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	<title>Comments on: The Early Social Game Winners and Losers After Facebook&#8217;s Platform Changes</title>
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	<link>http://www.insidesocialgames.com/2010/01/06/early-winners-losers-from-facebooks-platform-changes/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Neue Facebook-Regeln bewirken Rückgang von Spielerzahlen bei Social Games &#124; Glamgeek&#039;s Hub 2.0</title>
		<link>http://www.insidesocialgames.com/2010/01/06/early-winners-losers-from-facebooks-platform-changes/comment-page-1/#comment-22070</link>
		<dc:creator>Neue Facebook-Regeln bewirken Rückgang von Spielerzahlen bei Social Games &#124; Glamgeek&#039;s Hub 2.0</dc:creator>
		<pubDate>Sun, 08 Aug 2010 14:48:20 +0000</pubDate>
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		<description>[...] &amp; Grafiken &#252;ber spannende Entwicklungen bei Spielen auf Facebook gibt&#8217;s in einem Post auf &#8220;Inside Social Games&#8221;, einer Plattform, die sich mit der zunehmenden Konvergenz von [...]</description>
		<content:encoded><![CDATA[<p>[...] &amp; Grafiken &uuml;ber spannende Entwicklungen bei Spielen auf Facebook gibt&#8217;s in einem Post auf &#8220;Inside Social Games&#8221;, einer Plattform, die sich mit der zunehmenden Konvergenz von [...]</p>
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		<title>By: Game Tycoon&#187;Blog Archive &#187; Facebook&#8217;s Early Glory and Inevitable Misery</title>
		<link>http://www.insidesocialgames.com/2010/01/06/early-winners-losers-from-facebooks-platform-changes/comment-page-1/#comment-11725</link>
		<dc:creator>Game Tycoon&#187;Blog Archive &#187; Facebook&#8217;s Early Glory and Inevitable Misery</dc:creator>
		<pubDate>Wed, 13 Jan 2010 00:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9942#comment-11725</guid>
		<description>[...] (they may also be looking to pad their own pocketbook.) Facebook might choose to dramatically change the mechanics upon which a developer has unfortunately bet all their eggs. Or perhaps Facebook might begin to [...]</description>
		<content:encoded><![CDATA[<p>[...] (they may also be looking to pad their own pocketbook.) Facebook might choose to dramatically change the mechanics upon which a developer has unfortunately bet all their eggs. Or perhaps Facebook might begin to [...]</p>
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		<title>By: This Week’s Headlines on Inside Social Games</title>
		<link>http://www.insidesocialgames.com/2010/01/06/early-winners-losers-from-facebooks-platform-changes/comment-page-1/#comment-11667</link>
		<dc:creator>This Week’s Headlines on Inside Social Games</dc:creator>
		<pubDate>Mon, 11 Jan 2010 03:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9942#comment-11667</guid>
		<description>[...] The Early Social Game Winners and Losers After Facebook&#8217;s Platform Changes [...]</description>
		<content:encoded><![CDATA[<p>[...] The Early Social Game Winners and Losers After Facebook&#8217;s Platform Changes [...]</p>
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		<title>By: Erin Hoffman</title>
		<link>http://www.insidesocialgames.com/2010/01/06/early-winners-losers-from-facebooks-platform-changes/comment-page-1/#comment-11600</link>
		<dc:creator>Erin Hoffman</dc:creator>
		<pubDate>Fri, 08 Jan 2010 01:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9942#comment-11600</guid>
		<description>Very interesting analysis, thanks for this post.

The suspicion from when these features initially went live seems half confirmed -- the changes Facebook made are not sufficient to substantially curtail the expansion of existing heavyweights, but rather to kill newcomers to the field, which is quite unfortunate -- the big get bigger, the Facebook platform becomes more inaccessible to new companies.

Did you do any analysis, or would you consider, out of curiosity, on the impact of these changes specifically to newcomers to the Facebook platform, who can&#039;t rely on existing install base and cross-promotion to spread viral on new games?</description>
		<content:encoded><![CDATA[<p>Very interesting analysis, thanks for this post.</p>
<p>The suspicion from when these features initially went live seems half confirmed &#8212; the changes Facebook made are not sufficient to substantially curtail the expansion of existing heavyweights, but rather to kill newcomers to the field, which is quite unfortunate &#8212; the big get bigger, the Facebook platform becomes more inaccessible to new companies.</p>
<p>Did you do any analysis, or would you consider, out of curiosity, on the impact of these changes specifically to newcomers to the Facebook platform, who can&#8217;t rely on existing install base and cross-promotion to spread viral on new games?</p>
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		<title>By: Eric Eldon</title>
		<link>http://www.insidesocialgames.com/2010/01/06/early-winners-losers-from-facebooks-platform-changes/comment-page-1/#comment-11587</link>
		<dc:creator>Eric Eldon</dc:creator>
		<pubDate>Thu, 07 Jan 2010 18:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9942#comment-11587</guid>
		<description>Tanis, ditto what Eric said. Only thing I&#039;d add is that we regularly discuss the user-counting issue that you brought up when we cover overall developer numbers. 

We had already made a reference to it in this article, here: &quot;It also comes with the caveat that developer level numbers are not necessarily unique users as a user may play multiple games made by the same developer.&quot;</description>
		<content:encoded><![CDATA[<p>Tanis, ditto what Eric said. Only thing I&#8217;d add is that we regularly discuss the user-counting issue that you brought up when we cover overall developer numbers. </p>
<p>We had already made a reference to it in this article, here: &#8220;It also comes with the caveat that developer level numbers are not necessarily unique users as a user may play multiple games made by the same developer.&#8221;</p>
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		<title>By: Eric von Coelln</title>
		<link>http://www.insidesocialgames.com/2010/01/06/early-winners-losers-from-facebooks-platform-changes/comment-page-1/#comment-11584</link>
		<dc:creator>Eric von Coelln</dc:creator>
		<pubDate>Thu, 07 Jan 2010 16:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9942#comment-11584</guid>
		<description>You are absolutely correct here that you cannot look at the aggregate DAU or MAU numbers for the developer without the caveat that these are duplicated numbers; you definitely cannot say that Zynga has 212.4 million MAU as of 1/5/10 or that they lost 6.1 million MAU (218.5 - 212.4 from the 2nd table) since 12/7/09.

What you CAN say is that on a game-specific basis, Cafe World lost 727,487 MAU during the period, which is a 2.3% decline.  To get the average percent declines ACROSS the Zynga portfolio of apps, I am using the aggregate MAU numbers to come up with -2.8% listed above.  

I think this approach is valid for looking at relative change among developers, but it does call out for more discussion of a portfolio effect.  Just some quick thoughts:

* Diversification could dampen the impact of the platform changes: Zynga Poker, which is less reliant on viral marketing tactics to the extent sim games are, gained during the period, helping to make up for declines in other games

* If you have a top game driving traffic, declines there could have echo effects on other games that are cross-promoted

Again, thanks for the thoughts and good points.

EVC</description>
		<content:encoded><![CDATA[<p>You are absolutely correct here that you cannot look at the aggregate DAU or MAU numbers for the developer without the caveat that these are duplicated numbers; you definitely cannot say that Zynga has 212.4 million MAU as of 1/5/10 or that they lost 6.1 million MAU (218.5 &#8211; 212.4 from the 2nd table) since 12/7/09.</p>
<p>What you CAN say is that on a game-specific basis, Cafe World lost 727,487 MAU during the period, which is a 2.3% decline.  To get the average percent declines ACROSS the Zynga portfolio of apps, I am using the aggregate MAU numbers to come up with -2.8% listed above.  </p>
<p>I think this approach is valid for looking at relative change among developers, but it does call out for more discussion of a portfolio effect.  Just some quick thoughts:</p>
<p>* Diversification could dampen the impact of the platform changes: Zynga Poker, which is less reliant on viral marketing tactics to the extent sim games are, gained during the period, helping to make up for declines in other games</p>
<p>* If you have a top game driving traffic, declines there could have echo effects on other games that are cross-promoted</p>
<p>Again, thanks for the thoughts and good points.</p>
<p>EVC</p>
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		<title>By: The Daily Pulse &#171; Social Gaming Pulse</title>
		<link>http://www.insidesocialgames.com/2010/01/06/early-winners-losers-from-facebooks-platform-changes/comment-page-1/#comment-11574</link>
		<dc:creator>The Daily Pulse &#171; Social Gaming Pulse</dc:creator>
		<pubDate>Thu, 07 Jan 2010 03:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9942#comment-11574</guid>
		<description>[...] Life After Facebook Changes – How have your favorite game companies responded to the recent Facebook policy changes? Maybe all the free giveaways were just to keep us interested while developers came up with new ideas? [...]</description>
		<content:encoded><![CDATA[<p>[...] Life After Facebook Changes – How have your favorite game companies responded to the recent Facebook policy changes? Maybe all the free giveaways were just to keep us interested while developers came up with new ideas? [...]</p>
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		<title>By: Tanis Martin</title>
		<link>http://www.insidesocialgames.com/2010/01/06/early-winners-losers-from-facebooks-platform-changes/comment-page-1/#comment-11572</link>
		<dc:creator>Tanis Martin</dc:creator>
		<pubDate>Thu, 07 Jan 2010 02:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9942#comment-11572</guid>
		<description>Mr. von Coelln,

Your article is quite insightful, however, I believe the mathematics you are using to calculate the total MAU and DAU for the developers inaccurate based on set logic.

Your summations for MAU and DAU does not account for the overlap of users between products for a particular developer - say Zynga for example.  It would be improper to take the gross sum of users across all of their applications and do comparative percentages as they could be statistically inaccurate.  In fact, the more games that Zynga adds and since most developers heavily cross-market their products, the probability of the MAU totals containing large amounts of duplicate users becomes greater.

Many of these applications are probably closer to that saturation point which would indicate that the addition of new games is actually not adding much value to the MAU or DAU totals.

Until there is a way to generate aggregate data across all of a developer&#039;s applications removing duplicate users from the count, then all of the counts involving &quot;unique&quot; users shouldn&#039;t be added together and each application should be measured separately.

Since Zynga&#039;s actual monthly count of uniques is more likely closer to 120 million across all of their products, their could be a significant margin of error using MAU &quot;totals&quot;.

Unless I am missing something?</description>
		<content:encoded><![CDATA[<p>Mr. von Coelln,</p>
<p>Your article is quite insightful, however, I believe the mathematics you are using to calculate the total MAU and DAU for the developers inaccurate based on set logic.</p>
<p>Your summations for MAU and DAU does not account for the overlap of users between products for a particular developer &#8211; say Zynga for example.  It would be improper to take the gross sum of users across all of their applications and do comparative percentages as they could be statistically inaccurate.  In fact, the more games that Zynga adds and since most developers heavily cross-market their products, the probability of the MAU totals containing large amounts of duplicate users becomes greater.</p>
<p>Many of these applications are probably closer to that saturation point which would indicate that the addition of new games is actually not adding much value to the MAU or DAU totals.</p>
<p>Until there is a way to generate aggregate data across all of a developer&#8217;s applications removing duplicate users from the count, then all of the counts involving &#8220;unique&#8221; users shouldn&#8217;t be added together and each application should be measured separately.</p>
<p>Since Zynga&#8217;s actual monthly count of uniques is more likely closer to 120 million across all of their products, their could be a significant margin of error using MAU &#8220;totals&#8221;.</p>
<p>Unless I am missing something?</p>
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		<title>By: EVCin &#187; Early Winners and Losers from Facebook Platform Changes</title>
		<link>http://www.insidesocialgames.com/2010/01/06/early-winners-losers-from-facebooks-platform-changes/comment-page-1/#comment-11566</link>
		<dc:creator>EVCin &#187; Early Winners and Losers from Facebook Platform Changes</dc:creator>
		<pubDate>Wed, 06 Jan 2010 23:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9942#comment-11566</guid>
		<description>[...] See the full breakdown of the winners and losers including commentary on each developer at InsideSocialGames.com [...]</description>
		<content:encoded><![CDATA[<p>[...] See the full breakdown of the winners and losers including commentary on each developer at InsideSocialGames.com [...]</p>
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