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	<title>Comments on: Digital Chocolate Continues NanoVerse Assault on Facebook with Launch of Siege</title>
	<atom:link href="http://www.insidesocialgames.com/2010/03/29/nanostar-siege-raids-facebook/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.insidesocialgames.com/2010/03/29/nanostar-siege-raids-facebook/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: antayat</title>
		<link>http://www.insidesocialgames.com/2010/03/29/nanostar-siege-raids-facebook/comment-page-1/#comment-111975</link>
		<dc:creator>antayat</dc:creator>
		<pubDate>Thu, 06 Oct 2011 17:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12313#comment-111975</guid>
		<description>This has to be one of the worst reviews of a game that I&#039;ve seen. The explanation goes to one side and the other without explaining the game correctly. This game was one of my favorites. Being a long time strategy computer game player I found it to be one of the most unique battle systems in a long time. It combined the elements of tower defense, RTS, base building and CCG all in one. This game should be purchased by a company that&#039;s interested in making this into a CD game or online only game. If an added massive campaign world were included in addition to what was availible from the FB game it would be fantastic.</description>
		<content:encoded><![CDATA[<p>This has to be one of the worst reviews of a game that I&#8217;ve seen. The explanation goes to one side and the other without explaining the game correctly. This game was one of my favorites. Being a long time strategy computer game player I found it to be one of the most unique battle systems in a long time. It combined the elements of tower defense, RTS, base building and CCG all in one. This game should be purchased by a company that&#8217;s interested in making this into a CD game or online only game. If an added massive campaign world were included in addition to what was availible from the FB game it would be fantastic.</p>
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		<title>By: Raise a Kingdom for Facebook With Mini Kings</title>
		<link>http://www.insidesocialgames.com/2010/03/29/nanostar-siege-raids-facebook/comment-page-1/#comment-61330</link>
		<dc:creator>Raise a Kingdom for Facebook With Mini Kings</dc:creator>
		<pubDate>Thu, 20 Jan 2011 16:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12313#comment-61330</guid>
		<description>[...] a part. With other elements that reflect city-builders, and even some strategy in the style of Nanostar Siege, the game is actually more interesting than one might initially [...]</description>
		<content:encoded><![CDATA[<p>[...] a part. With other elements that reflect city-builders, and even some strategy in the style of Nanostar Siege, the game is actually more interesting than one might initially [...]</p>
]]></content:encoded>
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		<title>By: Digital Chocolate the Latest NanoStars Title, Card Rivals</title>
		<link>http://www.insidesocialgames.com/2010/03/29/nanostar-siege-raids-facebook/comment-page-1/#comment-34675</link>
		<dc:creator>Digital Chocolate the Latest NanoStars Title, Card Rivals</dc:creator>
		<pubDate>Thu, 21 Oct 2010 21:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12313#comment-34675</guid>
		<description>[...] usable across all of the NanoStar titles. Although the first two titles, NanoStar Castles and NanoStar Siege, didn&#8217;t perform spectacularly well, Digital Chocolate is sticking with the concept for Card [...]</description>
		<content:encoded><![CDATA[<p>[...] usable across all of the NanoStar titles. Although the first two titles, NanoStar Castles and NanoStar Siege, didn&#8217;t perform spectacularly well, Digital Chocolate is sticking with the concept for Card [...]</p>
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		<title>By: The Best Facebook Games of 2010</title>
		<link>http://www.insidesocialgames.com/2010/03/29/nanostar-siege-raids-facebook/comment-page-1/#comment-19538</link>
		<dc:creator>The Best Facebook Games of 2010</dc:creator>
		<pubDate>Thu, 01 Jul 2010 02:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12313#comment-19538</guid>
		<description>[...] strategy genre makes its appearance with the Digital Chocolate title NanoStar Siege. Though the game doesn’t top the charts as far as numbers goes, it’s still one of our [...]</description>
		<content:encoded><![CDATA[<p>[...] strategy genre makes its appearance with the Digital Chocolate title NanoStar Siege. Though the game doesn’t top the charts as far as numbers goes, it’s still one of our [...]</p>
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		<title>By: Sumo Comes to Facebook, Sorta, in Rock Paper Sumo</title>
		<link>http://www.insidesocialgames.com/2010/03/29/nanostar-siege-raids-facebook/comment-page-1/#comment-18374</link>
		<dc:creator>Sumo Comes to Facebook, Sorta, in Rock Paper Sumo</dc:creator>
		<pubDate>Thu, 24 Jun 2010 15:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12313#comment-18374</guid>
		<description>[...] paper, scissors throws, but with so many games allowing users to select pre-planned defenses (e.g. NanoStar Siege), requiring acceptance and waiting seems both unnecessary and boring. Moreover, forcing the [...]</description>
		<content:encoded><![CDATA[<p>[...] paper, scissors throws, but with so many games allowing users to select pre-planned defenses (e.g. NanoStar Siege), requiring acceptance and waiting seems both unnecessary and boring. Moreover, forcing the [...]</p>
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		<title>By: Turn-Based Strategy Takes a Shot on iPad With Attack and Destroy</title>
		<link>http://www.insidesocialgames.com/2010/03/29/nanostar-siege-raids-facebook/comment-page-1/#comment-18251</link>
		<dc:creator>Turn-Based Strategy Takes a Shot on iPad With Attack and Destroy</dc:creator>
		<pubDate>Wed, 23 Jun 2010 06:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12313#comment-18251</guid>
		<description>[...] protecting their own base. This setup is reminiscent to Digital Chocolate’s epic Facebook app, NanoStar Siege, but at a much more simplified level. However, while simplicity is often a good thing in mobile [...]</description>
		<content:encoded><![CDATA[<p>[...] protecting their own base. This setup is reminiscent to Digital Chocolate’s epic Facebook app, NanoStar Siege, but at a much more simplified level. However, while simplicity is often a good thing in mobile [...]</p>
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		<title>By: Facebook Indie Games</title>
		<link>http://www.insidesocialgames.com/2010/03/29/nanostar-siege-raids-facebook/comment-page-1/#comment-14035</link>
		<dc:creator>Facebook Indie Games</dc:creator>
		<pubDate>Mon, 29 Mar 2010 16:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=12313#comment-14035</guid>
		<description>The NanoStars games look really engaging and fun to play, but I&#039;m not sure they can work in the mass market. They just seem so COMPLICATED.

Just look at how much of this review is taken up with EXPLAINING THE CONCEPT. How many games in the top 20 take that much explanation before the basic premise can be understood?

It just sounds to me like a very &quot;clever&quot; concept cooked up by Trip Hawkins with very little reference to what&#039;s going to actually work for social games.

The fact that the games take place in a world that parodies high fantasy just shows how much they&#039;re trying to borrow from old school gaming themes -- themes that haven&#039;t proven to work well on Facebook.

Having said that I like what they&#039;re trying to do so I kind of hope I&#039;m wrong.</description>
		<content:encoded><![CDATA[<p>The NanoStars games look really engaging and fun to play, but I&#8217;m not sure they can work in the mass market. They just seem so COMPLICATED.</p>
<p>Just look at how much of this review is taken up with EXPLAINING THE CONCEPT. How many games in the top 20 take that much explanation before the basic premise can be understood?</p>
<p>It just sounds to me like a very &#8220;clever&#8221; concept cooked up by Trip Hawkins with very little reference to what&#8217;s going to actually work for social games.</p>
<p>The fact that the games take place in a world that parodies high fantasy just shows how much they&#8217;re trying to borrow from old school gaming themes &#8212; themes that haven&#8217;t proven to work well on Facebook.</p>
<p>Having said that I like what they&#8217;re trying to do so I kind of hope I&#8217;m wrong.</p>
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