This Week’s Headlines From Across Inside Network
Here are all the latest headlines from around Inside Network.
Inside Mobile Apps
Tracking the convergence of mobile apps, social platforms, and virtual goods.
Monday, April 11th, 2011
- Kiip’s Novel Take on Mobile Gaming Advertising: Rewards When Players Hit Achievements
- Pocket Gems Passes 28 Million Downloads, Largely On Tap Zoo Hit
- Emerging Paid iOS Apps: Namco & Sports Games Rises on The Charts
- Core Developer Remedy Tries Its Hand at iOS Games with Death Rally
- Zynga’s Re-Release of Drop7 on iOS Leaves Something To Be Desired
- Test-Drive iOS Apps With Pieceable Viewer
Tuesday, April 12th, 2011
- Sincerely Launches Postagram: Turns Instagram Photos Into Real Postcards
- Emerging Top-Grossing iOS Apps: Zoos, Atari Arcade Classics & Tapulous’ ClubWorld Rise on Charts
- Tapulous’ ClubWorld on iOS Gets Great Music, But It’s Been Seen and Done Before
Wednesday, April 13th, 2011
- Emerging Top Free Apps on iOS: PixelCUBE’s Puzzles, Bing & Little Ninja Break In
- Social Network Tagged Adds Mobile Website, Touches Up Android, iOS Apps
- Sony Ericsson Gets a Branded App Channel in Android Market
- Android Snags Sprint For Direct Carrier Billing. Now Verizon’s The Only Major U.S. Carrier Left
- New Jobs This Week on the Inside Network Job Board: Spooky Cool Labs, Acquinity Interactive, TinyCo & More
- Pac-Man Fever Hits iOS With Namco’s PAC’N-JUMP
Thursday, April 14th, 2011
- New Hires in Mobile: Booyah, EA Mobile, Gameloft & More
- Friendly for iPad Nears 1 Million Daily Active Users, Adds Chat, Photo Effects
- IGDA Warns Against Amazon Appstore’s Pricing Terms
- Android Platform Rounds Up Another Billion App Installs in Two Months
- Facebook for iPhone Now Pulls the News Feed From m.facebook.com
Friday, April 15th, 2011
- Could Smartphones Kill The Portable Gaming Star?
- TeamLava Preps Zoo Story For Launch In a Week or Two
- Mobile App Roundup: Foursquare Day, World of Goo, Android & More
Inside Social Games
Covering all the latest developments at the intersection of games and social platforms.
Monday, April 11th, 2011
- Kiip’s Novel Take on Mobile Gaming Advertising: Rewards When Players Hit Achievements
- Pocket Gems Passes 28 Million Downloads, Largely On Tap Zoo Hit
- Facebook to Hold Webinar Discussing How Developers Can Migrate to Facebook Credits
- Wooga’s Diamond Dash Still Leads This Week’s List of Fastest-Growing Facebook Games by MAU
- Some Casino Games Find a Home on Facebook but Zynga Still Runs the House
Tuesday, April 12th, 2011
Wednesday, April 13th, 2011
- MegaZebra On Ad Spend, Localization and Facebook-Only Development
- Major Titles Show Major Gains On This Weeks List of Fastest Growing Facebook Games by DAU
- Repair the Flow of Time in Playdom’s New Gardens of Time on Facebook
- New Jobs This Week on the Inside Network Job Board: Daglow Entertainment, Buffalo Studios, Arkadium & More
Thursday, April 14th, 2011
- New Hires in Social Gaming: Booyah, CrowdStar, Gaia, & More
- Playfish Taps Ex-Planet Moon Studios CEO For Studio General Manager
- Playdom Pushes Its Own Games Portal
- RPGs Battle It Out On This Week’s List of Emerging Facebook Games
Friday, April 15th, 2011
- The Maturing Market For Brand Integration With Social Games: Part One
- Sacred Seasons 2 MMORPG — a Re-telling of the Tale
- Social Gaming Roundup: Turner Broadcast, Foursquare Day, Branding, & More
Inside Facebook
Tracking Facebook and the Facebook platform for developers and marketers.
Sunday, April 10th, 2011
Monday, April 11th, 2011
- Phrases, Badoo, Zoosk, Book and Movie Challenges, Yahoo and More on This Week’s
- Featured Facebook Campaigns: Nike, Hyundai, State Farm Insurance, Oscar de la Renta and Monopoly Millionaires
- The New Yorker Tries Requiring Users to Like Its Facebook Page to Access Articles
- Facebook to Hold Webinar Discussing How Developers Can Migrate to Facebook Credits
- Facebook Hasn’t Signed Any Deals to Enter China — At Least Not Yet
- Platform mUpdate: User Viewport Info, Per-Post Impression Data From Pages
Tuesday, April 12th, 2011
- New Facebook Platform Industry Hires: AdParlor, Buddy Media, Context Optional, Involver, Kontagent, Vitrue and More
- Blinq Media’s Ads API Tool to Handle Havas Digital’s Facebook Ad Dollars
- Facebook Updates Comments Box Plugin With Comment Exporting and Larger News Feed Stories
- Ceglia Refiles Claim for Facebook Ownership, Raising More Questions for Zuckerberg (and Himself)
- Migrating to Facebook Credits Event Cites Adoption Stats, Hints at Payout Countries
Wednesday, April 13th, 2011
- Facebook Adds Online Status Indicator to the Center of the Profile to Promote Chat
- Mobile, Causes, Twitter, Photos, Connect and More on This Week’s Top 20 Facebook Apps by DAU
- New Jobs This Week on the Inside Network Job Board: Arkadium, NaturalMotion, TinyCo & More
- TBG Digital’s Ads API Tool Gains Multivariant Facebook Page Landing Tab Testing and Daily Deals
- Facebook Pages Can Now Sort Their Likes to Remove Pages and Unban Reformed Trolls
Thursday, April 14th, 2011
- Facebook Careers Posts: Commercial Transactions, Mobile, Sales, Austin and More
- Facebook Hires and Departures: Google’s Creative Director, Quora, and More
- Ads API Profile: Spruce Media Full-Service Managed Spend for Performance Advertisers
- Facebook for iPhone Now Pulls the News Feed From m.facebook.com
Friday, April 15th, 2011
- Weddings, Hearts, Page Tools, Videos and Mobile on This Week’s Top 20 Emerging Facebook Apps by MAU
- Why Friend.ly’s Question and Answer Facebook Connect App Gained Millions of Users
- Six More Ad Providers Join Facebook’s Approved List for Platform Developers
- Facebook Roundup: Winklevoss Twins, Canada, LivingSocial, SocialMedia, Messages and Bebo







Turner Broadcasting Europe Partners with TeePee Games — Games discovery platform for social, mobile, and online titles,
“Foursquare Day” Proclaimed in New York — Mayor Mike Bloomberg has
We City Adds Century 21 Brand Promotions — Social-mobile city-builder, 


Brand integration can also bring game developers and their customers and added value. Through brand integration, a developer can receive significant funding from the advertiser, which in turn fuels development of new content for end users. The typical model for brand integration in a social games comes from a cost-per-engagement or impression interaction within the game. This makes the cost of brand integration in social games comparable to traditional media buys.
To begin, we break out degrees of integration into three tiers: light, medium, and deep. Light brand engagement in a social game takes the form of branded items for sale or in-game decorations featuring company logos. Medium brand engagement is a little more involved on the game mechanic level, usually involving a themed quest or storyline or a special character with whom players can interact that clearly bears an association to a brand. Deep brand engagement is the easiest to identify because in most cases the brand is the entire game.
Sorting brand integration into these three levels presents us with an interesting idea: not all brands are equal in social games. True, both Megamind and Tron are films — but are they both equally served by light integration into social games? Or does one property lend itself better to medium integration given the social game’s audience?


At the moment, only
The move tells us how serious Playfish is about expanding its games library across a range of products, especially branded IP. During his 10 year career at Planet Moon, Loeb oversaw production on many branded IP titles, such as a sequel to Nintendo DS game Drawn to Life for Wii and most recently tie-in games for Disney film Tangled on both DS and Wii. It’s worth mentioning that Loeb also has a background in writing both for games and about games, having been the founding editor-in-chief of games blog UGO Network.









