Older Players Generate Four-Fifths of Freemium Gaming Revenue, Flurry Finds

Younger players from ages 18 to 24 may be the most active gamers in terms of the minutes they spend in apps compared to other age groups. But older players account for the vast majority of revenue, mobile analytics company Flurry found.

The company looked at 20 million users across all of the freemium games it supports. (Flurry has about 110,000 apps in its system.)

The company found that while 18 to 24-year-olds make up 32 percent of the time all players spend in freemium games, they only bring in 16 percent of overall in-app purchase revenue. In contrast, players ages 25 to 34 bring in nearly half of in-app purchase revenue even though they make up 29 percent of the time spent in freemium games. Thirty-five to fifty-four year-olds account for 28 percent of revenue even though they only account for 14 percent of time spent in games.

> Read the rest on our sister site, Inside Mobile Apps.

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One Response to Older Players Generate Four-Fifths of Freemium Gaming Revenue, Flurry Finds

  1. Marc says:

    Duh. The young ones have no money.

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