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This Week’s Headlines From Across Inside Network

Here are all the latest headlines from around Inside Network this past week.

IMA LogoInside Mobile Apps

Tracking the convergence of mobile apps, social platforms, and virtual goods.

Tuesday, September 6th, 2011

Wednesday, September 7th, 2011

Thursday, September 8th, 2011

Friday, September 9th, 2011

ISG LogoInside Social Games

Covering all the latest developments at the intersection of games and social platforms.

Tuesday, September 6th, 2011

Wednesday, September 7th, 2011

Thursday, September 8th, 2011

Friday, September 9th, 2011

IF LogoInside Facebook

Tracking Facebook and the Facebook platform for developers and marketers.

Sunday, September 6th, 2011

Monday, September 5th, 2011

Tuesday, September 6th, 2011

Wednesday, September 7th, 2011

Thursday, September 8th, 2011

Friday, September 9th, 2011

New This Week on the Inside Network Job Board: Lolapps, King.com, TinyCo and More

The Inside Network Job Board is dedicated to providing you with the best job opportunities across social and mobile application platforms.

Here are this week’s highlights from the Inside Network Job Board, including positions at lolappsSocial PointKing.com5th Planet Games, Majesco EntertainmentTinyCoKobojo,  W3i and Acquinity Interactive.

Listings on the Inside Network Job Board are distributed to readers of Inside Social Games, Inside Facebook and Inside Mobile Apps through regular posts and widgets on the sites. Your open positions are being seen by the leading developers, product managers, marketers, designers, and executives in the Facebook Platform and social gaming industry today.

Social Gaming Roundup: Unity, Tagged, Green Games & More

UnityUnity Technologies Partners with GREE — Unity Technologies has made its way to Japan through a partnership with mobile-social games platform, GREE. Through the partnership, GREE will be allowed to distribute a limited number of licenses for the development platform at no cost to its Japanese development partners, thus aiding Unity in its expansion into the Japanese gaming market. Unity has also announced the opening of Unity Technologies Japan in Tokyo where it will serve as a sales, localization, and support center.

Tagged Unveils New Social Game — Tagged has announced the launch of its new social game, Elections. A social management type of game, players invest into projects that will hopefully return them votes, hiring other players and friends to perform jobs for that project. The game is Tagged’s first social game since it launched its in-house game development studio under Tagged General Manager of Social Games Andrew Pedersen.

6waves Publishes Wild Card Football — 6waves is publishing a new Facebook game from developer Bat Bridge Interactive. Wild Card Football is a fantasy-style sports game that allows users to collect players, manage their positions, create leagues with friends, and even improve player performances with a few well placed power-ups.

Treasure KeepersNickelodeon Launches First Facebook Game — Nickelodeon’s Virtual Worlds Group has launched its first app on Facebook, Neopets: Treasure Keepers. Based on the Neopets virtual world, the game allows players to build and manage their own online shop, venture out on up to 60 quests and collect and sell over 500 items.

TeePee Games Raises Funds with Freddie for a Day Campaign — Discovery platform TeePee Games has announced its Freddie for a Day campaign to raise money for Aids charity, The Mercury Phoenix Trust. During Monday of this week, the company donated 20% of all profits earned through either TeePeeGames.com or its Facebook application.

TrashTycoonMore Social Games Go Green With Trash Tycoon — VentureBeat has highlighted yet another new Facebook game title called Trash Tycoon from Guerillapps. The game seeks to teach the concepts of “upcycling” as users clean up trash around a virtual community and try to transform it into a bustling and successful town. The app is sponsored by recycling company TerraCycle.

Amazon Seeks Social Game Developers — According to Reuters, Amazon is looking to enter the social media space, having already hired John Yurcisin for developing the company’s social strategies. Now, it is building a Social Games Group, as Reuters cites a poster from Amazon’s new Seattle campus. The poster notes a seeking of software development engineers and Flash developers. Moreover, Amazon has posted social games jobs on both LinkedIn and Dice.com. Amazon was looking for a social game designer as early as last spring.

Sulake Hires Former Playdom Executive, Paul LaFontaine — Sulake, the developer behind Habbo Hotel has announced the hiring of former Playdom vice president of global distribution, Paul LaFontaine, as its new CEO. According to Reuters, the hire is intended to help Sulake push into the realm of social gaming.

Playfish Shuts Down Restaurant City on Mixi — Gamebiz has reported that another successful U.S. company isn’t doing too well in Japan. Playfish has announced that it will be shutting down its Japanese version of Restaurant City on Mixi come October 7th.

Mayfield Fund snags game investor Tim Chang as managing director — Prominent social game investor Tim Chang has left Norwest Venture Partners to become a managing director at the Mayfield Fund, VentureBeat reports. He’s now the sixth managing director at Mayfield.

Nexon America publishes Wonder Cruise for Facebook — MapleStory developer Nexon wasn’t quite ready to debut its second Facebook game so soon after launching MapleStory Adventures — but a Korean Gaming Industry blog caught wind of it.

Zynga Killing 4 Underperforming Facebook Games — Games.com reports that Zynga is sunsetting Warstorm, Scramble, Pathwords, and Word Twist as of September 30th due to poor performance. Warstorm players will be able to transfer their balance plus 10% to any other Zynga game of their choice, players can receive additional bonuses for migrating to CityVille or Empires & Allies. Zynga’s newest game, Adventure World, just launched yesterday right after it’s next game in development, Kingdoms & Quests, was outed by a support page.

Developer Making Fun Takes on the Tale of Noah’s Ark for Facebook

Noah’s Ark is a farming themed game from social developer Making Fun, Inc. It represents an emerging category of titles based on Biblical tales like the recently-released Journey of Moses.

According to our traffic tracking service AppData, Noah’s Ark currently has 260,894 monthly active users and 31,837 daily active users.

Noah’s Ark has gameplay activities rooted in farming, such as planting and harvesting crops. In this case, crops are harvested and turned into feed, which is then used to keep a variety of animals fed. These animals, central to the story of the ark, are numerous and collecting them all is a central mechanic of the game. In order to attract animals, players must purchase and place special squares of land that contain vegetation that is specifically designed to draw in certain creatures. Once acquired, animals must be fed, and also generate income for players in the form of coins. Coins, in turn, can be used to purchase more crops, land, buildings and so on.

Another element of the game involves collecting resources such as wood and pitch by clearing trees and other such activities. These raw materials are used to construct Noah’s ark, a process which involves as many as 10 stages, each with a number of requirements that must be satisfied. All of the work actions in the game expend energy (here called mana), which replenishes over time. Most actions reward the player with experience points; certain items in the game can only be purchased once a specific experience level has been met. There are also numerous tasks players are asked to complete, such as collecting a certain number of items, that reward them with experience points, coins, etc. when completed.

Players can interact with friends who are also using the game in a couple of different ways. First of all, they can visit their friends’ games daily in order to help them tend to animals and crops in exchange for coins and other rewards. Players can also send gifts to friends and request items they may be short on from friends. The game also lets players share their major accomplishments through viral channels.

Noah’s Ark is monetized via the purchase and use of Facebook Credits to obtain certain items in the game’s store. Credits can also be used to purchase additional mana, rather than wait for it to replenish on its own, and can be spent on acquiring resources to construct the ark should players wish to accelerate the process.

John Welch, president of Making Fun, tells ISG that though the story of Noah’s Ark is biblical, the tale itself and the way the developer has chosen to present it to Facebook players is very accessible. We are inclined to agree as many religions — some even older than Judaism — feature a tale of a flood that wipes out the majority of the world’s population. Other biblical tales and characters, like Moses, only features in Judaism and Christianity, which would limit the audience. Still, Facebook’s Sean Ryan claims that there is a market for Judeo-Christian social games as 42% of the United States is “evangelical.”

CORRECTION: A previous draft of this story incorrectly stated that 42% of Facebook’s audience was evangelical.

You can follow Noah’s Ark’s progress using AppData, our traffic tracking service for social games and developers.

Tencent Looks to the West for Third-Party Game Developers

Chinese Internet behemoth Tencent is looking to give developers a taste of its more than 700 million monthly active users.

The Shenzhen-based company has been busy securing deals with large American companies like Zynga and other unannounced partners to bring their most popular gaming titles to Tencent’s platform. Since opening its platform earlier this year, Tencent is paying its two top casual game developers about 10 million renminbi ($1.6 million) per month after the revenue split from the company’s payments service, the platform’s general manager Peter Zheng tells us. About eighty thousand developers have registered so far with 40,000 pending applications

The open platform strategy reflects a big shift for the chat and social networking giant, which has long chosen to create its own titles instead of deferring those opportunities to third-party developers as American companies have done. The hope is that, like with Facebook’s platform, third party developers will be able to unleash the next wave of revenue growth for Tencent, which is the fourth-largest publicly traded Internet company in the world behind Amazon and Google based on market capitalization.

Tencent’s platform, however, is distinct from Western ones in a number of ways.

For one, the platform is fairly complex, with five separate products ranging from chat to real identity and virtual avatar social networks that developers can distribute their work on.

Secondly, the share of revenue Tencent keeps is negotiable, unlike the standard 30-70 revenue split that Facebook, Apple and Google Android have settled upon. After evaluating the product and track record of a developer, Tencent will propose what it thinks is an appropriate revenue share with the company.

It can end up being a more costly split for developers, with some keeping 30 percent of what they book. Tencent says that 40 percent of revenues have to go toward covering “channel” costs, like maintaining servers (which Facebook developers have to cover themselves).

That share also covers handling payments in China, which is more complicated because consumers often don’t have access to credit cards. Sometimes they pay through the carriers and sometimes they also buy physical cards from local shops for Q Coins, meaning Tencent has to share that revenue with mobile operators or retail and wholesale partners to get these cards to local shops.

“We have to pay a high percentage to the carriers and the vendors, so in the end, we don’t really get any revenue from supporting payments like this,” Zheng said. Tencent does have a Paypal-like product called Tenpay, but because the company caters to mainstream Chinese consumers — not just the wealthy elite — most consumers don’t use it.

And then lastly, there’s the issue of censorship. It’s basically not really feasible to operate a platform in mainland China without having a review process that looks at all apps before they’re published online. So Tencent also has to cover the cost of a review team. The company says it usually takes about two weeks to go through the review process.

After handling channel costs, Zheng argues that Tencent actually offers a better revenue split than competing platforms. It in effect, usually splits the remaining revenue after covering the cost of payments and the review process with the developer 50-50.

All this said, Tencent is facing competition from other local platforms like Sina Weibo, which is giving all revenues to developers for the first year, and RenRen, which is also aggressively courting Western developers like EA’s PopCap Games and appears to negotiate more favorable revenue share on a case-by-case basis.

Many local developers we’ve talked to are looking at the Tencent platform on the assumption that market pressures will force the company to lower its revenue share over time. Zheng declined to comment on this, saying “Tencent is interested in building a healthy ecosystem.”

Developers also have to choose which parts of the Tencent ecosystem they want to publish their work on. They can push their game out to five parts of the platform, or just pick one. Some tailoring might be needed if developers choose more than one.

There are currently five parts of the Tencent platform.

  • First, there’s QZone, a virtual identity or avatar network, which has 530 million monthly active users. This is one of the two parts of the platform that Zynga decided to launch its Chinese version of Cityville one.
  • Second is PengYou, which is the company’s foray into real-name social networking, an area it hasn’t historically done as well at. Still, because it’s China, it has a very sizable audience with 250 million registered users and 132 million monthly actives who have posted an update or played a game. The developers doing 10 million renminbi a month are working off Qzone and PengYou.
  • Third, there’s QQ Games, the company’s bigger gaming-focused platform, with 780 million registered users and 260 million monthly actives.
  • Fourth, there’s also Weibo, which is Tencent’s microblogging platform (a version of Twitter, if you will). It has 200 million registered users, but it’s not as well-known or as widely used as rival Sina’s version of the service.
  • Lastly, there’s Tencent’s original chat client and the premium version of it, QPlus, which boasts more than 701.9 million active accounts.

When Tencent chief executive Pony Ma announced the platform back in June, he set an ambitious goal of allowing developers to earn 20 billion renminbi (or $3.1 billion). That’s more than the $2.5 billion Apple has officially announced it’s paid out to developers since the launch of the iOS platform.

New Hires in Social Gaming: 6waves Lolapps, Kabam, Loot Drop & More

Hiring activity within the social space has dropped significantly this week, according to information presented on LinkedIn and through other sources. After a decent week of new hires last week, the past seven days have shown activity from only six developers who have hired only a handful of new team members.

As always, if your company is hiring new people or making a notable promotion, please let us know. Email editor (at) insidesocialgames (dot) com, and we’ll get it into this or next week’s post. Also, please note that the information about most new hires, below, comes directly from company updates from LinkedIn, and is only as current as each person’s profile.

Looking for new opportunities? The Inside Network Job Board presents a survey of current openings at leading companies

Here’s this week’s full list:

6waves Lolapps

  • Christopher Flork, 2D Illustrator — Now at 6waves Lolapps, Flork was previously a a 2D character designer for Invforge and is also currently a concept artist for Splice Productions S.F.

Kabam

  • Joal De Veyra, Player Experience Associate (Contract) — Kabam shows a single hire. De Veyra was most recently a sales associate at Footlocker. He is also currently a production assistant at Thud Rumble.

Loot Drop

  • Andrew Kane, Server Engineer — Loot Drop brings on new members this week starting with Kane. Kane was formerly a software engineer at Riot Games.
  • Matt Dalluhn, Senior Artist — Also joining Loot Drop is Dalluhn, a former concept artist at NetDevil/Gazillion.

Playfish

  • Aurore Valery, 2D & 3D Artist — Joining Playfish this week is Valery, a former motion designer for venteprivee.com.
  • Emily Wong, Product Manager — Also joining Playfish is Wong. She was previously an equity analyst for Arete Research.
  • David Armstrong, Junior Software Engineer — Armstrong was most recently a teaching assistant for 3DS Max at DigiPen Institute of Technology.

Work4 Labs

  • Rochelle Lee, Global Marketing Manager — Rochelle Lee joins the Work4 Labs team as its new global marketing manager. Prior to this, Lee was a web project designer for GreenBiz Group.
  • Hongyi Li, Business Development & Strategy Intern — Li also joins Work4 Labs. He was previously a co-program director of Jakarta Camp at Adam Khoo Learning Technologies Group.
  • Gene Lam, Sales Executive — Lam was most recently a multimedia advertising consultant at SFGate.com.

Zynga

  • Bill Galey, Senior Director of Contract Center Operations — Galey joins Zynga this week. He was previously the director of customer service for Europe at Blizzard Entertainment.
  • Will Cox, QA Engineer I — Also now a part of Zynga, Cox was formerly a quality assurance lead at UTV Ignition Games.
  • Chris Tyler, Product Manager — Tyler was previously director of merchandise planning at ShoeDazzle.
  • Hilda Karugabira, Animator — Karugabira was most recently an animator for Rivet Games.
  • Anthony Mars, Senior Character Artist — Joining Zynga, Mars was previously a lead character artist for Electronic Arts.

FantaBook, Fluffy Birds Flash Top This Week’s List of Emerging Facebook Games

Italian soccer sim FantaBook tops this week’s list of emerging Facebook games with Fluffy Birds Flash and Adventure Slots rounding out the top three.

There’s no clear trend or patter to the rest of this week’s list, but we do observe an unofficial Angry Birds Chrome port clawing its way into the top 10. Though Rovio has released its hugely successful mobile title to the Google+ Games platform as well as the Google Chrome web store, it hasn’t yet ported Angry Birds to Facebook. Looks like we’re stuck with janky rip-offs for the time being.

Top Gainers This Week – Games

Name MAU Gain Gain,%
1.  FantaBook 428,054 +210,121 +96%
2.  Fluffy Birds Flash 739,370 +150,670 +26%
3.  Adventure Slots 436,034 +114,879 +36%
4.  BringIt 257,650 +113,901 +79%
5.  GameShow Slot Machines 501,414 +103,239 +26%
6.  Edgeworld 761,872 +93,439 +14%
7.  SI.com Fantasy Football 279,110 +89,154 +47%
8.  Age of Champions 575,993 +78,453 +16%
9.  Angry Birds Chrome 615,469 +77,922 +14%
10.  Ninja Saga (Español) 921,113 +76,413 +9%
11.  Simply Hospital 875,877 +74,606 +9%
12.  Smeet 846,189 +69,495 +9%
13.  Are You Smarter Than A 5th Grader? 426,600 +66,442 +18%
14.  Guitar Flash 899,704 +66,035 +8%
15.  Fight Camp 103,160 +61,216 +146%
16.  Fortune Stones 776,928 +61,151 +9%
17.  《范特西三國》 新服「四面楚歌」4月13日震撼登場 233,848 +60,165 +35%
18.  MegaPoker 197,538 +59,430 +43%
19.  Crazy Taxi 692,627 +59,096 +9%
20.  蛋蛋龍 385,309 +55,785 +17%

Fluffy Birds Flash is a match-3 game from developer GameDuell. Like most other games in this genre and indeed like Angry Birds on G+, the primary social feature is bragging about beating your friends. Fluffy Birds Flash monetizes through the sale of power-up items that help players gain a higher score. Read the full review here.

All data in this post comes from our traffic tracking service, AppData. Come back next week for our top weekly gainers by monthly active users on Monday, our daily active users on Wednesday, and the top emerging apps on Friday.

Mixpanel Adds New Features to Social, Mobile Game Analytics Service

Developer analytics service Mixpanel has added two new features to its platform, allowing website, app, and game developers to gather even more detailed info on their users.

Mixpanel’s analytics platform, currently in use among social game developers like Kabam and high-traffic sites like Dictionary.com, allows developers to drill down into user behavior more thoroughly than most game platforms allow. Developers can use the service to determine who is playing their game for how long in what age and gender demographics. By using a feature called Funnels (similar to the funnel features offered by competitors like Kontagent), developers can zero in on the exact point where players drop-off on their way to some other gameplay goal — like making a purchase.

The newest features in Mixpanel’s platform are Funnel Analysis and Segmentation. The former allows developers to create a funnel in real-time using retroactive data. So, Mixpanel CEO Suhail Doshi explains, if a developer had been sending data through the service two months and just today decided to create a funnel, they could have the analysis created on the fly using data from the past two months. The latter, meanwhile, is a more straightforward add-on feature that allows developers to create multidimensional queries that can examine the intersection of two segments. An example of this feature in action would be determining which users brought a specific virtual item segmented by age and gender.

The new features don’t up the cost of Mixpanel’s platform, which Doshi says averages between $150 and $1600 a month. He adds that the company offers a free version and discount plan for high volume customers.

Mixpanel was founded in summer of 2009. The San Francisco-based company is funded by Sequoia Capital, PayPal co-founder Max Levchin, Bebo co-founder Michael Birch, Square COO Keith Rabois, and Y Combinator. You can find out more about the company on their website.

Zynga’s Next Game, Kingdoms & Quest, Outed by Support Page

Sharp-eyed Zynga fans at Mafia Wars Maniac and Games.com found support pages for Kingdoms & Quests, a game that appears to be Zynga’s next new title after the recently-announced Adventure World.

The support pages cited by Games.com have since been removed and the game cannot be accessed on Facebook in the U.S. but may be available in Australia. The blog reports, however, that a beginner’s guide describes gameplay as a role-playing adventure where players expand a kingdom by collecting resources to construct buildings and clear land. Games.com goes on to say that combat will be the key focus of the game with players creating combat units to do battle with monsters in order to gain resources. There is no mention of player versus player combat in the beginner’s guide.

Zynga’s strategy title, Empires & Allies, was the developer’s first stab at a combat game. It currently has 40.8 million monthly active users and 6.5 million daily active users as recorded by our traffic tracking service, AppData. Given these numbers, it’s not difficult to conclude that Zynga would want to have more combat games, particularly if the core gameplay mechanic (clear land, building structures) is already familiar to its user base. Moreover, the fantasy RPG setting is one Zynga hasn’t explored before in its previous games, making Kingdoms & Quests a logical combination of what Zynga already knows and what it hasn’t done yet.

Adventure World, a puzzle role-playing game from Zynga Boston, is expected to launch this month. You can find out more about the game here.

UPDATE: Adventure World has officially launched.

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