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	<title>Comments on: Calculating How Playdom is Making $50M from 28M Users</title>
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	<link>http://www.insidesocialgames.com/2009/10/01/calcuating-how-playdom-is-making-50m-from-28m-users/</link>
	<description>Tracking Innovation at the Convergence of Games and Social Platforms</description>
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		<title>By: Game Tycoon&#187;Blog Archive &#187; Articles of Interest</title>
		<link>http://www.insidesocialgames.com/2009/10/01/calcuating-how-playdom-is-making-50m-from-28m-users/comment-page-1/#comment-8030</link>
		<dc:creator>Game Tycoon&#187;Blog Archive &#187; Articles of Interest</dc:creator>
		<pubDate>Sat, 10 Oct 2009 08:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=6987#comment-8030</guid>
		<description>[...] comparison, Playdom is generating just $50m in annual revenue but is managing to do so with 1/5th the number of Facebook users. How? More MySpace users (who [...]</description>
		<content:encoded><![CDATA[<p>[...] comparison, Playdom is generating just $50m in annual revenue but is managing to do so with 1/5th the number of Facebook users. How? More MySpace users (who [...]</p>
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		<title>By: Eric von Coelln</title>
		<link>http://www.insidesocialgames.com/2009/10/01/calcuating-how-playdom-is-making-50m-from-28m-users/comment-page-1/#comment-7924</link>
		<dc:creator>Eric von Coelln</dc:creator>
		<pubDate>Mon, 05 Oct 2009 21:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=6987#comment-7924</guid>
		<description>Sean-- 

Thanks for the comments and agree with you that I took a great deal of simplification in looking just at US MAU, but lacked a good way to compare MySpace and Facebook user bases.  Like you stated, DAU would be the best metric, but I have a hard time converting the MySpace installs to a solid DAU.  That said, using the equation you noted ($25K/1 million DAU) would suggest that for Playdom to hit $50 million annually, they’d need 5.56 million DAU.

If Playdom has 1.71 m DAU on Facebook, that would suggest they must have 3.85 million DAU on MySpace.   

We can infer MySpace MAU if we agree that the Playdom DAU/MAU ratio of 14.8% as seen on Facebook holds equally true on MySpace.  That would suggest 26.0 Million MAU (which is close to the 50% I used in the post).

So from a standing metric basis in analyzing the MySpace business, I think we can infer 
• Installs to MAU = about 50%
• MAU to DAU = as demonstrated on Facebook, varies greatly by game

Thanks again,
Eric</description>
		<content:encoded><![CDATA[<p>Sean&#8211; </p>
<p>Thanks for the comments and agree with you that I took a great deal of simplification in looking just at US MAU, but lacked a good way to compare MySpace and Facebook user bases.  Like you stated, DAU would be the best metric, but I have a hard time converting the MySpace installs to a solid DAU.  That said, using the equation you noted ($25K/1 million DAU) would suggest that for Playdom to hit $50 million annually, they’d need 5.56 million DAU.</p>
<p>If Playdom has 1.71 m DAU on Facebook, that would suggest they must have 3.85 million DAU on MySpace.   </p>
<p>We can infer MySpace MAU if we agree that the Playdom DAU/MAU ratio of 14.8% as seen on Facebook holds equally true on MySpace.  That would suggest 26.0 Million MAU (which is close to the 50% I used in the post).</p>
<p>So from a standing metric basis in analyzing the MySpace business, I think we can infer<br />
• Installs to MAU = about 50%<br />
• MAU to DAU = as demonstrated on Facebook, varies greatly by game</p>
<p>Thanks again,<br />
Eric</p>
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		<title>By: Calcuating How Playdom is Making $50M from 28M Users &#171; martin walfisz &#8211; inifrån ut</title>
		<link>http://www.insidesocialgames.com/2009/10/01/calcuating-how-playdom-is-making-50m-from-28m-users/comment-page-1/#comment-7911</link>
		<dc:creator>Calcuating How Playdom is Making $50M from 28M Users &#171; martin walfisz &#8211; inifrån ut</dc:creator>
		<pubDate>Mon, 05 Oct 2009 09:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=6987#comment-7911</guid>
		<description>[...] martin walfisz &#8211; inifrån ut Just another WordPress.com weblog    &#171; First!    Calcuating How Playdom is Making $50M from 28M&#160;Users oktober 5, 2009   Calcuating How Playdom is Making $50M from 28M Users. [...]</description>
		<content:encoded><![CDATA[<p>[...] martin walfisz &#8211; inifrån ut Just another WordPress.com weblog    &laquo; First!    Calcuating How Playdom is Making $50M from 28M&nbsp;Users oktober 5, 2009   Calcuating How Playdom is Making $50M from 28M Users. [...]</p>
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		<title>By: This Week’s Top Headlines from Inside Social Games &#124; GoSocial.dk - Social Media Marketing</title>
		<link>http://www.insidesocialgames.com/2009/10/01/calcuating-how-playdom-is-making-50m-from-28m-users/comment-page-1/#comment-7898</link>
		<dc:creator>This Week’s Top Headlines from Inside Social Games &#124; GoSocial.dk - Social Media Marketing</dc:creator>
		<pubDate>Sun, 04 Oct 2009 15:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=6987#comment-7898</guid>
		<description>[...] The Top 25 Facebook Games for October 1, 2009 The Top 25 MySpace Games for October 1, 2009 Playdom: “Upwards of $50 Million” in Annual Revenue, and Growing Calcuating How Playdom is Making $50M from 28M Users [...]</description>
		<content:encoded><![CDATA[<p>[...] The Top 25 Facebook Games for October 1, 2009 The Top 25 MySpace Games for October 1, 2009 Playdom: “Upwards of $50 Million” in Annual Revenue, and Growing Calcuating How Playdom is Making $50M from 28M Users [...]</p>
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		<title>By: Sean Ryan</title>
		<link>http://www.insidesocialgames.com/2009/10/01/calcuating-how-playdom-is-making-50m-from-28m-users/comment-page-1/#comment-7858</link>
		<dc:creator>Sean Ryan</dc:creator>
		<pubDate>Fri, 02 Oct 2009 19:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=6987#comment-7858</guid>
		<description>It&#039;s a good analysis Eric.  However, I think it&#039;s incorrect to take the entire estimated Playdom $50M revenue number and divide it ONLY by the US MAU - it&#039;s true that non US users don&#039;t monetize as well (outside of some European countries), but they still definitely monetize - I&#039;d put them at 30% of the US in revenue per user, depending on geographic mix.

To make it apples to apples comparisons of games, I try to use the simple approach of what should monetization per game be from a DAU perspective?  The goal for most games seems to be around $25K/1M DAU, so a game doing 2M DAU should monetize around $1.5M per month.  Higher performing games like the farm sims seem to be better than that, and simpler games are in the single digits.

Sean Ryan
Loki Partners - Monetizing Social and Digital Media</description>
		<content:encoded><![CDATA[<p>It&#8217;s a good analysis Eric.  However, I think it&#8217;s incorrect to take the entire estimated Playdom $50M revenue number and divide it ONLY by the US MAU &#8211; it&#8217;s true that non US users don&#8217;t monetize as well (outside of some European countries), but they still definitely monetize &#8211; I&#8217;d put them at 30% of the US in revenue per user, depending on geographic mix.</p>
<p>To make it apples to apples comparisons of games, I try to use the simple approach of what should monetization per game be from a DAU perspective?  The goal for most games seems to be around $25K/1M DAU, so a game doing 2M DAU should monetize around $1.5M per month.  Higher performing games like the farm sims seem to be better than that, and simpler games are in the single digits.</p>
<p>Sean Ryan<br />
Loki Partners &#8211; Monetizing Social and Digital Media</p>
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		<title>By: Baigi</title>
		<link>http://www.insidesocialgames.com/2009/10/01/calcuating-how-playdom-is-making-50m-from-28m-users/comment-page-1/#comment-7849</link>
		<dc:creator>Baigi</dc:creator>
		<pubDate>Fri, 02 Oct 2009 12:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=6987#comment-7849</guid>
		<description>Ok let&#039;s get this straight: Eric is asserting that Playdom&#039;s high numbers exist because of its MYSPACE domination, whereas Zynga&#039;s exist because of them dominating the non-American space (Euro/Asia/ME) of Facebook social games?</description>
		<content:encoded><![CDATA[<p>Ok let&#8217;s get this straight: Eric is asserting that Playdom&#8217;s high numbers exist because of its MYSPACE domination, whereas Zynga&#8217;s exist because of them dominating the non-American space (Euro/Asia/ME) of Facebook social games?</p>
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		<title>By: EVCin &#187; Claim That Playdom is Making $50 Million Seems Overstated</title>
		<link>http://www.insidesocialgames.com/2009/10/01/calcuating-how-playdom-is-making-50m-from-28m-users/comment-page-1/#comment-7837</link>
		<dc:creator>EVCin &#187; Claim That Playdom is Making $50 Million Seems Overstated</dc:creator>
		<pubDate>Thu, 01 Oct 2009 23:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidesocialgames.com/?p=6987#comment-7837</guid>
		<description>[...] has been picked up as a guest blog piece on InsideSocialMedia.com &#8211; check out the piece here: http://www.insidesocialgames.com/2009/10/01/calcuating-how-playdom-is-making-50m-from-28m-users/   //   October 1st, 2009 &#124; Tags: Playdom, Zynga &#124; Category: Casual Games &#124; 4 [...]</description>
		<content:encoded><![CDATA[<p>[...] has been picked up as a guest blog piece on InsideSocialMedia.com &#8211; check out the piece here: <a href="http://www.insidesocialgames.com/2009/10/01/calcuating-how-playdom-is-making-50m-from-28m-users/" rel="nofollow">http://www.insidesocialgames.com/2009/10/01/calcuating-how-playdom-is-making-50m-from-28m-users/</a>   //   October 1st, 2009 | Tags: Playdom, Zynga | Category: Casual Games | 4 [...]</p>
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