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	<title>Comments on: PetVille Ends Cross-Promotion of Zynga Poker &#8211; Is Synchronous Game Play Dead?</title>
	<atom:link href="http://www.insidesocialgames.com/2009/12/08/petville-pushes-out-promotion-of-zynga-poker-is-synchronous-game-play-dead/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.insidesocialgames.com/2009/12/08/petville-pushes-out-promotion-of-zynga-poker-is-synchronous-game-play-dead/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Sell health products</title>
		<link>http://www.insidesocialgames.com/2009/12/08/petville-pushes-out-promotion-of-zynga-poker-is-synchronous-game-play-dead/comment-page-1/#comment-124490</link>
		<dc:creator>Sell health products</dc:creator>
		<pubDate>Fri, 02 Dec 2011 17:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9127#comment-124490</guid>
		<description>ProExtenderSystem.com – penis enlargement</description>
		<content:encoded><![CDATA[<p>ProExtenderSystem.com – penis enlargement</p>
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		<title>By: The Early Social Game Winners and Losers After Facebook&#8217;s Platform Changes</title>
		<link>http://www.insidesocialgames.com/2009/12/08/petville-pushes-out-promotion-of-zynga-poker-is-synchronous-game-play-dead/comment-page-1/#comment-11568</link>
		<dc:creator>The Early Social Game Winners and Losers After Facebook&#8217;s Platform Changes</dc:creator>
		<pubDate>Wed, 06 Jan 2010 23:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9127#comment-11568</guid>
		<description>[...] bag: FarmVille is still down 2 million DAU from its December peak of 28.7 million, but Zynga Poker (which we previously thought might be losing focus with the rise of sim games) seems to be chugging along (its synchronous play, scale, and allowance of in-game friends made it [...]</description>
		<content:encoded><![CDATA[<p>[...] bag: FarmVille is still down 2 million DAU from its December peak of 28.7 million, but Zynga Poker (which we previously thought might be losing focus with the rise of sim games) seems to be chugging along (its synchronous play, scale, and allowance of in-game friends made it [...]</p>
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		<title>By: Carmen Tan</title>
		<link>http://www.insidesocialgames.com/2009/12/08/petville-pushes-out-promotion-of-zynga-poker-is-synchronous-game-play-dead/comment-page-1/#comment-11309</link>
		<dc:creator>Carmen Tan</dc:creator>
		<pubDate>Tue, 29 Dec 2009 18:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9127#comment-11309</guid>
		<description>Great article! I&#039;ve always thought that Zynga&#039;s claim about how playing poker with your friends online is even more fun was a bit pushing it. With online poker, it doesn&#039;t matter if your friends are available to play. Users want to play poker with any little &quot;fish&quot; available from which to win chips. I think the better poker applications are not on the social networks, and game play in those applications is more challenging. Asynchronous play definitely makes more sense on Facebook and other social networks since players generally &quot;snack&quot; for 10 minutes or so and then move on to the next game---with or without their friends.</description>
		<content:encoded><![CDATA[<p>Great article! I&#8217;ve always thought that Zynga&#8217;s claim about how playing poker with your friends online is even more fun was a bit pushing it. With online poker, it doesn&#8217;t matter if your friends are available to play. Users want to play poker with any little &#8220;fish&#8221; available from which to win chips. I think the better poker applications are not on the social networks, and game play in those applications is more challenging. Asynchronous play definitely makes more sense on Facebook and other social networks since players generally &#8220;snack&#8221; for 10 minutes or so and then move on to the next game&#8212;with or without their friends.</p>
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		<title>By: Bill</title>
		<link>http://www.insidesocialgames.com/2009/12/08/petville-pushes-out-promotion-of-zynga-poker-is-synchronous-game-play-dead/comment-page-1/#comment-10635</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Thu, 10 Dec 2009 07:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9127#comment-10635</guid>
		<description>It was a very good post,glad i came by to read it.</description>
		<content:encoded><![CDATA[<p>It was a very good post,glad i came by to read it.</p>
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		<title>By: EVCin &#187; PetVille Ends Cross-Promotion of Zynga Poker &#8211; Are Synchronous Games Dead?</title>
		<link>http://www.insidesocialgames.com/2009/12/08/petville-pushes-out-promotion-of-zynga-poker-is-synchronous-game-play-dead/comment-page-1/#comment-10593</link>
		<dc:creator>EVCin &#187; PetVille Ends Cross-Promotion of Zynga Poker &#8211; Are Synchronous Games Dead?</dc:creator>
		<pubDate>Tue, 08 Dec 2009 20:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9127#comment-10593</guid>
		<description>[...] on Facebook and the practice of friending strangers to get ahead in a game, see the full post at InsideSocialGames.com   //   December 8th, 2009 &#124; Tags: Facebook, Farmville, Game Mechanics, Poker, Social Games, Zynga &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] on Facebook and the practice of friending strangers to get ahead in a game, see the full post at InsideSocialGames.com   //   December 8th, 2009 | Tags: Facebook, Farmville, Game Mechanics, Poker, Social Games, Zynga | [...]</p>
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		<title>By: Laurent Courtines</title>
		<link>http://www.insidesocialgames.com/2009/12/08/petville-pushes-out-promotion-of-zynga-poker-is-synchronous-game-play-dead/comment-page-1/#comment-10585</link>
		<dc:creator>Laurent Courtines</dc:creator>
		<pubDate>Tue, 08 Dec 2009 17:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=9127#comment-10585</guid>
		<description>Holy moly.  Very very good stuff.
This piece reads like a short history of social games.  Hmmm. We&#039;ll be passing this one around.</description>
		<content:encoded><![CDATA[<p>Holy moly.  Very very good stuff.<br />
This piece reads like a short history of social games.  Hmmm. We&#8217;ll be passing this one around.</p>
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