With Exploding Traffic, Digital Chocolate Plans New Facebook Games and Mobile Convergence
The fastest-moving game developer on Facebook recently has been Digital Chocolate, which has raced ahead of other mid-sized developers over the past month with a gain of over seven million new monthly active users.
The company is rapidly becoming one of Facebook’s biggest platform companies; with 24 million MAU and four million daily active users, it is poised to overtake Playdom, whose traffic has slowed since its acquisition by Disney.

Throughout its growth on Facebook, Digital Chocolate has been eager to define itself as a different sort of company, and it’s certainly not slacking off on that message now. “There are a lot of interesting companies out there, but a lot are actually products, not companies,” president Mark Metis told us yesterday. “The ones that are companies were built in a different era, when virality was easier and lightweight apps could slide.”
Digital Chocolate’s growth is coming in part from a rapid-fire series of releases, four of which are skins of platforms already in use by other games. One might assume that Digital Chocolate is pushing all the new users in via advertising, but Metis said that isn’t the case.
13 Apps By Digital Chocolate (New Games Bolded)
| Name | MAU | DAU | |||
| 1. | Millionaire City | 12,704,437 | 2,742,182 | ||
| 2. | MMA Pro Fighter | 3,941,429 | 314,910 | ||
| 3. | Hollywood City | 2,766,267 | 236,490 | ||
| 4. | Vegas City | 2,057,677 | 412,191 | ||
| 5. | Island God | 1,171,534 | 170,556 | ||
| 6. | NanoStar Siege | 559,078 | 32,619 | ||
| 7. | Epic Fighters | 387,718 | 80,009 | ||
| 8. | Card Rivals | 356,984 | 3,041 | ||
| 9. | Tower Bloxx | 175,793 | 9,572 | ||
| 10. | NanoTowns | 43,258 | 1,916 | ||
| 11. | Safari Kingdom | 40,829 | 4,279 | ||
| 12. | NanoStar Castles | 25,984 | 1,254 | ||
| 13. | Ninjas Rising | 8,802 | 3,715 |
“Far and away our biggest source of user acquisition is virality,” Metis said. “We’ve also built significant cross-promotional scale, and that has enabled us to get exposure to our games very quickly. And then we feel like we’re bringing unique and new offerings to the market. Advertising is far and away our lowest source of user acquisition.”
Whether Digital Chocolate can power its way into the upper echelons of Facebook developers may depend on games it hasn’t yet released. The six newest titles are just the start. “We haven’t used all of our bullets, I can tell you, and you’ll be seeing some additional interesting games in coming months,” said Metis.
Digital Chocolate’s success so far may give pause to those who haven’t taken it seriously in the past, when it released several games that didn’t pan out. It’s those failed games, along with similar failures in mobile gaming, that will make Digital Chocolate stand out over all of its competitors in the future, according to Metis.
The plan is to cross-develop titles for both Facebook and smartphones. That has already been done for MMA Pro Fighter and Millionaire City, which Metis says have done well on the iPhone. Future titles will be carefully designed to provide good experiences and interoperability across both the web and mobile.
That plan isn’t unique; Zynga, CrowdStar and others have either talked about or made moves to do the same thing. Metis thinks the idea will start to get real traction next year. “I think 2011 will be an interesting year for social gaming on mobile, and we’ll start to see some significant levels of success. It won’t reach its peak, but serious traction will be gained,” he said.
Even with all its plans, Digital Chocolate is trying to stay disciplined and grow at a measured pace. “This isn’t a rollup, and we’re not trying to pile employees on quickly,” says Metis.
For more on Digital Chocolate’s plans, also check out our lengthy interview with CEO Trip Hawkins from August, done before the company hit its big growth spike.












Wow, Hollywood’s traffic is horrendous, they are getting 200k installs a day, but losing DAUs because 260k a day are not leaving
Pity they dont help single people out with games properties need digitizing.
Seems like they’re burning through lots (literally millions) of users in their Millionaire City re-skins and the only new game with decent and stable growth is Island God.
Doesn’t pay to copy your own games ;)
Vegas City actually looks OK for now, although that picture may change shortly. I do wonder what’s behind some of the users washing in and out — they could either be drawn by ads, or Millionaire City players who simply go back to the original.
Mike, huh? :D
RE:Mike, huh?
Well Frank,
I have this board game invention see (long before Iphone aod social sites were a twinkle in Earths eye) that I have been trying to get made to Iphone and Facebook but with being in debt, no savings and nobody sees I am a super worker for a general job in UK then what can I do? This game will have millions of players and get me out of mysery and poverty.
But nobody seems to help I emailed tons of studios and some even tried to steal my idea pretending to publish it.
Thats not nice and I already worked out the game how to pay and monetize it.
I guess the violins should be got out now
Mike, aren’t you the same guy who’s been saying that same thing on this same site for the last year or so?
I don’t understand why you keep saying the same thing (wasn’t it about DChoc the last time too?).
I think I already mentioned before that very few game studios in the world even accept game ideas from outside – there’s tons of legal stuff involved there and they simply cannot even open or continue reading mails like that – it has nothing to do with if your idea is the best in the world or not. They simply can’t take that step.
Also, experience has shown that you can’t really design games these days that are 100% bullet-proof and solid right off the bat – it’s simply too complex. So why would anyone trust you if some of the greatest minds in the industry can’t do it?
Simon Says – Mike, you mad