MySpace Platform To Soon Get Big, Core Upgrade

MySpace may seem like an underappreciated platform, but that’s not the case for the developers — especially game developers — who have been busy building for it over the last couple years. Engagement and revenue per user numbers are higher on the site than on market leader Facebook, according to multiple people in the industry.

And now MySpace is taking good steps to help developers. It announced a new analytics API and reviewed its recent API additions today at its San Francisco offices. By providing better analytics and channels for growth, MySpace can help applications figure out how to keep users on the site longer, and have it be a more relevant place for entertainment — its strategic focus.

Rather than trying to build new features, like what Facebook is doing with its Credits virtual currency, MySpace is improving what it already has — which is that it is the number two social network gaming platform after Facebook. Many applications have millions of users, with Playdom and Zynga at the top. The demographic skews young and more than 80% American, an audience that likes to play games and pay for virtual goods.

MySpace is focusing on the fundamentals for developers, to help them build bigger businesses and invest more in the platform. As an example of that, Dave Peck, the company’s director of engineering, platform and mobile, told us today that the third-party monetization companies on the platform are doing a good job already. Despite rumors we heard a year ago about a MySpace virtual currency, we don’t expect to see one any time soon.

The News Corp.-owned company got new management last spring, and it has gone through significant restructuring and product changes. Entertainment is the mission now; the company was busy with its music service earlier this year, for example. MySpace’s platform hasn’t seen a lot of changes for awhile, that’s about to change.

The platform will include in-house stats available for developers to access remotely via REST APIs. While the company also plans to make more data public, the metrics below will be for app owners only. Expect to see more in the next couple of weeks. MySpace says it has been working with a range of developers on the APIs already and is looking for more input.

The company is also testing out uses of its data in MySpace Labs, building applications in-house that run on the platform — another way to get developers interested.

Metrics:

  • Installs
  • Uninstalls
  • Impressions
  • Viral channel usage and success (clicks on notifications, invites, etc., installs coming from those locations)
  • API usage (frequency of API usage)
  • Ability to segment this info based on location, gender, age range, etc.

And here are the APIs as presented by MySpace at Le Web last fall (you can see the full thing below):

  • Real-time stream: Get the full stream in real-time pushed to your site.
  • Status and mood commenting: Get MySpace status updates and moods to your site, and allow your users to comment from your site, with those comments appearing back in the MySpace Stream.
  • Open search: Allow searching people by name or email address, with filtering/narrowing search results by gender, age, and location.
  • Photo Upload: Easily allow users to upload photos into MySpace from your sites or MySpace Apps, and vice versa.
  • Share on MySpace (a feature formerly called PostTo): Posting to MySpace is a simple way for MySpace users to share content from their favorite websites into the MySpace stream.

It is also updating its implementation of the OpenSocial platform standard to 0.9. This includes updates to the OpenSocial Markup Language (OSML) and communication channels for data

  • Activity Publishing Into MySpace: Allow users to show activities from your site in the MySpace Stream for quick, secure, and easy sharing with friends
  • App updates: Multi-User App Activity — send invites up to 20 people at a time
  • App Activity: visible to friends regardless of if they have the app installed
  • App Notifications: now appear in users’ mail center

AppData - Facebook application stats and data from Inside Network

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9 Responses to “MySpace Platform To Soon Get Big, Core Upgrade”

  1. Gmaillaxmi Gmailkhanokar says:

    Great!

  2. Gmaillaxmi Gmailkhanokar says:

    -

  3. Marc's Voice » Now we’re REALLY ready to start the year - blogging says:

    [...] Meanwhile MySpace is making MORE money for its platform developers – than Facebook – and they’… The issue here is what Facebook will do about music. [...]

  4. The Top 25 MySpace Games for February, 2010 says:

    [...] drastic fluctuations in users have never been the mark of MySpace applications, the coming core changes to the social network – including analytics – might provide some better insight into [...]

  5. MySpace Looks for More Social Game Developers with Big Platform Upgrades says:

    [...] have also included more fundamental changes to its developer platform, recently coming out with an analytics API, for example, that helps developers better track user metrics. The company has, as many readers [...]

  6. The Top 25 MySpace Games for April 2010 says:

    [...] contender, Green Spot from WonderHill, at #24. One reason for across-the-board growth may have been core interface changes the company introduced over the course of the month, highlighting games to its user [...]

  7. MySpace网站四月份热门的25款游戏应用 « Gamer Boom 游戏邦 says:

    [...] hill), at #24. One reason for across-the-board growth may have been core interface changes(作者预测MySpace游戏平台将在短期内发展壮大,是不是这样,请看作者文章) the companintroduced over the course of the month, highlighting games to its user base. [...]

  8. Top 25 MySpace Games for May 2010 says:

    [...] of the reason for this new growth is likely due to recent core interface changes that MySpace added not too long ago. Here are the current highlights for the Top 25 MySpace Games [...]

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    [...] applications, on MySpace have historically grown little by little every month. However, beyond core interface changes earlier this year, the social network has never really provided as many ways for games to grow as [...]

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