| By Christopher Mack | 29 Comments » |
Since formative hits like Playfish’s two year-old Restaurant City, virtual space business games have been popular on Facebook. To diversify and get more users interested, we’ve seen developers focus on specific themes — with Mall World and Retail Therapy being good examples of fashion-focused titles. Now Playdom has a new Facebook game out, that’s focused on running a small, Main Street business: Market Street.
Having already grown to nearly 300,000 monthly active users in just a week’s time, this business game is already doing well for itself. It’s understandable growth considering the popularity of virtual space-oriented games and the point of playing going beyond mere aesthetics — and Playdom’s marketing muscle, no doubt.Overall the game is quality, and includes a few interesting tweaks on the sim concept. But it also has a few rough spots, probably due to its newness.
Like the restaurant sims of last year (Restaurant City, Café World, etc.), Market Street is all about pleasing customers and making sales. Players start off with a small box of virtual space and begin stocking shelves. Essentially, this is broken up into three basic parts: Order, stock, display.
As with games like Mall World, players must first visit the delivery guys and start ordering products for their store. However, this is where the first major difference comes into play. Unlike its predecessors, products are not limited to women’s clothing. In fact, it’s not just limited to clothing. Players can order clothes, electronics, and even hardware, thus appealing to both genders.
Once you’ve decided between radial saws or a “Lady La La” CD or whatever, it’s time to stock. Depending on the level and cost of the ordered item, it will take a set amount of time to arrive. Once it does show up, it’s placed in the stock room and must be displayed.
In order to do this, players must purchase shelves, cases, tables and so on, with a limit based on level, in place. However, depending on the size of what it is they wish to buy, certain displays are required. Note that the game will not let the user order something they can’t sell.
Regarding stock and display, this is where the game becomes rather unintuitive. Whenever a player purchases items to sell or displays them, the quantity of objects is not actually apparent. Instead, stock is measured in time (e.g. a fully stocked table of CDs sells in about 10 minutes). It’s a bit odd, but items on display visibly decrease as they are purchased, and can be restocked with the same item before becoming completely empty. When the full amount of stock isn’t placed on an empty display, only a portion is removed from the stock room, and a green bar representing how much of the item is left in the stock room appears. It’s not really a complaint, but it’s certainly an awkward choice.
Oddities aside, there are plenty of other aspects of Market Street to concern oneself with anyway. Like many of the more popular virtual space games, customers have a happiness rating. The higher that rating, the more customers the user will get. This is affected by multiple aspects, one of which is décor. However, there are a number of specific needs that the patrons require as well.
The first, and most basic, is checkout wait times. As a store gets bigger, players will need to purchase more cash registers to deal with all the customers. This is also where one of the first social elements comes into play, as each of these can be manned by a Facebook friend (and they do not even have to play). As it stands, however, they appear to only be able to be hired as a cashier and their uniform can only be altered by color.
There are other ways to keep customers happy. Aside from stocking your store with a different goods, each customer has a variety of thought bubbles that appear over their head. There are three in particular that one has to watch out for. The first is a trash can. It’s a simple enough fix, as whenever a shelf runs out of stock it gets dirty, but a simple click will clean it. The next is a question mark, meaning the customer needs help. You don’t actually answer their question, but click on them to “help” them before they get annoyed. As for the last interactive customer, it’s the one with a bandit mask. Watch out for these guys as they will steal goods and try to sneak out of the store, tasking the player with catching them before they’re free.
On the social end of things, beyond the hiring of friends, it all appears to be your basic implementations. Neighbor leaderboards, gifting, visiting each others’ stores – it’s all present. Of course, it doesn’t exactly push the barrier on new social mechanics, and if there are others, Playdom doesn’t make them very known to the user.
There are a few other things that the game doesn’t make clearly known either. It does attempt to guide the player moderately with a sort of quest system, but there are few specifics. One particularly frustrating moment was attempting to hire a friend, as there is no actual button. In order to do so, apparently one must click on an empty register. However, users start with a generic non-player character which must first be fired. This led to another headache as doing so literally broke the register to where it just said “collect” as if it were full. Obviously this led to many upset customers who couldn‘t check out, not to mention an annoyed player, and required a restart to fix.
Registers, in fact, are another unclear element. After a while they get “full” and the noted “collect” button appears. It does not look like they actually get full in the sense that they stop collecting money, but it’s yet another assumption the player has to figure out.
All in all, Market Street is an excellent business and virtual space title. It’s not fully polished in many parts — an issue that can be attributed to its recent release — but aside from the nasty bug example, such issues will likely go unnoticed by the average user. Additionally, the aesthetic gratification of the game is rather high, and the goal of making a business is so much more effective than other virtual space apps that simply say “make it pretty.” All the same, virtual spaces are a saturated genre for the Facebook space presently, and while business games are a stronger way to make them, it begs the question: What’s next?

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July 30th, 2010 at 8:11 am
[...] Most of the other apps appear to be reporting normal growth. At number two and three, 守衛家園 and Market Street are both games; they are, respectively, a Chinese-language tower defense game and Playdom’s brand-new game, which we also just reviewed on Inside Social Games. [...]
August 1st, 2010 at 8:01 am
[...] Building a Better Business With Playdom’s Market Street on Facebook [...]
August 2nd, 2010 at 4:31 pm
Does anybody know how to pause the game?
August 3rd, 2010 at 5:47 am
register is eypty because i press fire botton.
How can i do now?
August 3rd, 2010 at 7:23 am
I can’t add neighbors!!!!!!!!! It’s driving me insane. I click on my friends names that have it and add neighbor and it does absolutely nothing!
August 3rd, 2010 at 10:34 pm
Is there a way to close to store?
Is there a way to keep all the things I bought from going out on me and losing them?
August 4th, 2010 at 9:17 am
i dont know how to hire a friend . how do i do it
August 4th, 2010 at 10:45 am
i cant hire a register can some1 tell me how to plz?
August 5th, 2010 at 7:59 am
@ Molly : Click on the register to fire the assistant. Then click on the register to HIRE your friend.
August 5th, 2010 at 3:46 pm
can you restart this game?
August 7th, 2010 at 9:58 pm
I fired the assistant and wanted to hire a friend. The hire a friend opens but it never loads for me. What can I do? I have no cashier.
August 10th, 2010 at 4:15 pm
to molly re:hire a friend? to hire a friend just click on ur john doe then the box above him will say hire a friend, just click on tht then choose who u want to hire.
August 11th, 2010 at 7:50 am
i can’t hire friend and try to nat’suggestion but hvn’t list friend.Help me,plzzzz
August 12th, 2010 at 1:44 am
how can i sell the items i bought that i dont need anymore? tnx
August 13th, 2010 at 4:00 am
you have to wait til no-ones in the store first
August 13th, 2010 at 4:49 am
To keep items running out try running the store until all your items are out of the stockroom. Customers keep coming in and eventually buy everything you have on display. What they don’t buy just liquidate but do not buy any more stock since you are planning to leave the game.
August 14th, 2010 at 12:31 am
I have fired John-whats-his-name and now I want to hire a friend so I click on the hire friend button but there’s only empty boxes.
How am I ment to hire someone.
And DONT say FIRE ASSISTANT!
August 14th, 2010 at 4:39 pm
@ Kim
You may have to restart the game a few times. After you fire the John Doe employee, sometimes the game glitches out on your cash register. I know it took a few tries before I could get the game to realize the one guy was gone and it would let me hire a friend.
August 15th, 2010 at 1:29 pm
is there a way to play this without facebook
August 16th, 2010 at 7:35 pm
@joey
no i dont think youcan play it without FB cos I’m pretty sure is was made for it
@Erica
I have restarted my game numerous times and empty boxes still appear. Your right it probably is a glitch so I’m just going to try and get through it
August 18th, 2010 at 11:04 am
it says i have to add two additional neighbours, and it also says ive already got one, but im not sure how i got that one.. how do i get the other?
August 18th, 2010 at 3:22 pm
i cant play market street always update.
August 19th, 2010 at 5:19 am
Didn’t think I was getting the right sales amounts. To see for sure. I have 1 thing in my store. LCD tv. I recieve $13.00 When i sell a TV Whats up with that? Now what?
August 20th, 2010 at 1:47 pm
I’ve made myself a cheat sheet that I use to help me keep track of specific inventory information. For example, the LCD TV earns you $3,692. Because it originally cost $2,160 – you really only earn a $1,532 profit. That’s a 71% profit margin. Pretty good. You also earn 186 points when you stock your shelves with the LCD TV product. If you don’t do this within approximately 14 hours of delivery, it will liquidate. If you would like to liquidate it before putting it on your shelf, you will earn 0 points and $369. Finally, it takes about 6.5 hours to sell the entire inventory. It sells for $13 a sale – 284 times a cycle. That’s about $83 an hour. HOWEVER – the time may vary depending on how long you spend decorating your store. That time is not factored in. In other words, no matter how much inventory you have in your store, no matter how many registers you have, no matter how many doors you have customers coming through, no matter how many customers you help (or don’t help) … all point and dollar earnings and time limits are preset – regardless. This is what I’ve come up with throughout the game thus far. I’m only on level 15 and have more to figure out, but so far, I’ve found Market Place a pretty fun game to play with my kids. Enjoy!
August 24th, 2010 at 12:03 pm
Wow, hat’s off to Theresa.
August 25th, 2010 at 2:38 pm
game will not load is any one else having problems with loading market street its really getting agravating.
August 26th, 2010 at 8:22 am
to pause, just press the orders button or stockroom button/icon
September 1st, 2010 at 2:33 am
can u restart the whole game lol,, im on level 8 and wen i was out i lost everythin 4 some reason,, can u restart it???
September 1st, 2010 at 11:12 am
[...] to the list this month is Playdom’s business-oriented title Market Street. The app that let’s users create hardware stores, boutiques, or electronics stores comes in [...]