New Hires in Social Gaming: CrowdStar, Digital Chocolate, Playfish, & More
Last week showed a big surge in hiring among social game developers. But this week only five of the major developers are doing any hiring, and even these are are doing so lightly, according to data from LinkedIn. And, only four of the five are hiring new people, as Slide’s activity continues to stem from its acquisition by Google last month.
Of course, if your company is bringing on new people or doing a notable promotion, be sure to let us know. Email editor (at) insidesocialgames (dot) com.
If you’re looking for a job yourself, be sure to check out our Inside Network Job Board.
Here’s this week’s list:
- Curtis Chiu — Formerly the Director of Product & Live Operations at Outspark, Chiu joins CrowdStar as their new Product Merchandising Manager.
- Eduard Torras Cartañá — Cartañá joins Digital Chocolate as their newest Junior Programmer. Previously, he was a Scholar at DTM Eginyeria La Salle – Ramon Llull.
- Carolin Krenzer — Joining Playfish as their newest Product Manager is Krenzer. Prior to this, she was a Consultant for Accenture.
- Tony Hauber — Hauber switches tags from Slide to Google, but keeps the same job role as Software Engineer.
- Leopold Xie –In a similar switch, Xie keeps his job title of Product Manager but switches from the Slide name to that of Google.
- Sergio Villarreal — Now under Google, Villarreal is a “Member of Technical Staff.” While at Slide, he was an Engineering Manager.
- Joanne Lee — Formerly a Staff Accountant at Slide, Lee is now a Slide Accountant under Google.
- Matthias Mueller — Joining Zynga as a Customer Care Agent, Mueller’s prior experience stems from Customer Support at Freenet AG.
- Ana Beatriz Porto Rodrigues — Also becoming a Customer Care Agent for Zynga, this week, is Rodrigues who comes from Dune, where she was a Sales Assistant.
- Michael Lyden — Previously a Senior Product Manager for Bill Me Later, Inc., Lyden joins Zynga as their newest Product Manager.
- Spencer E Holtaway — Now a contracted User Interface Designer for Zynga, Holtaway was previously a Designer for Cunning.


In its latest move to improve its platform for developers, 





CrowdStar chairman Peter Relan’s incubator, 
Japanese powerhouse
At each stop, your ship might encounter an enemy pirate ship or sunken treasure. Approaching any enemy ship presents the opportunity to engage in battle. Thus far, all enemy ships appear to be non-player ships, but they do become more challenging as you level up. To fire, tap the enemy ship as it quickly moves about. You must destroy the enemy before they take down you, with successive hits doing more damage.
Once you have some ship parts, you can take your vessel back to port and begin customizing it. Unfortunately, only four parts to the ship can be customized: the mast, stern, bow and hull. Further, you can only build specific designs based on the parts you have. Adding new parts improves the appearance of your ship and increases battle stats.
When it comes to social mechanics, you can visit the ships of any player on Pirate Nation and “scrub their deck.” This will build up a stat called “Matey Points” used to replenish energy. Scrubbing another player’s deck will also regenerate a small portion of their energy. After you’re done cleaning, you can post messages to their wall, or request to add them as a “Matey” (friend) to earn extra Matey Points to scrub their deck.
Football season is finally underway, and a number of developers are seeking to springboard off the NFL’s popularity with their own social, football-oriented applications on Facebook. One of the biggest is CBS, which has developed
Each football player has a number rating associated with them. The higher this number, the more “skilled” that individual is. Depending on the position of the player, their rating will be broken up into stats such as Passing and Rushing (each skill can also be in fractions). Each team members’ rating is then added up to create the team’s overall offensive, defensive and kicking ratings that determines a player’s chance of winning a game.
At the start, the user is able to play 16 games and upon leveling up four more are made available. Users can also challenge their friends to both scrimmages and exhibition games. Scrimmages don’t require the friend to actually play, but can replenish up to eight regular games a day. “Polite” and “embarrassing” boasts are available as wall posts after scrimmages. Exhibition games grant the same rewards as regular games, but are limited to Facebook friends.
Players are able to acquire real NFL players from both the past and present and can eventually unlock games to play professional franchises for trophies.
The long-awaited Android version of 


There seems to be a rising trend of Faceook apps that are remakes of old game shows. Joining social renditions of
Players are given vague clues to the puzzles (e.g. “An Event”) and can choose to solve it at any time. Puzzles generally consist of phrases or sayings and can be quite challenging to solve.
Leveling up can take a long time. Players are only given two games to play (dubbed “Episodes”) a day, unless they purchase more episodes or win a daily bonus game.
Due to the difficulty and brevity of the games, the app is sometimes more frustrating than entertaining. There is also no active competitiveness in an asynchronous game show.
DeNA, a Japan-based mobile company with a presence in California, is continuing to ramp up its involvement in the American mobile and social gaming industry. The company is announcing its acquisition today of 









