Sims and Smurfs Still Lead, But Newcomers Gain Ground on This Week’s List of Fastest-Growing Facebook Games by MAU

Yes, it’s still The Sims Social and The Smurfs & Co. at the top of this week’s list of fastest-growing games by monthly active users. The real story is farther down the list where summer launches are gaining ground.

First is wooga’s Magic Land, turning up just behind FarmVille at No.4. Next, we have MiniMax’s Fruit Ninja Facebook port of dubious legitimacy, 水果忍者, at No. 5. Farther down at No.9 is Playdom’s GnomeTown, launched in July. Then at No.12 we have Baby & Me, a just-launched pet sim (for lack of a more appropriate term) that uses a monetization mix of video ads and decoration items. Mahjong Saga, another July launch, comes in at No.14 with MapleStory Adventures just behind. Arabic-language farming sim المزرعة السعيدة appears at N0.17 after a long absence from this list, with Chinese combat role-playing game 胡萊三國 (Hoolai Sanguo) sliding into No.20.

Top Gainers This Week – Games

Name MAU Gain Gain,%
1.  The Sims Social 29,798,330 +7,577,834 +34%
2.  The Smurfs & Co 9,748,931 +1,658,451 +20%
3.  FarmVille 35,448,969 +1,092,130 +3%
4.  Magic Land 2,615,486 +873,558 +50%
5.  水果忍者 1,271,736 +745,679 +142%
6.  The Pokerist club — Texas Poker 4,653,920 +741,451 +19%
7.  Diamond Dash 11,148,678 +711,625 +7%
8.  Mystery Manor 2,507,703 +490,528 +24%
9.  GnomeTown 3,266,249 +481,959 +17%
10.  DoubleDown Casino 3,590,569 +477,916 +15%
11.  Slotomania – Slot Machines 6,302,382 +459,066 +8%
12.  Baby & Me 1,428,292 +425,700 +42%
13.  Total Domination: Nuclear Strategy 1,715,021 +402,264 +31%
14.  Mahjong Saga 3,752,757 +367,278 +11%
15.  MapleStory Adventures 2,819,883 +352,065 +14%
16.  Ninja Saga 6,516,141 +344,406 +6%
17.  المزرعة السعيدة 1,553,658 +332,534 +27%
18.  Social Empires 4,391,258 +324,903 +8%
19.  BINGO Blitz 2,138,127 +316,096 +17%
20.  胡萊三國 1,451,944 +259,922 +22%

It’s refreshing to see so many new games on this list, particularly non-English Facebook games. Too often, we go three months at a time with the same games stuck in a holding pattern in our top 20s and it is very rare to see Chinese-language apps gaining ground anywhere but the fastest-growing games by daily active user list. To this point, we remind our readers that though language barriers may prevent us from delivering a full review of a foreign language game, we do not avoid covering newsworthy games just because they’re not in English.

All data in this post comes from our traffic tracking service, AppData. Stay tuned for our look at the top weekly gainers by daily active users on Wednesday, and the top emerging apps on Friday.

This Week’s Headlines From Across Inside Network

Here are all the latest headlines from around Inside Network this past week.

IMA LogoInside Mobile Apps

Tracking the convergence of mobile apps, social platforms, and virtual goods.

Monday, August 29th, 2011

Tuesday, August 30th, 2011

Wednesday, August 31st, 2011

Thursday, September 1st, 2011

Friday, September 2nd, 2011

ISG LogoInside Social Games

Covering all the latest developments at the intersection of games and social platforms.

Monday, August 29th, 2011

Tuesday, August 30th, 2011

Wednesday, August 31st, 2011

Thursday, September 1st, 2011

Friday, September 2nd, 2011

IF LogoInside Facebook

Tracking Facebook and the Facebook platform for developers and marketers.

Monday, August 29th, 2011

Tuesday, August 30th, 2011

Wednesday, August 31st, 2011

Thursday, September 1st, 2011

Friday, September 2nd, 2011

New This Week on the Inside Network Job Board: FunCom, Tagged, 5th Planet Games and More

The Inside Network Job Board is dedicated to providing you with the best job opportunities across social and mobile application platforms.

Here are this week’s highlights from the Inside Network Job Board, including positions at FunCom Oslo ASTaggedAmazonKing.comIdentifiedNanigans5th Planet GamesTinyCo and Liquid Entertainment.

Listings on the Inside Network Job Board are distributed to readers of Inside Social Games, Inside Facebook and Inside Mobile Apps through regular posts and widgets on the sites. Your open positions are being seen by the leading developers, product managers, marketers, designers, and executives in the Facebook Platform and social gaming industry today.

Social Gaming Roundup: New Social Games, Playdom Contest, Unity Awards & More

Unity AwardsUnity Technologies Announces Unity Award Finalists — Unity Technologies has announced the finalists for its annual Unity Awards for games on the web, iOS, Android, and consoles. For games in the social space, Cmune Games’ UberStrike is nominated for Best Cross-Platform title and a Community Choice award while Nival Interactive is up for Best Gameplay with King’s Bounty: Legions.

Zynga IPO Delayed — According to Reuters, Zynga may be delaying its initial public offering. The delay is partially due to questions the U.S. Securities and Exchange Commission has regarding the company’s means of measuring daily and monthly active users and its bookings. Another reason behind the delay is poor market conditions.

Deep RealmsPlaydom Seeks Armor Designers — Playdom is issuing a virtual call to arms for Deep Realms. Designers and illustrators of all kinds are invited to design a suit of armor for the social game. The winning design will become part of the game and its artists will receive $1,000. Additionally, the 10 highest voted submissions and five runner-ups will be featured in an online gallery.

Woozworld Raises $6 Million — Children’s virtual world Woozworld has announced a $6 million round of funding, reports VentureBeat. The company is looking to use the money to expand Woozworld onto mobile platforms.

Whale Wars Captain Paul Watson Endorses Social Game — Captain Paul Watson of Sea Shepard Conservation Society and the TLC show Whale Wars officially endorsed the social game, MyConservationPark. Through a partnership with Sea Shepard, developer Good World Games will donate 15% of earnings to the Sea Shepard Conservation Society.

Dungeon OverlordNight Owl Games Displays New Social Game at PAX – At the Penny Arcade Expo last weekend, Night Owl Games debuted a new social strategy game by the name of Dungeon Overlord. The game tasks users with the management of an army of orcs, keeping them happy and equipped (with the construction of buildings and paths) so that they can battle through dungeons automatically. Players can work with friends to boost aspects of their army as they attempt to expand their dominion across the game world.

[Announcement] Bearville.com Passes 20 Million Avatars — The social virtual world for children that utilizes the Build-A-Bear-Workshop brand, Bearville, has reached a new milestone this week. Developer Frima Studios announced that the game has surpassed 20 million avatars.

Conquer Online[Announcement] NetDragon Websoft Announces Completely Free iPad & Facebook MMOG — Chinese online games developer and operator, NetDragon Websoft has announced that it will be bringing Conquer Online to iPad and Facebook as a free-to-play MMOG. The company states that the game will host no download fee, no subscriptions, and no in-game “Shopping Mall.”

The Top 25 Facebook Games for September 2011

Heading into September 2011, we have a slew of new games joining the ranks of the top 25 Facebook games by traffic as tracked by AppData — and shockingly, not all of them are from Zynga.

We begin with the top 25 Facebook games by daily active users. This figure is useful in determining the actual number of people faithfully playing a game each day, as opposed to those who log into a game once and then never return after their first experience. Keep in mind that DAU is vulnerable to rapid fluctuations due to external factors like ad spend, game outages, or cross-promotions with other games and media.

Right away, we’re introduced to the big name newcomers on the platform launched in the last 30 days: EA Playfish’s The Sims Social, Zynga’s Pioneer Trail FrontierVille expansion, Zynga’s Words With Friends, and Ubisoft’s The Smurfs & Co. Each of these games got head starts on traffic that pushed them toward the top of our rankings in different ways.

The Sims Social enjoys brand recognition from millions of PC fans that have been playing Sims games for over a decade, and also had an extensive pre-launch marketing campaign driven through its Facebook page. Zynga’s Pioneer Trail and Words With Friends also had recognition, but in both cases, the games pulled from an existing user base with FrontierVille players being directed to migrate to the new app and Words With Friends players on iOS and Android already using Facebook Connect logins to access the Facebook version of the app. Ubisoft’s The Smurfs & Co. also gets some brand recognition from the beloved 1980s cartoon, but it had additional affiliations with The Smurfs live action summer film.

Now we turn our attention to the top 25 Facebook games by monthly active users. This figure is useful in determining a game’s overall reach, but can sometimes be skewed by the game’s natural lifecycle. At this point in the Facebook platform’s development, it seems like most games have the highest MAU in the first three to four months on the market.

*Zoo World 2 appears as Zoo World in our AppData traffic tracking service because the sequel and the original are run through the same app ID.

Again, the newcomers make the biggest splash here, although the not-quite-as-new Zoo World 2 is still working its way up the list. Depending on how Zynga’s experiment in Pioneer Trail with driving users from the original game to a new app ID goes, other developers may consider creative alternatives to the “sequel not selling problem” other social games have struggled with in the past.

These figures are based on September 1, 2011 totals logged in AppData.

Adventure Slots for Facebook Spins a Tale

Adventure Slots from GameHouse is a slot machine title with cinematic elements, including a progressing storyline tied into player achievements. Just today, it made No.6 on our weekly list of emerging Facebook games.

According to our traffic tracking service AppData, Adventure Slots currently has 341,527 monthly active users and 50,987 daily active users.

In Adventure Slots, players have access to a number of aquatically themed slot machines, which can only be unlocked for play by completing various quests. These quests require players to match a certain number of specific fish and other symbols while playing, plus complete reach certain scores and other goals, in order to complete them. The slot machines are played using coins, an allotment of which is given to players once per day, and with any remaining balance of coins from the previous day being reset instead of carried over.

Different slot machines require their own minimum bets and have their own payouts, which take the form of pearls. Pearls can be used to purchase items from the game’s store, including re-spins, score multipliers and those which make landing on special icons more likely.The game’s slot machines feature a number of special icons, one of the most central being adventure markers. Should a player complete a line of these, they’re shown a short segment of a cinematic sequence that tells the story of the game’s mascot, a fish named Macro. Unlocking more of this video also rewards players with free spins, while completing quests pays out additional coins and other bonuses. Some icons also take players to mini-games when matched.

Players can share their accomplishments on friends’ Walls, which gives their friends free play tokens if they’re also playing Adventure Slots. Players can also send free gifts to their friends who are playing the game once per day, as well as receive gifts. Additionally, players can visit their friends once per day to earn free coins. The game features a leaderboard which ranks all players based on how many quests they’ve completed, along with a friend bar that shows players friends and how many quests they’ve completed.

Adventure Slots is monetized primarily through the sale of coins to play the slot machines, and also through power-up items and the direct purchase of new quests. The game’s soft currency, pearls, can also be used to purchase power-ups. GameHouse has a number of new slot machines planned for inclusion in the game, and has recently added previews of what they’ll be to its world map screen. The developer is also continuing to make interface enhancements to the title and we expect Marco’s story to unfold in additional story content.

You can follow Adventure Slot’s progress using AppData, our traffic tracking service for social games and developers.

Understanding the iOS and Android Market in China

China is fast-becoming the second-largest market in terms of downloads for many developers including companies like Rovio, but it lags behind in terms of monetization. The country came in just behind the U.S. in page views on Google’s AdMob advertising network in July, according to statistics the network shared at an iOS developer conference in China this past weekend.

The promise is there, but how do mobile developers take advantage of it?

Over the past two weeks in Beijing and Shanghai, I’ve had the chance to talk with several mobile developers like High Noon-maker Happylatte, PapayaMobile, PopCap Games and other companies being incubated in former Google China head Kai-Fu Lee’s incubator Innovation Works.

It’s an incredibly complex and different market from the U.S., but here are a few insights into developing and marketing iOS and Android apps there:

1) Android may be the long-term bet, but iOS is showing surprising resilience in spite of lower incomes here: 

iOS has leapt up the ranks of mobile search referrals to Baidu in recent months and sends more queries to the Chinese search engine than Android does, according to a source at the search company familiar with the data. Google’s AdMob also said that close to three-fourths of the pageviews on its network in China are from iOS as compared to Android during the same presentation that the picture at the top is from. Nokia is still the biggest platform in China though.

There aren’t good public estimates available on the actual number of consumers carrying Android and iOS devices considering that there are many “Shanzhai” or knock-off phones that are based on Android but are incompatible with the platform. Plus, many people bring phones into the country through relatives and friends abroad. The country’s largest carrier China Mobile — which doesn’t even sell the iPhonesaid it had 7.44 million iPhones on its network in its last quarterly earnings call.

Dianxin, one of the makers of a local variant of Android known as Tapas, estimates there are 12 to 15 million Android devices currently circulating in the country. Many other local mobile-focused companies like PapayaMobile say they’re building products assuming there are at least 10 million iOS and 10 million Android phones circulating in the country.

An unlocked iPhone 4 costs 4,999 renminbi here, or roughly $780, well above its American price and even farther above the discounted price with a two-year plan that most U.S. consumers choose. That is about twice what the average new Android phone from Samsung, Motorola or HTC retails for at 2300 to 2600 renminbi or $360 to $410, according to China-focused research firm ZDC. Most people buy their phones unlocked — and often at full retail price — then pick a carrier afterward.

Apple is an incredibly revered brand in China. Based on observation, it’s hard to say there is a more potent and accessible status symbol for Chinese consumers with newfound discretionary income than the iPhone. There is a reason there are fake Apple stores here. There is a reason why Apple’s newly appointed chief executive Tim Cook said in the company’s last earnings call that China brought in $3.8 billion in revenue in the most recent quarter and $8.8 billion in revenue in the fiscal year to date.

Apple has also gotten away with a lot more than many other Western consumer technology companies which have come here only to fall flat on their faces. Unlike Google, Apple maintains a favorable relationship with the Chinese government. It likely censors sensitive content from the local version of the app store to comply with the Chinese government’s restrictions. Google doesn’t support paid apps in Android Market in China and unless it censors its store (which would require substantial changes to the store’s current review process), it would be hard for it to gain mass adoption here. In that case, alternative Android app stores may thrive.

2) There are many local variants of Android, but none of them are really that big — yet.

Unlike many other Western markets, there are several custom versions of Android here that are tailored to the needs of Chinese consumers (or in less promising cases, the needs of Chinese carriers and OEMs). Because the Android market here is still so new, most Android users still have the standard version of Google’s OS.

“None of them are really big right now,” said Si Shen, the chief executive of Android mobile-social gaming network PapayaMobile.

Don’t worry about them for now. But if you are interested, the handful that come up most often in conversation are:

> Continue reading on Inside Mobile Apps.

Vote to See Inside Social Games and Inside Network Panels at SXSW

The Inside Network editorial team has proposed several panels for this year’s South By Southwest Interactive and Music Conferences, but we need your votes to get them on the program — and voting is just about to end, so now is the time to check them out if you haven’t already.

The panels look at:

  1. The ways film and TV studios are integrating with social games
  2. How Facebook Credits can power digital media sales and be used as ecommerce purchase incentives
  3. How musicians can best market themselves using Facebook
  4. Why brands need third-party Facebook service providers such as Page management and Ads API companies

Here’s a closer look at the four panels we’ve proposed. If you think these are important issues, please follow the links and vote for them. Help us out even if you aren’t planning to attend, as some panels will be livestreamed, and we’ll publish coverage of the discussions.

TV & Film in the Age of the Social Game

What does Jersey Shore have to do with FarmVille? Major media producers like Starz, A&E and MTV are capturing new audiences both online and off by leveraging the power of social games on Facebook. As more licensed entertainment brands integrate with social games on the platform, what are the greatest risks, and who is taking the lion’s share of rewards? Join us for a critical look at social game integrations that are headed for a crash, and the ones that are getting it right.

Moderated by Amanda Glasser, Lead Writer of Inside Social Games. Panelists include:

  • David Katz – Director of Digital Media, Starz Media, television
  • Kris Soumas - A+E Networks Digital (Games), television and games
  • Catherine Herdlick – Product Manager, 6waves, social games

Vote here for “TV & Film in the Age of the Social Game”

Facebook Credits: Not Just for Virtual Goods

Facebook Credits, the social network’s virtual currency, has become the exclusive payment method for all Facebook games. Now, more users are maintaining a balance of Facebook Credits, and more users want them. This has opened new business and marketing opportunities. Content owners can license streaming access or downloads of their content in exchange for Facebook Credits. Meanwhile, ecommerce companies can reward users with Credits for marking purchases or signing up for email lists.

Representatives of companies pioneering the use of Facebook Credits outside of social games will discuss the current state of Facebook Credits and their typical uses, explain how virtual currencies are already disrupting several industries, and debate which types of transactions are the next to be changed by the emergence of a virtual currency that is in demand and cheap to distribute.

Moderated by Eric Eldon, Editor of Inside Network. Panelists include:

  • Suchit Dash, Co-founder, Ifeelgoods, Inc., virtual goods incentives
  • Dean Alms – VP of Marketing and Biz Dev, Milyoni, ecommerce
  • Jennifer Taylor – Manager of Product Marketing, Facebook Inc., social networking

Facebook Music Marketing: Pages, Feeds, and Games

Musicians are adopting Facebook as a core component of their online marketing strategy as the importance of Myspace fades. But which of Facebook’s social channels should artists focus on? Streaming music from their Facebook Page? Gaining fans by trading news feed posts with other musicians? Selling music and and driving listens within social games?

Heads of some of most influential Facebook music marketing companies will debate which of these channels is most important, and we’ll discuss how bands can tie the channels together to conduct successful marketing campaigns that don’t spam Facebook’s users.

Moderated by Josh Constine, Lead Writer of Inside Facebook. Panelists include:

  1. J Sider – CEO, RootMusic, musician profile apps
  2. Mike More – CEO, Headliner.fm, news feed post exchange
  3. Albin Serviant – CEO, MXP4, music games
  4. Meredith Chin – Manager of Corporate Communications, Facebook, social networking

Vote here for ”Facebook Music Marketing: Pages, Feeds, and Games”

Brands Need 3rd-Party Tools to Succeed on Facebook

Can brands succeed at Facebook marketing on their own? We’ll discuss with the heads of the biggest service providers on the Facebook Platform what problems third-parties can solve for brands more efficiently than they can solve on their own, including advertising, brand presence, and promotion.

We’ll also look at some of the biggest questions brands are confronted with when choosing service providers, and why marketing on a social platform requires different partnership strategies than what brand are used to.

Moderated by Josh Constine, Lead Writer of Inside Facebook. Panelists include:

  • Michael Lazerow, CEO, Buddy Media, Page management
  • Victoria Ransom, CEO, Wildfire Interactive, Page management
  • Patrick Toland, US Managing Director, TBG Digital Inc., Ads API

Vote here for “Brands Need 3rd-Party tools to Succeed on Facebook”

Chinese Language Games Dominate This Week’s List of Emerging Facebook Games

Just one week after 胡萊三國 (Hoolai Sanguo) conquered our list of emerging Facebook games, three more Chinese-language titles turn to claim spots in the top 10.

First up in our top spot is 水果忍者 (Fruit Ninja), from developer MiniMax. The game is essentially a port of the Halfbrick Studios’ popular iOS game of the same name, only with finger-swipes swapped for mouse clicks. It is not clear if this is a licensed Facebook adaptation, but given the almost spam-like persistence of banner ads and unskippable video ads that load before the game begins, 水果忍者 doesn’t seem very authentic.

Next at No.3 is 蛋蛋龍 (Dragon Egg), from developer Raytoon. Like 胡萊三國, Dragon Egg is published for Facebook by 6waves Lolapps. It’s a cute-looking role-playing game where players apparently have to train dragons to fight egg-stealing monsters.

Lastly, coming in at No.8, we have 《千军破》华文版,最真实三国网游 (Qianjun Break Chinese), from Koram Game. We had trouble accessing this title at time of press, but it appears to be an RPG set in China’s three kingdoms era, like so many other Chinese language RPGs.

Top Gainers This Week – Games

Name MAU Gain Gain,%
1.  水果忍者 816,000 +687,148 +533%
2.  Perfect Games 728,576 +401,649 +123%
3.  蛋蛋龍 339,042 +236,002 +229%
4.  Simply Hospital 814,989 +215,539 +36%
5.  Fluffy Birds Flash 611,328 +187,524 +44%
6.  Adventure Slots 341,527 +163,922 +92%
7.  Fanta Serie A 227,789 +133,707 +142%
8.  《千军破》华文版,最真实三国网游 138,571 +133,460 +2,611%
9.  FantaBook 256,828 +123,149 +92%
10.  Smeet 791,296 +116,529 +17%
11.  GameShow Slot Machines 422,745 +115,189 +37%
12.  Bubble Speed 961,706 +113,042 +13%
13.  Are You Smarter Than A 5th Grader? 373,227 +110,849 +42%
14.  Guitar Flash 843,181 +103,004 +14%
15.  Ninja Saga (Español) 857,633 +95,332 +13%
16.  Best Casino 941,518 +94,609 +11%
17.  Age of Champions 504,784 +89,322 +21%
18.  SI.com Fantasy Football 208,286 +85,851 +70%
19.  The Stratagems 317,427 +79,068 +33%
20.  Crazy Taxi 641,675 +78,269 +14%

All data in this post comes from our traffic tracking service, AppData. Come back next week for our top weekly gainers by monthly active users on Monday, our daily active users on Wednesday, and the top emerging apps on Friday.

New Hires in Social Gaming: 6waves Lolapps, CrowdStar, Digital Chocolate & More

11 social companies showed hiring activity this week, according to data from LinkedIn and other sources, picking up from last week’s 10. Though the number of companies showing new hires has increased slightly, the past seven days showed no new activity in terms of major executive level hires.

As always, if your company is hiring new people or making a notable promotion, please let us know. Email editor (at) insidesocialgames (dot) com, and we’ll get it into this or next week’s post. Also, please note that the information about most new hires, below, comes directly from company updates from LinkedIn, and is only as current as each person’s profile.

Looking for new opportunities? The Inside Network Job Board presents a survey of current openings at leading companies

Here’s this week’s full list:

6waves Lolapps

  • Ray Chan, 2D Artist — Three new hires are noted for 6waves Lolapps this week, starting with Chan. Prior to joining 6waves Lolapps, he was a 2D concept artist for Vast Studios.
  • Leo Aquino, 2D Illustrator — Also joining 6waves Lolapps is Aquino. He was formerly a visual content artist and photographer for SwimOutlet.com.
  • Jeffrey Liu, Jr. Graphic Designer — Liu was previously a graphic design intern for OpenFeint and is also currently a graphic designer for Ginger Labs and Urii Designs.

CrowdStar

  • Kristen Wang, Online Marketing Associate — Wang joins CrowdStar this week. She was previously a marketing associate for Changyou.com (US).
  • Matt Ritchie, Software Developer — Also now at CrowdStar is Ritchie. Ritchie was formerly a software engineer for BigDates Solutions.

Digital Chocolate

Gaia Interactive

GameHouse

  • Dan Son, Web Developer — Now a part of GameHouse, Son was previously an enterprise integration software engineer for Clearwire.
  • Steven Thompson, Marketing Manager — Also joining GameHouse this week is Thompson, who previously worked within the ecommerce and paid search space.

GREE

  • Rafael Assumpcao, IT Infrastructure — He was previously a virtualization InfraOps tech leader at Yahoo!.
  • Benedicto Franco Jr., Architect — Also joining Gree is Franco Jr., a former international solutions architect for Yahoo!.
  • Greg Noll, Marketing Manager, Web and Analytics — Noll was previously a producer for online gaming at Namco Bandai Games America.

Loot Drop

  • Jason McIntosh, Software Engineer — Loot Drop starts off a trio of new hires with McIntosh. He was most recently a managing director for Otherwhere Gameworks.
  • Christopher Doucette, Software Engineer — Prior to Loot Drop, Doucette was a Ph.D. student at Princeton.
  • Jonathan Rodgers, Software Engineer — Rodgers was formerly an employee for HumaNature Studios and CrowdStar.

Nordeus

  • Jelena Cvetković, Software Development Engineer  — In an internal shift at Nordeus, Cvetković moves up from her prior role as an intern.

RockYou

  • Ruth Evaline, Account Executive — RockYou makes a single hire, bringing on Evaline, a former account executive for PK4 Media.

Wooga

  • Sako Salovaara, Product Manager Intern — Wooga shows activity this week, starting with Salovaara. Salovaara was previously a student at the Kajaani University of Applied Sciences.
  • Florian Steinhoff, Product Manager — Also joining wooga is Steinhoff, a former student at Technische Fachhochschule, Berlin.

Zynga

  • Viseh K., Associate Producer — Starting off the list of new Zynga hires this week is Visesh K., a former manager for pre-sales and solution design for Sify.
  • Alex Levinson, Security Software Engineer — Also joining Zynga is Levinson. He was previously a student at the Rochester Insitute of Technology.
  • Lisa Ton, Senior Consolidations Accountant – Ton was previously a senior accountant at American Honda Motor.
  • Nick Penninipede, Game Designer — Penninipede was most recently a game designer for Gameloft.
  • Vladimir Loktev, Product Manager — Now a part of Zynga, Loktev was formerly a summer consultant at The Boston Consulting Group.
  • Sharad Mitra, Art Producer — In an internal change at Zynga, Mitra moves up from his role as an associate art producer.
  • Stanislave Komsky, Product Manager — In another internal shift at Zynga, Komsky was previously a product management intern.
  • Cassie Morgan, Game Designer — Morgan was most recently a game designer for Sony Online Entertainment.
Inside Social Games Sponsors
TinyCo 6waves Kontagent Addmired maudau Peak Games Frima
Featured Company
Jobs of the Day

GOOD/Corps
Los Angeles, CA

Creative Circle
Los Angeles, CA

MTV K
New York, NY

More Research & Information from Inside Facebook

Sign up for free email updates beyond today's news.

 

WebMediaBrands
Mediabistro | All Creative World | Inside Network
Jobs | Education | Research | Events | News
Advertise | Terms of Use | Privacy Policy
Copyright 2012 WebMediaBrands Inc. All rights reserved.