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	<title>Comments on: How Big Social Games Maintain Their Sticky Factors</title>
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	<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: sarunas</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-55840</link>
		<dc:creator>sarunas</dc:creator>
		<pubDate>Mon, 03 Jan 2011 08:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-55840</guid>
		<description>It has to be noted that engagement metric can increase over time naturally. It&#039;s not like the game is getting better, but simply a math effect. 

Engagement declines when the game experiences rapid growth. 

After a while, game growth slows or stops. MAU starts to decline faster (less fly-by-night players) than DAU (the regulars keep playing). Under this scenario, engagement metric starts to improve. In a mature game, it is possible to see +2% growth in engagement metric every month. It simply means that your base is shrinking and your monthly players will sooner or later decline down to the number of your daily players.</description>
		<content:encoded><![CDATA[<p>It has to be noted that engagement metric can increase over time naturally. It&#8217;s not like the game is getting better, but simply a math effect. </p>
<p>Engagement declines when the game experiences rapid growth. </p>
<p>After a while, game growth slows or stops. MAU starts to decline faster (less fly-by-night players) than DAU (the regulars keep playing). Under this scenario, engagement metric starts to improve. In a mature game, it is possible to see +2% growth in engagement metric every month. It simply means that your base is shrinking and your monthly players will sooner or later decline down to the number of your daily players.</p>
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		<title>By: Quora</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-33928</link>
		<dc:creator>Quora</dc:creator>
		<pubDate>Tue, 19 Oct 2010 07:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-33928</guid>
		<description>&lt;strong&gt;What is the usual churn rate for a social game?...&lt;/strong&gt;

It really depends on what metrics you are using to define churn. A good analysis of its opposite, engagement, as defined by publicly available data can be found here: http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-stick...</description>
		<content:encoded><![CDATA[<p><strong>What is the usual churn rate for a social game?&#8230;</strong></p>
<p>It really depends on what metrics you are using to define churn. A good analysis of its opposite, engagement, as defined by publicly available data can be found here: <a href="http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-stick.." rel="nofollow">http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-stick..</a>.</p>
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	<item>
		<title>By: Quora</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-30200</link>
		<dc:creator>Quora</dc:creator>
		<pubDate>Mon, 04 Oct 2010 21:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-30200</guid>
		<description>&lt;strong&gt;What is a good one-week retention percent for a social game?...&lt;/strong&gt;

This question is worded a bit oddly.  To simplify your question, you want to ask  about churn rate instead of retention.  Churn rate in social games is defined as how many people joined a game at x point of time that did not come back at y point of tim...</description>
		<content:encoded><![CDATA[<p><strong>What is a good one-week retention percent for a social game?&#8230;</strong></p>
<p>This question is worded a bit oddly.  To simplify your question, you want to ask  about churn rate instead of retention.  Churn rate in social games is defined as how many people joined a game at x point of time that did not come back at y point of tim&#8230;</p>
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		<title>By: Facebook: The Mafia Farm &#171; iNk</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-12706</link>
		<dc:creator>Facebook: The Mafia Farm &#171; iNk</dc:creator>
		<pubDate>Fri, 19 Feb 2010 04:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-12706</guid>
		<description>[...] in depth analysis than someone who uses the word &#8220;wompa&#8221; in a sentence, take a peek here.  It&#8217;s more delicious stuff a la Eric von Coelin, and interestingly enough, applicable to [...]</description>
		<content:encoded><![CDATA[<p>[...] in depth analysis than someone who uses the word &#8220;wompa&#8221; in a sentence, take a peek here.  It&#8217;s more delicious stuff a la Eric von Coelin, and interestingly enough, applicable to [...]</p>
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		<title>By: ソーシャルアプリでどのような仕組みがユーザのアクティブ率を高めるのか？ &#124; ソーシャルアプリ.com</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-11669</link>
		<dc:creator>ソーシャルアプリでどのような仕組みがユーザのアクティブ率を高めるのか？ &#124; ソーシャルアプリ.com</dc:creator>
		<pubDate>Mon, 11 Jan 2010 05:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-11669</guid>
		<description>[...] How Big Social Games Maintain Their Sticky Factors [...]</description>
		<content:encoded><![CDATA[<p>[...] How Big Social Games Maintain Their Sticky Factors [...]</p>
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		<title>By: The Early Social Game Winners and Losers After Facebook&#8217;s Platform Changes</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-11569</link>
		<dc:creator>The Early Social Game Winners and Losers After Facebook&#8217;s Platform Changes</dc:creator>
		<pubDate>Wed, 06 Jan 2010 23:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-11569</guid>
		<description>[...] new game during the period. Because new games typically haven’t reached a steady state (which inflates the sticky factor) and because we’re more interested in the impact on games existing prior to the platform changes, [...]</description>
		<content:encoded><![CDATA[<p>[...] new game during the period. Because new games typically haven’t reached a steady state (which inflates the sticky factor) and because we’re more interested in the impact on games existing prior to the platform changes, [...]</p>
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		<title>By: EVCin &#187; Top Tiles Take a Hit: Seasonal Declines or Something Bigger?</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-11162</link>
		<dc:creator>EVCin &#187; Top Tiles Take a Hit: Seasonal Declines or Something Bigger?</dc:creator>
		<pubDate>Wed, 23 Dec 2009 14:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-11162</guid>
		<description>[...] say they are on their decline – Café World only Monday released achievements in the game, which based on examples of Mafia Wars and FarmVille helped boost the sticky factors in each [...]</description>
		<content:encoded><![CDATA[<p>[...] say they are on their decline – Café World only Monday released achievements in the game, which based on examples of Mafia Wars and FarmVille helped boost the sticky factors in each [...]</p>
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		<title>By: Top Social Game Titles Take a Hit: Seasonal Declines or Something Bigger?</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-11141</link>
		<dc:creator>Top Social Game Titles Take a Hit: Seasonal Declines or Something Bigger?</dc:creator>
		<pubDate>Tue, 22 Dec 2009 20:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-11141</guid>
		<description>[...] say they are on their decline – Café World only Monday released achievements in the game, which based on examples of Mafia Wars and FarmVille helps boost the DAU [...]</description>
		<content:encoded><![CDATA[<p>[...] say they are on their decline – Café World only Monday released achievements in the game, which based on examples of Mafia Wars and FarmVille helps boost the DAU [...]</p>
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		<title>By: Alex &#124; Farmville Hints</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-9963</link>
		<dc:creator>Alex &#124; Farmville Hints</dc:creator>
		<pubDate>Sat, 21 Nov 2009 19:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-9963</guid>
		<description>Great post! I&#039;m surprised how popular social networking games like Farmville and Mafia Wars have become. No doubt that these types of games will become even bigger in the future.</description>
		<content:encoded><![CDATA[<p>Great post! I&#8217;m surprised how popular social networking games like Farmville and Mafia Wars have become. No doubt that these types of games will become even bigger in the future.</p>
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	<item>
		<title>By: This Week&#8217;s Headlines from Inside Social Games</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-9215</link>
		<dc:creator>This Week&#8217;s Headlines from Inside Social Games</dc:creator>
		<pubDate>Sun, 08 Nov 2009 22:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-9215</guid>
		<description>[...] Social Network Netlog to Add Social Games Merscom Looks to Expand into Social Gaming How Big Social Games Maintain Their Sticky Factors Offerpal Names Direct-Response Ad Vet George Garrick As New [...]</description>
		<content:encoded><![CDATA[<p>[...] Social Network Netlog to Add Social Games Merscom Looks to Expand into Social Gaming How Big Social Games Maintain Their Sticky Factors Offerpal Names Direct-Response Ad Vet George Garrick As New [...]</p>
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