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	<title>Comments on: How Big Social Games Maintain Their Sticky Factors</title>
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	<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
	<lastBuildDate>Fri, 19 Mar 2010 16:46:44 +0000</lastBuildDate>
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		<title>By: Facebook: The Mafia Farm &#171; iNk</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-12706</link>
		<dc:creator>Facebook: The Mafia Farm &#171; iNk</dc:creator>
		<pubDate>Fri, 19 Feb 2010 04:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-12706</guid>
		<description>[...] in depth analysis than someone who uses the word &#8220;wompa&#8221; in a sentence, take a peek here.  It&#8217;s more delicious stuff a la Eric von Coelin, and interestingly enough, applicable to [...]</description>
		<content:encoded><![CDATA[<p>[...] in depth analysis than someone who uses the word &#8220;wompa&#8221; in a sentence, take a peek here.  It&#8217;s more delicious stuff a la Eric von Coelin, and interestingly enough, applicable to [...]</p>
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		<title>By: ソーシャルアプリでどのような仕組みがユーザのアクティブ率を高めるのか？ &#124; ソーシャルアプリ.com</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-11669</link>
		<dc:creator>ソーシャルアプリでどのような仕組みがユーザのアクティブ率を高めるのか？ &#124; ソーシャルアプリ.com</dc:creator>
		<pubDate>Mon, 11 Jan 2010 05:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-11669</guid>
		<description>[...] How Big Social Games Maintain Their Sticky Factors [...]</description>
		<content:encoded><![CDATA[<p>[...] How Big Social Games Maintain Their Sticky Factors [...]</p>
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		<title>By: The Early Social Game Winners and Losers After Facebook&#8217;s Platform Changes</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-11569</link>
		<dc:creator>The Early Social Game Winners and Losers After Facebook&#8217;s Platform Changes</dc:creator>
		<pubDate>Wed, 06 Jan 2010 23:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-11569</guid>
		<description>[...] new game during the period. Because new games typically haven’t reached a steady state (which inflates the sticky factor) and because we’re more interested in the impact on games existing prior to the platform changes, [...]</description>
		<content:encoded><![CDATA[<p>[...] new game during the period. Because new games typically haven’t reached a steady state (which inflates the sticky factor) and because we’re more interested in the impact on games existing prior to the platform changes, [...]</p>
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		<title>By: EVCin &#187; Top Tiles Take a Hit: Seasonal Declines or Something Bigger?</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-11162</link>
		<dc:creator>EVCin &#187; Top Tiles Take a Hit: Seasonal Declines or Something Bigger?</dc:creator>
		<pubDate>Wed, 23 Dec 2009 14:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-11162</guid>
		<description>[...] say they are on their decline – Café World only Monday released achievements in the game, which based on examples of Mafia Wars and FarmVille helped boost the sticky factors in each [...]</description>
		<content:encoded><![CDATA[<p>[...] say they are on their decline – Café World only Monday released achievements in the game, which based on examples of Mafia Wars and FarmVille helped boost the sticky factors in each [...]</p>
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		<title>By: Top Social Game Titles Take a Hit: Seasonal Declines or Something Bigger?</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-11141</link>
		<dc:creator>Top Social Game Titles Take a Hit: Seasonal Declines or Something Bigger?</dc:creator>
		<pubDate>Tue, 22 Dec 2009 20:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-11141</guid>
		<description>[...] say they are on their decline – Café World only Monday released achievements in the game, which based on examples of Mafia Wars and FarmVille helps boost the DAU [...]</description>
		<content:encoded><![CDATA[<p>[...] say they are on their decline – Café World only Monday released achievements in the game, which based on examples of Mafia Wars and FarmVille helps boost the DAU [...]</p>
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		<title>By: Alex &#124; Farmville Hints</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-9963</link>
		<dc:creator>Alex &#124; Farmville Hints</dc:creator>
		<pubDate>Sat, 21 Nov 2009 19:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-9963</guid>
		<description>Great post! I&#039;m surprised how popular social networking games like Farmville and Mafia Wars have become. No doubt that these types of games will become even bigger in the future.</description>
		<content:encoded><![CDATA[<p>Great post! I&#8217;m surprised how popular social networking games like Farmville and Mafia Wars have become. No doubt that these types of games will become even bigger in the future.</p>
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		<title>By: This Week&#8217;s Headlines from Inside Social Games</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-9215</link>
		<dc:creator>This Week&#8217;s Headlines from Inside Social Games</dc:creator>
		<pubDate>Sun, 08 Nov 2009 22:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-9215</guid>
		<description>[...] Social Network Netlog to Add Social Games Merscom Looks to Expand into Social Gaming How Big Social Games Maintain Their Sticky Factors Offerpal Names Direct-Response Ad Vet George Garrick As New [...]</description>
		<content:encoded><![CDATA[<p>[...] Social Network Netlog to Add Social Games Merscom Looks to Expand into Social Gaming How Big Social Games Maintain Their Sticky Factors Offerpal Names Direct-Response Ad Vet George Garrick As New [...]</p>
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		<title>By: Social Games : stickyness + achievments VS. churn rate &#124; neotrope ::: by Olivier Janin :::</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-9039</link>
		<dc:creator>Social Games : stickyness + achievments VS. churn rate &#124; neotrope ::: by Olivier Janin :::</dc:creator>
		<pubDate>Fri, 06 Nov 2009 02:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-9039</guid>
		<description>[...] Très brillante théorie de Eric von Coelln, a social game consultant. [...]</description>
		<content:encoded><![CDATA[<p>[...] Très brillante théorie de Eric von Coelln, a social game consultant. [...]</p>
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		<title>By: John Tynes</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-9021</link>
		<dc:creator>John Tynes</dc:creator>
		<pubDate>Thu, 05 Nov 2009 16:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-9021</guid>
		<description>It&#039;s unclear from this analysis whether the nature of the new features did the heavy lifting or whether the simple fact that they created more opportunities for news feed posts and friend notifications were responsible. In other words, any feature that sent notifications to friends and posts to your feed might work as well as achievements or gifts.

Interestingly, it was the gifting that finally drove me out of Mafia Wars. In a short span of time I had 80+ gift notifications. Each one was a pain to process and I finally just blocked Mafia Wars and walked away from it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s unclear from this analysis whether the nature of the new features did the heavy lifting or whether the simple fact that they created more opportunities for news feed posts and friend notifications were responsible. In other words, any feature that sent notifications to friends and posts to your feed might work as well as achievements or gifts.</p>
<p>Interestingly, it was the gifting that finally drove me out of Mafia Wars. In a short span of time I had 80+ gift notifications. Each one was a pain to process and I finally just blocked Mafia Wars and walked away from it.</p>
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		<title>By: Matthew Burke</title>
		<link>http://www.insidesocialgames.com/2009/11/04/how-big-social-games-maintain-their-sticky-factors/comment-page-1/#comment-9005</link>
		<dc:creator>Matthew Burke</dc:creator>
		<pubDate>Thu, 05 Nov 2009 04:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=8062#comment-9005</guid>
		<description>Pretty good analysis. Interesting points about the use of achievements as the #1 viral system.</description>
		<content:encoded><![CDATA[<p>Pretty good analysis. Interesting points about the use of achievements as the #1 viral system.</p>
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