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	<title>Comments on: Ngmoco&#8217;s Free-to-Play iPhone Game Hits the Top Grossing Apps List</title>
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	<link>http://www.insidesocialgames.com/2009/11/30/ngmocos-free-to-play-iphone-games-hit-the-top-grossing-apps-list/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Developers: Stop trying to sell levels. The public don&#8217;t want them. &#124; Games Brief</title>
		<link>http://www.insidesocialgames.com/2009/11/30/ngmocos-free-to-play-iphone-games-hit-the-top-grossing-apps-list/comment-page-1/#comment-10645</link>
		<dc:creator>Developers: Stop trying to sell levels. The public don&#8217;t want them. &#124; Games Brief</dc:creator>
		<pubDate>Thu, 10 Dec 2009 12:38:50 +0000</pubDate>
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		<description>[...] They’re more likely to pay $2 for a Santa hat or to have their weapon recharge faster. [...]</description>
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