Does Stealing Make Facebook Fish Games Stickier?
As you might expect with the Thanksgiving holidays, growth in the top fish simulation games appeared to wane as the US portion of the Facebook user base focused on real-life relationships and turkey dinners.

Across the board, daily users for each of the fish sim games flat-lined during Thanksgiving — although the reporting tool failed to provide new numbers for Sunday the 29th and Monday the 30th of November, most games were flat or down Thanksgiving week. In addition, for Zynga’s FishVille we’re seeing the social game sticky factor (Daily Active Users/Monthly Active Users) declining. At this point, the game looks like it might settle at a 28-30% sticky factor similar to CrowdStar’s Happy Aquarium and Tall Tree Games’s Fish World:

In this group, 6 Waves’ My Fishbowl continues to have the strongest sticky factor, a good 33% higher than other fish sim games with over 1 million Daily Active Users (DAU). I believe its success is primarily due to the fact that it is the only one of the four top fish sim games natively coded in Chinese, which is allowing it to take advantage of Facebook’s rapid growth in Southeast Asia. In addition, it may also have something to do with the fact that My Fishbowl has a strong game element of “stealing” from your neighbors’ tanks (if your friends are late to collect the treasures produced by their fish, you can go in and steal these treasures for yourself).
Stealing is a heightened level of appointment gaming – in addition to a user knowing they have to come back within six or 12 hours to get something from their fish, they need to come shortly within that window to prevent friends from stealing that item. From my experience, this game element seems to be pretty standard fare in casual games coming from Asian developers, yet I’ve seen repeated response on game ratings and message boards that many western users don’t like the fact that they need to steal from their friends to get ahead.
If developers see Facebook growth slow (the most recent jump to 350 million users announced yesterday is at a slower pace than previous growth), there will be more pressure to tap multiple markets. This will require not only translations of game elements, but also the need to truly understand the regional differences in game styles and how best to position those games within Facebook and other regional social platforms.





Most companies in the social advertising offers business are… how do we say… going through a big transition. Facebook and MySpace have lately been taking a harder line against offer company and application developers that runs scammy offers, in some cases banning developers and offer companies. Meanwhile, top developer Zynga has temporarily banned all offers. And now, this emerging industry has a potentially big new competitor in the form of
It is working directly with advertising agencies and others to figure out what sort of ads can work best in offers. As you can see from the screenshot, offers includes some consumer packaged goods like the Rolling Razor. A look at its offer wall on 











