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	<title>Comments on: Social Games Really Are Social &#8212; A Majority Play With Friends</title>
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	<link>http://www.insidesocialgames.com/2010/07/15/social-games-players-majority-play-with-friends/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Mike Sellers</title>
		<link>http://www.insidesocialgames.com/2010/07/15/social-games-players-majority-play-with-friends/comment-page-1/#comment-20823</link>
		<dc:creator>Mike Sellers</dc:creator>
		<pubDate>Sun, 18 Jul 2010 23:26:29 +0000</pubDate>
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		<description>&quot;Play with friends&quot; covers a lot of territory.  Very few FB games have any actual interactive play that you do with someone else -- pulling weeds in their garden or being their &quot;neighbor&quot; are not interactive and aren&#039;t really done &quot;with&quot; anyone else.

As I pointed out in a post about the &lt;a href=&quot;http://onlinealchemy.wordpress.com/2010/04/01/the-psychological-development-of-social-games/&quot; rel=&quot;nofollow&quot;&gt;psychological development&lt;/a&gt; of games, most Facebook games are still in the &quot;onlooker play&quot; or &quot;parallel play&quot; commonly found in young children.  As the FB audience&#039;s familiarity with games grows, and as game developers increase their design and technical sophistication (designing and developing true multiplayer games is &lt;i&gt;much&lt;/i&gt; more difficult than single-player ones), we&#039;ll see them move on to associative and cooperative play, along with various forms of more direct competition.  

I think what we&#039;re going to find is that adding truly interactive multi-player experiences where you &lt;i&gt;can&lt;/i&gt; play with friends is going to turbocharge virality beyond what we&#039;re seeing now with the stream of same-old same-old games.</description>
		<content:encoded><![CDATA[<p>&#8220;Play with friends&#8221; covers a lot of territory.  Very few FB games have any actual interactive play that you do with someone else &#8212; pulling weeds in their garden or being their &#8220;neighbor&#8221; are not interactive and aren&#8217;t really done &#8220;with&#8221; anyone else.</p>
<p>As I pointed out in a post about the <a href="http://onlinealchemy.wordpress.com/2010/04/01/the-psychological-development-of-social-games/" rel="nofollow">psychological development</a> of games, most Facebook games are still in the &#8220;onlooker play&#8221; or &#8220;parallel play&#8221; commonly found in young children.  As the FB audience&#8217;s familiarity with games grows, and as game developers increase their design and technical sophistication (designing and developing true multiplayer games is <i>much</i> more difficult than single-player ones), we&#8217;ll see them move on to associative and cooperative play, along with various forms of more direct competition.  </p>
<p>I think what we&#8217;re going to find is that adding truly interactive multi-player experiences where you <i>can</i> play with friends is going to turbocharge virality beyond what we&#8217;re seeing now with the stream of same-old same-old games.</p>
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		<title>By: Shmuel</title>
		<link>http://www.insidesocialgames.com/2010/07/15/social-games-players-majority-play-with-friends/comment-page-1/#comment-20759</link>
		<dc:creator>Shmuel</dc:creator>
		<pubDate>Sat, 17 Jul 2010 09:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=15769#comment-20759</guid>
		<description>&quot;Add me, daily player, will gift/click&quot; ... :)</description>
		<content:encoded><![CDATA[<p>&#8220;Add me, daily player, will gift/click&#8221; &#8230; :)</p>
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		<title>By: Jack, Has Standards</title>
		<link>http://www.insidesocialgames.com/2010/07/15/social-games-players-majority-play-with-friends/comment-page-1/#comment-20660</link>
		<dc:creator>Jack, Has Standards</dc:creator>
		<pubDate>Thu, 15 Jul 2010 23:57:20 +0000</pubDate>
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		<description>Ah, but many of these &quot;games&quot; (Clicking Activities) PUSH you to play with your Facebook friends CONSTANTLY. So how are these numbers actually insightful? You don&#039;t compare them to anything else. 

Many of these games penalize players (sometimes strongly) who don&#039;t play with friends. Is this truly an optimal strategy?</description>
		<content:encoded><![CDATA[<p>Ah, but many of these &#8220;games&#8221; (Clicking Activities) PUSH you to play with your Facebook friends CONSTANTLY. So how are these numbers actually insightful? You don&#8217;t compare them to anything else. </p>
<p>Many of these games penalize players (sometimes strongly) who don&#8217;t play with friends. Is this truly an optimal strategy?</p>
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