Social Gaming Roundup: Acquisitions, Digital Chocolate, Mixi, & More
Publishers Clearing House Acquires Funtank — Earlier this week, Publishers Clearing House announced the acquisition of Funtank LLC and its property, the casual and branded gaming site, Candystand.com. Funtank will operate as a subsidiary of Publishers Clearing House in New York, run by co-founders James Baker and Scott Tannen. The financial details weren’t disclosed.
DeNA Under Investigation — DeNA, owner of Japan’s mobile social network Mobage-Town, is apparently under investigation by the Japan Fair Trade Commission this week, says AsiaJin.com. Based on reports from Nikkei, the investigation involves unfair business practices, in which DeNA allegedly forced third-party game developers to stay off the network of its competitor, Gree.
Mig33 Goes to Android — The mobile social entertainment service Mig33 launched for Android this week, says Gadget. Now, owners of any Android mobile device will be able to access mig33′s games, chat features, virtual goods, and other social services.
Zynga Steps Up Its Mobile Game — MocoNews.net has highlighted some of what Zynga’s SVP of Mobile, David Ko, said at LeWeb in Paris this week. With the acquisition of Newtoy, the company is getting deeper into mobile games with Ko hinting at location-based titles and noting that Mafia Wars will be coming to Android later this month.
Digital Chocolate Titles Ported to iOS — Digital Chocolate is expanding its Millionaire City remakes of Hollywood City and Vegas City to the iPhone and iPad.
EA Expects Significant Digital Sales Revenue — According to GameSpot, Electronic Arts CFO Eric Brown has noted, at the UBS’s 38th Annual Media and Communications Conference, that the company is expecting the revenue from digital goods, this year, to be 20 percent; approximately $750 million.
Castle & Co Launches on Mixi — Ubisoft is taking its cutsie, virtual space game Castle & Co, which was already on Facebook, to Japan’s Mixi social network as “キャッスルらんど” or CastleLando.
SponsorPay Announces New Partnerships — European virtual currency monetization platform, SponsorPay has announced new partnerships with the online games publishers of Gamania and Mail.Ru, and the games distribution company Viximo.
Apple to Improve App Purchasing & Sharing — A release from the US Patent & Trademark Office has revealed a new patent for Apple and the purchasing of applications at places such as the App Store. According to Patently Apple, the system will utilize an “Application Seed” methodology, which means that when users download an app, they will be able to share it with others, allowing them try it, for free, and effectively helping to mitigate the over-saturation of apps on the market.
FarmVille Players Exhorted to Play CityVille — Zynga is pushing its new title hard, having added a “neighbor” called Sam to FarmVille that asks players to go try CityVille. Resident farmers can also see a rather sizable, and clickable, billboard promoting the new game. This follows other cross-promotion techniques that already led us to speculate that CityVille is in many ways a replacement for FarmVille.
Adknowledge Gains New Partners — Adknowledge has partnered with social game developers Ludia and GSN, according to EngageDigital. Users of the games The Price is Right and Wheel of Fortune will now be able to earn free virtual currency through the ad offers of Super Rewards.


By all estimates, U.S. social gaming revenues are growing robustly and are expected to 





Gaia Online, the creator of a virtual world for teens and young adults, has had more success than most in its genre. But following a 
Capturing Moga still involves a fight; once they’re critically damaged, they can be trapped with Star Seeds. The chance of capturing the Moga seems to depend on the damage done, your level, and the rarity of the enemy Moga. If instead you defeat enemy Mogas normally, you’re rewarded with experience points and a chance of finding more Star Seeds. As your Moga gain experience points and level, they grow stronger, but there’s currently no way to customize their growth. Also, enemy Moga grow in strength quite quickly as you progress in the game, requiring time spent grinding levels.
Monster Galaxy is currently lacking in any strong multiplayer or microtransaction incentives for the players, and doesn’t play much like other social games. You can purchase “Star Coins” with real money, which in turn can be used to buy Blue Coffee and Star Seeds to make your game a little easier, but having a lot of those isn’t required to continue. You can visit your friends’ houses and collect Whistles that help you launch special attacks in battle, but those also aren’t necessary. This ends up making the game a pretty level playing field for all players, and in the end the players who play the smartest and play the most will have progressed further than other players.
Whether called a diorama, crèche, or Christmas Village, people the world over have been creating holiday scenes on the lawn and dining room table since there was a holiday to celebrate. YouTube is rife with 



We’ll address crucial topics for developers about Facebook’s Platform-level priorities around engagement, distribution, monetization, and the balance between on- and off-Facebook.com services. We’ll also look at larger questions affecting the way the Platform will expand in 2011 following the launch of the Open Graph this year, including publisher services such as Instant Personalization, the Like button, and other plugins. Finally, we’ll also discuss the growing importance of Facebook’s mobile partnerships and mobile platform services, and what that means for mobile app developers in 2011.


















Online portal and casual game app MindJolt is finding opportunities away from social networks. The company has partnered with Broadcast Interactive Media, which runs websites for local media outlets around the country.









