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	<title>Comments on: China: Virtual Goods Are Big, Social Games Are Still Growing</title>
	<atom:link href="http://www.insidesocialgames.com/2010/01/20/china-virtual-goods-are-big-social-games-are-still-growing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.insidesocialgames.com/2010/01/20/china-virtual-goods-are-big-social-games-are-still-growing/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Bart van de Kooij</title>
		<link>http://www.insidesocialgames.com/2010/01/20/china-virtual-goods-are-big-social-games-are-still-growing/comment-page-1/#comment-21796</link>
		<dc:creator>Bart van de Kooij</dc:creator>
		<pubDate>Tue, 03 Aug 2010 03:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10262#comment-21796</guid>
		<description>great article. 

I realized that virtual currency was big, but didn&#039;t know that is has so much more potential. Maybe it&#039;s still at the beginning of a new period in social games in China</description>
		<content:encoded><![CDATA[<p>great article. </p>
<p>I realized that virtual currency was big, but didn&#8217;t know that is has so much more potential. Maybe it&#8217;s still at the beginning of a new period in social games in China</p>
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		<title>By: Direct Marketing &#187; Blog Archive &#187; New Money</title>
		<link>http://www.insidesocialgames.com/2010/01/20/china-virtual-goods-are-big-social-games-are-still-growing/comment-page-1/#comment-17042</link>
		<dc:creator>Direct Marketing &#187; Blog Archive &#187; New Money</dc:creator>
		<pubDate>Tue, 08 Jun 2010 06:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10262#comment-17042</guid>
		<description>[...] users of the QQ instant messaging site to buy virtual goods.&#160; Tencent, the owners of QQ recently revealed that &#039;internet value-added services,&#039; or virtual goods, made up 78% of the [...]</description>
		<content:encoded><![CDATA[<p>[...] users of the QQ instant messaging site to buy virtual goods.&#160; Tencent, the owners of QQ recently revealed that &#39;internet value-added services,&#39; or virtual goods, made up 78% of the [...]</p>
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		<title>By: China Social Media Stats Revisited. — Resonance China</title>
		<link>http://www.insidesocialgames.com/2010/01/20/china-virtual-goods-are-big-social-games-are-still-growing/comment-page-1/#comment-15639</link>
		<dc:creator>China Social Media Stats Revisited. — Resonance China</dc:creator>
		<pubDate>Wed, 12 May 2010 09:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10262#comment-15639</guid>
		<description>[...] China: Virtual Goods Are Big, Social Games Are Still Growing (insidesocialgames.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] China: Virtual Goods Are Big, Social Games Are Still Growing (insidesocialgames.com) [...]</p>
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		<title>By: Episode 12 – Virtual Goods &#124; HIVE45</title>
		<link>http://www.insidesocialgames.com/2010/01/20/china-virtual-goods-are-big-social-games-are-still-growing/comment-page-1/#comment-14804</link>
		<dc:creator>Episode 12 – Virtual Goods &#124; HIVE45</dc:creator>
		<pubDate>Wed, 21 Apr 2010 08:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10262#comment-14804</guid>
		<description>[...] Makes $2million in 4 Hours From Virtual Horse Dude Plans to Live on Virtual Currency For a Year Virtual Goods Are Huge Business in China Tencent: China&#039;s Largest Internet Company QZone Chinese Social Networking Site TweetDeck Seesmic [...]</description>
		<content:encoded><![CDATA[<p>[...] Makes $2million in 4 Hours From Virtual Horse Dude Plans to Live on Virtual Currency For a Year Virtual Goods Are Huge Business in China Tencent: China&#39;s Largest Internet Company QZone Chinese Social Networking Site TweetDeck Seesmic [...]</p>
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		<title>By: Social Games: The Next Juggernaut? : The Real Story</title>
		<link>http://www.insidesocialgames.com/2010/01/20/china-virtual-goods-are-big-social-games-are-still-growing/comment-page-1/#comment-13342</link>
		<dc:creator>Social Games: The Next Juggernaut? : The Real Story</dc:creator>
		<pubDate>Thu, 11 Mar 2010 22:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10262#comment-13342</guid>
		<description>[...] currency that you can use in the game to buy supplies, weapons, etc) has made social games into a billion dollar industry. Hundreds of millions of monthly active users aren&#8217;t going away. They&#8217;re growing every [...]</description>
		<content:encoded><![CDATA[<p>[...] currency that you can use in the game to buy supplies, weapons, etc) has made social games into a billion dollar industry. Hundreds of millions of monthly active users aren&#8217;t going away. They&#8217;re growing every [...]</p>
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		<title>By: Facebook Can&#8217;t Go to China, But Chinese Game Developers Are Coming to Facebook</title>
		<link>http://www.insidesocialgames.com/2010/01/20/china-virtual-goods-are-big-social-games-are-still-growing/comment-page-1/#comment-13000</link>
		<dc:creator>Facebook Can&#8217;t Go to China, But Chinese Game Developers Are Coming to Facebook</dc:creator>
		<pubDate>Mon, 01 Mar 2010 20:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10262#comment-13000</guid>
		<description>[...] in terms of the proliferation of virtual goods-based free-to-play business models has actually been around in Asia for a while. Historically, however, these markets have generally been led by local players. In 2010, [...]</description>
		<content:encoded><![CDATA[<p>[...] in terms of the proliferation of virtual goods-based free-to-play business models has actually been around in Asia for a while. Historically, however, these markets have generally been led by local players. In 2010, [...]</p>
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		<title>By: China&#8217;s Social Gaming Ecosystem: Weak Financial Incentives &#38; New Market Entry</title>
		<link>http://www.insidesocialgames.com/2010/01/20/china-virtual-goods-are-big-social-games-are-still-growing/comment-page-1/#comment-12520</link>
		<dc:creator>China&#8217;s Social Gaming Ecosystem: Weak Financial Incentives &#38; New Market Entry</dc:creator>
		<pubDate>Fri, 12 Feb 2010 01:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10262#comment-12520</guid>
		<description>[...] are comparable to some of the most popular games on Facebook. The developer Five Minutes&#8217; Happy Farm is seeing around 23 million DAUs while Zynga&#8217;s FarmVille is currently enjoy 27 million DAU according to our most recent [...]</description>
		<content:encoded><![CDATA[<p>[...] are comparable to some of the most popular games on Facebook. The developer Five Minutes&#8217; Happy Farm is seeing around 23 million DAUs while Zynga&#8217;s FarmVille is currently enjoy 27 million DAU according to our most recent [...]</p>
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		<title>By: Quand la Chine virtuelle s&#8217;éveillera&#8230; - Playtime - Blog LeMonde.fr</title>
		<link>http://www.insidesocialgames.com/2010/01/20/china-virtual-goods-are-big-social-games-are-still-growing/comment-page-1/#comment-12298</link>
		<dc:creator>Quand la Chine virtuelle s&#8217;éveillera&#8230; - Playtime - Blog LeMonde.fr</dc:creator>
		<pubDate>Wed, 03 Feb 2010 09:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10262#comment-12298</guid>
		<description>[...] Pourtant sur Facebook ou sur les réseaux sociaux chinois, seuls quelques titres ludique ont un succès, plutôt mesuré. Happy Farm, copie de Farmville réalisée par le développeur 5 Minutes, est l&#8217;un des rares à prétendre compter plus de vingt millions d&#8217;adeptes. [...]</description>
		<content:encoded><![CDATA[<p>[...] Pourtant sur Facebook ou sur les réseaux sociaux chinois, seuls quelques titres ludique ont un succès, plutôt mesuré. Happy Farm, copie de Farmville réalisée par le développeur 5 Minutes, est l&#8217;un des rares à prétendre compter plus de vingt millions d&#8217;adeptes. [...]</p>
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		<title>By: A Look at the App Ecosystem on China’s RenRen.com</title>
		<link>http://www.insidesocialgames.com/2010/01/20/china-virtual-goods-are-big-social-games-are-still-growing/comment-page-1/#comment-12173</link>
		<dc:creator>A Look at the App Ecosystem on China’s RenRen.com</dc:creator>
		<pubDate>Fri, 29 Jan 2010 01:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10262#comment-12173</guid>
		<description>[...] took a look at virtual goods and social gaming in China, last week. Today, we’ll look at the app ecosystem inside RenRen.com and Kaixin.com; of these [...]</description>
		<content:encoded><![CDATA[<p>[...] took a look at virtual goods and social gaming in China, last week. Today, we’ll look at the app ecosystem inside RenRen.com and Kaixin.com; of these [...]</p>
]]></content:encoded>
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		<title>By: This Week’s Headlines on Inside Social Games</title>
		<link>http://www.insidesocialgames.com/2010/01/20/china-virtual-goods-are-big-social-games-are-still-growing/comment-page-1/#comment-12048</link>
		<dc:creator>This Week’s Headlines on Inside Social Games</dc:creator>
		<pubDate>Sun, 24 Jan 2010 16:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=10262#comment-12048</guid>
		<description>[...] China: Virtual Goods Are Big, Social Games Are Still Growing [...]</description>
		<content:encoded><![CDATA[<p>[...] China: Virtual Goods Are Big, Social Games Are Still Growing [...]</p>
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