +6%
11.  FarmVille 28,100,000 +200,000 +0.72%
12.  المزرعة السعيدة 1,900,000 +100,000 +6%
13.  Tetris Battle 6,000,000 +100,000 +2%
14.  Diamond Dash 10,200,000 +100,000 +0.99%
15.  Mahjong Saga 3,100,000 +100,000 +3%
16.  BINGO Blitz 2,500,000 +100,000 +4%
17.  Puzzle Saga 1,400,000 +100,000 +8%
18.  Monster World 6,700,000 +100,000 +2%
19.  Bubble Island 9,200,000 +100,000 +1%
20.  Top Eleven – Be a Football Manager 3,300,000 +100,000 +3%

All data in this post comes from our traffic tracking service, AppData. Stay tuned for our look at the top weekly gainers by daily active users on Wednesday, and the top emerging apps on Friday.

Read our reviews of…

This Week’s Headlines From Across Inside Network

A roundup of all the news Inside Network brought you between October 24th and 29th.

Inside Mobile Apps

Tracking the convergence of mobile apps, social platforms and virtual goods. 

Monday, October 24th:

Tuesday, October 25th:

Wednesday, October 26th:

Thursday, October 27th:

Friday, October 28th:

Saturday, October 29th:

Inside Social Games

Covering all the latest developments at the intersection of games and social platforms.

Monday, October 24th:

Tuesday, October 25th:

Wednesday, October 26th:

Thursday, October 27th:

Friday, October 28th:

Saturday, October 29th:

Inside Facebook

Tracking Facebook and the Facebook platform for developers and marketers.

Monday, October 24th:

Tuesday, October 25th:

Wednesday, October 26th:

Thursday, October 27th:

Friday, October 28th:

Saturday, October 29th:

New This Week on the Inside Network Job Board: Checkpoint, Lolapps, CrowdStar and More

The Inside Network Job Board is dedicated to providing you with the best job opportunities across social and mobile application platforms.

Here are this week’s highlights from the Inside Network Job Board, including positions at Checkpoint Studiosngmoco :)LolappsKing.com, LiveWorldAcquinity InteractiveNatural Motion GamesCrowdStar and Jelli.

Listings on the Inside Network Job Board are distributed to readers of Inside Social Games, Inside Facebook and Inside Mobile Apps through regular posts and widgets on the sites. Your open positions are being seen by the leading developers, product managers, marketers, designers, and executives in the Facebook Platform and social gaming industry today.

Social Gaming News Roundup: Zynga, DeNA and Dungeon Overlord

Gameloft May Create Social Gaming Network – In a feature interview with Gamasutra, Gameloft’s SVP Gonzague de Vallois revealed the French company is considering bypassing its existing partners, Japanese mobile social network operators DeNA and GREE and creating their own social mobile network.

CastleVille Supporting $100k in Charity Donations - This week Zynga announced that it had created a unique partnership between its charitable arm Zynga.org and the upcoming CastleVille. By Liking the CastleVille Facebook fan page, players will be able help decide how donations of $40k, $30k and $20k will be allocated to Direct Relief, Save the Children and Water.org. The donations will be made once CastleVille reaches 5 million Likes. In addition to player determined donations, Zynga.org is also donating $10k to Dallas’ Direct Relief Community Health Clinic to celebrate the release of CastleVille, the first game developed by Zynga Dallas.

TeePee Recruiting Beta Testers – UK-based TeePee Games is recruiting gamers interested in playing social, online and mobile games before their release. Beta testers will be compensated for the work, which will include reporting on bugs and giving feedback on features and possible improvements. The deadline to sign up for a beta testing role is October 30th, and all those interested must register an account at www.teepeegames.com and send an email to Darren Newnham, TeePee Games’ director of content: darren (dot) newnham (at) teepeegames (dot) com.

Final Fantasy Coming to a Social Network Near You – Square Enix is teaming with DeNA to take its beloved gaming franchise, Final Fantasy to Mobage. The as-yet unannounced social game will feature familiar characters from the Final Fantasy series.

Apples to Apples Going Social, Mobile – THQ is teaming with Mattel to take the popular party game Apples to Apples into the digital realm. The game will be available on Facebook and mobile devices, as well as on Xbox Live and PlayStation Network in time for the 2011 holiday season.

DeNA Purchasing Baseball Team?! – Andriasang is reporting that Mobage owners DeNA are very close to signing a deal that would see them take a 70% ownership claim in struggling Japanese baseball team the Yokohama Bay Stars. If the deal goes through, DeNA will be on the hook to pay current team owners TBS Holdings upwards of 10 billion yen for the club.

Pixonic Opens US Office - Russian social game developer Pixonic has opened a new American office as part of its international expansion plan. The company, which has published more than 40 games on 14 different social networks, as well as iOS and Android, is now co-headquartered in Moscow and San Francisco.

Dungeon Overlord Headed to Korea – Facebook MMO Dungeon Overlord is making the jump across the Pacific and into the Korean Market. The the exclusive Korean operating rights for the hardcore strategy game were obtained by The9 Korea in a deal with Austin based Dungeon Overlord developer Night Owl Games. According to AppData, Dungeon Overlord currently has 60,000 MAU.

Zynga VP Leaves After Six Months – Zynga’s vice president of studios Lou Castle has left the company after just six months according to IndustryGamers.com. Castle reportedly made the move to spend more time with his family.

Facebook To Spend $1 Million on Lobbying in 2011 - TechCrunch is reporting that Facebook is set to spend more than $1 million lobbying the US government in 2011, a sharp increase over what the social network spent petitioning government in 2010.

Rift Makers Trion Worlds Also Making IPO Plans – Trion Worlds may soon be filing for an IPO. The company’s chief executive Lars Butler revealed the information in a Reuters interview last week, telling reporters that the company is considering an IPO “at some point.” Trion’s most popular game is MMORPG Rift.

We R Interactive Improves Service With Parature – According to a press release sent out by Facebook game developer We R Interactive and cloud-based customer support tool Parature, after implementing Parature’s services into their game I AM PLAYR, We R Interactive has seen a 40% reduction in incoming support tickets. We R Interactive integrated Parature’s services into I AM PLAYR two months ago.

Farmer’s Insurance Expands Zynga Marketing to CityVille – American insurer Farmer’s Insurance is following up its branded promotions in Zynga’s FarmVille, Mafia Wars and Cafe World with a new campaign in CityVille. As part of the promotion, players will be able to add branded Farmer’s Insurance buildings and items to their cities, and enter to win a trip to New York.

[Funding] SoshiGames Sprouts Seed Funding – SoshiGames has secured $500,000 of seed funding. The UK startup is using the money to start hiring new team members for development of its social music Facebook game Music Festivals, which is currently in beta.

[Launch] Resort World on Google+ – Game Insight’s Resort World is now on Google+. The game is one of the first available on Google+ and the move makes Game Insight one of the first 12 developers who have brought their games to the new social network.

Friends With the Undead: Our Favorite Facebook Zombie Games

With Halloween just around the corner, it seems like there are endless options for those of us who want to play a game that has a sold dose of horror in it. Fortunately, zombies are one of the most popular bad guys in entertainment right now, and that theme has extended to social games.

In the early days of Facebook, “zombie” games were like all other text-based apps that asked players to recruit as many friends to their horde/mob/fiefdom as possible in order to “win.” As games have become a more sophisticated experience on the platform, the concept of zombies has expanded to cover everything from minions to command to a resource for harvesting. Though more prominent on mobile devices (perhaps because of perceived differences in demographics), there are still a fair amount of zombie-themed games for Facebook. Here’s a roundup of our favorites.

Braaains – First up on our list is Arizona-based Broken Bulb Games’ take on zombies, Braaains. Instead of players defending themselves from the oncoming horde, they command it and assemble an army of zombies one by one. Players equip their zombie warriors with weapons and armor and send them into battle to earn money and experience. The combat comes down a pure numbers game, but players can get an edge with training and and performance enhancing items. More zombies can be bought for in-game cash (earned in battle) or via brains, which can be purchased with Facebook credits. The game currently has 160,000 MAU and 20,00 DAU. Read our review here.

Hollywood Zombies – Developed by Victoria, BC-based independent studio Kano/Apps, Hollywood Zombies is a perfectly decadent mashup of zombie horror and celebrity culture. In this game, Hollywood has been overrun by the undead and it’s up to the player deal with the zombies that are terrorizing the town. The twist is that the goal isn’t to obliterate the zombies, but to catch them all — sort of like Pokemon, but with undead. Players can add friends to their squads to help them take down tougher and rarer zombies, and can purchase better bait, health and energy refills in exchange for Facebook credits. The game currently has 20,000 MAU.

Zombie Island – If catching zombies isn’t your speed, you can always try 6waves Lolapps and Vizor Interactive’s take on the zombie genre. Zombie Island takes lazy zombies out of the ground and puts them to work for you – harvesting wood, tending crops and mining stone. While Zombie Island is technically played with zombies, the real goal of the farming game is to build and customize your own island, albeit with zombie themed items. Players must manage their undead workers by giving them brains, which can either be purchased with the in-game currency or with Facebook credits. According to AppData, Zombie Island currently has 390,000 MAU and 130,000 DAU. Read our review here.

Zombie Lane – A zombie game with a bit of everything, Digital Chocolate’s Zombie Lane combines farming, quests, city-building and lots of zombie killing in a lighthearted package. The player’s goal is to rebuild and defend their neighborhood from zombies, which means while they’ll spend plenty of time bashing zombie skulls, they’ll also spend time clearing rubble, building reinforcements and helping out their friends. Zombie Lane came on strong after its March 2011 launch but has since started to decline, today coming in with 2,700,000 MAU and 510,000 DAU according to AppData. Read our review here.

Zombie Misfits – Nexon’s latest Facebook game Zombie Misfits expands an already diverse sub-genre of gameplay by adding tower defense elements to the mix. In the game, players must protect a bunker filled with helpless survivors from zombies by strategically placing defenders on the map. The more zombies a player kills, the more defenders they can put on the map, and the more survivors they’ll be able to keep alive. The fast paced and challenging game was co-developed by Canadian studio Antic Entertainment, and currently has 8,000 MAU and 2,000 DAU. Read our review.

Zombie Mosh - If you’re sick of farming zombies, killing zombies and commanding zombies, how about just dancing with zombies? Menue Americas’ game Zombie Mosh puts the player in the role of a recently deceased zombie who just wants to have a good time and make sure his club has an active mosh pit. The problem with zombies is that they can be fragile and don’t stand up well to repeated wear, so the player must also farm zombies to ensure they can keep partying. Since we reviewed Zombie Mosh in January, Zombie Mosh has lost many players, dropping from its peak of 346,000 MAU and 20,000 DAU to its current total of 30,000 MAU and 1,000 DAU, according to AppData.

Zombie Slayer - The other zombie themed game from Kano/Apps is a much more traditional take on the undead menace, Zombie Slayer. A simple game, Zombie Slayer is more about resource allocation than it is about blasting brain-eaters. Killing zombies is accomplished by clicking the Kill More Zombies button, but the challenge comes from ensuring you have enough items and energy to take down bigger foes. While less visually interesting than the developer’s other game Hollywood Zombies, Zombie Slayer has more users according to AppData, with 90,000 MAU and 20,000 DAU.

Zombie Typomaniac - Interested in killing zombies AND improving your typing skills? Independent developer GameYawp’s HTML5 based game Zombie Typomaniac may be what you’re looking for. In the game players protect themselves against an advancing wall of zombies by typing words. The game automatically calibrates the difficulty level, and the better players type, the more trophies and in-game currency they earn.  Unlike most Facebook games, Zombie Typomaniac monetizes through a paid upgrade system. For 30 Facebook credits players can purchase the full version of the game which includes 28 levels and a survival mode. The game currently has 1,000 MAU.

Zombiees! – Last but not least is Zombiees!, the newest game from Austrian developer Team Vienna Games. An exceptionally cute take on zombie games (even for a genre that tends to design very cute undead monsters), the game has simple turn-based gameplay that pits the player against a university campus full of zombies as they attempt to fight their way out and find a cure for their best friend’s zombie affliction. As they level up players get better weapons and items, but can also purchase weapons, premium items, health and stamina refills with Facebook credits. Zombiees! currently has 20,000 MAU and 3,000 DAU according to AppData. Read our review.

Warning:
A quick search of Facebook’s games section will reveal lots more zombie-themed games, but also apps that appear to be games called Zombies!, Zombies & Penguins, Zombie and even a fake version of PopCap’s Plants vs. Zombies. These apps should not be trusted as some are aggressive spam apps and others unlicensed clones of popular titles.

Zombie Misfits From Nexon Is a Facebook Defense Game to Die For

Just in time for Halloween, Nexon and Antic Entertainment have launched the beta version of Zombie Misfits on Facebook. The latest “casual-core” title from Antic, the game belongs to the emerging castle defense subset of the strategy game genre, in which players defend a base from attacking hordes in real time.

According to our traffic tracking service AppData, Zombie Misfits currently has 8,000 monthly active users and 2,000 daily active users.

Set in America following the zombie apocalypse, Zombie Misfits sees players defending locations across the country from horse of the undead. From gas stations to bars and more, the hand-drawn levels can be quite large, with players have the ability to scroll around the play field to follow the action. Action is viewed from a side perspective as players place defenders at various points in the levels in order to prevent zombies from reaching their goal.

At the start of each level, players have a set number of brains, which represent how many zombies can reach the goal before the game is lost. In order to defend against the flesh eaters, players place various defender characters at marked points. Each defender has a unique use, with some — like the Biker — dealing more damage per second, while others, like the police Trooper, possessing the ability to shoot at flying zombats, and so on. The defenders also have a range of attack that zombies must venture into before they’ll take action.

Zombies come in various shapes, sizes, speeds, and strengths, but they all reward players with zombie energy that can be used to place more defenders. Each type of defender requires a minimum amount of energy to place. Once players have upgraded defenders outside of combat by feeding them cupcakes (earned by winning battles) they can be leveled up a number of times during combat by spending more zombie energy. As they perform more attacks, defenders power up, filling an energy gauge. When it’s full, they can unleash a brief flurry of attacks. Defenders also have health bars and can be destroyed, or sold to recoup zombie energy.

To aid players in battle, the game features a variety of additional weapons which, using the mouse, can be used directly on zombies. The include chainsaws, slingshots, bombs, and more. Each of these items has an initial charge up time and cool down time once used. They can be unlocked as players add skill points to the weapons category. Skill points are awarded to players as they level up and can be assigned to weapon making, upgrades, and contraptions. As the weapons skill is upgraded, new mods are unlocked that can make them usable for longer, etc. Multiple mods can be assigned to each weapon, and even moved to other weapons when players acquire them.

Contraptions are one-use devices, such as spiked walls, that players can build once they’ve acquired the required components. These are dropped randomly by zombies as they’re killed. Players can craft contraptions in-between battles and use them at any time. They will wear out, however, and more must be built.

New levels are unlocked as players complete existing ones and level up. Each level has several stages, along with survival and challenge modes. In survival mode, players fight to defeat as many waves of zombies as possible for a high score. Challenge mode enforces various conditions and limitations on players, which they must play under.

Social features in the game range from sharing accomplishments via viral channels to sending gifts and requesting aid. Players can ask for help from friends playing the game in order to gain additional defenders in battle. The game has a tightly integrated friends scoreboard and the ability to brag on the player’s Wall when they’ve bested a friend’s high score.Zombie Misfits is monetized by players using Facebook Credits to buy upgrades to defenders, new weapons, mods and other items. Players can also spend Credits on bags of random pieces for building contraptions, and raffle tickets that can be redeemed for random weapon mods.

Developer Antic Entertainment is continuing to add features and fix bugs in Zombie Misfits during the game’s beta phase. One upcoming feature being teased in-game is an almanac that will collect details on all of the different zombie types players have encountered. A full-screen mode is also a possible update.

Speaking to Inside Social Games, Nexon’s VP of Business Development Won Il Sue explains that Zombie Misfits marks the first Nexon game ever developed by a Western studio. The co-development partnership with Antic Entertainment was born of the Nexon Initiative, a program setup in 2010 to support indie developers with funding, publishing or distribution deals via Nexon. The studios selected from the 2011 Nexon Initiative submission pool have yet to be revealed, but more social game developers could be in the mix.

ETA: To clear up any confusion, Zombie Misfits wholly owned by Nexon.

You can follow Zombie Misfits’ progress using AppData, our traffic tracking service for social games and developers.

Turn-Based Strategy Game Zombiees! Invades Facebook

Zombiees! from Team Vienna Games is a turn-based strategy game for Facebook that launched in August. In this colorful, comic book style title, players travel around a college campus overrun with zombies, engaging them in combat, and seeking a cure for their best friend who’s slowly becoming one of the undead.

According to our traffic tracking service AppData, Zombiees! currently has 20,000 monthly active users and 3,000 daily active users.

After customizing the look of their playable and companion avatars, players are able to travel from location to location on a campus map fighting zombies. Enemies include undead students and faculty who are of increasingly more powerful levels. Some enemies will simply be too strong for players to fight until they level up themselves. Experience points are rewarded after each fight, some of which are against multiple enemies in succession, and at each new level players can assign points to increase their attack power and defense.

When in combat, which is turn-based, players can choose to attack using any of the weapons they currently have equipped. Different weapons, from fists to shards of glass, deal certain amounts of damage if they hit. New weapons can be purchased using supplies earned for engaging in combat. The various zombies all have weaknesses that players can exploit by using specific weapons against them. The game keeps track of these details in a zombie almanac. Attacking uses energy, which recharges over time or can be refilled using items the player can purchase. Health is also restored over time; items can be used to replenish it faster, should players wish to purchase them.

In addition to common social features such as friend invites and sending free gifts, players can speed up the recharging of their energy by adding friends to their team. The game also has a Fight Club mode where players can pit their companion characters against one another to win eyeballs. Eyeballs are then used in the game’s store to purchase companion upgrades.

Zombiees! is monetized through the use of Facebook Credits to buy health and energy refills. Weapons can only be purchased using the game’s soft currency, supplies, and companion items can only be purchased using the eyeballs that players earn in Fight Club combat. Facebook Credits cannot be used to purchase supplies or eyeballs.

Developer Team Vienna Games has announced via the game’s Wall that it is planning an update, set to arrive in the near future, that will increase the amount of energy received from friends, allow unlimited Fight Club fights, and other such changes to existing game mechanics.

You can follow Zombiees!’s progress using AppData, our traffic tracking service for social games and developers.

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