Learning About the Rainforest with Flutter on Facebook

FlutterNew Zealand-based developer called Runaway is seeking to enlighten social game players about the Amazon Rainforest first Facebook title, Flutter. With simple mechanics, a zen-like atmosphere, and educational value, it’s certainly a game that could certainly teach users a thing or two about ecology.

Flutter is broken up into two parts: exploration and virtual spaces, with the former allowing for enhancement of the latter. Regardless of preference, the game’s presentation does make for an aesthetically pleasing experience, and while not all its elements are original, everything feels well integrated. Coupled with unobtrusive awareness blurbs, Flutter, thus far, seems off to a good start.

Players start off in the rainforest as a butterfly of their choice. From here they are warped into a small section of the rainforest to begin exploring. It’s all fairly simple in an exploration-adventure sort of way. Using the mouse pointer, players fly about collecting honeydew (the game’s currency) and interacting with the various flora and fauna they find.

QuestsThis is where some of the educational/awareness aspects of the game come into play. As they explore, users will find various “spirits” floating about the world that give quests (which can be solo or involve friends — starting quest is to simply visit friends). Each quest will have a set amount of things to do in the world (e.g. find two fungi) and will often give some small bit of information about the rainforest itself and the life involved in it.

Much of Flutter consists of mechanics like diet or growth cycles. As an example, players may find a specific species of beetle. They have the option to feed it, but must first find, in the world, what it eats — in this case, fungi. Once they have fungi, they can feed the creature in order to gain a chunk of experience (experience is also earned through actions within the virtual space area of the game). In addition, flowers, with a mere click, can be interacted with too.

What makes flowers interesting, however, is that they grant honeydew (you’re basically pollinating them) instead of experience, and water can be used to grow the flower bed, granting more income the larger it grows. This is where the virtual space aspects begin to come into play.

GroveEach user is granted their own personal space (which, of course, friends can visit) called a “Grove.” Here, the game takes on a sort of animal husbandry effect. Not only can users decorate with an abundances of flora and foliage, but they can grow and care for butterflies, with the game walking them through each stage of its life cycle.

The grove also comes with a few other interesting features. One of them is a “Red Bromeliad” flower that collects water on a daily basis for the above mentioned flower beds, as well as a “Social Flower” that blooms and grows as friends care for their own groves. Beyond this, there is also a fruit tree that can be nurtured daily, which will presumably produce fruit for use in the world once fully grown.

Obviously, as a virtual space, this is the main area where level and experience comes into play, gating what can be purchased at any given time. The space appears to physically grow in size as users level up, and outside of the grove, more areas of the rainforest unlock for exploration.

PollinationUnfortunately, based on the map of the rainforest, the world seems fairly small, meaning that the exploration aspect does run the risk of getting repetitive and rather dull. While the virtual space might continue to evolve and change, the world is going to remain static without continual updates. To some, this may not matter, but a lot of the initial feel of the rainforest will be lost.

In fact, this feel, this presentation, very much warrants mention. The game looks beautiful and the music is incredibly zen sounding — with a little tweaking of the point at which it loops, the music could easily just blend into the background to create a very appealing experience.

Overall, the virtual space aspects of Flutter feel like they outweigh the exploration mechanics in the long run. Early on, they have about equal weight, but the latter feels as if it would become repetitive after a while. All the same, the game does a pretty sound job of subtly incorporating some educational facts about the rainforest and the creatures that live there. As a brand new game, it’s hard to say how it will do, but either way, it’s certainly worth checking out.

AppData - Facebook application stats and data from Inside Network

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4 Responses to “Learning About the Rainforest with Flutter on Facebook”

  1. Megan Carriker says:

    This game sounds fascinating and I was completely sold on it after reading this post. I went to try it, though, and I can’t access it. It gets stuck in an authentication loop whenever I try to access it via Facebook. Any thoughts on what might be going on or the stability of this game?

  2. Tim Nixon says:

    Tim here from Runaway. Thanks for the great writeup Christopher, really appreciate it. This is very much the first step for us, there will be heaps more for you to discover and explore over the coming weeks and months. What we add and refine will all be up to the audience as we iterate though and listen to their feedback.

    @Megan – If you fire us an email at support@runawayplay.com with details of the problem we’ll look into it for you right away, still a couple of wrinkles to iron out as we’re just a young game and we’d love to get you playing :) Thanks!

  3. This Week’s Headlines on Inside Social Games says:

    [...] Learning About the Rainforest with Flutter on Facebook [...]

  4. Sharon says:

    I do sometimes wish it wasn’t always about socialising with friends, I just want to play a game on my own, but I have to keep interacting with other players. Unfortunately none of my friends are keen (shame) to play this game, so where do I go from here.

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