Dungeon Overlord Brings Nostagically Evil Strategy to Facebook
Of all the great Bullfrog games – and there were many – Dungeon Keeper is arguably the most beloved. Many a developer has tried to recapture the feeling of “Evil is Good.” Dungeon Overlord from Sony Online Entertainment and Night Owl Games has the same hopes, but in a multiplayer casual environment – which, as it turns out, may have been too lofty and difficult a goal.
My first encounter with Dungeon Overlord brought memories of late-night gaming sessions spent torturing minions rushing back. Overlord is spot-on accurate in its attention to detail, witty animations, and subtle manipulations of creatures. (Shock an orc, anyone?)
Though the theme is drawn from Dungeon Keeper, the gameplay of Overlord feels similar to Kingdoms of Camelot – or, even more accurately, browser-based titles such as Evony or Ikariam. Players start by building their dungeons inside volcanoes, harvesting the necessary resources to create a lengthy list of items and supplies that grows longer with each level. Over time, the player can move into dungeons in other volcanoes (those that spawn different resources), trade for his needs, or begin a campaign of raiding other players to keep in stock.

But despite the similarities, Dungeon Overlord misses the mark that Kingdom of Camelot seems to hit so well. It’s highly polished, well-written, has incredible art direction — and yet it simply feels like a game intended for another audience. Given the amount of work that obviously went into Overlord, and the storied pedigree itdraws from, we got in touch with Chris Mayer, CEO of Night Owl Games, to talk about the design decisions behind their first (and SOE’s sixth) Facebook title.
“When Night Owl was forming in 2008, the goal was to build the company not based upon a single game but upon an idea, long term,” explained Mayer. “We wanted to distinguish ourselves. Looking at what had been happening in Europe, particularly in Germany with companies like GameForge and BigPoint, we determined that browser games were not a future but THE future.”
“But we didn’t want to copy what the big players were doing; we didn’t have the experience. We really wanted to do something different so we focused on making a browser game for gamers. Something they could play at work for a little while.”
This statement readily explained one aspect of Dungeon Overlord that had been nagging me: the UI is obtuse, the nomenclature is straight from a gamer’s lexicon, and the menus are at times four deep. Still, the hand of SOE is readily apparent. An excellent tutorial carries the player through most of the first half of level one; the writing is exceptional and funny (there IS writing!); and the initial gameplay is explained well.
Mayer went on to explain the connection to Dungeon Keeper. “After looking at what Flash can do, we looked back to some of our favorite titles from the late 80s and early 90s. Dungeon Keeper really stood out. The true magic of was the single player, not the multiplayer – the multiplayer only lasted about 20 minutes. Our goal was to build a game we could build a company around, a service around. Dungeon Keeper may give us our look and feel, but its games like Travian, Evony and Ikariam that inspire our gameplay.”
Being web-based, these titles self-select for the hard core player hardcore gamer fairly quickly. They also begin with casual gameplay which later rewards the player who logs in most frequently rather than has the best strategy. Part of the design philosophy common to them all (including Overlord) it the unsubtle, macro-managed economic system, which opens the way to focus on petty political squabbles that lead to vicious player battles. (My level four warlocks and orcs were creamed by five level 35+ players just a few days ago.) Dungeon Overlord currently lacks any subtle systems; it’s all about become big and strong as fast as possible.
Further explanations regarding design decisions are found in the fact that it wasn’t built as a Facebook title. It was initially platform agnostic. The decision to place the game on Facebook was made only near the end of production. As a browser-based title following in the footsteps of its inspirations, the design is one of solid asynchronous real-time strategy. But in being on Facebook, the designers are depending heavily on the availability of a non-traditional sector of Facebook gamers, which might be a difficult path. As was mentioned before, this game design caters to the player who logs in most frequently which is decidedly anti-social network game design.
I’m of two minds when it comes to Dungeon Overlord. I want to like this title. It appeals to the gamer in me; I want to ensure I have the perfect balance of minions, best use of room tiles, and every piece of furniture that provides a bonus I can manage. But once I’ve set up the basics I find myself on the defense against raids if I wish to attempt to be a trade force, or I must enter the raids that will become my path should I plan to play past a certain stage. And checking on my resources to start production (lest they be stolen) all day long becomes a chore.
Building for the hard-core gamer is an admirable goal and a demographic that is currently very much ignored. But building the game in a manner that allows a player to lose, requires manual resource collection, and thereby necessitates active management of dungeons removes any casuality of the Facebook platform. Dungeon Overlord isn’t a bad game; it’s simply a bad Facebook game. Were it a browser-based title along with its cousins Ikariam, Evony, and Travian, it would have the potential to become an excellent game.














January 28th, 2011 at 5:11 pm
I play/played all of the Kings Age, Grepolis, Torpia, etc., category of games, of which Evony and Travian are part of, and that was begun by Tribal Wars. I feel this game is a distant cousin to all of them and not really in the same category.
For a Facebook game, it has impressive depth, but needs more refining and polish. (I suspect that will happen.) I like that it isn’t dumbed down. But it has not hooked me either…but a game I’m going to check in on every 2-3 weeks and see how it improves.
Your mentioning that you got konked by a bunch of more advanced players. I suspect they’re just too inexperienced to really understand what’s needed/how to get it right at launch – EA’s recent non-Facebook game was like that, too.
I contend that Innogame’s Grepolis is state of the art for this category and I’m excited they’ve begun work on Grepolis 2. In contrast, the second best game in this genre (to me), GameForge’s Kings Age still hasn’t even corrected the typos in the English version that have been there for years now.
This whole category still faces the 24/7 problem – something that sort of works in Europe (two time zones) but, with 4 time zones, not in the US.
That’s interesting that you say it wasn’t built for Facebook, as it does lack some of the Facebook feel. More importantly, it’s design, right now, doesn’t facilitate working with your friends.
Anyway, thanks for the review!
January 30th, 2011 at 2:11 am
you know, if you log in to play a game and there is a glitch from the first 15 seconds, it doesn’t bode well- Dungeon Overlord- Dungeon piece of Dookie more like….. click to build a room? DOES NOTHING! tried reloading it twice and even tried to grab a goblin since the darn thing wouldn’t do anything- that just says I need to spend real money…..not when its not even working – what a waste of time.
March 25th, 2011 at 12:58 pm
I think this is a incredible game. I love almost everything about it, but it is lacking few features. Like i think it is very fustraiting of how it takes 3 minutes to load (And i have an “Up-to-date” pc. And when switching from dungeon to dungeon takes a a minute also. And when im going to select the number of how much i would like to sell an object, if i change my mind and press the back space to erase it and then change it, it goes to my last web browser (their-fore i have to wait 3 more minutes to load the page)…
I have just recently discoverd this one or two weeks ago. I think it was very well put together. I haven’t played it enough to be an expert on it or anything, but i find it fustraiting of how hard it was to learn this. Im just saying it needs to be explained a little better. So i have a libray level 3, and i want to upgrade it for more, “research”. but i didn’t have some of the materials to upgrade it (still don’t) so i check the market for the same objest it is asking for and even the black market didn’t have any. So i have no clue how to get it, i dont know but im guessing i will have to “reserch” to craft it.. It is just small things like that.
The way i make money is by mining, “Ruby’s”. I had to save my reasearch to get “Geolegy” or something so i could mine it. And i think it is cool how that all works out(:. Someone else is also selling ruby’s for 149 gold each (in the black market there 150) now he looks like he is being greedy beacuse im selling mine 100 a peice, and im getting all of the customers (: he has rather quit or he doesn’t know how to make it sell for less.
Well if you would like to send me a message back or something just go to me on facebook, i have long hair (for a guy) and my name is, “Hunter Gaynon”. and i will probably not go to this website again beacuse i was just looking into Dungeon overlord. And it is fun and my newest favorite facebook app. Choww :[)
April 14th, 2011 at 7:35 am
I have been playing this for months now,and I must say that this game is one of the better ones. I like the graphics and gameplay. There are one or two things that need to be improved or added. For example, how do you report players for inappropriate conduct? There is no way to do that as of yet. I like the in-depth play of the game as well. This game really appeals to me and i do play it on a daily basis. No, I am not some guy that lives in his mom’s basement. I go to college, work 2 jobs and am married to a wonderful woman and I still find time to play. I use Safari with this app, and it runs very smoothly on my computer, hardly ever taking more than a minute to load. even shorter amounts of time when switching dungeons.
Resource gathering is still something I need to work on, but by and large I have the hang of this game and am just now putting some polish on my gameplay. I do have a lot of appreciation for the people that put the time and effort into this game and just want to thank them.