Dreamland Conjures a Unique Board Game Adventure

Combining elements of role-playing and board games, Dreamland is a stylish Facebook offering from first-time social game developer FreshPlanet. The game officially launched July 8.

According to our traffic tracking service AppData, Dreamland currently has 17,343 monthly active users and 1,390 daily active users.

Featuring darkly humorous visuals reminiscent of a Tim Burton movie, Dreamland sends players inside their dreams to battle nightmares, collect treasure and eventually escape through a locked door. Movement in the world functions like a board game, with the player advancing along a path of square titles at a rate determined by a simulated die roll. The path branches in multiple places to form a maze of connecting paths and dead ends. The number of die rolls a player gets is limited to a certain amount per time period, but when the player runs out of rolls for the board, they can return to their bedroom space to decorate.

Once a player lands on a space on the game board, they may find treasure or encounter a monster. Each level has a set number of enemies, which can be avoided if the player’s rolls bypass the enemy’s square, although not confronting an enemy means missing out on the experience points rewarded for defeating them. Collecting experience points allows players to level up, increasing their speed, bravery (which can be spent on dice rolls or on adding a point to rolls), damage and defense in combat, and their maximum health. Items found on treasure spaces range from extra die rolls and virtual currency silver to new levels and decorations for players’ bedrooms.

Combat is turn-based with the battle animations taking the form of a traditional role-playing video game. The player rolls a die and the player’s avatar performs an attack animation that deducts points from the enemy’s health gauge equal to what the player rolled. Once the player has attacked, the monster takes its turn using the same mechanic. This continues until either the player or monster runs out of health. Victory rewards players with various items, including silver and “Insights,” the game’s premium currency. Defeating certain enemies will provide players with keys, a set number of which are required to unlock the exit doors at the end of every level.

Dreamland’s social features include the usual friend invites and sharing of accomplishments to players’ Walls. Convincing friends to join them in playing the game rewards players by unlocking new stages to tackle. Players can also visit their friends’ bedrooms to see how they’ve decorated them and which items they’ve unlocked. A simple leaderboard tracks player level.

The game is monetized through the sale of gameplay boosts and decoration items. Players can use Facebook Credits to buy silver to spend on single-use health recharges or on Insight, which is spent on extra die rolls and bedroom decorations.

FreshPlanet tells ISG that it has a number of improvements to Dreamland in the pipeline. “It is likely we will add a full featured avatar system,” CEO Mathieu Nouzareth confirmed, addressing a common complaint on the game’s Wall about the lack of customization for the one male and one female avatar currently available. “We will enrich the visuals by adding more encounters (monsters) and add more various backgrounds,” he adds.

The developer is also working on more social integration and worlds for players to explore. “We want to invest in this game, we think it will do well and that it is a very unusual game for the Facebook platform,” Nouzareth says. “Feedback from users has been tremendous so far.”

You can follow Dreamland’s progress using AppData, our traffic tracking application for social games and developers.

Arabic Farming Sim and Pet Games Top This Week’s List of Emerging Facebook Games

An Arabic-language farming simulation joins a slew of pet games at the top of this week’s list of emerging Facebook games while a few familiar favorites maintain steady growth patterns that may well graduate them from this list by next week.

At number 8, The Sims Social stands as an example of pre-release hype paying off. Many social game developers are still struggling to determine how much energy should be spent on announcing a game before release, with many believe it to be a waste of resources and others claiming that it puts upcoming games at a tactical disadvantage if a rival developer releases a copycat game first. The latter point is the reason EA says it will not be disclosing upcoming PopCap Games social and mobile releases in its earnings reports; although we’ve observed that being first doesn’t necessarily mean a game wins the larger audience. The Sims Social is also probably shielded from copycats by its recognizable brand.

Top Gainers This Week – Games

Name MAU Gain Gain,%
1.  المزرعة السعيدة 628,703 +443,249 +239%
2.  Animal Party 592,934 +302,516 +104%
3.  แฮปปี้เบบี้ 809,295 +258,398 +47%
4.  Perfect Getaway 731,575 +254,124 +53%
5.  Pet Tales 808,111 +160,081 +25%
6.  Total Domination: Nuclear Strategy 320,606 +145,602 +83%
7.  小小忍者 – 動漫主題網頁遊戲巔峰鉅作 405,864 +134,437 +50%
8.  The Sims Social 864,538 +123,002 +17%
9.  MMA Pro Fighter 889,766 +97,067 +12%
10.  My Country 846,169 +87,205 +11%
11.  Six Gun Galaxy 135,403 +86,195 +175%
12.  Smeet 612,326 +85,736 +16%
13.  The Pokerist club — Texas Poker 414,856 +81,526 +24%
14.  Roman Taxi 194,845 +73,097 +60%
15.  Fortune Stones 669,355 +70,807 +12%
16.  Crazy Taxi 379,205 +65,749 +21%
17.  Punch Punch Revolution 292,539 +65,483 +29%
18.  Martial Arts Masters 609,760 +65,423 +12%
19.  Monster Fusion 151,527 +64,776 +75%
20.  Texas HoldEm Poker – Deluxe: Your Poker Portal 870,769 +61,932 +8%

المزرعة السعيدة (or Happy Farm), is a farming sim from a developer using the game’s name as its own. Like FarmVille and many others like it, players plant and harvest crops and care for animals to earn virtual currency, which can be spent on building more farming industry structures or decoration items. A distinguishing feature is the types of things players can produce from their farm — like coffee, honey from beehives and cheese. Also, players can raise camels.

All data in this post comes from our traffic tracking service, AppData. Come back next week for our top weekly gainers by monthly active users on Monday, our daily active users on Wednesday, and the top emerging apps on Friday.

Bejeweled Clone Biotronic sees a Resurgence of Players as Developer Moves onto Mobile

Auto Hustle developer MetroGames recently committed to revisiting some of its older Facebook games for a mobile expansion through publisher Chillingo, but it appears as though there’s still life on the social network even for its oldest games. Recently, match-3 game Biotronic turned up on our top 20 list of emerging Facebook games after last appearing on our top 25 games in July of 2009 . The game is still well below its peak traffic of over four million monthly active users.

According to our data tracking service AppData, Biotronic currently has over 493,400 monthly active users and over 85,800 daily active users.

The game moves at a slower place than Bejeweled with seven different shapes and colors of small animated icons on an 8 x 10 rectangular board. A timer counts down for each level as the player races to fill a progress bar by completing matches in order to progress to the next level. Combinations, longer matches and the use of power ups advances the bar by a larger margin and a lucky combination can easily boost the player up into the next level. Interestingly, any unused power-ups also carry over into the new level.

Players have to wait until all actions and animations are complete before they can make another move, which creates a more deliberate sense of gameplay. Hints have to be manually selected and a penalty is applied to the timer for each hint a player selects. The biotechnology theme is reflected in blinking-eye icons and space-age sounds and music.

Social features take the form of a weekly, monthly and all-time leaderboard showing the level and highest scores reached. Instead of a gifting system, players are able to challenge a friend to a game or taunt friends of higher leaderboard rank with several different messages about overtaking their position.

The game monetizes by allowing players to pay a single Facebook Credit to replay levels where they didn’t beat the timer, which essentially is the insert-quarter method recently applied by Namco Bandai’s Pac-Man for Facebook. Each successive replay in Biotronic, however, increases in price. Additionally, players can buy one of two power-ups to use in-game: a bomb that is activated only when a match is made with it, and another bomb that is activated with a double mouse click. The chance to buy each item is offered to the player at the beginning of each new level.

Interested readers can follow the progress of Biotronic with AppData, our traffic tracking application for social games and developers.

New Hires in Social Gaming: Arkadium, CrowdStar, GameHouse, & More

Hires within the social gaming space remain high this week, with several typically quiet developers showing new hiring activity according to data from LinkedIn and other sources. Of the 11 companies taking on new individuals, the number of new employees per company is still relatively low, but the developers of GameHouse and Zynga did bring on above average numbers. In terms of all companies, however, no major executive hires were noted.

As always, if your company is hiring new people or making a notable promotion, please let us know. Email editor (at) insidesocialgames (dot) com, and we’ll get it into this or next week’s post. Also, please note that the information about most new hires, below, comes directly from company updates from LinkedIn, and is only as current as people’s profiles.

Looking for new opportunities? The Inside Network Job Board presents a survey of current openings at leading companies in the industry.

Here’s this week’s full list:

Arkadium

  • Jeff Lindsey, Senior Producer — Arkadium shows activity this week, bringing on Lindsey, a former producer for Longtail Studios.
  • David Or, Associate Programmer — Also joining Arkadium, Or was previously a software and QA engineer at Massive Incorporated.

CrowdStar

  • Bryan Maxwell, QA Tester — Joining CrowdStar this week is Maxwell, a former quality assurance engineer at Cisco Systems.

GameHouse

  • Jason Rodriguez, Sr. Product Manager — GameHouse hires six new team members starting with Rodriguez. He was previously the director of marketing for social games at Oberon Media.
  • David Kim, Sr. SDE — Also joining GameHouse is Kim, a former Sr. SDE at Say Design and Blytheco.
  • Ben Colwell, SDE – Colwell was previously a Flash development consultant at Brand X Games.
  • Benjamin Taggart, Lead SDE — Taggart was formerly a lead programmer at Airtight Games.
  • Christian Salas, Senior Game Artist — Now at GameHouse, Salas was most recently a UI designer for MSN Games and the Xbox console.
  • Brady Houck, Lead SDE — Also now at GameHouse, Houck was a senior Programmer for 5th Cell Media.

GSN

  • Ryan McGuire, Developer — Now a part of GSN, McGuire was previously a developer at AstraZeneca.

iWin

  • Tom Marchi, Senior Flash Developer — Joining iWin this week is Marchi, a former employee at Sellpoint.
  • Jason Smith, Front End Game Developer — Also joining iWinis Smith. Smith is noted to have previously been a part of Wells Fargo.
  • Fadila Kouchkar, Senior UI Designer — Kouchkar was most recently a graphic designer at the Academy of Art University.

Kabam

  • Ameet Tanna, Systems Engineer — Kabam brings on Tanna this week, a former software engineer from Cisco Systems.

Metrogames

  • Lucas Peverelli, Jr. QA Tester — Joining Metrogames, Peverelli was most recently a Jr. play tester at Gameloft.

Playdom

  • Kelly Ricker, Jr. Artist — Playdom hires a handful of new individuals starting with Ricker, a former illustrator for Present Creative LLC.
  • Sherry DeLorme, Artist — Also joining Playdom, DeLorme was previously a motion graphics animator for Wind River Casino.
  • David Gates, Principal Engineer — Gates was previously a “fellow” at Advanced Micro Devices.

PopCap Games

  • Rick Gupta, Social Games Financial Analyst — PopCap Games makes a single hire with Gupta. He was previously a senior financial analyst intern for Amazon.com and a student at the University of Washington, Michael G. Foster School of Business.

Wooga

  • Stephan Partzsch, Software Engineer — Now a part of the wooga team, Partzsch was most recently a developer at Scholz & Volkmer.

Zynga

  • Marty Brown, Product Manager — In an internal shift at Zynga, Brown moves up from a product manager intern.
  • Samantha Gordon, Manager, Game Card Operations — In another internal change at Zynga, Gordon was previously a recruiter.
  • Justin Wilmsmeyer, Senior Software Engineer — Now at Zynga, Wilmsmeyer was previously a senior software engineer at Five Mobile.
  • Raunak Roy, Software Engineer — Roy was formerly a student consultant at the Information Technology Services University of Southern California.
  • David Giamanco, Software Engineer — Giamanco was a technical intern at Workforce Logic for Yahoo!.
  • Ari Evans, Product Manager — Evans was most recently a computer science course consultant and supervisor at Cornell University.
  • Mahesh Gattani, Associate Software Engineer — Joining Zynga this week, Gattani was previously a dev test engineer at Citrix Online.
  • Rajagopal Sathyamurthi, Software Engineer — Also joining Zynga, Sathyamurthi was formerly a client graphics intern at ROBLOX Corporation.
  • Nafis Shaikh, Associate Project Manager — Shaikh was previously an associate project manager for Five Mobile.
  • Sunil Mallya, Software Developer — Mallya was most recently an intern, WAFL at NetApp.
  • Nadine Tabing, Intern Software Developer — Now at Zynga, Tabing was previously a research assistant at the University of Washington.

Camelot: The Game Mixes Swords and Strategy, Strong Despite Show’s Renewal Prospects

Camelot: The Game is a medieval-themed Facebook strategy title developed first by Sarbakan and now by Large Animal Games with publisher 6waves as tie-in for the 2011 Starz fantasy television series, Camelot. The game launched in late June and made No. 14 on last week’s list of emerging Facebook games.

According to our traffic tracking service AppData, Camelot: The Game currently has 391,570 monthly active users and 15,933 daily active users.

Gameplay is comprised of kingdom building and combat. In the building stage, players spend energy, gold and resources on purchasing farms, mines and sawmills to place in areas adjacent to their respective resources, which allows the player to harvest the structures for additional resources. These buildings can be leveled up, increasing their productivity, and players can assign workers to “slots” in order to boost their output even further.

The player’s manor can be upgraded as well, which provides more workforce to assign. Barracks must be built in order to train and raise an army of soldiers, archers, pikemen, spearmen and horsemen. Special additions to the barracks allow the player to train certain troop types, like training horsemen through a stable. Troops can be leveled up, increasing their hit points and the amount of damage they deal. The barracks themselves contain several slots for various types of units to occupy, but these must be unlocked by either increasing the player’s level — experience points are awarded for most actions — or by buying the units with Facebook Credits.

Combat comes in the form of missions where players to pit their armies against the computer in turn-based battle. Combat unfolds on plains, in forests and across mountain ranges, with the battlefield surrounded by a fog of war. Each type of unit can move a set number of spaces, shown overlaid on the field of battle, during each turn. Once within range of enemy forces, they can attack, dealing damage based on their stats. Once the player has expended all of their movement and attack opportunities for the round, the enemy plays their moves, and so on until one side is victorious. Winning in battle rewards players with various items, treasures, resources and experience points.

Social features currently implemented in the game include the standard invites, Wall posts, and gifting systems (in this case, a portion of the spoils from victory in combat). Players can also add their friends to spots at their Council Table, which allows them to pool special abilities. These table slots must be unlocked, creating more strategic opportunities as players progress through the game. Having more friends playing also increases a player’s action points (i.e. energy).

Camelot: The Game is monetized through the sale of slots in the Council Table and barracks, as well standard game boosts, items, resources, and weapons that provide unique abilities/bonuses in battle. The game uses a single soft currency of gold in-game, but certain items in the shop menus are only available via Facebook Credits.

The future of the game and TV series are currently in flux. Large Animal Games has taken over development of the social game from Sarbakan, and is currently working on updates and additional content/units. Publisher 6waves is working with the developer to localize the game for international territories, in a strategy similar to what the two did for Starz’s Spartacus: Gods of the Arena. Meanwhile, the TV series has concluded its first season and is apparently in the process of changing hands. Going forward, the show will no longer be a Starz property; however, the social game will remain under the network’s brand.

You can follow Camelot: The Game’s progress using AppData, our traffic tracking application for social games and developers.

Inside Network Cocktail Party – Join Us Next Week in Seattle

Will you be at Casual Connect Seattle next week? We will! Inside Network invites you to join us for panel discussions with gaming industry leaders at Casual Connect and afterward, at our Happy Hour at The W Hotel.

AJ Glasser, lead writer for Inside Social Games, will moderate a daytime panel conversation on top companies’ transition from casual to social. Later, join Inside Network and our friends and party sponsors at Rightscale, Amazon Web Services, and Couchbase for an evening of networking and drinks in downtown Seattle.

All are welcome, and drinks are on us with your RSVP.

Happy hour starts at 5:30 p.m. at the Living Room and Bar, W Seattle. We’ll be right by Benaroya Hall, so stop by after Casual Connect’s panels and talks and say hello!

Inside Network Cocktails in Seattle
Wednesday July 20, 2011
5:30 pm – 8:00 pm
Living Room and Bar, W Seattle
1112 Fourth Avenue
Seattle, WA
Please RSVP here

If you will be at the conference, don’t miss AJ Glasser moderating “Casual Games Rule Cross-Platform,” July 20 at 10:30 am.

See you there!

Thanks to Our Sponsors:

Rightscale provides cloud computing management for social application and game developers.

Couchbase products, which are built on Apache CouchDB, Membase, and Memcached open source software, represent a comprehensive family of database solutions for building scalable web and mobile applications.

Amazon Web Services Amazon Web Services (AWS) provides businesses with a secure, reliable, easy-to scale, low-cost computing platform “in the cloud.”

New This Week on the Inside Network Job Board: Kabam, A Bit Lucky, Pontiflex and More

The Inside Network Job Board is dedicated to providing you with the best job opportunities across social and mobile application platforms.

Here are this week’s highlights from the Inside Network Job Board, including positions at KabamA Bit LuckyGlu MobilePontiflexTinyCoContext OptionalW3i and Acquinity Interactive.

Listings on the Inside Network Job Board are distributed to readers of Inside Social Games, Inside Facebook and Inside Mobile Apps through regular posts and widgets on the sites. Your open positions are being seen by the leading developers, product managers, marketers, designers, and executives in the Facebook Platform and social gaming industry today.

Investors on Where the Smart Money Will Go in Social Games

Late yesterday at GamesBeat in San Francisco, game company accelerator YetiZen led a panel with top social and mobile game investors on the evolving dynamic of funding in the space. Norwest Venture Partners’ Tim Chang, Digi-Capital Managing Director Tim Merel and TinyCo CEO Suli Ali characterize an industry that’s both converging and expanding on a global scale.

“[Developers] need to think globally from day one,” says Merel. As an investor, he looks for developers that either offer a portfolio of existing games or that already have access to various channels in different countries. These companies have proven traction and very likely also have plans for multiple revenue streams beyond in-game virtual goods sales. He describes the potential behind Rovio’s Angry Birds, which now has a line of t-shirts and stuffed animals generating revenues in addition to actual paid downloads of the game. He also describes the nature of game concepts that can succeed in international markets versus those that have limited appeal due to cultural association; like the various Chinese multiplayer games based on the Three Kingdoms historical period that fail to find traction with Western audiences.

“There is a danger of false positives,” warns Chang. He talks about how many developers create a “red herring” for investors by basing annual revenue expectations on peak traffic months when there are no guarantees that the developer can retain those users, let alone monetize them. This is especially true of copycat games or developers that reskin their original game without investing resources into distribution channels.

Ali was particularly critical of copycat games as well, saying that scale comes from a game’s theme or virality or production quality. He looks for teams that understand both the business of games and the actual fun behind games. He also sees much greater potential in mobile versus social because the nature of mobile phones more closely resembles handheld consoles like the PlayStation Portable or Nintendo DS — things that core gamers are used to. Ali thinks that there’s tremendous potential for developers targeting this segment on mobile, as well as targeting the female audience.

As for the future of the market beyond global expansion, each panelist agrees that developers have to find a way of being on multiple platforms while still maintaining the same product so that players can access their games at any time from any device.

Chang gets more specific by describing some areas where he expects to see new ideas emerging. He sees the social and mobile markets narrowing daily active users bases to create higher average revenue per DAU. He describes a possible “mid-core” market for games emerging on mobile, likening it to Kabam’s success with Kingdoms of Camelot on Facebook. He also predicts that as HTML5 matures, the Asian massively multiplayer freemium games previously limited to download clients may find a new audience. On mobile, he sees potential in music games and gamification of health and fitness.

More interestingly, Chang speculates that the youth gaming market will take off, especially on tablets — he asks if anyone has ever seen a screaming baby quieted by having an iPad shoved in its hands. He also points out that despite all motions toward cross-platform cross-promotion that developers have been making recently, nobody has yet figured out how to trigger an app install based on a Facebook news feed story. That would be some serious scalability.

Animal Party Gaining Ground on This Week’s List of Fastest-Growing Facebook Games by DAU

Gardens of Time turns up on top of this week’s list of fastest-growing games by daily active users followed closely by Soft Reklam’s Super Texas Holdem Poker and warring strategy titles Empires & Allies and Global Warfare.

Farther down the list is where the real action seems to be taking place. Following yesterday’s announcement that EA would acquire PopCap Games this summer for up to $1.3 bullion, we see PopCap’s two largest Facebook games getting small lifts to DAU. In the case of Bejeweled Blitz, this coincides with monthly active user growth, while with Zuma Blitz, MAU is in a steady decline. Both games recently introduced new monetization features.

Top Gainers This Week – Games

Name DAU Gain Gain,%
1. Gardens of Time 3,689,899 +585,659 +19%
2. Super Texas Holdem Poker 538,387 +495,357 +1,151%
3. Empires & Allies 7,603,645 +173,664 +2%
4. Global Warfare 401,136 +131,550 +49%
5. Bejeweled Blitz 3,156,459 +130,902 +4%
6. FrontierVille 3,695,228 +104,887 +3%
7. Games 1,781,117 +102,246 +6%
8. المزرعة السعيدة 149,361 +99,566 +200%
9. It Girl 847,768 +93,943 +12%
10. Restaurant City 1,210,930 +76,909 +7%
11. Slotomania – Slot Machines 921,187 +73,250 +9%
12. Bubble Saga 1,310,178 +69,337 +6%
13. Café World by Zynga 2,652,180 +65,775 +3%
14. Tetris Battle 1,029,891 +57,793 +6%
15. Animal Party 92,532 +57,649 +165%
16. Zuma Blitz 857,769 +48,938 +6%
17. แฮปปี้เบบี้ 126,160 +48,396 +62%
18. Monster World 1,602,397 +44,568 +3%
19. Sorority Life 252,396 +43,832 +21%
20. Shadow Fight 141,881 +43,314 +44%

Turning up at number 15 meanwhile is Animal Party, a smaller game from developer Tribal Crossing that was recently signed to a publishing deal with 6waves. Already, we can see the impact of 6waves’ influence on the game as Animal Party more than doubled its DAU and MAU in the last week. The game combines the pet genre with farming and a bit of treasure hunting as players navigate through space to seek out strange animals on various planets. Once “rescued,” the player cares the animals on a home planet where they grow food to use as bait to attract more animals on other planets.

All data in this post comes from our traffic tracking service, AppData. Stay tuned for our look at the top emerging apps on Friday.

Martial Arts Masters Challenges Players to Take on the World and Risk Experience Points

Martial Arts Masters is a martial arts fighting game developed by Softon Entertainment and published by Manic Frog on Facebook. Since its launch early this year, the game has climbed slowly but steadily in numbers, recently landing on our top 20 list of emerging Facebook games.

According to our data tracking service AppData, Martial Arts Masters currently has over 592,800 monthly active users and 37,000 daily active users.

Martial Arts Masters is a strategy game, rather than a combat game a la Shadow Fight. Players take the role of a fighter within a dojo and then go out to fight other players in an asynchronous fight that is represented by a progression bar. The strategy comes from the six different dojo styles players may choose from: Taekwando, Judo, Karate, Kung Fu, Muay Thai (Thai kick boxing) and Boxing. Each style has an advantage over another style for a sort of rock-paper-scissors dynamic. Players pick opponents from a random list ranked by number of fighters in the dojo and by level, or they may challenge their friends to a bout. Each bout contributes to the player’s overall level, which in turn earns statistic points to apply toward the fighting styles, or Spirit and Energy gauges.

Players can recruit as many friends as they wish make up a team, which ultimately determines the power of your dojo depending on the strength and level of each fighter, plus any equipped items. Players are placed in regional groups depending on their hometown location listed in their Facebook profile. Leaderboards show where the player stands within their region and players can seek out top-ranked players within other regions to challenge.

At the lower levels, the game is mainly about training your fighter to challenge weaker opponents. As the game progresses, the player’s dojo takes on a rating of dishonorable, competitive, or hero — dishonorable being reserved for dojos that only challenge dojos far weaker than their own. The game takes off at the higher levels with large dojos earning access to new features. For example, there is a Challenge Tours mode that allows players with enough Spirit to take on eight different dojos at a time. Players can also take on an entire region and challenge dojos that have been placed on a blacklist. We’re not entirely certain what gets a dojo blacklisted — a glance at the option reveals both Dishonorable dojos as well as Hero dojos. A blacklisted dojo, however, carries a cash bounty for the player that defeats it.

ETA: Players can pay cash to blacklist a dojo.

Higher level players can also buy in or buy out of Hard Core mode with 20 gold bars or Manic Cash. In this mode, players to earn twice the experience for wins. Losing in Hard Core mode, however, results in a loss of experience points for a uniquely punitive approach to gameplay. Also in this mode, players are vulnerable to challenges whether or not they are online. To exit Hard Core mode, a player has to pay more virtual currency to switch back to normal mode.

Monetization comes from an offer wall, or the purchase of Manic Cash or gold bars in exchange for Facebook Credits. Manic Cash is used to buy equipment and dojo items that increase power or shorten wait times by refilling Energy or Spirit. Interestingly, all items purchased by Manic Cash can also be purchased with gold bars — even though gold bars are more difficult to come by in-game as the player only earns one per level gained.

Interested readers can follow the progress of Martial Arts Masters with AppData, our traffic tracking application for social games and developers.

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