A Look at SGN’s New iPad/iPhone Social Shooter Game, EXO-Planet Elite
Social Gaming Network recently launched its new iPhone, iPod touch, and iPad shooter game, EXO-Planet Elite. Due to the better performance capabilities and larger screen size, we decided to look at the iPad rendition. In short, it’s an app centered around the concept of multiplayer shooting matches, and set in a fully three-dimensional space environment.
Using all three axis, players battle one another between two space stations within the void of space. The biggest surprise, however, is how well the controls and combat work out for such a game; even if they are a bit clunky at first. Combined with some pretty unique movement mechanics, rewarding level up systems, and minor Facebook Connect integration, EXO-Planet makes for quite the interesting title. That is of course, if you are able to play a match.
Essentially players are plopped down into a level of two simplistic space stations and spiraling tunnel, of sorts, in between. Primarily centered around multiplayer, users can join into one-on-one matches locally via Bluetooth or one-on-one or two-on-two matches via online play. From here, there are two different modes: Capture the Flag and Deathmatch. Though this ought to be well known for shooter veterans, it basically breaks down to getting Flag A to Point B for the former, or kill everyone for the latter.
Though the modes are commonplace, the combat mechanics are far from it. On the iPad, players move using one finger on the left side of the screen and steer using the other side. It is extraordinarily awkward for users that regularly use controllers or a mouse and keyboard, but frankly, this control scheme works much better than games that attempt to recreate directional pads on screen. SGN is aware of the fast pace that comes from shooters, and realizes that without the tactile feedback of actual buttons, making the entire screen the movement controls is the next best thing.
Beyond this, shooting is done by pressing two fingers and is aimed the same way as steering. Moreover, the gun never seems to run out of ammunition or has to reload, so feel free to spray bullets everywhere. Again, this is likely also to mitigate the loss of accuracy that comes from a mouse or thumbstick. Of course, the coolest part of EXO-Planet is the 3D environment and the grappling hook.
Throughout the level there are metal surfaces in which your magnetic space boots can cling to. Tapping one of these surfaces hooks the player and then pulls them to that location. If used properly, users can grapple from surface to surface very quickly, shooting along the way. It’s tremendously faster than running, and is undoubtedly going to be a technique used by advanced players. Plus, it’s always fun to use it and attack people from above.
Unfortunately, this all only comes into play if you can find a match. For $4.99 on the iPhone and $6.99 on the iPad, it’s a game that not a whole lot of people are buying yet. Because of this, there’s not always a match to play, and when there is, it may not always be a full game (we got stuck with a few two-on-ones). Also, there are so few, that you just get put into one randomly. You don’t get to pick, thus playing with friends outside of Bluetooth appears a bit difficult. Since about 90% of this game is multiplayer-only, the level of fun that comes with the combat is immediately pointless if none pop up. That said, this is the most pressing issue, and more than likely the reason that the cross platform play was announced.
One surprise was that this game actually costs money initially. After the success of other free-to-play titles, like ngmoco’s Eliminate Pro, one would think that model would be wiser (especially because you need more people to make the game fun). It isn’t that EXO-Planet doesn’t have the means to do so, as there is a currency dubbed “Scrip” that is earned via playing and even a button to add more. With Scrip, players can purchase various upgrades – unlocked as they play and level up – to weapons and armor. Oddly, the “add more” button doesn’t actually let you buy any Scrip, but obviously the methods are all there. With more items, and maybe some purchasable maps, this is a title that could easily be turned into a freemium game.
Regarding any further elements to the new SGN title, it does have Facebook Connect, which allows you to link your EXO-Planet profile with your Facebook account. However, other than let you use your Facebook avatar as your EXO avatar, it doesn’t appear to do too much yet. There is a section for the newsfeed, but it appears empty for us, and we’ve yet to be prompted to post anything (even if we owned five kids without dying!). Beyond this, the visuals leave something to be desired. The characters look decent, but the environments feel a bit lifeless and devoid of any personality.
Overall, EXO-Planet Elite is a very cool game and has the potential to be a tremendously fun shooter. Sadly, it remains as “potential,” until the number of players picks up. With any luck, the new cross-platform capabilities will work well. Truthfully, it does appear to be working, as we did get more matches than user complaints previously suggested (though we still often had to wait a lot). Additionally, EXO-Planet has all the makings of a quality freemium title as well, which could earn even more players. Moreover, recent single player additions, such as the timed, target practice mode, Gauntlet, have been added, so that too is another means to improve the player experience; through single-player. Regardless of paths, here’s hoping things work out. That grappling mechanic is just too much fun to let die.






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