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	<title>Comments on: A Look at Who’s New in Social Gaming: Gravity Bear</title>
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	<link>http://www.insidesocialgames.com/2009/11/05/a-look-at-who%e2%80%99s-new-in-social-gaming-gravity-bear/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Gravity Bear Weighs In to Social Gaming on Facebook with Battle Punks</title>
		<link>http://www.insidesocialgames.com/2009/11/05/a-look-at-who%e2%80%99s-new-in-social-gaming-gravity-bear/comment-page-1/#comment-13261</link>
		<dc:creator>Gravity Bear Weighs In to Social Gaming on Facebook with Battle Punks</dc:creator>
		<pubDate>Tue, 09 Mar 2010 06:56:25 +0000</pubDate>
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		<description>[...] game developer Gravity Bear has roots in traditional gaming and big ambitions on Facebook. Headed up by Phil Shenk, one of [...]</description>
		<content:encoded><![CDATA[<p>[...] game developer Gravity Bear has roots in traditional gaming and big ambitions on Facebook. Headed up by Phil Shenk, one of [...]</p>
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		<title>By: Preview: Battle Punks from Gravity Bear</title>
		<link>http://www.insidesocialgames.com/2009/11/05/a-look-at-who%e2%80%99s-new-in-social-gaming-gravity-bear/comment-page-1/#comment-9915</link>
		<dc:creator>Preview: Battle Punks from Gravity Bear</dc:creator>
		<pubDate>Fri, 20 Nov 2009 17:45:12 +0000</pubDate>
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		<description>[...] to long ago, we took a look at the latest social gaming startup, Gravity Bear. Founded by Flagship Studios and Blizzard Entertainment veteran Phil Shenk, he and his team of six [...]</description>
		<content:encoded><![CDATA[<p>[...] to long ago, we took a look at the latest social gaming startup, Gravity Bear. Founded by Flagship Studios and Blizzard Entertainment veteran Phil Shenk, he and his team of six [...]</p>
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		<title>By: Tawna</title>
		<link>http://www.insidesocialgames.com/2009/11/05/a-look-at-who%e2%80%99s-new-in-social-gaming-gravity-bear/comment-page-1/#comment-9029</link>
		<dc:creator>Tawna</dc:creator>
		<pubDate>Thu, 05 Nov 2009 23:04:06 +0000</pubDate>
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		<description>I think the reason most social games have simple graphics is to keep bandwidth reasonable.  I doubt anybody would be intimidated by fancy graphics, but they would be intimidated by having to wait half a minute for a page to load.</description>
		<content:encoded><![CDATA[<p>I think the reason most social games have simple graphics is to keep bandwidth reasonable.  I doubt anybody would be intimidated by fancy graphics, but they would be intimidated by having to wait half a minute for a page to load.</p>
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		<title>By: Gravity Bear on Insidesocialgames.com! &#171; Gravity Bear</title>
		<link>http://www.insidesocialgames.com/2009/11/05/a-look-at-who%e2%80%99s-new-in-social-gaming-gravity-bear/comment-page-1/#comment-9022</link>
		<dc:creator>Gravity Bear on Insidesocialgames.com! &#171; Gravity Bear</dc:creator>
		<pubDate>Thu, 05 Nov 2009 18:47:27 +0000</pubDate>
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		<description>[...] A Look at Who’s New in Social Gaming: Gravity Bear [...]</description>
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