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By Eric von Coelln 6 Comments »

While neither the full release of the Facebook Credits system nor the release of the full API to developers has yet to be announced, there have been a handful of games that have been testing the Facebook Credits integration.

As we reported back in mid-December, Happy Island, developed by CrowdStar, was the first game that exclusively used Facebook Credits for all in-game purchases. Recently, we’ve noticed that a “Payments Issues” link has been added to the footer of Happy Island, which provides a sneak peek at what options users will have to dispute payments for Credits going forward.

Selecting the Payments Issues link opens up a new dialogue box, where a user can choose to either get help in making a purchase using Facebook Credits or to dispute a past transaction:

If a user selects the first option, they see a very straight-forward dialogue box that opens with, at this point, just one pre-populated comment field (not a drop down) that the user can change, plus an additional text box where comments can be added:

If you wish to dispute a Facebook Credits purchase, then you are instead presented a screen with a pull-down box that allows you to select the purchase you want to dispute:

And then must describe why you are disputing the transaction:

This is a pretty simple billing resolution process, but since details about the credits program and a developer API has not been released yet, it provides a small insight into why they are building a payment operations team — in part, to deal with all these inquiries.

It also brings up the question of how this process will be balanced (if at all) with payment systems other than Facebook Credits. For example, (Lil) Green Patch by Playdom has purchases available by Facebook Credits and PayPal, yet the Payment Issues link (which is also integrated there) only deals with Facebook Credits – there is no direct link to deal with any disputes of payments done with PayPal. If Facebook continues to allow developers to use their own payment methods (including credit card, PayPal and offer systems), it would be doubtful that they’d want to lead customers who have issues with those payment methods to get mixed up with Facebook Credit-specific disputes.

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6 Responses to “Facebook’s Credits Virtual Currency Begins Testing Payment Issues Resolution Features”

  1. EVCin » Sneak Peek of Facebook Credits Payment Issues Process Says:

    [...] See the a break down of the user flow and more questions regarding what this means for developers at InsideSocialGames.com. [...]

  2. Social bookmarking Says:

    Social issues are substances that are indirectly or directly influence all members of a society and are well thought-out to be controversies, problems related to moral values or both.

  3. As Facebook Gears Up for Credits, Here’s the Exchange Rates for the 15 Supported Currencies Says:

    [...] This month, the company has already made a push to hire for a new payments operation team, tested a payments resolution interface, and released Credits in more [...]

  4. Social Games are Not Social. They should be called Viral Games. Part I « Ah-ha 2.0 Says:

    [...] add up pretty quickly.  I think one way that this may improve is when Facebook rolls out its own payment platform to streamline purchases as how Apple has done with apps on the [...]

  5. Social Games are Not Social. They should be called Viral Games. Part I « LaunchTime Says:

    [...] can add up pretty quickly. I think one way that this may improve is when Facebook rolls out its own payment platform to streamline purchases as how Apple has done with apps on the [...]

  6. Facebook’s Increasing Focus on Credits Prompts Developer Speculation Says:

    [...] a product, Credits is still under development. A payments resolution feature only went live in January, and many other components of the system are still being worked on, [...]

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