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	<title>Comments on: Facebook Application Gating and Gifting Features Shift to Fit Changing Platform Policies</title>
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	<link>http://www.insidesocialgames.com/2010/02/02/facebook-application-gating-and-gifting-features-shift-to-fit-changing-platform-policies/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Will Google Buzz support social games?</title>
		<link>http://www.insidesocialgames.com/2010/02/02/facebook-application-gating-and-gifting-features-shift-to-fit-changing-platform-policies/comment-page-1/#comment-12725</link>
		<dc:creator>Will Google Buzz support social games?</dc:creator>
		<pubDate>Fri, 19 Feb 2010 20:41:31 +0000</pubDate>
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		<description>[...] Facebook is already having difficulty striking a balance between viratlity and spam [...]</description>
		<content:encoded><![CDATA[<p>[...] Facebook is already having difficulty striking a balance between viratlity and spam [...]</p>
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		<title>By: Google Buzz will nullify Facebook</title>
		<link>http://www.insidesocialgames.com/2010/02/02/facebook-application-gating-and-gifting-features-shift-to-fit-changing-platform-policies/comment-page-1/#comment-12536</link>
		<dc:creator>Google Buzz will nullify Facebook</dc:creator>
		<pubDate>Fri, 12 Feb 2010 16:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10500#comment-12536</guid>
		<description>[...] wonder what Google Buzz will mean for social games? With Facebook trying to strike a balance between virality and spam, how will Google tackle the [...]</description>
		<content:encoded><![CDATA[<p>[...] wonder what Google Buzz will mean for social games? With Facebook trying to strike a balance between virality and spam, how will Google tackle the [...]</p>
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		<title>By: EVCin &#187; Facebook Enforces Most New Policies, Seemingly Lax on Gating Content</title>
		<link>http://www.insidesocialgames.com/2010/02/02/facebook-application-gating-and-gifting-features-shift-to-fit-changing-platform-policies/comment-page-1/#comment-12390</link>
		<dc:creator>EVCin &#187; Facebook Enforces Most New Policies, Seemingly Lax on Gating Content</dc:creator>
		<pubDate>Sun, 07 Feb 2010 03:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10500#comment-12390</guid>
		<description>[...] from Eric Eldon who talked directly with the Facebook Application team, see the full post at Inside Social Games   //   February 7th, 2010 &#124; Tags: Facebook, Gating Content, Gifting, Playdom, PopCap, Sorority Life [...]</description>
		<content:encoded><![CDATA[<p>[...] from Eric Eldon who talked directly with the Facebook Application team, see the full post at Inside Social Games   //   February 7th, 2010 | Tags: Facebook, Gating Content, Gifting, Playdom, PopCap, Sorority Life [...]</p>
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		<title>By: Facebook Application Gating and Gifting Features Shift to fit changing platform policies&#160;&#124;&#160;HiveMedia</title>
		<link>http://www.insidesocialgames.com/2010/02/02/facebook-application-gating-and-gifting-features-shift-to-fit-changing-platform-policies/comment-page-1/#comment-12365</link>
		<dc:creator>Facebook Application Gating and Gifting Features Shift to fit changing platform policies&#160;&#124;&#160;HiveMedia</dc:creator>
		<pubDate>Fri, 05 Feb 2010 17:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10500#comment-12365</guid>
		<description>[...] Read Article Here&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Read Article Here&#8230; [...]</p>
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		<title>By: Ric Moore</title>
		<link>http://www.insidesocialgames.com/2010/02/02/facebook-application-gating-and-gifting-features-shift-to-fit-changing-platform-policies/comment-page-1/#comment-12301</link>
		<dc:creator>Ric Moore</dc:creator>
		<pubDate>Wed, 03 Feb 2010 10:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10500#comment-12301</guid>
		<description>I&#039;m not sure the best gifting practice would be to only send gifts to active players, at least not in viral terms. Gifting the inactive and friends without the app might incentivise some of the to play.
However, I look forward to Facebook removing that massive list of notifications that force you to jump between Facebook and apps for each gift, just to eliminate the notification from Facebook.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure the best gifting practice would be to only send gifts to active players, at least not in viral terms. Gifting the inactive and friends without the app might incentivise some of the to play.<br />
However, I look forward to Facebook removing that massive list of notifications that force you to jump between Facebook and apps for each gift, just to eliminate the notification from Facebook.</p>
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		<title>By: Steve</title>
		<link>http://www.insidesocialgames.com/2010/02/02/facebook-application-gating-and-gifting-features-shift-to-fit-changing-platform-policies/comment-page-1/#comment-12293</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 03 Feb 2010 02:33:20 +0000</pubDate>
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		<description>The reason companies are &quot;getting away&quot; with gating content by the number of neighbors you have is because users do have another way to get the content: by paying real money.</description>
		<content:encoded><![CDATA[<p>The reason companies are &#8220;getting away&#8221; with gating content by the number of neighbors you have is because users do have another way to get the content: by paying real money.</p>
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