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	<title>Comments on: Some Ways That Facebook&#8217;s Platform Changes Will Affect Social Gaming</title>
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	<link>http://www.insidesocialgames.com/2009/10/30/some-ways-that-facebooks-platform-changes-will-affect-social-gaming/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: GamesBeat: Facebook readies its Game Dashboard to organize your social gaming life &#171; Patrick Jones, MBA</title>
		<link>http://www.insidesocialgames.com/2009/10/30/some-ways-that-facebooks-platform-changes-will-affect-social-gaming/comment-page-1/#comment-11077</link>
		<dc:creator>GamesBeat: Facebook readies its Game Dashboard to organize your social gaming life &#171; Patrick Jones, MBA</dc:creator>
		<pubDate>Mon, 21 Dec 2009 03:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=7872#comment-11077</guid>
		<description>[...] will launch in January. Much like Facebook’s toughening stand on special offers, these changes are putting social game makers into a nervous wait-and-see mode, making it a difficult time for them as they adjust to a tectonic shift. But observers have said [...]</description>
		<content:encoded><![CDATA[<p>[...] will launch in January. Much like Facebook’s toughening stand on special offers, these changes are putting social game makers into a nervous wait-and-see mode, making it a difficult time for them as they adjust to a tectonic shift. But observers have said [...]</p>
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		<title>By: Stephanie Slocum</title>
		<link>http://www.insidesocialgames.com/2009/10/30/some-ways-that-facebooks-platform-changes-will-affect-social-gaming/comment-page-1/#comment-10115</link>
		<dc:creator>Stephanie Slocum</dc:creator>
		<pubDate>Fri, 27 Nov 2009 18:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=7872#comment-10115</guid>
		<description>Facebook has made a great impact on the users especially with their almost endless applications. The way a lot is being affected by their maintenance &amp; current changes, they better start innovating how to expand &amp; give better service to millions of users.</description>
		<content:encoded><![CDATA[<p>Facebook has made a great impact on the users especially with their almost endless applications. The way a lot is being affected by their maintenance &amp; current changes, they better start innovating how to expand &amp; give better service to millions of users.</p>
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		<title>By: This Week in Games, Oct. 26 &#8211; 30 &#124; Candystand Games &#124; The Candystand Blog</title>
		<link>http://www.insidesocialgames.com/2009/10/30/some-ways-that-facebooks-platform-changes-will-affect-social-gaming/comment-page-1/#comment-9284</link>
		<dc:creator>This Week in Games, Oct. 26 &#8211; 30 &#124; Candystand Games &#124; The Candystand Blog</dc:creator>
		<pubDate>Mon, 09 Nov 2009 19:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=7872#comment-9284</guid>
		<description>[...] Changes are coming to Facebook which may change the way social gamers are notified of activities in and around games such as Mafia Wars, Farmville and Pet Society. The social network&#8217;s messaging system will be used for communication between users (invitations to games, gifts, etc) while email will be used for interactions between application developers and users. Games will also get their own section on a redesigned homepage.&#160;  Filed under: Candystand Games    Related PostsCandystand Guests on AOL Games&#8217; Weekly Podcast!This Week in Games, Oct. 19 &#8211; 23New Trophy Games Coming This Week!    var disqus_developer = 1;  View the discussion thread.blog comments powered by Disqus [...]</description>
		<content:encoded><![CDATA[<p>[...] Changes are coming to Facebook which may change the way social gamers are notified of activities in and around games such as Mafia Wars, Farmville and Pet Society. The social network&#8217;s messaging system will be used for communication between users (invitations to games, gifts, etc) while email will be used for interactions between application developers and users. Games will also get their own section on a redesigned homepage.&nbsp;  Filed under: Candystand Games    Related PostsCandystand Guests on AOL Games&#8217; Weekly Podcast!This Week in Games, Oct. 19 &#8211; 23New Trophy Games Coming This Week!    var disqus_developer = 1;  View the discussion thread.blog comments powered by Disqus [...]</p>
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		<title>By: Facebook Home Page Changes Affect Some Games On Our Top 20 List This Week</title>
		<link>http://www.insidesocialgames.com/2009/10/30/some-ways-that-facebooks-platform-changes-will-affect-social-gaming/comment-page-1/#comment-8901</link>
		<dc:creator>Facebook Home Page Changes Affect Some Games On Our Top 20 List This Week</dc:creator>
		<pubDate>Mon, 02 Nov 2009 18:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=7872#comment-8901</guid>
		<description>[...] In terms of the user experience, the result for most users is that they see fewer stories about apps than before. So in order for an app to maintain its daily user base, people actually have to want to use it. See this article for more coverage of forthcoming changes. [...]</description>
		<content:encoded><![CDATA[<p>[...] In terms of the user experience, the result for most users is that they see fewer stories about apps than before. So in order for an app to maintain its daily user base, people actually have to want to use it. See this article for more coverage of forthcoming changes. [...]</p>
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		<title>By: Facebook is cleaning up the wasteland of social gaming notifications&#8230; &#171; Proper Criminals</title>
		<link>http://www.insidesocialgames.com/2009/10/30/some-ways-that-facebooks-platform-changes-will-affect-social-gaming/comment-page-1/#comment-8896</link>
		<dc:creator>Facebook is cleaning up the wasteland of social gaming notifications&#8230; &#171; Proper Criminals</dc:creator>
		<pubDate>Mon, 02 Nov 2009 17:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=7872#comment-8896</guid>
		<description>[...] Social Gaming wrote a great summary of the changes and the effects they will have on developers here. The biggest changes that will affect social games are changes to the News Feed and [...]</description>
		<content:encoded><![CDATA[<p>[...] Social Gaming wrote a great summary of the changes and the effects they will have on developers here. The biggest changes that will affect social games are changes to the News Feed and [...]</p>
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		<title>By: Platform Changes &#171; MattMaroon.com</title>
		<link>http://www.insidesocialgames.com/2009/10/30/some-ways-that-facebooks-platform-changes-will-affect-social-gaming/comment-page-1/#comment-8815</link>
		<dc:creator>Platform Changes &#171; MattMaroon.com</dc:creator>
		<pubDate>Fri, 30 Oct 2009 21:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=7872#comment-8815</guid>
		<description>[...] laid out will mean for Facebook customers and developers. I think much of it is good (as does Eric Eldon at Inside Social Games), some of it possibly bad, and the majority depends on details that have not [...]</description>
		<content:encoded><![CDATA[<p>[...] laid out will mean for Facebook customers and developers. I think much of it is good (as does Eric Eldon at Inside Social Games), some of it possibly bad, and the majority depends on details that have not [...]</p>
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		<title>By: Daniel James</title>
		<link>http://www.insidesocialgames.com/2009/10/30/some-ways-that-facebooks-platform-changes-will-affect-social-gaming/comment-page-1/#comment-8801</link>
		<dc:creator>Daniel James</dc:creator>
		<pubDate>Fri, 30 Oct 2009 15:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=7872#comment-8801</guid>
		<description>Haha! When I posted this, *you* popped a feed story! I wonder if that kind of connect feed-popping is also prohibited. Presumably!</description>
		<content:encoded><![CDATA[<p>Haha! When I posted this, *you* popped a feed story! I wonder if that kind of connect feed-popping is also prohibited. Presumably!</p>
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		<title>By: Daniel James</title>
		<link>http://www.insidesocialgames.com/2009/10/30/some-ways-that-facebooks-platform-changes-will-affect-social-gaming/comment-page-1/#comment-8800</link>
		<dc:creator>Daniel James</dc:creator>
		<pubDate>Fri, 30 Oct 2009 15:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=7872#comment-8800</guid>
		<description>&gt; - Feed forms cannot be popped open without “explicit user intent”
&gt; (note: this is a new Facebook policy)
&gt;
&gt; On that last point, many quiz apps relied on the feed form to open, 
&gt; shall we say, without explicit user intent. We expect many of these apps 
&gt; to rapidly decline in usage, once this change rolls out.

I think you&#039;re under-estimating the importance of this. It&#039;s not just quiz apps that pop feed stories -- nearly all of the fast-growing games pop a lot of feed stories in every session (the aquarium games pop 8-9 in your first game). This policy change is going to have a huge impact on virality.

To be honest, like getting rid of the &#039;3 image&#039; feed stories, I think this is a good thing for the FB user experience and it&#039;s prospects as a long-term gaming platform, but it&#039;s going to hurt a lot of currently successful developers.</description>
		<content:encoded><![CDATA[<p>&gt; &#8211; Feed forms cannot be popped open without “explicit user intent”<br />
&gt; (note: this is a new Facebook policy)<br />
&gt;<br />
&gt; On that last point, many quiz apps relied on the feed form to open,<br />
&gt; shall we say, without explicit user intent. We expect many of these apps<br />
&gt; to rapidly decline in usage, once this change rolls out.</p>
<p>I think you&#8217;re under-estimating the importance of this. It&#8217;s not just quiz apps that pop feed stories &#8212; nearly all of the fast-growing games pop a lot of feed stories in every session (the aquarium games pop 8-9 in your first game). This policy change is going to have a huge impact on virality.</p>
<p>To be honest, like getting rid of the &#8216;3 image&#8217; feed stories, I think this is a good thing for the FB user experience and it&#8217;s prospects as a long-term gaming platform, but it&#8217;s going to hurt a lot of currently successful developers.</p>
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		<title>By: Dwain Avance</title>
		<link>http://www.insidesocialgames.com/2009/10/30/some-ways-that-facebooks-platform-changes-will-affect-social-gaming/comment-page-1/#comment-8799</link>
		<dc:creator>Dwain Avance</dc:creator>
		<pubDate>Fri, 30 Oct 2009 15:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=7872#comment-8799</guid>
		<description>This is interesting about not allowing the number of members be rewarded. This may not be as big a deal as it sounds - depending on how loosely or tightly this enforced. Having more friends will mean you always have more opportunities to assist with jobs and receive and give gifts. Unless they get rid of the 10 members responded allowance. For fighting games, make everyone 501 by default and just say you can only use the top 501 items in each category. Now the other stuff of buying property and equipment for every 2 members you have,that is probably history.</description>
		<content:encoded><![CDATA[<p>This is interesting about not allowing the number of members be rewarded. This may not be as big a deal as it sounds &#8211; depending on how loosely or tightly this enforced. Having more friends will mean you always have more opportunities to assist with jobs and receive and give gifts. Unless they get rid of the 10 members responded allowance. For fighting games, make everyone 501 by default and just say you can only use the top 501 items in each category. Now the other stuff of buying property and equipment for every 2 members you have,that is probably history.</p>
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