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	<title>Comments on: Inside Social Apps 2010: Mark Pincus Keynote on Growing the Social Gaming Industry</title>
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	<link>http://www.insidesocialgames.com/2010/04/20/inside-social-apps-2010-mark-pincus-keynote-on-growing-the-social-gaming-industry/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Inspiration from Jonathan Briggs&#160;/&#160; Raiha</title>
		<link>http://www.insidesocialgames.com/2010/04/20/inside-social-apps-2010-mark-pincus-keynote-on-growing-the-social-gaming-industry/comment-page-1/#comment-24151</link>
		<dc:creator>Inspiration from Jonathan Briggs&#160;/&#160; Raiha</dc:creator>
		<pubDate>Tue, 31 Aug 2010 21:03:41 +0000</pubDate>
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		<description>[...] service, location, and e-commerce solution. (A topic which Zynga founder Mark Pincus discusses in more detail as an &#8220;app [...]</description>
		<content:encoded><![CDATA[<p>[...] service, location, and e-commerce solution. (A topic which Zynga founder Mark Pincus discusses in more detail as an &#8220;app [...]</p>
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		<title>By: SOCIAL SHORT-CUTS: Spring 2010 Industry Conference Highlights &#171; Social Gold &#124; Virtual Currency. Real Commerce.</title>
		<link>http://www.insidesocialgames.com/2010/04/20/inside-social-apps-2010-mark-pincus-keynote-on-growing-the-social-gaming-industry/comment-page-1/#comment-17019</link>
		<dc:creator>SOCIAL SHORT-CUTS: Spring 2010 Industry Conference Highlights &#171; Social Gold &#124; Virtual Currency. Real Commerce.</dc:creator>
		<pubDate>Mon, 07 Jun 2010 20:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12978#comment-17019</guid>
		<description>[...] Pincus (Zynga) keynote at ISA: play, invest, [...]</description>
		<content:encoded><![CDATA[<p>[...] Pincus (Zynga) keynote at ISA: play, invest, [...]</p>
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		<title>By: Inside Social Apps 2010 &#8211; Conference Wrap Up &#124; Rita Turkowski&#39;s Blog</title>
		<link>http://www.insidesocialgames.com/2010/04/20/inside-social-apps-2010-mark-pincus-keynote-on-growing-the-social-gaming-industry/comment-page-1/#comment-15897</link>
		<dc:creator>Inside Social Apps 2010 &#8211; Conference Wrap Up &#124; Rita Turkowski&#39;s Blog</dc:creator>
		<pubDate>Tue, 18 May 2010 00:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12978#comment-15897</guid>
		<description>[...] After lunch we were treated to a lively keynote from Mark Pincus of Zynga. [...]</description>
		<content:encoded><![CDATA[<p>[...] After lunch we were treated to a lively keynote from Mark Pincus of Zynga. [...]</p>
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		<title>By: Inside Social Apps 2010 Roundup of Media Coverage</title>
		<link>http://www.insidesocialgames.com/2010/04/20/inside-social-apps-2010-mark-pincus-keynote-on-growing-the-social-gaming-industry/comment-page-1/#comment-15033</link>
		<dc:creator>Inside Social Apps 2010 Roundup of Media Coverage</dc:creator>
		<pubDate>Mon, 26 Apr 2010 21:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12978#comment-15033</guid>
		<description>[...] Inside Social Apps 2010: Mark Pincus Keynote on Growing the Social Gaming Industry [...]</description>
		<content:encoded><![CDATA[<p>[...] Inside Social Apps 2010: Mark Pincus Keynote on Growing the Social Gaming Industry [...]</p>
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		<title>By: Inside Social Apps 2010 Roundup of Press and Twitter Coverage</title>
		<link>http://www.insidesocialgames.com/2010/04/20/inside-social-apps-2010-mark-pincus-keynote-on-growing-the-social-gaming-industry/comment-page-1/#comment-15029</link>
		<dc:creator>Inside Social Apps 2010 Roundup of Press and Twitter Coverage</dc:creator>
		<pubDate>Mon, 26 Apr 2010 21:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12978#comment-15029</guid>
		<description>[...] Inside Social Apps 2010: Mark Pincus Keynote on Growing the Social Gaming Industry [...]</description>
		<content:encoded><![CDATA[<p>[...] Inside Social Apps 2010: Mark Pincus Keynote on Growing the Social Gaming Industry [...]</p>
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		<title>By: This Week’s Headlines on Inside Social Games</title>
		<link>http://www.insidesocialgames.com/2010/04/20/inside-social-apps-2010-mark-pincus-keynote-on-growing-the-social-gaming-industry/comment-page-1/#comment-14958</link>
		<dc:creator>This Week’s Headlines on Inside Social Games</dc:creator>
		<pubDate>Sun, 25 Apr 2010 14:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12978#comment-14958</guid>
		<description>[...] Inside Social Apps 2010: Mark Pincus Keynote on Growing the Social Gaming Industry [...]</description>
		<content:encoded><![CDATA[<p>[...] Inside Social Apps 2010: Mark Pincus Keynote on Growing the Social Gaming Industry [...]</p>
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		<title>By: Xbox live for the web &#8211; Mark Pincus keynote</title>
		<link>http://www.insidesocialgames.com/2010/04/20/inside-social-apps-2010-mark-pincus-keynote-on-growing-the-social-gaming-industry/comment-page-1/#comment-14934</link>
		<dc:creator>Xbox live for the web &#8211; Mark Pincus keynote</dc:creator>
		<pubDate>Sat, 24 Apr 2010 19:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12978#comment-14934</guid>
		<description>[...] keynote up in saying he wants to see social games evolve into Xbox live for the web. It would have persistent navigation, universal feeds, and user communication channels. I couldn&#8217;t agree more but would also like to see the medium experiment with other mechanics [...]</description>
		<content:encoded><![CDATA[<p>[...] keynote up in saying he wants to see social games evolve into Xbox live for the web. It would have persistent navigation, universal feeds, and user communication channels. I couldn&#8217;t agree more but would also like to see the medium experiment with other mechanics [...]</p>
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		<title>By: Tadhg Kelly</title>
		<link>http://www.insidesocialgames.com/2010/04/20/inside-social-apps-2010-mark-pincus-keynote-on-growing-the-social-gaming-industry/comment-page-1/#comment-14812</link>
		<dc:creator>Tadhg Kelly</dc:creator>
		<pubDate>Wed, 21 Apr 2010 21:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12978#comment-14812</guid>
		<description>&gt;&gt; The goal, for Pincus, is building a game that, unlike a traditional console game or an MMO like World of Warcraft, the players never leave. “I don’t know if we’ll get there,” he said, “or if that’s a single game or a network of games. We’re all going to have to figure that out.” &lt;&lt;

Players never leave World of Warcraft :)

I suspect that it is inherently unachievable to have players stay inside a game forever, but great gameplay plays a huge part in that. This is the lesson for social game developers that they have to learn from the &quot;traditional&quot; (I think this phrasing is somewhat mis-applied, but moving on) game developers.

A lot of what drives social games is basically the same thing that drives web behaviours, but it is common for users to tire of web behaviours without significant and constant updates (such as the Facebook annual make-over). A lot of social game developers have discovered this treadmill, I think, and also discovered that per-user it&#039;s actually quite low value. 

On the other hand, great gameplay can keep users going for years, but is much harder to do well and, when done well, of much higher long term value. I think anyone who really wants to capture users&#039; attention long term will eventually have to take this thinking on board.</description>
		<content:encoded><![CDATA[<p>&gt;&gt; The goal, for Pincus, is building a game that, unlike a traditional console game or an MMO like World of Warcraft, the players never leave. “I don’t know if we’ll get there,” he said, “or if that’s a single game or a network of games. We’re all going to have to figure that out.” &lt;&lt;</p>
<p>Players never leave World of Warcraft :)</p>
<p>I suspect that it is inherently unachievable to have players stay inside a game forever, but great gameplay plays a huge part in that. This is the lesson for social game developers that they have to learn from the &quot;traditional&quot; (I think this phrasing is somewhat mis-applied, but moving on) game developers.</p>
<p>A lot of what drives social games is basically the same thing that drives web behaviours, but it is common for users to tire of web behaviours without significant and constant updates (such as the Facebook annual make-over). A lot of social game developers have discovered this treadmill, I think, and also discovered that per-user it&#039;s actually quite low value. </p>
<p>On the other hand, great gameplay can keep users going for years, but is much harder to do well and, when done well, of much higher long term value. I think anyone who really wants to capture users&#039; attention long term will eventually have to take this thinking on board.</p>
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		<title>By: Inside Social Apps 2010: Mark Pincus, on Growing the Social Gaming Industry</title>
		<link>http://www.insidesocialgames.com/2010/04/20/inside-social-apps-2010-mark-pincus-keynote-on-growing-the-social-gaming-industry/comment-page-1/#comment-14787</link>
		<dc:creator>Inside Social Apps 2010: Mark Pincus, on Growing the Social Gaming Industry</dc:creator>
		<pubDate>Wed, 21 Apr 2010 01:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12978#comment-14787</guid>
		<description>[...] &gt; Continue reading on Inside Social Games. [...]</description>
		<content:encoded><![CDATA[<p>[...] &gt; Continue reading on Inside Social Games. [...]</p>
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