The past few weeks have been peppered with sports-oriented releases on Facebook, particularly those centered around football. A Madrid-based developer called Zed is now moving down that same avenue, but with more just football. Its new city-builder/sports manager app, Sports City, is taking on eight major sports in one game.
Sports City is a blend of city-building, an exceedingly popular genre, and sports management, which hasn’t always done well on Facebook. However, the blend is not entirely even. The sports management elements to this app are a bit ambiguous to the player, and feel not only weaker than other manager games, but secondary to the city-building mechanics.
We say city-building (as the game involves, literally, building a city), but truth is that Sports City uses the tycoon approach, which is somewhat different from regular city building titles. Players pick a sport and try to build a successful city around that sport. There is no happiness, culture, or population to manage. There’s merely the team(s) and money.
At first glance, this might seem a bit boring, but there’s actually a strategy-game element that seems very similar to a basic tech tree. Once players choose a sport, they can then construct supplemental structures, called services, in addition to the main sports building (e.g. the football stadium). The catch is that players have to level up that sport in order to build the better structures.
Initially, these become a core source of income. Most similar to contracts in Social City, players will be able to task these facilities with producing some form of sports merchandise over a period of time. The longer it takes, the greater the profit.This feature has room for interesting growth, in two ways. The first is that sports level up independently from the user’s physical level (more on that in a bit). In order to level a sport, a player must participate in the game’s core social mechanic: playing, and winning, games.
Treated like energy, players can play one game for every “Ticket” they have (these recharge over time). This is where Sports City becomes vague on exactly what it’s doing. Each set of positions on one’s team has Energy associated with it. Though the game is mostly unclear, it’s probably safe to assume that the higher the energy, the better the players, thus the user must replace active players with better acquired players that get placed on the bench after purchase.
As for the match itself, players receive a random list of other Sports City users and play against them, earning money as they do. That said, the only control they have over the game is whether to use an offensive, defensive, or neutral strategy, which, for all intents and purposes, doesn’t seem to do much. Furthermore, players will only find other users that have that sport in their city. Since this game is from Spain, soccer has the most variety of users.
The second interesting feature relating to growth is the physical level and purchasing of new players. At the start of the game, players receive a Headquarters building, which, like the sports facilities, offers supplemental service structures as well. These unlock as physical level is increased (earned by helping friends, placing buildings and decorations, etc.). One of these buildings is called a Sports Market, where randomly generated players, of random positions, will appear for whatever sports the user hosts.
All of the players available for purchase are just generic “players” without even a made up name. Occasionally a “better” player will appear and the user can buy them for a small sum of money. However, these will typically only remain “on the market” for a short period of time, making it prudent for the player to check frequently. Thus far, it doesn’t seem like the player can train their team at all like other sports managers.
The sports management elements are lacking for Sports City, compared to other games in the category, but the concept of supplemental buildings is something that has a tremendous amount of room for growth. Currently, there are too few buildings, with too little variety, to truly reach that potential. All the same, it does give a nice aesthetic reward to the tycoon/city-building aspects of the game.
Sports City lets the user do a lot from the get-go, too. Players don’t get enough money to start many sports (two, technically), but there are more than enough to get a city going. In fact, Sports City even throws extra money at the user, early on, after they’ve spent their initial chunk.
The social interaction amongst friends in Social City is a bit lacking. As it stands, there is gifting and visitation between each others’ cities, but not much interaction within them. Currently, all players can do is click a friend’s stadium and “help them.” This grants experience, but it’s unclear as to what it does beyond that. Additionally, players can presumably gift tickets to one another, but that is unclear as well.
Overall, Sports City has an interesting premise, and is about as fun as many of the other city-building or tycoon games on Facebook. The concept of supplemental, tech-tree-like, structures and the independent leveling of sports is a nice idea, that while not meeting its full potential, has plenty of room to grow. That said, the sports management aspects play second fiddle to the predominant decorative elements of the game’s other half, and many aspects of the game are still vague and in need of some tweaking.