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	<title>Comments on: Using Dual-Currency Systems for Better Revenues and Engagement</title>
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	<link>http://www.insidesocialgames.com/2009/10/16/using-dual-currency-systems-for-better-revenues-and-engagement/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: HeyZap Adds Dual-Currency Option to its Flash Gaming Platform</title>
		<link>http://www.insidesocialgames.com/2009/10/16/using-dual-currency-systems-for-better-revenues-and-engagement/comment-page-1/#comment-10291</link>
		<dc:creator>HeyZap Adds Dual-Currency Option to its Flash Gaming Platform</dc:creator>
		<pubDate>Tue, 01 Dec 2009 22:42:24 +0000</pubDate>
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		<description>[...] social games already use this concept, of course. Dual currencies typically include both a currency that costs money and one that can be [...]</description>
		<content:encoded><![CDATA[<p>[...] social games already use this concept, of course. Dual currencies typically include both a currency that costs money and one that can be [...]</p>
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		<title>By: Using Dual-Currency Systems for Better Revenues and Engagement &#171; The Offerpal Media Blog</title>
		<link>http://www.insidesocialgames.com/2009/10/16/using-dual-currency-systems-for-better-revenues-and-engagement/comment-page-1/#comment-8457</link>
		<dc:creator>Using Dual-Currency Systems for Better Revenues and Engagement &#171; The Offerpal Media Blog</dc:creator>
		<pubDate>Wed, 21 Oct 2009 18:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=7436#comment-8457</guid>
		<description>[...] 2009 by myofferpal   This was a guest post by Matt McAllister and Jaini Shah of Offerpal Media on Inside Social Games. The article addresses issues that developers should consider when implementing virtual currencies. [...]</description>
		<content:encoded><![CDATA[<p>[...] 2009 by myofferpal   This was a guest post by Matt McAllister and Jaini Shah of Offerpal Media on Inside Social Games. The article addresses issues that developers should consider when implementing virtual currencies. [...]</p>
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		<title>By: Matt McAllister</title>
		<link>http://www.insidesocialgames.com/2009/10/16/using-dual-currency-systems-for-better-revenues-and-engagement/comment-page-1/#comment-8365</link>
		<dc:creator>Matt McAllister</dc:creator>
		<pubDate>Mon, 19 Oct 2009 17:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=7436#comment-8365</guid>
		<description>Hi Mark, 

That 5 - 15% is across our network of 2,000 publishers (apps, virtual worlds, gaming sites, social nets, etc.). We have some publishers who even experience more like 20%, though others are as low as 2 - 3%. Very few Facebook games drive much less than 5% assuming they&#039;ve integrated virtual currency properly and have an engaging game. If it is much less than 5%, one of those two things most likely isn&#039;t working properly. 

If you have any further questions, I&#039;m happy to discuss. You can reach me at matt.mcallister@offerpal.com.

Thanks,
matt</description>
		<content:encoded><![CDATA[<p>Hi Mark, </p>
<p>That 5 &#8211; 15% is across our network of 2,000 publishers (apps, virtual worlds, gaming sites, social nets, etc.). We have some publishers who even experience more like 20%, though others are as low as 2 &#8211; 3%. Very few Facebook games drive much less than 5% assuming they&#8217;ve integrated virtual currency properly and have an engaging game. If it is much less than 5%, one of those two things most likely isn&#8217;t working properly. </p>
<p>If you have any further questions, I&#8217;m happy to discuss. You can reach me at <a href="mailto:matt.mcallister@offerpal.com">matt.mcallister@offerpal.com</a>.</p>
<p>Thanks,<br />
matt</p>
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		<title>By: Mark Otero</title>
		<link>http://www.insidesocialgames.com/2009/10/16/using-dual-currency-systems-for-better-revenues-and-engagement/comment-page-1/#comment-8312</link>
		<dc:creator>Mark Otero</dc:creator>
		<pubDate>Sat, 17 Oct 2009 18:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=7436#comment-8312</guid>
		<description>&quot;These typically make up between 5 to 15% of your overall user base.&quot; 

Where did you get this figure?  The 5 to 15% range seems *way* off the mark.  Can you give us a few examples of social games on Facebook that monetize this well?</description>
		<content:encoded><![CDATA[<p>&#8220;These typically make up between 5 to 15% of your overall user base.&#8221; </p>
<p>Where did you get this figure?  The 5 to 15% range seems *way* off the mark.  Can you give us a few examples of social games on Facebook that monetize this well?</p>
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