Should Facebook Create a New Type of Relationship for Game Friends?
December 10th, 2009
| By Eric von Coelln | 12 Comments » |
A funny thing happened to Facebook’s open platform – game developers took the opportunity and ran with it, even taking over the core of the service for a while. By this fall, parts of the site had become overrun with users trying to get their friends to join them on their farm, help their mafia or help them clean their aquarium. Beyond constant stories about games in users’s news feeds, developers were making ample use of the Notification feature, jamming it full of promotions and notices of new items and features to get users to come back each day.
Facebook fought back with a roadmap of changes to help the core value of the platform, as well as a news feed that, for many users, caused links, status updates and photos with friends and family resurface to the top.
But all this didn’t treat the core issue: Facebook has become the broadest distribution platform ever for games.
- Almost every top application on Facebook is a game (see AppData for more on that)
- Users are joining Facebook in some parts of the world, like Taiwan, mostly to play games
- Users are subtly being coerced to add strangers as friends to advance in games in order to unlock new levels and items, often without going through the cumbersome process of protecting their personal profile information from these strangers
The sooner that Facebook figures out how to carve out a slice of the Facebook experience to support that, the better it will be for Facebook users and game developers. And that doesn’t mean cracking down on developers. It means coming up with a way to meet customer demands and still be true to the core principles of Facebook.
So, a modest proposal:
1) Create a new type of “friend” on Facebook – a “game friend”
2) By default, accepting users as a game friend only provides the sharing of information centered around that game both users have joined
a. Game Friends would not have any access to each other’s profile – users would have to specifically opt in to share such profile information
b. When a user shared an item from an application, they would be given the option of communicating only to Game Friends instead of the current default “All”
3) A new API that allows the accepting of gifts from Game Friends without the cumbersome process of individually accepting through the current requests mechanism
Ideally this allows the users more control over their personal information and allows developers to grow an application by a broader base (go add more friends without endangering your privacy) yet also have much more cost-effective communication with users that are actively interested in their product.

In fact, we’ve already seen some games try to create a set of separate identities, like “poker buddies” in Zynga’s Texas HoldEm poker game. Imagine being able to take your gaming buddies across every game without spamming the rest of your friends. Facebook is now prompting users to adjust their privacy settings to share content with Friends of Friends or Everyone, in an effort to expand the social network and help you meet others. So why not leverage games as a way to potentially do the same?
We should also note that Facebook has clearly thought about the special place that games have taken in its developer ecosystem. In its roadmap for forthcoming changes to the home page, the company shows a separate bookmark tab separate from other applications, specifically for games. Sub-menus let you see see your games and your friends games. Once you select the games page, you can also see your recent games as well as all of the games your friends are playing.
The games bookmark feature looks promising, although it doesn’t fully address the game friend problem. The future of our social networks depends on effective filters. The idea of a game friend filter could provide even clearer value to developers, users, and Facebook.
| Name | MAU![]() |
|
|---|---|---|
| 1. | 71,523,193 | |
| 2. | 31,940,052 | |
| 3. | 31,917,896 | |
| 4. | 29,912,434 | |
| 5. | 27,508,093 | |
| 6. | 26,857,214 | |
| 7. | 25,305,412 | |
| 8. | 21,447,371 | |
| 9. | 21,059,336 | |
| 10. | 20,018,548 | |
| 11. | 19,196,532 | |
| 12. | 18,977,171 | |
| 13. | 18,450,010 | |
| 14. | 18,447,733 | |
| 15. | 16,655,503 | |
| 16. | 16,316,089 | |
| 17. | 15,138,618 | |
| 18. | 13,945,850 | |
| 19. | 11,732,693 | |
| 20. | 11,727,134 |
Eric von Coelln was the vice president of marketing at Oberon Media, a leading multi-platform casual games company, and most recently the vice president of Marketing at PowerSoccer.com. He is now a New York based freelance consultant to games, e-commerce and social media companies — including some of the largest social gaming companies on Facebook. While Mr. von Coelln does write about some companies for which he has done paid consulting from time to time, this post is based on publicly available information and in our view is an unbiased analysis of the industry. You can find his blog here.

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December 10th, 2009 at 11:31 pm
Great post! Just retweeted it! It’s hard to believe that Social Interview rose up to #4 so quickly!
December 11th, 2009 at 6:21 am
[...] more on the proposed Games bookmark in the full post on InsideSocialGames.com. // December 11th, 2009 | Tags: Facebook, Privacy, Social Games | Category: Casual Games | [...]
December 11th, 2009 at 7:52 am
I like that idea but i have come to like and know some of my game buddys
December 11th, 2009 at 1:48 pm
I already suggested this Facebook platform folks a few months back. They actually seemed interested in the idea. Hopefully all game developers can band together to put some pressure on them?
December 12th, 2009 at 12:24 am
other social networking sites have a similar friend category: online buddies, online friends, etc. That is a good separator of info, at least for now, but will dilute the relevance of Facebook when social gaming loses its charm in the future
December 12th, 2009 at 2:50 pm
[...] Should Facebook Create a New Type of Relationship for Game Friends? [...]
December 13th, 2009 at 2:32 pm
[...] avec une réflexion en profondeur sur les moyens d’éviter que cela ne se reproduise : Should Facebook Create a New Type of Relationship for Game Friends?. Cette réflexion est plus qu’urgente car visiblement d’autres types de dérives sont [...]
December 17th, 2009 at 5:58 pm
[...] designated Facebook game portal is one possible solution to this problem. When Facebook users log in, they should have the right to a clutter-free start [...]
December 17th, 2009 at 8:05 pm
[...] designated Facebook game portal is one possible solution to this problem. When Facebook users log in, they should have the right to a clutter-free start [...]
December 18th, 2009 at 9:42 am
[...] vs. their real-life friends. The Facebook group was created by Uwe Philip Kirch and inspired by our proposal that Facebook create a Game Friends capability, which would allow you to expand your circle to people who are interested in a game, but not [...]
December 28th, 2009 at 11:10 am
[...] intent to keep your social graph strictly to your direct friends (we recently offered up an alternative). In response to the policy being enforced, Treasure Madness by zSlide no longer requires you to [...]
January 4th, 2010 at 8:30 am
What does this open the door to? If all the Christians decide they want to be each other’s friends thus polluting the social graph in the same way the games are doing now, does facebook create a new kind of Christian Friend to isolate these people from facebook’s core features as well?
I believe that facebook’s roadmap is a much better solution to the problem. They’ve identified how social game friendships are demeaning their users and will attack the problem at the roots while still allowing those friendships to flourish. “Game Friends” is a shot from the hip that only hides the problem and creates future ones down the road.