TrialPay Partners With Facebook to Bring DealSpot In-Game Offers to Developers Using Credits

TrialPay has partnered with Facebook to offer its new DealSpot in-game offers API to developers using Facebook Credits. With the new integration, developers place a custom icon within their game that when clicked shows users a targeted offer to make a purchase or watch a video in exchange for Credits.

DealSpot was released in beta two months ago, and has since been integrated by 50 games from many top developers including Playdom, Crowdstar, LOLapps, Kabam, and Wooga. TrialPay also provides versions that support direct payments instead of Credits, and that can be implemented as display ads alongside games instead of within them.

> Continue reading on Inside Facebook.

Two of Playfish’s Cofounders Are Leaving Their Positions at EA

Electronic Arts’ purchase of social game developer Playfish in late 2009 was a watershed event. The deal, valued at up to $400 million, signaled that traditional gaming companies believed social games and the Facebook platform are a part of their future. Disney followed suit with its acquisition of Playdom last July, and numerous traditional gaming and media companies and individuals have also moved into the industry.

Fast forward more than a year, and Playfish appears to have indeed become a more important part of EA’s portfolio — yet questions remain for it and EA. An important part of the deal was EA’s and Playfish’s belief was that it could bring existing hits to Facebook gamers in a big way, and while efforts like FIFA and Madden have gotten it more than 5 million monthly active users between them, that has not yet happened to the scale of the company’s other original hits.

Meanwhile, EA has confirmed to us that two of Playfish’s cofounders will be leaving at the end of March: Sebastien de Halleux, Playfish’s chief operating officer and now EA Interactive vice president, and Sami Lababidi, who has headed up Playfish’s development and technical operations since the company’s founding. Both will continue to stay on as consultants, according to a company spokesperson.

It is not unusual for the cofounders of an acquired company to leave. But in this case, only one of the four Playfish co-founders will remain after the other two depart – chief executive Kristian Segerstale, now general manager of the company within EA. The fourth, Shukri Shammas, left in March of last year, according to his LinkedIn profile; he’d been the chief financial officer before the acquisition, and the senior director for general and administrative, for a short time afterwards.

When the acquisition was announced, EA and Playfish described it as being to a large degree about intellectual property. Playfish would promote EA’s existing titles to Facebook users, creating new formats for classics. The results, so far, have been mixed.

Value of Existing IP Still Generally Unproven in Social Games

Playfish has retained its spot as the runner-up to Zynga in terms of traffic, according to AppData, our independent tracking service covering Facebook applications and developers. Comprising the main portion of EA Facebook properties, Playfish is currently the third-largest social game developer on the Facebook platform by monthly active users, at around 36 million as of today. Zynga is in first place with 276 million, Crowdstar is in second with 41.4 million. Looking at daily active users — a better metric for estimating how well social gaming companies are able to monetize — Playfish is in second, with 6.19 million DAU. That’s healthily above most other competitors, but still dwarfed by Zynga’s 60.1 million.

Another important point on traffic: when Playfish sold, it had around 60 million MAU and 13.6 million DAU. While social gaming companies have greatly improved monetization in the past year or so, that halving of traffic likely mitigated those successes. As we’ve covered elsewhere, most of the largest developers on Facebook had significant growth challenges in 2010, even as dozens of smaller developers built businesses targeting niche audiences.

Playfish continues to be a valuable part of EA. Combined with other mobile and online properties, including EA Mobile and Pogo, it will help account for fiscal year digital revenues of $750 million — a bright spot in EA’s overall business.

And yet, an important part of the deal’s premise was that Playfish would bring its hit franchises to social gaming, creating an upward spiral of cross-promotion of usage and revenue between Facebook and the rest of EA’s games. How have they fared? Take a look at the list below. It shows the 20 largest EA games on Facebook, including Playfish and all others, based on MAU.

Name MAU DAU
1. Pet Society 11,419,929 2,042,183
2. Restaurant City 7,222,537 1,636,875
3. Hotel City 3,523,047 464,101
4. EA SPORTS FIFA Superstars: Real football & soccer! 3,304,339 535,702
5. Madden NFL Superstars 2,198,535 273,581
6. Country Story 2,100,769 314,267
7. SCRABBLE 1,185,630 366,981
8. My Empire 1,112,379 104,044
9. Bowling Buddies 662,062 63,759
10. Word Challenge 607,642 62,986
11. Geo Challenge 447,812 36,550
12. Pirates Ahoy 440,512 70,165
13. Who Has The Biggest Brain? 408,810 24,540
14. Crazy Planets 389,094 33,930
15. Monopoly Millionaires 314,584 90,177
16. Pogo Games 182,418 24,057
17. EA SPORTS™ PGA TOUR® Golf Challenge 139,354 11,040
18. Poker Rivals 120,440 16,392
19. Gangster City 117,345 11,763
20. Minigolf Party 70,639 3,021

Pet Society and Restaurant City, formative simulation-game hits on Facebook, that were widely copied by other developers in 2009, are still in the lead. Meanwhile EA titles like EA SPORTS FIFA Superstars and Madden NFL Superstars have gained respectable traffic numbers — it’s possible that these games and others you see on the list have accomplished what EA intended in terms of cross-promotion. But it’s hard to tell. Hotel City, an original-IP title launched by Playfish in early 2010, is instead the third largest on the platform.

It is possible that EA/Playfish will come out with major new titles in the future that utilize EA branding from other parts of the company.

But the most significant new social games today continue to be original works. For example, Zynga has succeeded by iterating on original concepts proven by other developers, then using its own game-design skill, cross-promotion heft, and large advertising budget to make itself the biggest winner — FarmVille and now CityVille being the quintessential examples.

While EA’s entire market cap is $6.12 billion today, Zynga is reportedly trying to raise more money from investors at a valuation of between $7 billion and $10 billion.

Looking forward, Playfish continues to be busy hiring employees and publishing more games. It has so far done as well as anyone trying to cross-promote games between Facebook and the rest of its properties (Disney’s ESPNU College Town is another solid example), but now EA will need figure out how to continue building on the business now that most of the founders are moving on.

Inside Network Happy Hour Today – Washington DC and Barcelona

Will we see you at an upcoming Inside Network Happy Hour?

The Inside Network Happy Hours are a casual way to meet and get to know the community of developers, investors, and entrepreneurs who read our news and research.

These events are free to the public and all are welcome. Drinks are on us for the first half of each mixer.

Join us at the following upcoming events in your city:

Washington DC
When: 5 pm – 8:30 pm TODAY Tuesday February 15
Where: Cedar in Penn Quarter
RSVP here

Barcelona – Mobile World Congress
When: 5 pm – 8:30 pm TODAY Tuesday February 15
Where: La Clara, 3 blocks from Fira Montjuic – Barcelona conference center
RSVP here

New York City
When: 5 pm – 8:30 pm Thursday February 17
Where: Cibar near Union Square
RSVP here

More Events — Details Coming Soon

Berlin – late February
San Francisco – March
Palo Alto – April
San Francisco – May

Top Social Games Get Affectionate For Valentine’s Day

One of the biggest commercial holidays of the year is here and social games aren’t going to be left out of the loop. A number of developers are up to something special for Valentine’s Day, so we decided to take a look at some of the top titles.

Here is our roundup of what the top social games on Facebook are doing for the annual day of love, based on their monthly active user rankings on our tracking service, AppData.

CityVille1. CityVille — The largest title on Facebook with nearly 96.3 million MAU, Zynga‘s CityVille is certainly involved in to the Valentine’s scene. However, all that is currently offered, of significance, are some special “Valentine’s Roses” at the cost of five Cash (virtual currency): the vibrantly colored flora does offer significant amounts of Goods for players that plant them.

However, players, at one point, could also create custom virtual cards to send to friends, as Games.com notes. Though the feature appears to no longer be available, users could receive these cards, which would grant them access to various Valentine-themed items. Additionally, to help with the purchases, offers to earn extra City Cash have also been tied to some useful real purchases including savings from ProFlowers and some nifty chocolate covered strawberries from Shari’s Berries.

[image via  Games.com]

FarmVille2. FarmVille — Even if FarmVille is now the second-largest title on Facebook, its veteran team has filled it with a tremendous variety of Valentine’s gifts and goods. Aside from the ability to gift unique Valentine items once a day, for 12 days, for a special bonus prize (all of which can be bought with virtual currency), players may have also noticed a curious new marketing mechanic. Users can actually visit a pre-designed farm that allows them to see all of the new items on display (think furniture showroom) and purchase them with a mere click.

Also of interest, FarmVille is using the special gifted of currency of “Valentines” sent via a special item and uses them to purchase other special goods; the same way it did with Thanksgiving and Christmas. Additionally, for those that might not be into the whole “lovey-dovey” element of the holiday, the game also offers some darker items such as the Black Cherry Horse, Broken Heart Home, or Black Rose Arch. To top it all off, this past weekend, players could purchase Farm Cash at a 20% discount. Also, players can also participate in offers from ProFlowers (as a note, the ProFlowers offer is available for most of the Zynga games) here as well.

3. Texas HoldEm Poker — Sadly, the third-largest game on Facebook, Texas HoldEm (Zynga) Poker, had nothing special for Valentine’s Day that we saw.

FrontierVille4. FrontierVille — FrontierVille actually had one of the more interesting Valentine’s Day mechanics. What better way to get into the holiday then let players play a digital Cupid. Zynga actually incorporated a series of special Valentine’s missions to participate in, but of particular interest are those involving the “Kissing Tree” and a little matchmaking. Building the tree with help from friends, players can actually choose the romantic outcome of the love triangle between the characters of Hank, Fanny Wildcat, and Bess, pairing any two together. After the pairing, extra missions unlocked for bonus experience, coin, and so on.

5. Cafe World — Cafe World actually got into the contests this year with its Valentine’s Day Sweepstakes. Yes, the game has Valentine-themed virtual goods, but along with this, players can participate in an eight part mission series in order to get two characters – “Espresso Joe” and “Lisa Latte” – together. Once completed, either through the help of friends or virtual currency, players are eligible to win some pretty hefty prizes including a Tiffany’s Pendant, an iPad, an iPod Touch, or 50 “Instant Thymes.”

Mafia Wars6. Mafia Wars — Love happens in the criminal underworld too. The Valentine’s implementation here isn’t as involved as the virtual space-oriented Zynga titles, but Mafia Wars players can participate in the mission “Love Is Hard to Find.” By performing jobs, picking fights, robbing players, or gifting, users have a chance to find “Broken Hearts” which can be redeemed for special Valentine-themed armaments.

7. Millionaire City — Though the popular Digital Chocolate title, Millionaire City doesn’t seem to have any direct Valentine influence, we did notice some special offers directly tied to real-world Valentine’s Day gifts. One such offer stems from FTD Flowers in which players can purchase flowers at 20% off and earn 90 Millionaire Gold while doing so.

Treasure Isle8. Treasure Isle — Yes, Valentine virtual goods and gifts are here as well. As it has in past holidays, Treasure Isle comes with some special quests for players to complete. For the most part, it is more of the same, meaning that players collect items from friends, and get help on a daily basis to build or train X, Y, Z (this time a Kissing Booth to collect Valentines from friends that exchange for virtual items and Cupid Monkey). But now there’s a little extra incentive. Players that complete all of the Valentine’s Day tasks will be entered to win 15,000 in the virtual currency, Island Cash.

9. Pet Society — Playfish has entered into the Valentine’s spirit with a range of specially themed items in Pet Society; but, better than that, users can also create some very nice Valentine video cards. Played against a cute, pre-made video, users can input their own messages and send them to their friends. Not enough for you? Well, until the 15th, there is a special offer dubbed “From Playfish With Love” offering 50% extra free Playfish Cash with virtual currency purchases. Furthermore, Playfish has special virtual currency earning offers from ProFlowers, Shari’s Berries, and one extra, Red Envelope. Unfortunately, while the latter offers more unique gifts (aside from candies and flowers), there is no special discounts involved with this offer.

Bejeweled Blitz10. Bejeweled Blitz — Though one probably wouldn’t expect it due to the nature of the game, PopCap‘s Bejeweled Blitz actually did have some Valentine’s implementation. By mousing over a friend that plays, users can hit the “Jabber” button and create simple e-cards to send and share.

11. Ravenwood Fair — You can bet that the LOLapps game Ravenwood Fair is hosting some specials for Valentine’s with a handful of decorations, games, and characters. In terms of the former, players can purchase, for Facebook Credits, items such as the Tunnel of Love, and even “try” it by placing it in their virtual space for a few minutes just to see how it looks. In addition to this, users can buy a handful of new characters to enthrall their guests including Cupid, Eros, and the goddess of love herself, Aphrodite.

It Girl12. It Girl — If you’re looking for something to make him blush, ladies, It Girl from CrowdStar, is the way to go for Valentine’s Day. Though it is technically still virtual goods, the virtual clothing from this game looks straight out of a Victoria’s Secret catalog, as it includes a collection of sultry lingerie and dresses.

Regardless, if this isn’t your style, it’s also possible to participate in a series of Valentine-oriented quests in order to earn a special dress, or if you’ve aquired a digital boyfriend in game (though doesn’t have to be), you can take part in the “7 Days of Kisses.” By digitally kissing a guy each day, from the 8th to the 14th, players could earn a sexy Cupid outfit; complete with wings. If you missed it, you can always make the purchase with Facebook Credits.

13. MindJolt Games — It’s not much of a direct implementation, but MindJolt Games, from MindJolt, has some minor Valentine’s addition in the form of a few themed games as part of its collection. Such titles includes games like Dodge Cupid and My Secret Valentine.

Happy Aquarium14. Happy Aquarium — CrowdStar’s Happy Aquarium is a bit less involved than It Girl, but it isn’t without its feelings of love. This fishy title comes with a number of love-themed animals, decor, and backgrounds for all your Valentine’s needs. Most cost virtual currency or Facebook Credits, but no need to worry, as offers from some of the noted real-world businesses are also available (ProFlowers, Shari’s Berries, etc.) so players can get some of these items, and possibly get out of the dog house if they haven’t bought a gift for that special someone yet.

In addition to this, there are specials for 20% off Love Potions today, that allow for users’ fish to mate more than once a day. All they need now is a little Barry White.

Car Town15. Car Town — Cie Games didn’t do anything noticeable for Valentine’s Day in Car Town, but they did implement some special Valentine offers in order to earn virtual currency. Along with the other noted offers in previously mentioned games, Car Town also incorporated savings on Ghiradelli chocolates.

16. Restaurant City — You’d better believe Playfish has Valentine’s spread throughout Restaurant City. As with Pet Society, the game offers 50% extra Playfish Cash with its “From Playfish with Love” offer,  but in addition to this, provides a whole myriad of new Valentine’s Challenges (which require friends to gift candy hearts to one another), special decorative items, and recipes (which seem to be earned via the gifted candy). As an added bonus, Restaurant City is having a “Clearance Sale” with many of their premium items, including the Valentine’s ones, costing as little as 1 Playfish Cash.

PetVille17. PetVille — As far as PetVille goes, the specials are a little basic, consisting of a large collection of Valentine-themed virtual items costing either in-game or virtual currency. That said, there’s also a nice added feature to create a personal bouquet of flowers and share it with friends. Nevertheless, though it fits well with the holiday, this does not necessarily feel specific to Valentine’s Day. Having the flowers, will attract a “Golden Butterfly” that will give coins daily.

18. Games — Despite being a meta-app comprised of many smaller games, GSN‘s Games title is all alone this Valentine’s Day.

19. Crime City – Looks like Funzio has robbed Crime City of love this year as it has no Valentine’s specials of notice.

Mall World20. Mall World — It Girl predecessor, Mall World, from 50 Cubes is throwing in its lot with Valentine’s Day in a similar fashion, offering its female player base a multitude of themed items, including its own selection of spicy lingerie and dresses for the ladies. Moreover, this app too is offering virtual currency by making use of ProFlowers specials. Oh, and if players are looking to send out some valentines of their own, Mall World also has a nice greeting card creator so users can send them off to all of their friends.

Sim Games Perform Well on This Week’s List of Fastest-Growing Facebook Games by MAU

The last week has seen some substantial growth with several games gaining over 500,000 new monthly active users (MAU). Ravenwood Fair is still gaining players at a rapid pace in the number one position, with an increase of over 1 million new MAU.  According to AppData, our metrics and analysis service that tracks the fastest growing games on Facebook, Ravenwood Fair needs only 1.6 million more MAU to pass Popcap’s Bejeweled Blitz and break into the top 10 games on Facebook.

Another game showing that it has some staying power is Gaia Online’s Monster Galaxy, a Pokemon inspired game that we reviewed back in December. Monster Galaxy has now crossed over 6 million MAU, which is a significant win for a company that has traditionally operated in the browser-based virtual world space disconnected from Facebook.

Top Gainers This Week – Games

Name MAU Gain Gain,%
1. Ravenwood Fair 9,478,040 +1,114,907 +13%
2. Monster Galaxy 6,096,036 +661,665 +12%
3. Big Business 2,101,568 +501,043 +32%
4. It Girl 8,771,548 +441,425 +5%
5. Dragons of Atlantis 2,225,768 +359,116 +19%
6. Paradise Life 2,596,341 +312,295 +14%
7. Happy Hospital 2,203,922 +274,755 +14%
8. Texas HoldEm Poker 38,030,341 +272,066 +0.72%
9. Draw My Thing 1,236,324 +260,664 +27%
10. Car Town 8,237,632 +228,313 +3%
11. Salon Street 966,937 +223,560 +30%
12. Dog Show Friends 865,939 +222,052 +34%
13. Okey 4,487,741 +221,043 +5%
14. Glory of Rome 728,093 +197,703 +37%
15. Backyard Monsters 3,555,771 +189,235 +6%
16. Ninja Saga 5,039,800 +187,431 +4%
17. Top Eleven Football Manager 1,581,098 +177,893 +13%
18. ESPNU College Town 1,550,055 +173,621 +13%
19. CSI: Crime City 2,208,731 +155,958 +8%
20. Mynet Çanak Okey 2,231,651 +145,793 +7%

Big Business is a city builder developed by Game Insight and published by 6waves that has finally been getting the attention it deserves. Though it doesn’t having the mass appeal and success of Zynga’s CityVille, Big Business has a more unique and traditional Sim City-style gameplay that appeals to many. Big Business features a unique micromanaging system that allows you to create a more involved virtual economy. We reviewed the game on Inside Social Games in December and felt that it did a good job of pushing the city building genre ahead. We’ll be watching Big Business closely to see how it fares over the next few weeks.

Salon Street is a brand new title by BitRhymes that launched on January 27, 2011. In just a bit over two weeks, Salon Street has managed to skyrocket to over 930,000 MAU, with 230,000 of those players gained in the past week. Salon Street is a traditional simulation game in which players run their own salon and tend to customer’s needs. Players keep their supplies stocked and perform services for customers such as manicures, eyebrow threading, and haircuts.  Salon Street is cute, easy to play, and has the advantage of being the first breakout salon themed sim game.

The data in this post comes via AppData, our data service tracking growth and trends across the Facebook platform.

Tami Baribeau is Senior Community Manager at ZipZapPlay and a contributor to Inside Social Games.

This Week’s Headlines From Across Inside Network

Here are all the latest headlines from around Inside Network.

IMA LogoInside Mobile Apps

Tracking the convergence of mobile apps, social platforms, and virtual goods.

Monday, February 7th, 2011

Tuesday, February 8th, 2011

Wednesday, February 9th, 2011

Thursday, February 10th, 2011

Friday, February 11th, 2011

ISG LogoInside Social Games

Covering all the latest developments at the intersection of games and social platforms.

Sunday, February 6th, 2011

Monday, February 7th, 2011

Tuesday, February 8th, 2011

Wednesday, February 9th, 2011

Thursday, February 10th, 2011

Friday, February 11th, 2011

IF LogoInside Facebook

Tracking Facebook and the Facebook platform for developers and marketers.

Sunday, February 6th, 2011

Monday, February 7th, 2011

Tuesday, February 8th, 2011

Wednesday, February 9th, 2011

Thursday, February 10th, 2011

Friday, February 11th, 2011

Highlights This Week From the Inside Network Job Board: 6waves, Disney, Digital Chocolate & More

The Inside Network Job Board is dedicated to providing you with the best job opportunities in the Facebook Platform and social gaming ecosystem.

Here are this week’s highlights from the Inside Network Job Board, including positions at 6wavesDisneyDigital ChocolateNextiveBulbstorm,NaturalMotion, and Ubisoft.

Listings on the Inside Network Job Board are distributed to readers of Inside Facebook and Inside Social Games through regular posts and widgets on the sites. Your open positions are being seen by the leading developers, product managers, marketers, designers, and executives in the Facebook Platform and social gaming industry today.

Social Gaming Roundup: Paramount, YooMee, Kontangent, & More

RangoFuntactix & Paramount to Create Rango Virtual World — Paramount Pictures and online games developer Funtactix have announced a new game project this week. Rango: The WORLD is set to debut along with the film and is said to be a multiplayer online world complete with movie characters, friends, quests, and mini-games.

YooMee Games Launches Virtual Arcade — YooMee Games has announced the launch of a new gaming portal this week, YooMeeGames.com. Based around competitive tournaments, one-on-one challenges, or just beating their own high scores, players will be able to participate for real cash and prizes. Additionally, players will be able to use their YooMee accounts across multiple platforms including the noted portal, mobile apps, MySpace, and Facebook.

RaptrRaptr Grows & Secures $15 Million in Funcing — A social platform for gamers, Raptr has announced that it has secured $15 million in funding this week. Along with this announcement, the company has also released a series of new statistics in terms of games tracked, top countries, growth, and total users — which now tallies over 6.5 million.

Kontangent Tracks 100 Million Users — Social games analytics platform Kontangent has announced a significant milestone this week, stating that it is now tracking over 100 million users in social games. Additionally, that number is noted to be three times that of a year ago.

Car TownCie Games Adds New Brands to Car Town — Social developer Cie Games is adding a whole new slew of exotic cars to its Facebook title, Car Town. The brands come from the new partners of Ferrari, Aston Martin, Lamborghini, McLaren, and Pagani.

FTC Asked to Investigate Mobile-Social Games — According to EngageDigital, Representative Edward Markey of the House Energy Subcommittee on Communications and Technology, has written a letter to the FTC asking for an investigation on free-to-play monetization in games on mobile devices. The concerns regards promotion and delivery towards children in games such as with Smurfs’ Village and incidents where children end up spending large sums of money, unknowingly, through virtual currency purchases.

AskAsk Partner Network Teams Up with Social Game Devs — Ask Partner Network (APN) is teaming up with social developers Booyah, LOLapps, and Social Point this week to create browser add-ons for their games. The add-ons will allow players to play games, view game information, and earn virtual currency.

FliplifeUnited Prototype Secures “7 figure” Investment — German developer United Prototype has closed a second round of funding says TechCrunch. The developer of the social and browser-based Fliplife, it has secured a new “7 figure” investment from HighTech Gründerfonds, Rapidshare Entertainment, Mountain Super Angels, and United Prototype Ventures.

Disney Reports First Quarter Revenues — Disney has reported its first quarter revenues this week, including its interactive media segment.  Revenue increased 58% to $349 million with segment operating results decreased by $3 million for a loss of $13 million “as higher sales of console games were more than offset by the inclusion of results for Playdom in the current quarter, which reflected the impact of acquisition accounting.”

PayPalPayPal for Digital Goods Launches — PayPal has finally launched its “PayPal for digital goods” system. Now consumers can pay for digital content without ever leaving a publisher’s game or site and offers the same security PayPal has always had. Fees for these purchases are 5% plus 5 cents for purchases under $12.

[image via PayPal Blog]

GSN Digital Awards $60M in Prizes Across PopCap Games — GSN Digital has announced it has awarded GSN players a total of $60 million in prizes to players of its cash-game-adaptations of popular PopCaptitles. Games include Bejeweled 2, Zuma, and Chuzzle.

Dog Show Friends is on Top of This Week’s List of Emerging Facebook Games

This week’s top 20 emerging games, defined by games with between 100,000 and 1 million monthly active users on Facebook, sees Dog Show Friends coming out on top. That’s according to AppData, our service for tracking the top growing apps and developers on the platform.

Dog Show Friends is a Purina-branded game by 4mm Games, has been showing strong success since launching last month. Players can feed their virtual pet with Puppy Chow, Beneful, and other Purina products, and train their puppy to learn new tricks and play with toys. It has a bright and crisp art style and is easy to learn how to play.

Top Gainers This Week – Games

Name MAU Gain Gain,%
1. Dog Show Friends 783,212 +227,495 +41%
2. Tavla 925,223 +185,352 +25%
3. Glory of Rome 615,555 +138,082 +29%
4. Okey Oyna 258,546 +126,080 +95%
5. The Pokerist club — Texas Poker 861,319 +119,960 +16%
6. My Shops 709,691 +112,070 +19%
7. Cooking Mama 709,919 +106,588 +18%
8. Gambino Poker 868,767 +102,951 +13%
9. MyGame 523,336 +98,008 +23%
10. Vegas 604,982 +95,758 +19%
11. Farm Bonuses 585,393 +89,397 +18%
12. DoubleDown Casino 770,148 +89,162 +13%
13. Daily Horoscope 871,714 +86,485 +11%
14. Flying Typing 211,280 +86,108 +69%
15. Horoscope World 132,342 +80,236 +154%
16. Bingo Charms 297,486 +78,790 +36%
17. Obyo Games 189,681 +75,602 +66%
18. Click For Speed 210,715 +70,766 +51%
19. IQ Expert 116,199 +68,499 +144%
20. No Limit Poker 395,010 +66,678 +20%

My Shops is a retail management and decoration game that we previewed back in December. Instead of running the day to day business inside a shop, My Shops gives players an outdoor street view of their different shops and allows them to decorate the outside. The objective is to keep the shops stocked with supplies that the customers want in order to increase the number of customers. The more customers a player has, the more coins and XP they will earn so that new types of shops can be unlocked. My Shops has been on a steady incline in terms of monthly and daily active users and has a better than average retention metric with 18-21% of its monthly players logging in to play the game each day. My Shops is the first game for developer Pretty Simple, and so far seems to be a solid debut.

MyGame is a games portal developed by popular casual games website King.com. The application features 28 different Flash games each with leaderboards to compare scores with other Facebook friends who are also playing the games. Titles on the portal include Farm King, Midas Mahjong, Magic Spinball, and Bubble Witch. MyGame reached a peak of just under 900,000 MAU in December, and has been crawling its way back up to where it currently stands at 523,000 MAU.

The data in this post comes via AppData, our data service tracking growth and trends across the Facebook platform.

Tami Baribeau is Senior Community Manager at ZipZapPlay and a contributor to Inside Social Games.

Incrediland Encourages Friends to Breed New Animals, Using Lessons from Real-World Genetics

Going by the tag line — “IncrediLand: Breed with your friends” — players might not pick up on the depth of the real-world genetics rules that underscore the core design of this exceptional game. In Incrediland**, you attempt to breed, hatch, and raise your own “Incredimals” to compete in contests of sport (and to use as further breeding stock).

Players begin with the giraffe-like gambi. A thorough tutorial leads the player through incubating eggs, training hatchlings in the nursery, the care of adults, and how to pick and choose traits for breeding. The process for further species – the flea-like zorg and mammoth-like boon – is the same. Mastering one masters all. But each Incredimal is different and this is where real-world genetics comes into play.

Each Incredimal’s genotype and phenotype (as well as basic strength, speed and intelligence) are visible from any screen that shows the Incredimal or a paper-doll of said creature. As the most important information in the game this is never more than a click away. There are five coat colors, in order of dominance: green, yellow, blue, red and black. This remains consistent regardless of species. Three different types of fur exist for each species with three levels of dominance; the final characteristic varies – horn length for gambi, number of eyes for zorg, and the presence (or not) of a nasal horn for boon. This results in 30 different sub-species of each, not taking into account breeding for gender or basic stats. The only way to achieve all 90 sub-species is to breed the Incredimals, using real-world genetic principles. Edutainment developers, please take note.

Information for a breeder (and later a competitor in sport) is everything. With a trace system (ability to search for any Incredimal across the entire player set), care and feeding mechanic for Incredimals at all stages of growth, auction and sales ability, tournaments, ladders, and tribes (friends), the movement between different menus and UI could have been arduous at best; a game-killer at worst. But, like the genetic information on each Incredimal that is available from anywhere, the differing systems are tied together seamlessly. A player can be feeding an Incredimal from island mode and decide to place the Incredimal for sale. These are not simple links to different systems within the game, but full integration of the various systems with menus and UIs characteristic to the play space.

Monetization is achieved using a novel approach, new for this space. Players can choose a gold subscription account that opens more breeding rooms, allows unlimited viewing of tribe members’ breeding stock, and the purchase of rare eggs. Additional subscriptions rates include microcurrency.

Players who choose not to subscribe begin with 100 Incredicoins, and adult gambit, and an egg. Only two Incredimals can be bred at a time and the ability to see the genotype of tribe members’ Incredimals is limited to three times a day. Breeding is done purely based upon phenotypical presentation. The most important restriction, particularly in concert with the limited phenotypical views, disallows the purchase of rare eggs. The creatures must be bred.

Currency is earned once the egg matures into a hatchling. In the nursery, the Incredimal can be trained to do a series of tricks. The cost to train a trick varies significantly – and more than one trick can be trained – but the monies can be recouped as each creature can do up to three known tricks per day. Players also earn currency for feeding their Incredimals.

Until tournaments are implemented, training an Incredimal is the single largest expense in the game. The second is purchasing eggs. Breeding is a fickle process. There is no guarantee two Incredimals will breed and it takes time before one knows if the nesting process has even started. Purchasing eggs is a great way to jumpstart this process.

It is difficult to impart just how polished Incrediland is just a few days out of launch: the aforementioned multiple pathways to information; tooltips that server to extend the tutorial; a complete FAQ that is both useful and concise; and active attended support forums. Every Incredimal has its own theme song, unique idle animations, unique tricks, different foods (some slurp, some burp), the music for courting is different than that for mating… I could go on.

IncrediLand is a rare title. It is funny, thoughtful, balanced, and well-executed. It will not topple a Cityville or Pet Society as the audience it will attract will be far too discerning and too niche. The rewards that come with breeding Incredimals are often two-three breeding cycles away before the desired results are even possible. This is the game for those who derive enjoyment from a more delayed gratification, intellectual skill, and interaction with like-minded individuals.

**This link offers an additional 200 Incredicoins for a total of 300.

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