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	<title>Comments on: How SMS Fits into Zynga&#8217;s Social Gaming Plans</title>
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	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Zynga Introduces Two-Way SMS Features to Social Game Mafia Wars</title>
		<link>http://www.insidesocialgames.com/2009/12/31/how-sms-fits-into-zyngas-social-gaming-plans/comment-page-1/#comment-14336</link>
		<dc:creator>Zynga Introduces Two-Way SMS Features to Social Game Mafia Wars</dc:creator>
		<pubDate>Wed, 07 Apr 2010 06:41:49 +0000</pubDate>
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		<description>[...] has been experimenting with SMS in its petri dish of a social game, Mafia Wars, since late last year. But at that point it only let [...]</description>
		<content:encoded><![CDATA[<p>[...] has been experimenting with SMS in its petri dish of a social game, Mafia Wars, since late last year. But at that point it only let [...]</p>
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		<title>By: The Daily Pulse: 01-02-10 &#171; Social Gaming Pulse</title>
		<link>http://www.insidesocialgames.com/2009/12/31/how-sms-fits-into-zyngas-social-gaming-plans/comment-page-1/#comment-11441</link>
		<dc:creator>The Daily Pulse: 01-02-10 &#171; Social Gaming Pulse</dc:creator>
		<pubDate>Sun, 03 Jan 2010 03:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9803#comment-11441</guid>
		<description>[...] Mafia Wars SMS &#8211; Why Mafia Wars SMS updates are unlikely to be worth your time at any point in the distant future. [...]</description>
		<content:encoded><![CDATA[<p>[...] Mafia Wars SMS &#8211; Why Mafia Wars SMS updates are unlikely to be worth your time at any point in the distant future. [...]</p>
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		<title>By: Laurent Courtines</title>
		<link>http://www.insidesocialgames.com/2009/12/31/how-sms-fits-into-zyngas-social-gaming-plans/comment-page-1/#comment-11406</link>
		<dc:creator>Laurent Courtines</dc:creator>
		<pubDate>Thu, 31 Dec 2009 23:53:56 +0000</pubDate>
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		<description>The iPhone development portion of this is really the most interesting to me.  Essentially,  Apple has potentially cut off it&#039;s developers from making software as service due to it&#039;s approval process.
What could be the most socially connected device on the planet, the iPhone,  is being stiffled by Apple closed system.  
They are making the same mistake they made with the Apple, closing it off.  This could be Android&#039;s gain.
Good stuff as usual Eric.</description>
		<content:encoded><![CDATA[<p>The iPhone development portion of this is really the most interesting to me.  Essentially,  Apple has potentially cut off it&#8217;s developers from making software as service due to it&#8217;s approval process.<br />
What could be the most socially connected device on the planet, the iPhone,  is being stiffled by Apple closed system.<br />
They are making the same mistake they made with the Apple, closing it off.  This could be Android&#8217;s gain.<br />
Good stuff as usual Eric.</p>
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		<title>By: digital</title>
		<link>http://www.insidesocialgames.com/2009/12/31/how-sms-fits-into-zyngas-social-gaming-plans/comment-page-1/#comment-11402</link>
		<dc:creator>digital</dc:creator>
		<pubDate>Thu, 31 Dec 2009 21:56:43 +0000</pubDate>
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		<description>Great post!Can&#039;t wait to see all the features integrated.</description>
		<content:encoded><![CDATA[<p>Great post!Can&#8217;t wait to see all the features integrated.</p>
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