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	<title>Comments on: Inside Virtual Goods: What Portion of Social Gaming Revenues Come From Offers?</title>
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	<link>http://www.insidesocialgames.com/2009/11/19/inside-virtual-goods-what-portion-of-social-gaming-revenues-come-from-offers/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: With $12.5 Million in New Funding, gWallet Aims at Social Advertising Offers Industry</title>
		<link>http://www.insidesocialgames.com/2009/11/19/inside-virtual-goods-what-portion-of-social-gaming-revenues-come-from-offers/comment-page-1/#comment-10276</link>
		<dc:creator>With $12.5 Million in New Funding, gWallet Aims at Social Advertising Offers Industry</dc:creator>
		<pubDate>Tue, 01 Dec 2009 20:17:53 +0000</pubDate>
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		<description>[...] a small but experienced competitor has more funding to go after the market with. In other words, the market is maturing. While the leaders are not yet decided, we expect the overall offers market to continue growing in [...]</description>
		<content:encoded><![CDATA[<p>[...] a small but experienced competitor has more funding to go after the market with. In other words, the market is maturing. While the leaders are not yet decided, we expect the overall offers market to continue growing in [...]</p>
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		<title>By: SSG</title>
		<link>http://www.insidesocialgames.com/2009/11/19/inside-virtual-goods-what-portion-of-social-gaming-revenues-come-from-offers/comment-page-1/#comment-10079</link>
		<dc:creator>SSG</dc:creator>
		<pubDate>Wed, 25 Nov 2009 18:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8685#comment-10079</guid>
		<description>I think it&#039;s going to be tough to monetize in the ways they are now if many places keep covering their methods as scams and even on TechCrunch there was mentions of class-action lawsuits. I think there just needs to be new innovative ways of monetizing the affiliate marketing side of the offers and also there needs to be some personal responsibility involved as well. I think many are starting to go in the right direction and I see this as a good evolution of the system.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s going to be tough to monetize in the ways they are now if many places keep covering their methods as scams and even on TechCrunch there was mentions of class-action lawsuits. I think there just needs to be new innovative ways of monetizing the affiliate marketing side of the offers and also there needs to be some personal responsibility involved as well. I think many are starting to go in the right direction and I see this as a good evolution of the system.</p>
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		<title>By: 희정 백</title>
		<link>http://www.insidesocialgames.com/2009/11/19/inside-virtual-goods-what-portion-of-social-gaming-revenues-come-from-offers/comment-page-1/#comment-10009</link>
		<dc:creator>희정 백</dc:creator>
		<pubDate>Mon, 23 Nov 2009 09:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8685#comment-10009</guid>
		<description>[...] offers. However, people should not think that social gaming revenue only comes from offers. We have estimated that about 30% of overall revenue for social gaming companies comes from offers. The other 70% comes from some form of direct payment, like PayPal, credit cards, mobile payments, [...]</description>
		<content:encoded><![CDATA[<p>[...] offers. However, people should not think that social gaming revenue only comes from offers. We have estimated that about 30% of overall revenue for social gaming companies comes from offers. The other 70% comes from some form of direct payment, like PayPal, credit cards, mobile payments, [...]</p>
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		<title>By: Facebook bans offer providers Gambit and Tatto Media due to questionable ads &#124; qface &#38; sowmo sky</title>
		<link>http://www.insidesocialgames.com/2009/11/19/inside-virtual-goods-what-portion-of-social-gaming-revenues-come-from-offers/comment-page-1/#comment-9947</link>
		<dc:creator>Facebook bans offer providers Gambit and Tatto Media due to questionable ads &#124; qface &#38; sowmo sky</dc:creator>
		<pubDate>Sat, 21 Nov 2009 03:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8685#comment-9947</guid>
		<description>[...] offer crackdown is serious, since Inside Social Goods reported today that the offer business accounts for 30 percent of revenues in the $1 billion virtual goods [...]</description>
		<content:encoded><![CDATA[<p>[...] offer crackdown is serious, since Inside Social Goods reported today that the offer business accounts for 30 percent of revenues in the $1 billion virtual goods [...]</p>
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		<title>By: Can the Advertising Offers Business Find Redemption In Social Networks?</title>
		<link>http://www.insidesocialgames.com/2009/11/19/inside-virtual-goods-what-portion-of-social-gaming-revenues-come-from-offers/comment-page-1/#comment-9861</link>
		<dc:creator>Can the Advertising Offers Business Find Redemption In Social Networks?</dc:creator>
		<pubDate>Fri, 20 Nov 2009 02:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8685#comment-9861</guid>
		<description>[...] offers. However, people should not think that social gaming revenue only comes from offers. We have estimated that about 30% of overall revenue for social gaming companies comes from offers. The other 70% comes from some form of direct payment, like PayPal, credit cards, mobile payments, [...]</description>
		<content:encoded><![CDATA[<p>[...] offers. However, people should not think that social gaming revenue only comes from offers. We have estimated that about 30% of overall revenue for social gaming companies comes from offers. The other 70% comes from some form of direct payment, like PayPal, credit cards, mobile payments, [...]</p>
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